Invitation to · Web viewWe will have the opportunity to use the facilities for this at DELTA,...

11
New markets and trends are arising within the wearable technology field. For both users and businesses, wearable technology presents an opportunity to find exciting ways to integrate technologies with our bodies and personalize our relationship with technology more than ever before. In the Week of Wearables frontend researchers, writers and companies will present their view on this new field of technology. Entrepreneurs and developers will be showcasing their products and ways of working. Finally, you are invited to develop your own concept and build a rough prototype of it, with assistance of experts on the area of design, electronics, concept and interaction. We will primarily be focusing on the domains: Wearables and sports Wearables and quantified self Wearables and kids As a special focus WoW will be working with the possibility of using wearables as a solution to integrating more sports in Danish schools, as the new school reform requires. Invitation to Week of Wearables Meet: Anders Nissen, Harddisken, Carl Alvani, Ziba Learn: hardware, software, design, interaction Build: your own prototype

Transcript of Invitation to · Web viewWe will have the opportunity to use the facilities for this at DELTA,...

Invitation to

Week of Wearables

Meet: Anders Nissen, Harddisken, Carl Alvani, ZibaLearn: hardware, software, design, interactionBuild: your own prototype

25-28 November 2014 Copenhagen

New markets and trends are arising within the wearable technology field. For both users and businesses, wearable technology presents an opportunity to find exciting ways to integrate technologies with our bodies and personalize our relationship with technology more than ever before.

In the Week of Wearables frontend researchers, writers and companies will present their view on this new field of technology. Entrepreneurs and developers will be showcasing their products and ways of working. Finally, you are invited to develop your own concept and build a rough prototype of it, with assistance of experts on the area of design, electronics, concept and interaction.

We will primarily be focusing on the domains:

Wearables and sports

Wearables and quantified self

Wearables and kids

As a special focus WoW will be working with the possibility of using wearables as a solution to integrating more sports in Danish schools, as the new school reform requires.

This is a follow-up on a ChangeWork workshop arranged by DDC partnered by the Municipality of Copenhagen. If this is your main interest, sign up under the development track focusing on kids.

Program

Tuesday

Inspiration

9.30 - 9.45

Welcome

9.45 10.30

Wearables that work, 10 lessons from the field

Carl Alviani, Content Strategist at Ziba

In the past few years, wearable technology has evolved from a theoretical playground into a viable category of consumer goods, and it is forcing designers to look closely at the details that make them adoptable and successful. Drawing on recent projects from our own studio, as well as examples from the broader market, Carl Alviani from Ziba presents ten hard-won lessons for designing wearables that actually work.

10.30 11.10

Internet of sports, Stina Nylander

Stina Nylander, PhD and Senior Research Scientist at SICS Swedish ICT and Mobile Life Centre

Stina Nylander is leading the project Internet of Sports at Mobile Life, where she is exploring how to design the next generation of services for sports and physical activity. A wide range of sensors for body metrics are available, and many consumer products for exercise and sports have been released in the past few years. At Mobile Life she has been looking at how we can use this technology to enhance the experience of doing sports and avoid reducing humans to data in a number of design projects and service prototypes.

11.10 - 11.30

The Leikr Product - How to deliver innovation that is relevant for the end user

Cristiano Cairo, Product Management, Sales and Marketing, Acorn Projects-Leikr

Consumer electronics are a fast-paced industry. Cristiano Cairo from Leikr will present his work with advanced sports electronics and give an insight on how winning products have to drive immediate and recognizable benefits to emerge from the crowd.

11.30 - 12.30

Lunch

12.30 - 13.15

Quantified Self

Anders Heg Nissen, Writer and Journalist at DR

The process of collecting, analyzing and acting on data about ourselves and our surroundings has many use cases, both in our personal livesand in healthcare and other public and business areas. And there aremany gadgets, apps and services with a huge potential, but also many challenges. How do you start collecting data? How can you use them? I'll take a personal look at the devices and services that help us track ourselves, and Ill take a look at some of the trends and technologies that shape both the QSmovement as well as the rest of our digital world, from sensornetworks and augmented reality to wearables and artificialintelligence.

