John Bussiere - Thesis 1 - 01

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.EXE John Bussiere Communication Design .EXE

description

This project is about new media and aesthetic encoding.

Transcript of John Bussiere - Thesis 1 - 01

Page 1: John Bussiere - Thesis 1 - 01

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John BussiereCommunication Design

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How does new media encode our memory, our sense of temporality and our visual experiences and how does this encoding problematize the relationship between the aesthetic medium and the human?

QUESTION

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Key Ideas:Senses

DataInteraction

MIND MAP

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NOTES

MemoryFeedback

BookAesthetics

8-BitGlitchVHSESP

EtherealTechnology

PlanesSpiritual

WholeDreamEclipseCenter

CameraCatalogPhotosReal

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READINGS

1. W.J.T. Mitchell, “The Work of Art in the Age of Biocybernetic Reproduction,” Artlink, Vol 22 no 1, 2002.2. Bruce Sterling, “A Essay on the New Aesthetic,” Wired, April 2, 2012.3. Marshall McLuhan, The Medium is the Massage (New York: Bantam Books, 1967).4. Walter Benjamin, The Work of Art in the Age of Mechanical Reproduction (London: Penguin, 1936).

“Perhaps this, then, is one task of art in the age of biocybernetic reproduction, to reveal the codes and expose the illusion of the ultimate mastery of life.”

-W.J.T. Mitchell

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OTHER PROJECTS

Microsonic Landscapes by Juan Manuel de J. Escalantewww.realitat.com

This is a 3D print of music. By changing the medium, the artist is able to examine the music in a new and informed way.

Street Ghosts by Paolo Ciriowww.streetghosts.net

In this project, the artist printed out 1 to 1 scale figures taken directly from google streetview. By taking the invasion of privacy out of the technological realm and placing it within the physical space, it allows that violation to resonate in a new and profound way.

Scanimationby Chung Dhawww.chungdha.com

This project was exhibited in a mall and uses large scale ‘scanimation’ which animates as you walk around it.

Gallop!by Rufus Butler Sederwww.rufuslifetiles.com

This book illustrates the process of ‘scanimation’ and uses various animals as subjects. The acetate in this case is put inside of the pages and is animated via the page turn.

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AUDIENCE

This project is an art book which uses interactivity as a mode of investigation. The audience I am addressing has been exposed to the feedback loop of media representation and understands the original contexts from which the new aesthetic is derived.

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SOLUTIONWhat I propose is an interactive book which

deconstructs and literalizes the code of new media that is imprinted on our corporeal and metaphysical selves. New media and the aesthetic derived from it (8-bit, glitch, ASCII) culturally encode us with new ways of seeing and experiencing the world. The book would use lenticular animation or “scanimation” via clear acetate with a series of bars which only show one frame of animation at a time.

The skull references not only our own relationship to media but also the death of the human eye or way of seeing which is superseded by the technological eye. The interaction gained by physically encoding and decoding via the acetate animations disrupts our own digital encoding.

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SCHEDULE

By the end of October... Finish all digital scanimations Prototype By the end of November... Print tests Bind bookBy the end of the semester... Finish book

Thesis 2 expands on this project via an interactive installation.