James novak griffith university

54
Gamification of CAD: Engaging Consumers Into the Design of 3D Printable Products James Novak PhD Candidate, Lecturer, Industrial Designer, 3D Printing Geek

Transcript of James novak griffith university

Page 1: James novak   griffith university

Gamification of CAD:

Engaging Consumers Into the Design

of 3D Printable Products

James Novak PhD Candidate, Lecturer, Industrial Designer, 3D Printing Geek

Page 2: James novak   griffith university

WHO AM I?...

Page 3: James novak   griffith university

2

1 • What is gamification?

• Why is it important?

• How might it apply to

3D printing?

Personal Case Studies:

1. Reward for Exercise

2. Game-like Controller

3. Customisation (with a

demonstration!)

Page 4: James novak   griffith university

Who plays video games?

Page 7: James novak   griffith university

Yes I’ve played games most of my life...

Born

Graduated

Architecture Graduated

Product Design

Started School

Started PhD

Page 8: James novak   griffith university

How is gamification different to just playing games?

You want to do this You have to do this

Page 9: James novak   griffith university

Excerpt from “Believe in Gamification! [A Futuristic Short Film HD - by Sight Systems]” https://www.youtube.com/watch?v=ziHCvpikLh8

Page 10: James novak   griffith university

Successful gamification is more than just counting points or earning badges.

1. Epic Meaning and Calling

2. Development and Accomplishment

3. Empowerment of Creativity and Feedback

4. Ownership and Possession

5. Social Influence and Relatedness

6. Scarcity and Impatience

7. Unpredictability and Curiosity

8. Loss and Avoidance

Principles from Yu-kai Chou http://yukaichou.com/

Page 11: James novak   griffith university

One of the big hurdles for many people is learning 3D CAD software.

A couple of hours of hands-on workshops with

high school students and Solidworks

First 3D prints

Page 12: James novak   griffith university

Griffith University Industrial Design course - first 2 years

Page 13: James novak   griffith university

Do we expect the average person to dedicate this amount of time and money to

learn CAD?

How do they get beyond basic CAD commands like

extruding and typing text?

How can we empower consumers to be creative and

achieve complex 3D form?

Gamification

Page 14: James novak   griffith university

Dipping toes in the water

Page 17: James novak   griffith university

Other game-like 3D printing apps.

WIZEgem Fung Kwok Pan – Fluid Vase

Toyze Ornament Creator Cookie Caster

MonsterMatic

Page 18: James novak   griffith university

The examples don’t encourage us to keep “playing” – missing some vital gamification

attributes.

1. Epic Meaning and Calling

2. Development and Accomplishment

3. Empowerment of Creativity and Feedback

4. Ownership and Possession

5. Social Influence and Relatedness

6. Scarcity and Impatience

7. Unpredictability and Curiosity

8. Loss and Avoidance

Page 19: James novak   griffith university

3d print directly from games

Page 20: James novak   griffith university

Minecraft – multiple companies offering 3D printing of in-game creations.

eg. Mineways from Shapeways.

Page 21: James novak   griffith university

World of Warcraft – print your unique characters, complete with unlocked equipment.

Traditionally if you wanted to 3D print a colour figurine, you would need years of

training using CAD software like Mudbox or 3DSMax to create it in the first place.

Strong connection between player and 3D print – these are characters they may

have spent hundreds of hours developing throughout the game.

Page 22: James novak   griffith university

Coming soon - Xmodule

Rewards and trophies from the game will be offered as 3D printable files. As you

build your car in the game, these parts are unlocked to build in the real world

simultaneously.

Page 23: James novak   griffith university

Game-like interfaces 3D printing from games

The opportunity is to explore this middle-ground.

Gamification

Page 24: James novak   griffith university

Example 1:

Reward for Exercise

Page 25: James novak   griffith university

Activity tracking – exercise has been gamified.

Page 26: James novak   griffith university

Activity trackers don’t encourage us to keep “playing” over the long-term. They are

missing some vital gamification attributes.

1. Epic Meaning and Calling

2. Development and Accomplishment

3. Empowerment of Creativity and Feedback

4. Ownership and Possession

5. Social Influence and Relatedness

6. Scarcity and Impatience

7. Unpredictability and Curiosity

8. Loss and Avoidance

Inside Wearables: How the Science of Human Behavior Change Offers the Secret to Long-Term Engagement

http://endeavourpartners.net/assets/Endeavour-Partners-Wearables-and-the-Science-of-Human-Behavior-Change-Part-1-January-20141.pdf

Page 27: James novak   griffith university

Gamifying my exercise experience, providing more unique and tangible rewards.

