Inventory 17 - September 2004
Transcript of Inventory 17 - September 2004
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Contents:
Prologue 1
Previews 2
Law and Order: Justice is Served 2
Games Convention 2004 5
Gossip 9
Lounge 10
Craig Brannon 10
DTP 16
Reviews 22
Sherlock Holmes: The Silver Earring 22
CSI 2: Dark Motives 26
Apprentice 2 29
Dark Fall 2: Lights Out 31
Extra 35
Bits and Bytes 35
Invento-mail 38
Epilogue 41
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Before I begin with the prologue, I would like to
thank Andrew Poulos, Rene Schnoor, Vicky
Harrison and all the rest of our fans who
donated money before the summer for The
Inventory. The new Inventory is dedicated to you guys.
Now, I want to welcome you all to our new Inventory. As
you will notice yourselves, we changed our layout once
more. We also added a couple of new members in our
team, Ben Keeney and Oliver Gruener. Ben wrote two
excellent reviews this month (Sherlock Holmes and DarkFall 2). Oliver has taken on himself the challenge of
informing adventurers on everything hardware, in his
new column Bits and Bytes.
Jan Schneider, editor of Adventure-treff.de, was
kind enough to write a guest article about Games
Convention 2004, a German games expo that probably
featured more adventure games than any other expo in
the world. We also feature special coverage on the Law
and Order games. We preview the upcoming first per-
son Justice is Served, that will be loyal to the previousL&O games, and we also feature an interview with Craig
Brannon, producer of Criminal Intent. Criminal Intent will
be different than the rest of the L&O games, as it will be
seen from a 3rd person perspective.
But thats not all yet. The people from DTP, pro-
bably the biggest publisher of adventure games in
Europe, are once more in our Lounge to talk to us about
their upcoming games. And what a line-up that is. Tony
Tough 2, Moment of Silence, Nibiru and Sherlock
Holmes: The Silver Earring. Furthermore, Justin Peeplestells us what he thought of the sequel to the award-win-
ning AGS adventure, The Apprentice. Last but not least,
you can also read what the new installment of the CSI
series has to offer in our review.
Well, Id better stop rambling on now and let you
enjoy the 17th issue of The Inventory. I hope you enjoy
it.
Dimitris Manos
Credits
Editor:Dimitris Manos
Authors/Contributors:Dimitris ManosJustin PeeplesBen KeeneyOliver GruenerJan Schneider
Host:www.justadventure.com
Layout:Dimitris Manos
Cover Art:Law and Order: Criminal Intent
Contact Information
Address:The Inventory MagazineGrankottevgen 55 Arebro 702 82
SwedenE-mail address:[email protected]
Phone No:+46702053444
Other Editions
Italian:
www.pollodigomma.net/~theinventoryRussian:www.questzone.ru
Copyright Note:The Inventory is copyright Dimitris Manos
and may not be reprinted elsewhere with-
out the express written consent of the
owner. If anyone sees The Inventory or
portions of The Inventory posted some-
place without express written consent,
then please contact us at:
Prologue
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PREVIEWSLaw and Order: Justice is Served | GC 2004
2 September 2004
Legacy Interactive have esta-blished themselves as one ofthe leading companies in theadventure genre with their Law andOrder series. Every new installmentseems to be improved in manyways compared to its predecessorsand the people from LegacyInteractive appear to take criticisminto great consideration.
Justice is Served is nowthe 3rd game of the series. Thegameplay is divided again in twoparts, investigation and trial. Thegame starts when 20-year-old ten-nis star Elena Kusarova is founddead in the locker rooms, one weekbefore the beginning of the USopen. The autopsy reveals she isloaded with one of the new, almostundetectable performance drugs.The only problem is determining ifthis is a murder, a suicide or anaccidental drug overdose?You take the role of a detective andwith the help of the detectivesLennie Briscoe and Ed Green youwill have to find out the truth behindElenas sudden death. As playerstrack down leads, they will unravela complex mystery involving bitterrivalries, overzealous fans, unhap-py love affairs, and long-buriedfamily secrets. Just like in a Lawand Order TV episode.
