Jake sound design in computer games analysis work sheet saw 2

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Saw 2 – Flesh & Blood Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting in the cut scene gives of the feel that it is in a dark empty room with just a couple of people. There is the sound of a crackling TV when it has no signal and then a talking sound. For the talking in the scenes would have been made from voice over recordings. The other sound like from the tele would be Foley artistry recorded in a studio or taken from somewhere. Mood At the start of the cut scene he sounds scared and struggled. From listening to the scenes you can sense that he has fear from not knowing where he is. The sounds of him struggling and screaming would be voice overs but the sounds of him moving would be recorded in a studio with no background noise. Game genre From the sounds of pain and the sound of the atmosphere it gives of you can tell it will be a horror, adventure. The atmosphere before all the talking has been created at the start from pure silence.

Transcript of Jake sound design in computer games analysis work sheet saw 2

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Saw 2 – Flesh & Blood

Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting The setting in the cut scene gives of the feel that it is in a dark empty room with just a couple of people. There is the sound of a crackling TV when it has no signal and then a talking sound.

For the talking in the scenes would have been made from voice over recordings. The other sound like from the tele would be Foley artistry recorded in a studio or taken from somewhere.

Mood At the start of the cut scene he sounds scared and struggled. From listening to the scenes you can sense that he has fear from not knowing where he is.

The sounds of him struggling and screaming would be voice overs but the sounds of him moving would be recorded in a studio with no background noise.

Game genre From the sounds of pain and the sound of the atmosphere it gives of you can tell it will be a horror, adventure.

The atmosphere before all the talking has been created at the start from pure silence.

Narrative There is a voice coming from a pre-recorded tape on a TV. You can hear a few objects on a table moving about that you can hear. Sounds like metal. Bad signal TV sounds.

Foley artistry would have been used for the movements of objects on the table and for the bad Signal but the Voice recording would be a voice over.