Jenks HS Shotgun Run
Transcript of Jenks HS Shotgun Run
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Shotgun
Running Game
Shotgun
Running GameAllan Trimble
Jenks High [email protected]
918-299-4415 ext. 2424
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Base Shotgun Run Game
READ PLAYS
Inside Zone
Trap
Wrap
NON-READ PLAYS
QB Sweep
READ PLAYS
Inside Zone
Trap
Wrap
NON-READ PLAYS
QB Sweep
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QB / TB Alignment
QB ± Toes at 5 yards.
TB Vertical Spacing:
5 ½ to 6 Yards Deep
TB Horizontal Spacing
Behind the Tackle.
QB ± Toes at 5 yards.
TB Vertical Spacing:
5 ½ to 6 Yards Deep
TB Horizontal Spacing
Behind the Tackle.
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READ
Using the READ, we can run
the ball with a -1 advantage in
the box.
Using the READ, we can run
the ball with a -1 advantage in
the box.
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QB Rules - READ
#1 Coaching Point ± 4 Yard Rule
Pull the ball if you think the RB is not
going to make 4 yards and you can!
If the Read player gets blocked,
give the ball.
Read the Picture (EMOL).
#1 Coaching Point ± 4 Yard Rule
Pull the ball if you think the RB is not
going to make 4 yards and you can!
If the Read player gets blocked,
give the ball.
Read the Picture (EMOL).
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#1 Play Inside Zone
Our Catch All!
2003 (14 Games)103 for 627 6.1 avg.
2004 (13 Games)194 for 1215 6.3 avg.
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OL Rules ² Inside Zone
COVERED - Stretch
The purpose of this block is to create
movement off of the line of scrimmage.
UNCOVERED ± Double
When lineman is uncovered he is
working with playside lineman to a
specified backer.
COVERED - Stretch
The purpose of this block is to create
movement off of the line of scrimmage.
UNCOVERED ± Double
When lineman is uncovered he is
working with playside lineman to a
specified backer.
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QB / RB Rules ² Inside
ZoneQB ± Catch snap, eyes on read,
ride the TB and explode away
from call. Block at least one.
TB ± Read front, make the mesh
happen. Aim for the inside leg of the Guard. Run to daylight, if nothing is there, stick it.
QB ± Catch snap, eyes on read,ride the TB and explode away
from call. Block at least one.
TB ± Read front, make the mesh
happen. Aim for the inside leg of the Guard. Run to daylight, if nothing is there, stick it.
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Inside Zone Vs. 4-4
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BB
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B C
Y
C
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FS
X
B
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Inside Zone Vs. 4-3
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TNE E
BB
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SS
C
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C
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X
B
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Inside Zone Vs. Eagle
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TNE E
BB
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C
Y
C
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X
SS
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Inside Zone Vs. 3-3 Stack
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ENE
BB
$
H
B C
Y
C
T
FS
X
$
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Trap Philosophy
DL that are penetrators! Try
to disrupt the Zone play.
2003 (14 Games)
17 for 130 7.6 avg.
2004 (13 Games)
40 for 183 4.6 avg.
DL that are penetrators! Try
to disrupt the Zone play.
2003 (14 Games)
17 for 130 7.6 avg.
2004 (13 Games)
40 for 183 4.6 avg.
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OL Rules ² TrapPST ± 1st LB inside.
PSG ± Influence to EMOL.
C ± On or back.
BSG ± Pull & Kick 3 Tech. (5)
BST ± Scoop BSLB.TE ± OLB / Support
Backside - Scoop
PST ± 1st LB inside.
PSG ± Influence to EMOL.
C ± On or back.
BSG ± Pull & Kick 3 Tech. (5)
BST ± Scoop BSLB.TE ± OLB / Support
Backside - Scoop
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QB / RB Rules ² Trap
QB ± Catch snap, eyes on read, ride
the TB and explode away from call.
Block at least one.
TB ± Read front, make the mesh
happen. Aiming point is Center¶sbutt. Read PST¶s block.
QB ± Catch snap, eyes on read, ride
the TB and explode away from call.