When you have brought it
down to one suspect, you will takethe role of District Attorney and withthe help of Serena Southerlyn youwill try to convince the jury that thesuspect is guilty. Those who have
already played the previous Lawand Order games are alreadyaware of the process and will pro-bably feel right at home withJustice is Served. When it comes tostory, More, more and more isapparently Legacy Interactivesmoto. The script this time is 500pages compared to a 300-pagesscript of Law and Order 2. Playerswill also get to meet 40 characters(30 in L&O 2) and visit 30 locations(22 in L&O2). So it seems like wehave a much longer game ahead ofus .
As far as graphics are con-cerned Legacy has not changedmuch that would make us speak ofsomething far better than the pre-vious L&O games. The engine used
Below:Jerry Orbach stars once more as
Detective Lennie Briscoe in the new Law
and Order game.
Below:When you have a suspect in
custody , you will return to the court
and attempt to nail a conviction with
the help of Serena Southerlyn
Law & Order:
Justice is Served
One of the girls that discovered the dead
body
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PREVIEWSLaw and Order: Justice is Served | GC 2004
3September 2004
is the same with the previousgames. The character models looksharper due to an increase in polys(from 12000 to 40000) and the reso-lution of the game has increasedfrom 640x480 to 800x600.Furthermore the developers areusing some improved rendering
techniques. Apart from these impro-vements however, you will oncemore teleport from one predetermi-ned spot to the next instead of wal-king through a real-time 3D environ-ment. On the other hand the upco-ming Law & Order: Criminal Intentgame will use a different graphicsengine, but more on that title in ourLounge later on.
The voice-overs of the L&Ogames have always been top-notch,since the developers have used theactors of the TV-series to cast theirrespective characters. Justice isServed is no exception to that ruleeither. This time around, additionalcast member Jesse L. Martin has
joined in to give his voice for thedetective Ed Green character.
Justice is Served will also feature acameo role by professional tennisstar Patrick McEnroe. We are assu-red therefore that Justice is Served
will reach the high levels of audiothat its predecessors had.
The biggest changes thoughcome with the gameplay. The inter-face has been redesigned fromscratch. The biggest difference com-pared to the previous L&O adventu-res is that the case file has been
completely eliminated! The evidencethat the player will collect throughoutthe case will be stored in an invento-ry area at the bottom of the screenthat will be available at all times.These items are broken up into thecategories of evidence, witnesses,documents, and reports. This allowsthe player to more easily find whatthey are looking for, rather than
going to a full screen case file thatcontains all types of evidence grou-ped together, something that takesthem out of the environment of thegame . Players will be able to askpeople about anything in their inven-tory, in addition to asking them inter-view questions. The forms forrequesting lab tests and submittingwarrants are now located on the
desk in the precinct and A.D.A's offi-ce, so the player will drag items fromtheir inventory into these forms.
One more important diffe-
rence is that this time you wont beable to select skills in the beginningof the game. The mobile phone willhave increased functionality and itwill play a bigger role than what itused to do. Players can dial out andconduct interviews by phone in addi-tion to receiving incoming messa-
ges. Some witnesses will only beavailable by phone, and some willonly be available in person. In orderto complete the game the player willneed to call certain witnesses oncethey find their phone numbers.
The developers promisedalso more variety in tasks and pro-blem-solving. They claim to havemore creative puzzles in this game,
including a musical puzzle to open amusic box, an audio puzzle thatrequires the player to assemble bitsof recorded surveillance audio, apattern puzzle involving antiqueUkrainian dolls, an anagram puzzle,a puzzle involving matching an oldtypewriter to a document typed on it,and many more.
One similarity with the pre-
vious games is that it is possible toloose. To begin with, it is possible toarrest the wrong suspect. Somethingwhich will make your case impos-
Top Left:Jimmy, one of the 40 characters that you will meet in Justice is Served
Bottom Left:Justice is Served will feature much more problem solving than its predecessors.
