ISA14 BUENOS AIRES - Interaction South America

43
NOTAS DO INTERACTION SOUTH AMERICA'14 MATEUS IGLESIAS

Transcript of ISA14 BUENOS AIRES - Interaction South America

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NOTAS DO INTERACTION SOUTH AMERICA'14 MATEUS IGLESIAS

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Estrategia y Diseño: Cómo los diseñadores cran valor para un negocio NATHAN SHEDROFF

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THE LESSON FROM INSTAGRAM YOU CAN’T WAIT FOR A 1BILLION EXTRA BUMP WHEN YOU MAKE AN IPO OR SELL THE COMPANY, UNLESS YOU INVEST IN RELATIONSHIPS AND EXPERIENCE.

1.01 BILLION: INTANGIBLE VALUE.

85 MILLION BOOK VALUE.

Estrategia y Diseño: Cómo los diseñadores cran valor para un negocio NATHAN SHEDROFF

RELATIONSHIPS ARE WORTH BILLIONS OF DOLLARS.

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meaningful identity emotional !

financial functional

GOOD WILL: QUALITATIVE WHAT WE CAN DELIVER

BOOK VALUE: QUANTITATIVE WHAT OUR CLIENTS

ALREADY SEE IN THEIR SPREADSHEETS

/CHANGE ALL THE TIME !/IT EMERGES FROM RELATIONSHIPS AND EXPERIENCES

/SIMPLE EVALUATIONS

Estrategia y Diseño: Cómo los diseñadores cran valor para un negocio NATHAN SHEDROFF

DESIGNERS X BUSINESS PEOPLE SKILLS

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INTENT

RELATIONSHIPS

needsoffers

meaningful identity

emotional !

financial functional

Estrategia y Diseño: Cómo los diseñadores cran valor para un negocio NATHAN SHEDROFF

RELATIONSHIPS ECOSYSTEMS

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commodity products services experiences

PRICE/ VALUE/ LOYALTY

THE VALUE THAT EMERGES FROM RELATIONSHIPS AND EXPERIENCES IS THE GREATEST OPPORTUNITY FOR BUSINESS GROWTH.

Estrategia y Diseño: Cómo los diseñadores cran valor para un negocio NATHAN SHEDROFF

THE EVOLUTION IN COMPANIES OFFERS.

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touchpoint1 touchpoint2 touchpoint3 touchpoint4

IDENTIFY THE CONSUMER’S JOURNEY AND PLOT IT BASED ON THE STATE OF MIND;

THEN DESIGN THE DESIRED EXPERIENCE, BRIDGING THE VALUE GAPS

Estrategia y Diseño: Cómo los diseñadores cran valor para un negocio NATHAN SHEDROFF

MOOD WAVES - EVOLUTION FOR CONSUMER JOURNEYS

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touchpoint1 touchpoint2 touchpoint3 touchpoint4

IDENTIFY THE CONSUMER’S JOURNEY AND PLOT IT BASED ON THE STATE OF MIND;

THEN DESIGN THE DESIRED EXPERIENCE, BRIDGING THE VALUE GAPS

Estrategia y Diseño: Cómo los diseñadores cran valor para un negocio NATHAN SHEDROFF

MOOD WAVES - EVOLUTION FOR CONSUMER JOURNEYS

NO ONE CAN BE EXCITED 100% OF THE TIME. EVERY STORY HAS DISAPPOINTMENTS AND BREAKS SO YOU CAN BUILD MOMENTUM.

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STRATEGY IS A HIGHLEVEL PLAN FOR

ACTION

STRATEGY experience + relationship design strategy/thinking

TACTIC usability

style/ creative

Estrategia y Diseño: Cómo los diseñadores cran valor para un negocio NATHAN SHEDROFF

DESIGN THINKING AS A BUSINESS STRATEGY TOOL

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VALUE IS MORE THAN FINANCIAL

!

EVERYONE IS IN THE RELATIONSHIP BUSINESS !

EVERYONE IS IN THE EXPERIENCE BUSINESS

Estrategia y Diseño: Cómo los diseñadores cran valor para un negocio NATHAN SHEDROFF

VALUE EMERGES FROM RELATIONSHIPS AND EXPERIENCES

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QUALITATIVE QUANTITATIVE

BALANCE

CHOOSE THE RIGHT TOOLS

BUILD NEW TOOLS AND MAKE RESEARCH

Estrategia y Diseño: Cómo los diseñadores cran valor para un negocio NATHAN SHEDROFF

THE BIGGEST CHALLENGE IS TO DEVELOP QUALITATIVE TOOLS

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Sobre ganarmos el respeto para hacer lo que amamos SANTIAGO BUSTELO

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ESCUTAR

FALAR

EMOÇÕESINFORMAÇÕES

EXPRESSAREXPLICAR

ENTENDER EMPATIZAR

Sobre ganarmos el respeto para hacer lo que amamos SANTIAGO BUSTELO

COMO SE COMUNICAR EFICAZMENTE COM CLIENTES

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ALCANCE

CUSTO TEMPO

QUALIDADE

Sobre ganarmos el respeto para hacer lo que amamos SANTIAGO BUSTELO

TRÊS DIMENSÕES DO GERENCIAMENTO DE PROJETOS

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EL MUNDO QUE QUEREMOS

- EL MUNDO QUE TENEMOS

LO QUE TENEMOS QUE CONSTRUIR

Sobre ganarmos el respeto para hacer lo que amamos SANTIAGO BUSTELO

IDENTIFICANDO UM PROPÓSITO PARA A EVOLUÇÃO DO TIME E DA EMPRESA.

