Jordan Rules 2 Of 5
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Transcript of Jordan Rules 2 Of 5
The Jordan RulesAnswers to your questions
v1.3 July 5, 2009
Review
You had questions on
Rule 9 - Test and AdaptRule 6 - Look at supporting visuals from a
psychological perspectiveRule 5 - Prioritize User Flows over information
Rule 3 - Set Expectations
Rule 9
Test and adapt
Multivariate Testing
Why do it
When to do it
How to do it
Different types of testing
Multivariate Testing Why do it
When you have a project you’d like to optimize, multivariate testing is often a great solution.
It allows you to launch a site, deploy a set of banners, or send an email with one (or more) variables, and receive data on which variable was most effective.
Multivariate Testing
When to do it
DiscoveryDiscovery DesignDesign DevelopmeDevelopmentnt DeployDeploy
11 22 33
Multivariate Testing
How to do itA few great tools that make multivariate testing easyFree tool that works in the background, separating users into groups and automatically displaying alternate content to each group & recording results.
Full suite of testing & targeting tools. Test sites, pages, banners, and applications. Great automated reports and fantastic support center.
See effectiveness of certain elements on your site. Narrow down to see individual users session, video showing all input.
Multivariate Testing
Different types of testing
MultivariMultivariateate UsabilityUsability HeuristicHeuristic AcceptancAcceptanc
eeEvaluation Evaluation of of effectiveneffectiveness of one ess of one or more or more variables variables through through simulated simulated or live or live trackingtracking
Evaluation Evaluation of of deliverabldeliverable by e by testing it testing it on userson users
Expert Expert evaluation evaluation based on based on heuristic heuristic checklistschecklists/ / predefined predefined criteriacriteria
Technical Technical evaluation evaluation of of deliverabldeliverable in e in simulated simulated live live environmenenvironmentt
(generally a final (generally a final client evaluation)client evaluation)
Rule 6
Look at supporting
visuals from a psychological perspective
Gestalt Psychology
5 Laws
•Proximity•Similarity•Closure•Simplicity•Continuity
Gestalt PsychologyProximityObjects near each other tend to be grouped together.
Gestalt PsychologyProximityObjects near each other tend to be grouped together.
Gestalt PsychologySimilaritySimilar objects tend to be grouped together
Gestalt PsychologySimilaritySimilar objects tend to be grouped together
Gestalt PsychologyClosureGrouped objects are seen as a whole
Gestalt PsychologyClosureGrouped objects are seen as a whole
Gestalt PsychologySimplicity (Pragnanz)Reality is reduced to its simplest form
Gestalt PsychologySimplicity (Pragnanz)Reality is reduced to its simplest form
Gestalt PsychologyContinuityLines are seen following the smoothest path
Gestalt PsychologyContinuityLines are seen following the smoothest path
Rule 5
Prioritize user flows over information
User FlowsDefinition: The path a user takes to complete a goal.
User Flow Diagram Example:
Registration
Next Step Page
Email Confirmatio
n
Confirmation Page
User Profile Page
User FlowsUseful for comparing user behavior with site structure & realizing opportunities for optimization.
Example: Site Registration
Registration
Next Step Page
Email Confirmatio
n
Confirmation Page
User Profile Page
Kano Analysis
Kano Analysis
11
22
33
Prioritization
Registration
Next Step Page
Email Confirmatio
n
Confirmation Page
User Profile Page
FB Connect Confirmation Page
User Profile Page
Express Registratio
n
User Profile Page
1
2
3*
LayoutRegister Register TodayToday
Example Page
Registration
FB Connect
Express Registration
Rule 3
Set expectations
Principle of Least AstonishmentDefinition: The Principle of Least Astonishment examines the users most likely expectations, why he might be expecting the given result, and provides a result that either matches the users expectation, or falls within his range of expectations.
Principle of Least Astonishment
Principle of Least Astonishment
Click to Play
PAC-MAN!
User expects to play Pac-man
Principle of Least Astonishment
Click to Play
Arcade Games
User expects to see a gallery with at least 2 arcade games he can play
Principle of Least Astonishment
User expects that registration will take no longer than 5 minutes
Click to register
Quick Registration
Next Steps
Discussion
Next week will be a workshop on how user experience needs to be integrated with the overall customer experience.
Presentations on Rule 2 and Rule 1 will be moved to July 22, and Aug 5. - I’ll make all presentations available on
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