Here you can see a pattern puzzle involving Ukranian antique dolls
Right:Another character called Dmitri. Did you notice the large number of Ukrainian dolls in there...
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Developer:
Legacy Interactive
Perspective:
1st person
Interface:
Point and clickSite:
www.lawandordergame.com
Release Date:
20/9/2004
PREVIEWSLaw and Order: Justice is Served | GC 2004
4 September 2004
sible from the first day in trial. Sobe careful before you issue thatarrest warrant! But even if you doarrest the right suspect you mightnot win the game. You have to pre-sent the jury with a very strongcase.
Legacy Interactive onlyrecently released an online demoon the official website of the game.It is difficult to draw any conclu-sions from that short demo, but afew things we noticed is that nowyou can send an item to the crimelab automatically as soon as youpick it up. The inventory on the bot-tom of the screen seemed muchmore intuitive than the previouscase file. The case file used to berather problematic and it is a greatadvantage for Justice is Servedthat the developers got rid of it.
In the previous Law andOrder games there were not somany obstacles apart from findingthe right evidence and asking theright questions. Now immediatelyafter you start playing, you arefaced with a problem, involving alocked cabinet. You have to find theright combination in order to gainaccess to Elenas cabinet. How thisis going to work remains to beseen. I hope the developers didntgo out of their way tacking in pro-
blems and puzzles all over theplace just for the sake of makingthe game longer. But as alreadystated, this is not possible to makeout just from the short demo.
I am also reluctant to com-ment on the new interface, sincethe online demo uses Flash and Iexpect the interface to be comple-tely different in the game. In one ofthe screenshots however you cansee that although the notebook hasbeen replaced with a frame featu-ring questions, the frame still takesup half of the screen.
Despite these little issueshowever, it seems like LegacyInteractive might have found theright formula for the L&O seriesand they continue to improve it witheach new installment. Hopefullywhen they develop the fourth onethey will update the graphics engi-ne as well. Nevertheless, Justice isServed seems to shape up an onemore solid experience with a comp-lex plot, top quality acting and animproved interface. If the gameplayis also on par, then we dont havemuch to worry about. Look forJustice is Served in your local sto-res this month.
- Dimitris Manos
You cant have a L&O game without dead
bodies
Detective Ed Green will help you in your
investigation
Above & Left:Tennis players will be a
prominent type of characters in Justice is
Served. The notepad has been replaced,but the questions unfortunately still cover
almost half of the screen.
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PREVIEWSLaw and Order: Justice is Served | GC 2004
5September 2004
Everybody knows E3 and ECTS, but what is
Games Convention you might ask? It's a large
trade show in Leipzig (Germany) for PC and con-
sole games which was founded in 2002 and took
place for the third time this year, with 105000 visitors in 4
days, 1700 journalists from 21 countries and a lot of premie-
res.
The GC was opened with a concert by the
Filmharmonic Orchestra of Prague playing game music, inc-luding classics like the Super Mario Brothers theme or a
Monkey Island medley (yes!) and world premieres like a
piece from Stalker. Also the Games Convention was
accompanied by the developers conference GCDC fea-
turing speakers like Bob Bates (Eric the Unready) or
Cevat Yerli (Far Cry). The trade show itself was divi-
ded into two parts: A loud part for the general public,
like the E3, and a business center for people from
the industry and journalists to meet and talk
about the games.I was there to report for our German adventure
gaming site Adventure-Treff.de and had some meetings with
publishers and developers. Since the majority of adventure
game developers come from Europe and the Games
Convention took place before the other big European
gaming show in London, I think Leipzig was a pretty interes-
ting place to be for adventure fans, especially if you had
access to the business center.
Some of the news from there didn't get much atten-
tion internationally so Dimitris gave me the opportunity towrite an article for The Inventory. Maybe it will help to give
the Games Convention even more international publicity
next year.
Games
Convention2004Jan Schneider from Adventure-treff.de brings us the latest news
from Games Convention 2004, the expo that is probably the
richest in adventure games than any other around the world.
