The revolution has been cancelled: the current state of UK Open Access
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The emergence of an innovative disjuncture – anticipation of value, fluid business models
Development paperISBE 2010
Ted Fuller
Lorraine Warren
Paul Walland
Context
Disruptive Innovation Creative industries MUPPITS
– in-depth case study of MUPPITS (Multiple User Post-Production IT Services), a high technology R&D project designed to address challenges faced by the UK film and broadcasting post-production industry.
– MUPPITS is based on new technology, but overall is a systemic approach to work design that brings together key players in the UK post-production value chain: HIGH IMPACT, TRANSFORMATIONAL, DISRUPTIVE
– Qualitative methods to track emergence of new systems through project [over years], developmental use of quantitative methods [simulation and optimisation] to deal with poorly formed problems in nascent industry spaces
Purpose
Disruptive industry change -> how might this emerge? How might we create/capture emergent value [or increase likelihood of capturing emergent value]
Engender new business models – HOW? ROAD MAP FOR INDUCTIVE THINKING NOT CLEAR
Know when and how to intervene -> POLICY AND PRACTICE
Individual (Level A)
Intention, agency, personality, cognitive process
Interaction (Level B)
Discourse patterns, symbolic interaction, collaboration, negotiation
Ephemeral Emergents (Level C)
Topic, context, interactional frame, participation structure; relative role and status
Stable Emergents (Level D)
Group sub-cultures, group slang and catchphrases, conversational routines, shared social practices, collective memory)
Social Structure (Level E)
Written texts (procedures, laws, regulations); material systems and infrastructures (architecture, urban design, communication and transport
networks)
The Emergence Paradigm (Sawyer 2005, p211), showing the ‘circle of emergence’ (p220), i.e. that area which is subject to social emergence
Examining
Nature and pathways of inter-activity between agents, values How possible trajectories were identified and tested out, either
as thought experiments, shared mental models, or sometimes as rough working prototypes….
How ‘ephemeral emergents’ are narrowed down to the most promising variant: at this point the transition from ephemeral to stable occurs.
this is the point at which discussions shift from value creation to value capture. (Warren, Fuller et al, 2009)
Post-hoc, real-time, futurology
Trajectory of Digital Media Business
Software Development Trajectory
Collaborative Service R&D in non-media business
Digital Technology Development
Business Outside Media
Business Outside mediaFunding Agency
Anticipation?
Technology arose from another sector, “Service Based Workflow Management”, from Aerospace and Automotive design fields
Relatively stable and well understood, but within the media industry it had not been applied to the emerging challenges of digital file-based working [growing trend]
the arrival of file-based working, the increasing content demands of HD, 4k and 3D, increasing demands on rendering complexity, increased concern by customers about security of content because of ease of sharing in the digital world, increased capability of digital networking technology, dedicated networks, massive storage requirements for digital content and infrastructure limitations in Soho. All of these contributory elements can be shown as converging towards the need for a solution,
Financial environment, TSB, connectivity in Soho [propagation, amplification]
Ongoing
Development of various business models – virtual markets
Poorly formed problem space – definition of entities, variables, messy data, multivariate
Simulation, optimisation Alpha-beta, Pinewood