13.15 - 14.15

Kids & Movement - A potential business area for wearables

Jesper Sell, Municipality of Copenhagen, Children & Youth Administration

In the new reform of Danish schools, physical activity has to be a natural part of daily activities. This has for some schools been perceived as a challenge, difficult to meet. How to integrate movement and exercise with the other activities at school? NN will introduce us to their challenges around boosting physical activity in schools, as the basis for developing wearable solutions.

14.15 - 14.45

Break

14.45 - 15.30

Wearables: Why Poetry Matters

Rikke Koch, Senior Concept Developer, Wearables, the Alexandra Institute

In recent years, the wearables field has moved towards gadgets and away from smart textiles. There are many good reasons for this, e.g. that the plastic-based gadgets are more stable and less fragile. With these gadgets we see some typical ways of communicating information to the user. But before we become too immersed in the world of wristbands, earplugs and smart watches measuring our physical status and communicating them in hard numbers, we should consider which possibilities of communication we leave behind. With the point of departure in wearable prototypes developed at the Alexandra Institute, Rikke Koch will talk about modes of communication in wearables and the necessity for poetic communication when the technology is attached to our bodies day and night.

15.30 - 16.00

Wrap up

Wednesday

Developing the concept

9.30 - 9.45

Welcome again

9.45 - 10.45

Modelling of new wearablesMorten Wagner, Head of IdemoLab, DELTA

Morten will talk about how you can facilitate understanding and discussions of possible future wearables, using agile modeling methods like electronic sketching. Morten will describe and demonstrate IdemoLabs toolbox of both methods and technologies, that helps anticipate and reveal user needs and corresponding technologies.

10.45 - 11.45

Concept development phase 1, 3 tracks:

1. Sports - facilitated by the Alexandra Institute

2. Quantified self - facilitated by DELTA

3. Kids - facilitated by the IT-University of Copenhagen

By using different methods we will define a range of rough ideas for wearables within the field sports, quantified self and kids.

We will end the session by choosing which idea we will elaborate into a well-described concept after lunch.

11.45 - 12.45

Lunch

12.45 - 16.00

Concept development, phase 2, focusing on one idea

Within the areas sports, quantified self, kids we will elaborate on a chosen idea and develop it into a concept, describing target group, use scenario, input and output etc.

The sessions are facilitated by the Alexandra Institute, DELTA and the IT-University of Copenhagen.

In the sessions, experts within the fields design, interaction, electronics and software will participate, as well as experts within the fields sports, quantified self and kids.

16.00 - 16.30

Wrap up

Thursday

Building the prototype

9.30 - 9.45

Welcome again

9.45 - 11.45

Getting ready to build:

Identifying what is needed to build the prototype.

Drawing the electronic circuit.

Defining design and interaction design.

The sessions will be facilitated by the Alexandra Institute, DELTA and the IT-University of Copenhagen.

In the sessions, experts within the fields design, interaction, electronics and software will participate, as well as experts within the fields sports, quantified self and kids.

11.45-12.45

Lunch

12.45-16.00

Building the prototype

Now the prototype will be built. We will have the opportunity to use the facilities for this at DELTA, including laser cutter etc.

or

12.45-16.00

About regulations for wearablesTBA, DELTA

Hear about the challenges and avoid the pitfalls concerning the regulations developing and producing wearables

16.00-16.30

Wrap up

Friday

Bits & Beers + show off at Republikken

You can present your prototype, parts of it or your concept.

17.00-18.00

Presentation of prototypes

18.00-?

Beers and networking

Practicalities

Date:

25 - 28 November 2014

Time:

9.30 - 16.30

Place:

TuesdayDanish Design CentreH.C. Andersens Boulevard 271553 Copenhagen V

WednesdayIT-University of CopenhagenRued Langgaards Vej 72300 Copenhagen S

ThursdayDELTAVenlighedsvej 42970 Hrsholm

FridayRepublikkenVesterbrogade 261620 Kbenhavn V

Price:

day

600 DKK

1 day

1100 DKK

1 days

1700 DKK

2 days

2100 DKK

The first day is free of charge. If you sign up only for the first day, you will have the opportunity on the day to register for the remaining days against payment.

Registration is necessary, and there is a no-show fee of DKK 500.

Participation in the Bits & Beers Friday at Republikken is free of charge.

Register:

Sign up here

Deadline:

19 November 2014

Contact:

[email protected]