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PREVIEWSLaw and Order: Justice is Served | GC 2004
6 September 2004
Probably you remember that
funny old school adventure
about the smart ass detective
Tony Tough who recoveredhis purple tapir from an evil
guy with a pumpkin on his
head. On this year's GC the
German publisher dtp, who is
responsible for many adven-
tures here, announced toget-
her with Prograph Research,
the Italian developer, that a
prequel is in development
and will hit the German shel-ves in February 2005. "Tony
Tough: A Rake's Progress"
will tell a story from Tony's
youth, more precise his first
case. Some questions from
the first game will be explai-
ned, e.g. why Tony is attrac-
ted to wigs or why he has a
purple tapir. The
game takes place on
one day and is split
into 15 small episo-des. Those who liked
the humor in Night
of the Roasted
Moths won't be
disappointed
from the next
game. Technically A Rake's
Progress will use the engine
of Prezzemolo, Prograph's
last game, so backgroundsand characters will be pre-
rendered. Tony will be con-
trolled by a classic point &
click interface. So prepare for
a classic adventure game
that looks better than part 1.
Tony Tough 2
The development team of
Black Mirror now uses their
great point & click engline to
do a modern remake of
their first adventure, Posel
Bohu aka TheMessenger of the
Gods. It is about a
Czech archeologist
who examines an
old tunnel from
World War II and
soon finds himself
drawn into a complex
adventure story, inspi-
red by legends likeIndiana Jones. In
Leipzig we had a look at
the first playable version
of the game and it
looks pretty much like Black
Mirror: Excellent background
graphics, less pretty preren-
dered characters. The puzzle
we played was about getting
into a hotel by convincing anold woman to help us.
Very old school adventu-
re type. In English spea-
king countries Black
Mirror stayed behind its
potential due to a weak
localization, but that
aside it was a very good
game. So keep an eye on
Nibiru, although it mightchange its name before the
release. At least my expec-
tations are pretty high.
Nibiru: Messenger of theGods
Still not much was
revealed about the
highly anticipated
sequel of Runaway: ARoad Adventure.
The game starts in
Hawaii where Brian
and Gina spend
some days off, but
there is not much
time to relax: Brian
will have to save
Ginas life, he will
wander throughthick forests, beau-
tiful beaches and
snowy mountains
and solve mysteries
of ancient civiliza-
tions. There are 25+
characters in the
game (including
Sushi), 6 chap-
ters and 100+ back-grounds. The sequel will be
longer than Runaway, feature
better videos and lip sync dia-
logs. But what exactly happens
to Brian and Gina is still a sec-
ret.
Runaway 2
Nibiru
Runaway 2
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PREVIEWSLaw and Order: Justice is Served | GC 2004
7September 2004
Still LifeThe very stylish looking Still
Life, which is developed by
the Syberia team, was notonly shown but even play-
able in the public part of the
Games Convention. As far
as it was possible to experi-
ence in the hectic environ-
ment of the exhibition hall it
has a great atmosphere and
is graphically on par with the
beautiful Syberia - although
it has a completely differentsetting. The part we played
seemed to be the beginning
of the game. The player cha-
racter, a not so much stereo-
type female, had to investi-
gate a crime scene in a very
run down, shabby apart-
ment, a very sad and
depressing place. The walls
are smeared with graffiti,naked dolls are dangling
from the ceiling, this is not a
place you'd like to be. The
gameplay in this part was a
bit Sherlock Holmes style:
You have to use your investi-
gation tools to collect evi-
dence and search the place
for interesting stuff like hairs
and blood. When Still Life isreleased in Q1 2005, it could
be a very good game.
Genevieve Lord, the producer of
Myst IV, gave us a presentation
of her new game at the booth of
Ubisoft. There are many pre-
views around the net, so there is
probably not much new to say
about it except that most Myst
fans will love it and most, but not
all, Myst haters will hate it.
Same procedure as every Myst.I was very impressed by the
amount of motion they put in the
prerendered backgrounds.
