Jomars's Figurine

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    Jomar's Figurine of wonderWhen the figurine is tossed down and the correct command word spoken,

    it becomes a living creature of Goblin size ( 24HPs AC 17 Move of 12) for 1d4 hours.

    It will remain active for the duration then remain inert for 24 hours.

    The creature obeys and serves its owner. The creature understands Common but

    does not speak. If the figurine is broken or destroyed in its statuette form, it isforever ruined. All magic is lost, its power departed.

    If slain in its animated form, the figurine simply reverts to a statuette that can be

    used again at a later time.

    1d8 Can do this when summoned.

    1: Functions as a 1d4 level Thief.

    2: It has 60-foot darkvision, and it can see invisibility.

    Which it shares with its master.

    3: Functions as a 1d4 level Fighter.

    4: Can carry 2d8 x 100 lbs before encumbered.

    5: Can cast Magic Shield d4 times on caster.

    6: Giggles at master the entire time.

    7: Serves to protect its master granting +3 AC.

    8: Allows its master to cast any one spell at +6.