Iron Demon Iron Demons are some of the best Demons for controlling a bad situation, primarily thanks...
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Iron Demon
Iron Demons are some of the best Demons for controlling a bad situation, primarily thanks to their Shell Cannon, which is one of the cheapest ways to turn an opponent’s Powerups before they can be used. Ram Punch is a bit of a departure from the usual style of weak attacks, but with proper use it can be very convenient.
Iron Demons have changed quite a bit since they were first summoned, but they have always had a cannon on their back. How a living creature could evolve that kind of weapon is beyond comprehension, but Iron Demons have made good use of it from day one.
Iron Demon
2 reflex 2 hands 35 EP
Physical Attacks
Ram Punch: Deals 5 damage, and flip a coin. If heads, deals 10 more damage.
Shell Cannon: Deals 10 damage. Turn one of your opponent’s Powerups.
0 reflex 1 hand
2 reflex 0 hands 1 Water Powerup
1 Metal Powerup
Essential Iron Demon
Essential Iron Demons are very similar to their Standard forms. Their attacks deal low damage, but Breaker Beam can knock out an opponent’s Weapon, something that is very hard to do any other way. Ancient Iron Demons, on the other hand, have changed drastically, looking less like turtles and more like dragons. They still don’t deal much damage, but the Ancient Iron Demon can discard your opponent’s Powerups, not to mention their Special Attacks.
Elder Iron Demons are unheard of, since Ancient Iron Demons are such a recent discovery.
Essential Iron Demon
3 reflex 2 hands 105 EP
Physical Attacks
Drive Punch: Deals 10 damage, and flip 2 coins. Deals 10 more damage for each heads.
Breaker Beam: Deals 10 damage. If the target is holding any Weapons, it drops them.
1 reflex 2 hands
2 reflex 0 hands
1 Metal Powerup
2 Water Powerups1 Metal Powerup
Ancient Iron Demon
8 reflex 2 hands 200 EP
Physical Attacks
4 reflex 0 hands1 Water Powerup1 Metal Powerup1 Wind Powerup
0 reflex 2 hands1 Metal Powerup1 Water Powerup
Crippling Claws: Deals 10 damage. If the target has any Special Attacks, discard them.
Depower Repeater: Deals 15 damage. Discard one of your opponent’s Powerups.
Specials
Ordinarily, Iron Demons can only make one shot with their built-in weaponry, but with Overdrive Stabilizer, they can give up the power necessary to make one of their arms work in order to make an Extra Shot with their cannons. Also, Overdrive Stabilizer can be used to replace the ordinary attack made by said cannons with a Bursting Bolt that can deal more damage.
Ove
rdri
ve S
tabi
lize
r
Sp
ecia
l Att
ack
: A
ny I
ron
Dem
on
Ext
ra S
hot:
Giv
es th
e Ir
on D
emon
2 e
xtra
R
efle
x fo
r th
is tu
rn.
Bur
stin
g B
olt:
Dea
ls 1
5 da
mag
e, a
nd f
lip a
co
in. I
f he
ads,
dea
ls 1
5 m
ore
dam
age.
0 re
flex
1 ha
nd1
Pow
erup
2 re
flex
0 ha
nds
1 M
etal
Pow
erup
1 W
ater
Pow
erup
Chaos
The Chaos cards are a series of Special Attacks that Ancient Iron Demons can use. Chaos attacks can significantly change the flow of a game, but they use up all of an Ancient Iron Demon’s reflex. The cards are meant to be used together, and as such, the Arm attack can be used to get the next Chaos card.
Chaos – 3 is designed to prolong the game by giving the Ancient Iron Demon lots of defense and shuffling the discard pile back into the deck. This isn’t very effective against cards that can remove Special Conditions, and it isn’t useful unless lots of cards have been discarded, but otherwise it can buy the user time to make a comeback.
Chaos – 2 focuses on getting the Ancient Iron Demon back on its feet, healing it at the cost of the user’s hand. This won’t buy the user as much time as Chaos – 3, but the two can be used together very easily. Be careful, because Raw Power Repair isn’t worth it unless you have at least four cards in your hand.