Many animations, fog, water
ripples, insects, animals, wind in
the plants and much more
movement create a living world.
I was also impressed by the
amount of data: Myst IV comes
on two DVDs with 13 GB ofdata. Wow. I also asked
Genevieve Lord if she can tell
us anything about Something
Else, the super secret next
game Cyan is working on since
finishing Uru. She wasn't allo-
wed to tell us anything, but she
said that it will be "really somet-
hing else, something completely
different". Draw your ownconclusions, but my hopes to
see a new adventure game by
Cyan sank.
Myst IV andsomething...else
Geneviene Lord, producer of Myst IV
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PREVIEWSLaw and Order: Justice is Served | GC 2004
8 September 2004
And there was more. Clever& Smart(aka Fred & Jeff) is a
very charming 2D comic
adventure from Spain featu-
ring the two cartoon detecti-
ves who are famous especial-
ly in Europe. The game will
have a weird story, the exact
same look as the cartoons,
very interesting puzzles and a
multiplayer option: you will beable to play both main cha-
racters simultaneous with a
friend over a network or the
internet. We also saw an
early playable version of
Sentinel, the next game by
the developers of Schizm 2,
using the same engine and
being less linear. If you liked
Schizm 2, you will like thisone.
The Moment of
Silence, a very promising
conspiracy thriller developed
in Germany, was first shown
to journalists two years ago at
GC 2002. Now, almost done,
it was shown at GC for the
third time. When House of
Tales, the developer, puts insome more characters to
make the world more lively,
then this will be a truly great
game. The German version
will feature the German voi-ces of Bruce Willis, Julia
Roberts and Guybrush
Threepwood (yeah!) and hit
the shelves October 1st,
many international deals are
already signed. So keep an
eye on it!
And finally we had a
look at an adventure for mobi-
le phones by the same deve-loper. It's called X-Files: The
Deserter, features Mulder
and Scully solving a mysterio-
us case and is distributed by
Elkware.
Oh, and a fully playable ver-
sion of Larry 8 was available
to the public, but the two live
action strippers promoting the
game were really the bestpart. Expect some serious
laughs if you like puberal
humor, but don't expect an
adventure game.
I hope I was able to
convince you that Games
Convention in Leipzig is more
than a national gaming event
but really has international
relevance, also and especial-ly for adventure gamers. See
you next year at GC 2005.
- Jan Schneider
Adventure MayhemBelow:Clever and Smart, an adventure
based on the famous comics characters
Playing adventures on the go? Just make
sure you dont run out of battery.
A panoramic view of the place where the
exhibition was held.
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GOSSIP
9September 2004
The Adventure Company announced recentlythat they have acquired the rights for The
Westerner. For some... reason TAC has alsodecided to rename The Westerner intoWanted: A Wild Western Adventure for theNorth American market. Why? We will neverknow. No matter how much you think about it,you wont find much logic in the decision.Anyway, the good news is that the game (no2 in our most awaited adventures list in issue16) is being published. The Westerner will beavailable in the end of September. For more
info on The Westerner read our preview andinterview with the developers in the 12th issueof The Inventory.
TAC publishes the
Westerner
Publisher looking for adventures?
Developer looking for publishers?If you answered yes to any ofthe above questions then we
might be able to help you. Sincewe started writing The Inventorywe have managed to come incontact with a lot of developersand publishers and we have hel-ped developers to find publis-hers for their adventures. So ifyou are a developer looking for apublisher, or a publisher lookingfor adventures to sign, send us
an email at:
[email protected] andwe will make sure to bring you in
touch with the right people. Allthis is of course free of charge.After all, when more adventuresare being published it is betterfor all of us. We currently havesome very active publishers inthe European market looking for3rd person story-based adventu-res. So if you fit the bill you mightwant to give it a go!
White Birds Productions has informed us thatthings have been progressing well with LostParadise. They are currently in negotiations
with publishers and they hope to make anannouncement in September.