Block at least one.
TB ± Read front, make the mesh
happen. Aiming point is Center¶sbutt. Read PST¶s block.
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B
Trap Vs. 4-4
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BB
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C
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X
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Trap Vs. 4-3
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Trap Vs. Eagle
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BB
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SS
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Trap Vs. 3-3 Stack
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BB
$
H
B C
Y
C
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FS
X
$
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W rap Philosophy
Counter Play
2003 (14 Games)35 for 142 4.1 avg.
2004 (13 Games)19 for 141 7.4 avg.
Counter Play
2003 (14 Games)35 for 142 4.1 avg.
2004 (13 Games)19 for 141 7.4 avg.
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OL Rules ² W rapPST ± Covered ± Stretch.
Uncovered ± POA rules.
PSG ± On or Down.
C ± Double A gap player to MLB/BSLB.BSG ± On. Vs. Odd front pull for PSLB.
BST ± Pull for PSLB. Vs. Odd front
scoop BSLB.TE ± Stretch Base.
Backside ± Scoop.
PST ± Covered ± Stretch.
Uncovered ± POA rules.
PSG ± On or Down.
C ± Double A gap player to MLB/BSLB.BSG ± On. Vs. Odd front pull for PSLB.
BST ± Pull for PSLB. Vs. Odd front
scoop BSLB.TE ± Stretch Base.
Backside ± Scoop.
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QB / RB Rules ² W rap
QB ± Catch snap, eyes on read,
ride the TB and explode away
from call. Block at least one.
TB ± Align over Tackle. Make the
mesh happen. Read tackles
block. Don¶t get in a hurry.
QB ± Catch snap, eyes on read,
ride the TB and explode away
from call. Block at least one.
TB ± Align over Tackle. Make the
mesh happen. Read tackles
block. Don¶t get in a hurry.
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QB / RB Rules ² Bluff
QB ± Catch snap, fake the ball tothe TB and become the ball
carrier on run plays or executedrop on pass plays.
TB ± Fake handoff, block EMOLon run plays, or pass pro on passplays.
QB ± Catch snap, fake the ball tothe TB and become the ball
carrier on run plays or executedrop on pass plays.
TB ± Fake handoff, block EMOLon run plays, or pass pro on passplays.
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W rap (Bluff) Vs. 4-4
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TNE E
BB
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B C
Y
C
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FS
X
B
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W rap (Bluff) Vs. 4-3
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TNE EBB
H
SS
C
Y
C
T
FS
X
B
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W rap Vs. Eagle
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BB
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X
SS
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W rap (Bluff) Vs. 3-3 Stack
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BB
$
H
B C
Y
C
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FS
X
$
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QB Sweep Philosophy
Our Catch All!
2003 (14 Games)21 for 108 5.1 avg.
2004 (13 Games)20 for 131 6.6 avg.
Our Catch All!
2003 (14 Games)21 for 108 5.1 avg.
2004 (13 Games)20 for 131 6.6 avg.
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OL Rules ² Outside Zone
Covered ± Rip, Reach, Escape to
2nd Level.
Uncovered ± Pull and Overtake.
Covered with no help ± Rip,Reach.
Covered ± Rip, Reach, Escape to
2nd Level.
Uncovered ± Pull and Overtake.
Covered with no help ± Rip,Reach.
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QB / RB Rules ² QB Sweep
QB ± Catch snap and get outside.
Run off of TB¶s block.
TB ± Lead Blocker. 1st thing that
shows outside the Tackle/TE.
Never turn back inside.
QB ± Catch snap and get outside.
Run off of TB¶s block.
TB ± Lead Blocker. 1st thing that
shows outside the Tackle/TE.
Never turn back inside.
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QB Sweep Vs. 4-4
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BB
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B C
Y
C
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FS
X
B
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QB Sweep Vs. 4-3
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BB
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SS
C
Y
C
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X
B
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QB Sweep Vs. Eagle
Z
TNE E
BB
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C
Y
C
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QB Sweep Vs. 3-3 Stack
Z
ENE
BB
$
H
B C
Y
C
T
FS
X
$