Cha
os –
3
Sp
ecia
l Att
ack
: A
ncie
nt I
ron
Dem
on
Sha
dow
Ore
Arm
or: R
emov
e al
l def
ense
fro
m
the
Anc
ient
Iro
n D
emon
. Shu
ffle
eve
ry c
ard
in y
our
disc
ard
pile
into
you
r de
ck. T
his
give
s th
e A
ncie
nt I
ron
Dem
on 1
0 de
fens
e pe
r ca
rd.
Arm
: Sea
rch
your
dec
k fo
r a
Spec
ial A
ttac
k an
d ad
d it
to y
our
hand
. Dis
card
Cha
os –
3.
Shuf
fle
your
dec
k.
0 re
flex
2 ha
nds.
8 re
flex
0 ha
nds
2 M
etal
Pow
erup
s1
Win
d P
ower
up
1 P
ower
up
Cha
os –
2
Sp
ecia
l Att
ack
: A
ncie
nt I
ron
Dem
on
Raw
Pow
er R
epai
r: D
isca
rd e
very
car
d in
yo
ur h
and.
Thi
s he
als
the
Anc
ient
Iro
n D
emon
for
35
Ene
rgy
Poin
ts p
er c
ard.
Arm
: Sea
rch
your
dec
k fo
r a
Spec
ial A
ttac
k an
d ad
d it
to y
our
hand
. Dis
card
Cha
os –
2.
Shuf
fle
your
dec
k.
0 re
flex
2 ha
nds.
8 re
flex
0 ha
nds
1 P
ower
up
2 W
ind
Pow
erup
s1
Wat
er P
ower
up
Cha
os –
0
Sp
ecia
l Att
ack
: A
ncie
nt I
ron
Dem
on
Ent
ropy
Arr
ay: S
huff
le e
very
car
d in
you
r di
scar
d pi
le w
ith
Cha
os in
its
nam
e in
to y
our
deck
. D
isca
rd 1
0 ca
rds
from
the
top
of y
our
oppo
nent
’s d
eck
for
each
one
.
Arm
: Sea
rch
your
dec
k fo
r a
Spec
ial A
ttac
k an
d ad
d it
to y
our
hand
. Dis
card
Cha
os –
0.
Shuf
fle
your
dec
k.
0 re
flex
2 ha
nds.
8 re
flex
0 ha
nds
1 P
ower
up
1 W
ind
Pow
erup
1 W
ater
Pow
erup
1 M
etal
Pow
erup
Chaos (cont’d)
Chaos – 1 is the most aggressive of the three Chaos cards. It won’t work unless the Ancient Iron Demon has already used Chaos – 3 to build up its defense, since the Demon itself doesn’t have any regular attacks that give it defense, but it is especially useful after discarding your hand to pay for Chaos – 2’s Raw Power Repair. If the Ancient Iron Demon is relatively uninjured, it can use Chaos – 1 right after Chaos – 3, so as to save Chaos – 2 for when you really need it.
Between the three Chaos cards, an Ancient Iron Demon can become almost invincible and change the flow of the game to its advantage. Keep in mind that if you use all three Chaos cards, you will only be able to use them each once unless you add in an extra copy of Chaos – 3 to get them out of the discard pile.
Cha
os –
1
Sp
ecia
l Att
ack
: A
ncie
nt I
ron
Dem
on
Dis
arm
ory
Dra
w: D
raw
a c
ard
for
ever
y 10
de
fens
e th
at th
e A
ncie
nt I
ron
Dem
on h
as. R
emov
e al
l def
ense
fro
m th
e A
ncie
nt I
ron
Dem
on.
Arm
: Sea
rch
your
dec
k fo
r a
Spec
ial A
ttac
k an
d ad
d it
to y
our
hand
. Dis
card
Cha
os –
1.
Shuf
fle
your
dec
k.
0 re
flex
2 ha
nds.
8 re
flex
0 ha
nds
1 P
ower
up
2 W
ater
Pow
erup
s1
Met
al P
ower
up