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QUIÉN

QUÉ

CÓMO

Sobre ganarmos el respeto para hacer lo que amamos SANTIAGO BUSTELO

IDENTIFICANDO UM PROPÓSITO PARA A EVOLUÇÃO DO TIME E DA EMPRESA.

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QUIÉN

QUÉ

CÓMO

LOS SERES HUMANOS.

MEJORAR SU CONDICIÓN, QUE ES DESAFIADA POR MALAS EXPERIENCIAS.

DESARROLLANDO LA PROFESIÓN Y SUS HERRAMIENTAS.

Sobre ganarmos el respeto para hacer lo que amamos SANTIAGO BUSTELO

IDENTIFICANDO UM PROPÓSITO PARA A EVOLUÇÃO DO TIME E DA EMPRESA.

LA MISIÓN DE IXDA:

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$ECONOMY 101

IDENTITY MANAGEMENT

ORDER AND CONTROL

Sobre ganarmos el respeto para hacer lo que amamos SANTIAGO BUSTELO

TRÊS DIMENSÕES DA GESTÃO DE EQUIPES - MOTIVAÇÃO

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DESIGN THE PROBLEM STEVE PORTIGAL

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STUDY PEOPLE TO GENERATE NEW IDEAS

DESIGN THE PROBLEM STEVE PORTIGAL

THE DICHOTOMY OF USER RESEARCH: GENERATIVE X EVALUATIVE

SHOW SOLUTION TO PEOPLE TO

EVALUATE IF THEY ARE DESIRABLE,

USABLE, USEFUL.

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STUDY PEOPLE TO GENERATE NEW IDEAS

DESIGN THE PROBLEM STEVE PORTIGAL

THE DICHOTOMY OF USER RESEARCH: GENERATIVE X EVALUATIVE

SHOW SOLUTION TO PEOPLE TO

EVALUATE IF THEY ARE DESIRABLE,

USABLE, USEFUL.

MINDSET USE PEOPLE TO HELP YOU FIGURE OUT THE

PROBLEM, NOT JUST TO EVALUATE A SOLUTION.

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DESIGN THE PROBLEM STEVE PORTIGAL

SIMPLIFYING RESEARCH

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DESIGN THE PROBLEM STEVE PORTIGAL

HUMILITY AND SELF-CONSCIOUSNESS

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AS IDAS E VOLTAS DE TRABALHAR EM EQUIPES DE DESIGN GLOBAIS ITAMAR MEDEIROS

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AS IDAS E VOLTAS DE TRABALHAR EM EQUIPES DE DESIGN GLOBAIS ITAMAR MEDEIROS

WTF IS A PROCESS? Cognitive synchronization

Shared memories Shared meanings

Effective collaboration Clarity on the roles in a team

Management of tasks ( )

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DESIGN LEADERSHIP Be aware of what everyone is doing

For people to know what are the priorities Why are we doing this?

Who are we doing this for?

WHY DO WE NEED A PROCESS?

( )

AS IDAS E VOLTAS DE TRABALHAR EM EQUIPES DE DESIGN GLOBAIS ITAMAR MEDEIROS

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DESIGN LEADERSHIP Be aware of what everyone is doing

For people to know what are the priorities Why are we doing this?

Who are we doing this for?

MATRIX OF RESPONSIBILITIES

AS IDAS E VOLTAS DE TRABALHAR EM EQUIPES DE DESIGN GLOBAIS ITAMAR MEDEIROS

PHASES PHASE1 PHASE2 PHASE3

GOAL OF THE PHASE

ACTIVITIES

DESIRED OUTCOMES

STAKEHOLDERS (WHO WE’LL SHOW IT TO)

SUCCESS CRITERIA

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NARCISSISTIC PRODUCTS SUCK KENDRA SHIMMEL

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DRIVING A VERY NICE LAST GENERATION CAMARO AND THERE IS A SPEEDOMETER IN THE FRONT SHIELD TO MAKE IT EASIER AND

SAFER TO KEEP CONTROL OF THE SPEED

THAN WHEN A RADIO AD STARTS, THE NUMBER OF A HAIR DRESSER SHOWS IN

THE FRONT SHIELD DISPLAY

NARCISSISTIC PRODUCTS SUCK KENDRA SHIMMEL

WHAT IS A NARCISSISTIC PRODUCT

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YOU DOWNLOAD A FUNNY STRATEGY GAME, TO PLAY IN LINES (OR IN TOILETS) THAT YOU

EXPECT TO BE LIGHT AND FUNNY.

