Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one...

12

Transcript of Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one...

Page 1: Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one die for each ship remaining in port; on a result of 5 or 6, the ship is captured intact,
Page 2: Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one die for each ship remaining in port; on a result of 5 or 6, the ship is captured intact,
Page 3: Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one die for each ship remaining in port; on a result of 5 or 6, the ship is captured intact,
Page 4: Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one die for each ship remaining in port; on a result of 5 or 6, the ship is captured intact,
Page 5: Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one die for each ship remaining in port; on a result of 5 or 6, the ship is captured intact,
Page 6: Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one die for each ship remaining in port; on a result of 5 or 6, the ship is captured intact,
Page 7: Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one die for each ship remaining in port; on a result of 5 or 6, the ship is captured intact,
Page 8: Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one die for each ship remaining in port; on a result of 5 or 6, the ship is captured intact,
Page 9: Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one die for each ship remaining in port; on a result of 5 or 6, the ship is captured intact,
Page 10: Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one die for each ship remaining in port; on a result of 5 or 6, the ship is captured intact,
Page 11: Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one die for each ship remaining in port; on a result of 5 or 6, the ship is captured intact,
Page 12: Japanese_War/Rules.pdfremoved from the game (VPs are awarded to the captur- ing player). Roll one die for each ship remaining in port; on a result of 5 or 6, the ship is captured intact,