Page 28: James novak   griffith university

Gamifying my exercise experience, providing more unique and tangible rewards.

Page 29: James novak   griffith university

Gamifying my exercise experience, providing more unique and tangible rewards.

Page 30: James novak   griffith university

Gamifying my exercise experience, providing more unique and tangible rewards.

Page 31: James novak   griffith university

Gamifying my exercise experience, providing more unique and tangible rewards.

Page 32: James novak   griffith university

Gamifying my exercise experience, providing more unique and tangible rewards.

Page 33: James novak   griffith university

It’s easy to imagine some sort of character being the reward, and syncing with your

own 3D printer or through a provider like Shapeways.

Page 34: James novak   griffith university

The reward is both digital and tangible.

Yes, he’s a little furry!

Page 35: James novak   griffith university

The model is controlled by simple parameters.

Did you achieve the daily/monthly/yearly goal? If yes scale by X, if no scale by Y.

Page 36: James novak   griffith university

Do we need to create more plastic waste? Well, victory can taste sweet!

3D printed chocolate bear by XYZprinting

Page 37: James novak   griffith university

Data CAD Gamification

Page 38: James novak   griffith university

Example 2:

Game-like Controller

Page 39: James novak   griffith university

A custom controller for modifying 3D CAD files

Page 40: James novak   griffith university

Sensor + Buttons mimics many common game controllers eg. Wii.

Intuitive to use and learn while “playing” – no need to understand different CAD or

printing software interfaces.

Page 41: James novak   griffith university

Example 3:

Customisation

Page 42: James novak   griffith university

This project is called “Dizygotic” – meaning non-identical twins.

2 player “game” using teamwork to create a custom light shade.

Demo at the end!

Page 43: James novak   griffith university

Most games are played with others.

Page 44: James novak   griffith university

1. Wii Nunchuck’s and

some “secret” electronics

are used to control

aspects of the 3D CAD

model in Rhino.

2. The “players” are

shown a real-time

visualisation of the model

they are customising. This

can be rotated and built in

different ways.

3. Final designs can be

exported as .stl files and

3D printed – these 6

were printed using FDM.

Page 45: James novak   griffith university

Behind the visualisation – coding using Grasshopper and Firefly.

This is how the model remains parametric, and is also used to limit how much the

model can be customised so that it is always 3D-printable – the “safe zone.”

Page 46: James novak   griffith university

Colour can also be manipulated with the game controllers (only 3 options at the

moment).

Page 47: James novak   griffith university

Exhibited at Design Philadelphia 2015 for 1 month, including the interactive element

for visitors to play with.

Page 48: James novak   griffith university

Can’t one person just play on their own?

Yes, but you can’t get the full range of complexity with just 1 controller.

Page 49: James novak   griffith university

Gamification success?

1. Epic Meaning and Calling

2. Development and Accomplishment

3. Empowerment of Creativity and

Feedback

4. Ownership and Possession

5. Social Influence and Relatedness

6. Scarcity and Impatience

7. Unpredictability and Curiosity

8. Loss and Avoidance

The world will probably survive...

Achieving a cool design and keeping it.

No skills required. Learn as you play.

“This is our unique creation.”

Made together.

This is the only one like it – one-off.

How do I “play?” What are the limits?

Parametric limits prevent any loss

Page 50: James novak   griffith university

But gamification doesn’t have to tick every box.

Principles from Yu-kai Chou http://yukaichou.com/

Page 51: James novak   griffith university

Summary

Page 52: James novak   griffith university

2

1 • Consumers will not become CAD experts.

• Gamification empowers people to be creative.

• We need to embrace new tools that blur the

boundaries between the physical and virtual worlds.

• Data is everywhere – this is a potential area to

begin gamifying experiences for 3D printing.

• Parametric design can be used to create safe limits

for complex designs.

• Gamification ≠ points!

Page 53: James novak   griffith university

Thank you

James Novak PhD Candidate, Lecturer, Industrial Designer, 3D Printing Geek

Page 54: James novak   griffith university

Your Turn!