THAN THE GAME STARTS TO SEND YOU NOTIFICATIONS ABOUT STARVING PEOPLE,

CASTLES IN DANGER AND CROPS THAT NEED TO BE GROOMED.

NARCISSISTIC PRODUCTS SUCK KENDRA SHIMMEL

WHAT IS A NARCISSISTIC PRODUCT

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YOU START USING A MEDITATION APP THAT YOU HOPE TO HELP YOU TO RELIEVE STRESS

AND LEARN SOME NEW TECHNIQUES.

THE APP STARTS TO SEND YOU NOTIFICATIONS THAT GET YOU EVEN MORE STRESSED OUT -

CALLS YOU FOR MEDITATION IN THE MIDDLE OF A MEETING, REMEMBER YOU TO BREATHE WHILE

YOU’RE AT A FUNNY DINNER WITH FRIENDS.

NARCISSISTIC PRODUCTS SUCK KENDRA SHIMMEL

WHAT IS A NARCISSISTIC PRODUCT

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IT’S OVERESTIMATING

THE “GIVE A FUCK"

NARCISSISTIC PRODUCTS SUCK KENDRA SHIMMEL

WHAT IS A NARCISSISTIC PRODUCT

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AN EXAGGERATED SENSE OF SELF-

IMPORTANCE

NARCISSISTIC PRODUCTS SUCK KENDRA SHIMMEL

WHAT IS A NARCISSISTIC PRODUCT

LACK IN EMPATHY AND SENSITIVITY TO OTHER’S

CIRCUMSTANCES

EXPECT OTHERS TO GO THROUGH WITH HIS IDEAS AND PLANS

REQUIRES CONSTANT ADMIRATION

OFTEN MONOPOLIZES CONVERSATIONS

IS JEALOUS OF OTHERS AND BELIEVES OTHERS ARE JEALOUS OF HIM

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IDEAS ARE CHEAP, IT’S ALL ABOUT THE EXECUTION CRISTINA WODTKE

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IDEAS ARE CHEAP, IT’S ALL ABOUT THE EXECUTION CRISTINA WODTKE

BETTER EXECUTION

IDEAS ARE CHEAP

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IDEAS ARE CHEAP, IT’S ALL ABOUT THE EXECUTION CRISTINA WODTKE

OBJECTIVES AND KEY RESULTS

OKRs IS A FRAMEWORK FOR EXECUTING GREAT WORK.

!OBJECTIVE: THE DREAM

KEY RESULTS: SUCCESS CRITERIA

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IDEAS ARE CHEAP, IT’S ALL ABOUT THE EXECUTION CRISTINA WODTKE

OBJECTIVES AND KEY RESULTS

OBJECTIVE QUALITATIVE SHOOT FOR THE MOON STUFF.

!KEY RESULTS QUANTITATIVE

HOW DO WE KNOW WE MET THE OBJECTIVE?

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IDEAS ARE CHEAP, IT’S ALL ABOUT THE EXECUTION CRISTINA WODTKE

OBJECTIVES AND KEY RESULTS

OBJECTIVE QUALITATIVE SHOOT FOR THE MOON STUFF.

!KEY RESULTS QUANTITATIVE

HOW DO WE KNOW WE MET THE OBJECTIVE?

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IDEAS ARE CHEAP, IT’S ALL ABOUT THE EXECUTION CRISTINA WODTKE

OBJECTIVES AND KEY RESULTS

OBJECTIVE QUALITATIVE SHOOT FOR THE MOON STUFF.

!KEY RESULTS QUANTITATIVE

HOW DO WE KNOW WE MET THE OBJECTIVE?

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IDEAS ARE CHEAP, IT’S ALL ABOUT THE EXECUTION CRISTINA WODTKE

OBJECTIVES AND KEY RESULTS

TO WORK ON OKRs THE TEAM NEEDS

CADENCE

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IDEAS ARE CHEAP, IT’S ALL ABOUT THE EXECUTION CRISTINA WODTKE

OBJECTIVES AND KEY RESULTS

TO WORK ON OKRs THE TEAM NEEDS

CADENCE

COMPROMETIMENTO

VISÃO DE CONTINUIDADE

DISCUSSÃO E APOIO

FOCO NOS PONTOS CRÍTICOS

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IDEAS ARE CHEAP, IT’S ALL ABOUT THE EXECUTION CRISTINA WODTKE

OBJECTIVES AND KEY RESULTS

TO WORK ON OKRs THE TEAM NEEDS

CADENCE

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NOTAS DO INTERACTION SOUTH AMERICA'14 MATEUS IGLESIAS