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Transcript of issue 1
5
This warrant is an extremely basic mission sending the Dogs to
a rendezvous point to pick up a set of message-crates Þ lled with
an assortment of things they are not supposed to look at. It is the
single most basic warrant they could probably ask for but also
the least likely to be exciting. The Player Characters assigned
this duty will be put to the test concerning their curiosity and
honesty, with their role being little more than delivery men.
Assignment InitiatedWhen the team begins this warrant assignment, they will be
transported to an orbiting cargo platform with minimal amenities
called the Rounder. Reaching the Rounder will take a few hours
of space travel, after which read the following:
The Rounder is a grey metal cylinder spinning with a backdrop
of black and stars, a reminder that you are linking up with one
of the least exciting places in known space. But hey, it pays the
bills with no one trying to blow the sneck out of you.
After the airlock hisses open, you walk out into the central
terminal area of the station. It is a dull, gunmetal coloured oval
dotted with numbered doors in several languages. There is no
one else here, giving you the pick of the 20 some odd benches to
sit and wait. And wait you will, if your chrono is to be believed.
So you sit… and you wait…
The team will get to the Rounder and be forced to sit and wait
for a few hours before the Herald G17 will arrive. During this
time the Dogs are going to be bored, tired and probably looking
around for something to keep them occupied. If they decide to
start looking around, they will discover all of the following pieces
of information:
There are only two security cameras and one is not
functioning, leaving a large section of the waiting area
outside of surveillance.
Three of the seven airlocks have large strips of warning
tape over them reading ‘OUT OF ORDER’
The glass over the emergency Þ re kit near airlock 5 has
been broken, the foam-emitter is empty and the pry-bar is
missing.
Warrant Designation: Duty/Courier Run
Reward: Cr. 1,500
Warrant Status: Open
LVS – Herald G17, Courier Transport: 13/10/85
Notes
This warrant assigns a duty to the S/D agents undertaking it, giving them GCC clearance to accept a shipment
of unknown data and cargo from the crew of the courier ship Herald G17. The agents are not to open the sealed
containers under any circumstances and must not allow the containers to leave their sight.
After a while the Dogs will run out of things to look at, investigate
and meddle with. Just as soon as they have reached the limit
of their patience, the ß ashing lights and buzzers over airlock 4
will signal the arrival of the courier ship. In a few moments’ the
Herald G17’s crew will pile out through the airlock with three
plasterene shipping crates. One crewman, Ensign Bartikol, will
step forward to ask for the warrant card to ‘verify the dropoff’.
Once veriÞ ed, the ensign will explain he is sending the proper
codes back to the GCC, arranging for their return ß ight home.
Once the crates exchange hands, the ensign will embark upon
his ship and be on his way – leaving the Dogs alone once again
to wait for a ship to arrive for them.
This time however, they have three large and mysterious GCC
crates sitting in the poorly monitored waiting area with them.
Each crate is 1m x 1m x 0.5m, coloured a bright red and
marked with several stickers in numerous languages. They read
‘ClassiÞ ed GCC Materials’, ‘Caution: Fragile’ and ‘May Contain
Temporally Sensitive Equipment: Handle With Care’. The crates
each have a mass of roughly 50kg.
The Dogs will have two hours alone with the crates before the
GCC transport returns for them. A team might spend the time
quietly, resisting the urge to check out the crates but many
Strontium Dogs have the job because they are not perfect
citizens. Between natural curiosity and the tantalising stickers
on the crates, some may look inside.
Getting into a crate is easy; the side latches are popped open
and the plastic seal is broken. This requires no skill roll but will
be impossible to miss when the crates are delivered back at
the Doghouse. If a character wants to get into one of the crates
without leaving a trace of his passing, he will need to pass either
an Athletics (coordination) skill check at a –4 DM or a Deception
skill check at –2 DM. If the Dog passes one of these checks,
the crate can be opened without breaking the seal completely,
allowing the characters to look around inside the container.
The GCC knows what is supposed to be in each crate through its
data manifesto packed within. These can be doctored rather easily if a
character wanted to make it look like something inside never existed.
This requires a Computer skill check and around 10 minutes but will
erase any one item from a crate’s contents per Effect.
In case the Dogs do look through the crates, their contents are
as follows:
Crate 1:
22 electronic memos to GCC staff members
10 handwritten letters of a personal nature to GCC staff
members
2 wrapped holiday packages addressed to GCC staff
members
1 bottle of expensive alien liquor
Crate 2:
5 safety-locked Westinghouse ‘Manhunters’ (see page 51
of Strontium Dog Roleplaying Game)
1 sealed case of Plasma grenades (see page 54 of
Strontium Dog Roleplaying Game)
10 Gauss Pistols (see page 54 of Strontium Dog Roleplaying
Game)
Crate 3:
1 magnetically locked and shielded medical container that
holds a non-lethal but very contagious cold virus
Exactly what the Dogs do or not do with the crates is up to them.
Two hours after they are dropped off, the GCC transport will
dock again with the Rounder and pick the team up to go back to
the Doghouse for debrieÞ ng.
Assignment DebriefingWhen the team returns with the crates, the inspection ofÞ cer will
go over them quickly but with care. The Referee should roll 2d6
for the ofÞ cer; a 5 or higher will reveal a tampered crate if the
seal is broken, where an 11 will notice that something is amiss
with a crate that was expertly opened.
Unless the Dogs are caught with tampered crates or stolen
merchandise, they will receive the payment as expected and be
allowed to leave. They can count this as a successful assignment
and hope to get something a little more exciting next time.
If the inspection ofÞ cer manages to notice a crate has been
tampered with but nothing is missing from the electronic
manifest, half the warrant’s reward is docked and the Dogs will
be reprimanded. Their next warrant reward will automatically
have a –10% penalty applied to it for this infraction.
If the inspection ofÞ cer notices something is missing from the
crates and the Dogs failed to alter the manifest they are in for
a long lecture about following orders and ‘losing’ important
parcels. For their ‘mistake’ they will each be docked Cr. 5,000
from their GCC accounts, which they WILL pay back before
being allowed to purchase anything other than essentials (food
and ammunition) from the Doghouse commissary. They will also
have to return the missing items.
Assignment: The Black BoxSome planetary cultures rely heavily upon air travel to get
around their worlds. When important people travel on these
aircraft and the aircraft are summarily shot down, there are
many questions that need to be asked and answered. Using
an earther colloquium, many of these important aircraft carry
‘black boxes’ that record everything that happens to the vessel
in travel. Someone has to retrieve these black boxes when
things have gone awry; sometimes someone out of the GCC
is hired to do so.
Not the normal sort of work Strontium Dogs undertake, it is
still a paying contract that should be relatively easy and safe
to complete. Travel to the crash site, Þ nd the black box and
return it to the client. Unless complications arise, it should be
easy money.