News on Benoit Sokals
Lost Paradise
Boyz dont cry
announced by JARandy Sluganski from Just Adventure recentlypreviewed a new point and click cartoonadventure from Poland, called Boyz dont cry.Its offbeat graphics style make it stand outfrom the rest of the upcoming adventuregames and their homepage is certainly worthchecking out at: www.boyzdontcry.com
We are looking for Public Relations staff. Your duties will include
creating and maintaining agreements with advertisers that willfinancially support our efforts with the magazine. Salary will begiven in the form of commission. All aplicants interested, send anemail to [email protected] with the title 'PR Staff'
The Inventory is looking
for Public Relations Staff
New European website for
adventure games
The last couple of years the adventure market has literally boo-med in the European Union. There are two or three publishers inmany European countries fighting over new titles, something thatwe could not even dream of some years ago. Therefore the teambehind The Inventory is preparing a new website for adventuregames, with a strong focus on the European market. If you comefrom Europe and you would like to join our efforts please send usan email at [email protected] with the title AdventureEurope. We are looking for:
- programmers- designers- writers
- translators- forum moderators
Announcements:
New website for 8, a
new 3D adventureTale of Tales have launched their new websitefor their upcoming 3D adventure called 8. You
can visit their website and check out thebeautiful screenshots from the game as wellat: http://tale-of-tales.com/8/ . 8 looks wonder-ful and the developers are currently in searchfor publishers.
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THE LOUNGECraig Brannon | DTP
10 September 2004
Yourself
- Craig, could you give us some
background on yourself?I'm the Director of Development forAdventure Games here at LegacyInteractive. I have a doctorate inEducational Psychology and have
been involved in this industry forover 15 years. When I first startedin this business, I was developingeducational software. As the indust-ry has shifted toward more enterta-inment products, I've gone alongfor the ride.
- Have you worked on any of the
previous L&O games?I was one of the producers on the
original Law & Order game alongwith Christina Talyor Oliver. Shehas taken the lead on producingthe second and now the third Law& Order games, but I've still beeninvolved in the development ofthose games while working onother projects, including Law &Order: Criminal Intent.
- Do you play adventures games
in general and if so could you
name some of your favourite
ones?Yes, I do play adventure games
whenever I find the time. GrimFandango and The Seventh Guestare two of my favorite classicadventure games. Syberia andRunaway are probably two of mymore recent favorite adventuregames.
Law & Order: CriminalIntent
- Could you tell us what is the
story of the game about?There are actually three differentstories to tell. One thing that isquite different about Law & Order:Criminal Intent from the other Law& Order games is that there are
four different cases to solve. Thefirst three cases feature three total-ly different situations with variousvictims from all walks of life. Thetwists really come in with the fourthcase when you will have to try toconnect them all together. Here's alittle sample of the story: Ambitiousprosecutor Martin Ramirez is foundfloating in the East River, with multi-
ple stab wounds in his body. Abeautiful young woman, LisaShipley, is murdered in a hotelroom. Her wrists are slashed with arazor, a plastic bag tied around her
InterviewwithCraig BrannonThe Law and Order games have been some of the most successful adventures recently.Legacy Interactive have decided therefore to continue publishing titles based on the Law and
Order franchise. This time, they go even further by producing two adventures based on the
Law & Order franchise. The first one, called Justice is Served is based on the Law and Order
series and is similar to the previous L&O games. The second one, is a brand new series
based on the popular L&O spin-off, Criminal Intent. Criminal Intent will be the first adventure
in the L&O series that will be seen from a 3rd person perspective. We invited Craig Brannon,
producer of L&O: Criminal Intent to answer some of our questions about their upcoming
adventure.
One thing that is
quite different aboutLaw & Order:
Criminal Intent from
the other Law &
Order games is that
there are four diffe-
rent cases to solve.
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THE LOUNGECraig Brannon | DTP
11September 2004
head and, interestingly, a pillowca-se draped over her face. BankExecutive James Walton is blud-geoned to death by a baseball-batwielding assailant, in the foyer ofhis home. Once all three murdersare solved, Detective Goren beginsto realize that the cases are some-how connected and must trackdown his most ruthless adversaryto solve the final case.
