Jetsam Milestone 01

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Math Injuring Jetsam Milestone 01: Storyboard

description

Storyboard for a final 3D animation project from CS42 at Dartmouth in 2008. Graham Baecher, Jen Huang, Justin Slick, and Tim Tregubov. Some good times spent in the lab!

Transcript of Jetsam Milestone 01

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Math Injuring Jetsam

Milestone 01:Storyboard

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#0: Title Credits Timing: ~10 sec.

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#1: Arrival Timing: 6.5 sec.

*Spaceship lands on hilltop

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#2: Sticks the Dismount! Timing: 8 sec.

*Top opens, then alien jumps out*Plants flag in ground, looks around*Starts walking off screen

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#3: Wide Angle Timing: 4 sec.

*Glamber walking up hill towardsisolated house

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#4: Set the Scene Timing: 3.75 sec.

*Show the row of pumpkins*Glamber walks on screen*Notices jack-o-lanterns

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#5: First Pumpkin Timing: 10 sec.

*”Take me to your leader”* (Pause)*”Speak, earthling!”* (Pause)

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#6: Ka-Zap!

Timing: 3 sec.

*Glamber fries first jack-o-lantern*Pumpkin is left charred, smoking

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#7: Second Pumpkin Timing: 4 sec.

*Turns to next jack-o-lantern*”Take me to your leader!”

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#8: Blank Stare 1 Timing: 2 sec.

*Jack-o-lantern does not respond

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#9: Angry Stare 1

Timing: 2 sec.

*Tension!…

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#10: Blank Stare 2 Timing: 1.33 sec.

*Still not responding…

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#11: Angry Stare 2

Timing: 1.33 sec.

*More Tension!…

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#12: Blank Stare 3 Timing: .67 sec.

*Dramatically not responding!

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#13: Angry Stare 3

Timing: .67 sec.

*Too much Tension!

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#14: Yaaarrrr! Timing: 1 sec.

*Glamber fries the unresponsive pumpkin*Then shoots next one in row…

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#15: Rampage Timing: 4 sec.

*Transition into short slo-mo matrix-style rampage of pumpkin-frying

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#16: Moving On… Timing: 4 sec.

*Return to real time*Glamber walks up to doorstep

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#17: Knock knock! Timing: 3 sec.

*Knocks on door*Moment’s pause, door opens (in)

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#18: Trick-or-Treat

Timing: 6 sec.

*Glamber pauses as he looks up (he’s short)*Then points gun at camera and says,*”Take me to your leader!”

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#19: Um… thanks?

Timing: 7 sec.

*Lady: ”Aw, what a cute costume! Happy Halloween!”*She hands Glamber a lollipop*He snatches it, suspicious*Door closes

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#20: WTF? Timing: 2.5 sec

*Glamber scrutinizes lollipop*Glances up at door*Looks back at lollipop, angry

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#21: Whoops!Timing: 3.5 sec.

*Tries to zap lollipop, but beam is reflected*Stares at lollipop for a moment(shocked and puzzled)

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#22: Chomp! Timing: 7.5 sec.

*Bites off half of lollipop in a rage*Crunches it in his mouth a few times*Suddenly, stops chewing*Smile grows across his face

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#23: Mmmm! Timing: 4 sec.

*Sits down on step to enjoy the restof the lollipop slowly

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#24: Credits Timing: 7 sec.

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#25: A Cunning Plan

*Glamber has finished his lollipop*Looks up at door, gets an idea*Knock knock!

Timing: 3 sec.

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#26: More Credits Timing: ?

*Glamber: ”Take me to your leader!” (eagerly)

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The World

*Halloween-time*Isolated house on a round (dome like) hill*A row of jack-o-lanterns leading up to the house*Fog shrouds the bases of the hills*Full moon in the sky*House is angular, with not many windows*Long stone pathway leading up to the house*A few trees dot the hills

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Introducing Glamber!He is one little sky blue shiny alien

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Da sTyLE!

*Stylized with skewed perspectives *Dark and spooky*World textures slightly gritty*Glamber and his spaceship will have a very shiny clean look to contrast with the environment.

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Projected ChallengesTim: “What? Do we really

expect challenges?” (Yes, we do):*Fog in the environment: making it look spooky*Animating expressions and subtle moods*Special effects for ray gun and explosions*Subtly difficult lighting*Modeling and rigging the head

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Feasibility Justification*Non-realistic look;

stylized and exaggerated*Only one main character*Only one environment and it is fairly simple*Only a few models and they are fairly simple *Projected timing is ~90 seconds without credits *Main character is fairly stylized with light texturing and a simple skeleton

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FIN!

Now, time to model…