- The previous L&O games were
written by professional writers
who had worked for the L&O TV
series before. Are you going to
use professional writers from theTV-series this time as well?Absolutely. Maintaining the integri-ty of the brand is always importantto us. One of the things thatmakes the Law & Order televisionseries so great is the smart writing.You never know what twists andturns the story might take. The sto-rylines and dialog for this new
game were written by Elizabeth M.Cosin, who was one of the originalwriters on the Criminal Intent televi-sion series.
- On your website there is men-
tion of Detective Robert Goren
and Captain James Deakins, voi-
ced by the respective actors
Vincent D'Onofrio and Jamey
Sheridan from the TV-series, but
there is no mention of Detective
Alexandra Eames. Does that
mean that she won't appear in
the game? And if so, why did
you decide to keep this character
out of the game?The Detective Eames characterworks great on the TV show.However, we had a hard time figu-
ring out a meaningful role for thatcharacter in the game, when theplayer is taking on the role ofDetective Goren. Remember inBroken Sword 3 how Nico would
follow you around wit-hout much purposewhen you played the roleof George? We didn'twant to do somethingthat. We want to makesure that each characterin the game is as mea-ningful and important asthey are in the show. Ifthat can't happen, it'sbetter just to leave thatcharacter out and stick to what willmake this game great.
- How many characters will we
get to meet and how many loca-tions will we get to visit in
Criminal Intent?Interaction with a multitude of cha-racters is very important to thisgame. There are about 60 spea-king characters and 70 differentlocations in the game. Don't worry,there will be plenty of people tomeet and places to go!
- In what ways will the story ofthe game be similar to the story
that is being portrayed in the TV
series?Just like the TV show, there aremany twists and turns in the plotwith multiple suspects. The casesfocus on tracking down each killerand ultimately getting him or her toconfess. There's no trial aspect tothe game, as the TV show does notfocus on that portion either. Thesituations, characters and dialogare very faithful to how they are onthe television show.
- A big difference compared to
the previous L&O adventures is
that this time we will get to con-
trol one of the main characters of
the series instead of controllingan imaginary intern. Why did you
take that decision and do you
think that in the long run it will
be positive in terms of immer-
The cases focus on
tracking down each
killer and ultimately
getting him or her to
confess. There's no
trial aspect to the
game, as the TV
show does not focus
on that portion either.
Everything will be seen from a third person
perspective in Criminal Intent
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sion?For one, we wanted to distinguishthis game from our other L&Ogames, which are all first-personperspective. Also, the heart and soulof the TV show is the DetectiveGoren character, so we wanted tomake this character as prominent aspossible. Seeing and controlling acharacter on screen certainly allowsfor more opportunities to identifywith that character, which can help agame feel more immersive.
- Another difference this time
around is that we will get to solve
four cases instead of working onone case. Are these cases con-
nected with each other in any way
or are these cases completely
separate.As I mentioned earlier, the three ini-tial cases seem unrelated at first.After solving them, you learn howthe cases are connected and mustsolve the fourth case. And yes, I'm
being a little vague on purpose sothat I don't give too much away!
- In the website it is also stated:
Utilize Goren's instincts for inter-
rogation by selecting his psycho-
logical approach to witnesses and
potential suspects. Decide if
Goren should try to deceive the
suspect, intimidate him into tal-
king or take another approachaltogether. Does that mean that
the game's story will be non-line-
ar? Can the player witness multi-
ple endings depending on the
choices made earlier in the
game?There will be some non-linearaspects to the game, in that somethings can be performed in any
order whenever possible. However,as you'd expect, it's often the casethat one thing will lead to anotherthing, so it's necessary that you do
the previous thing first. There is asingle "best" ending to each case,which players will hopefully find verysatisfying. A unique feature in thisgame can be found in the dialogwith witnesses and suspects.Dialogs will be topic based, but theplayer must decide what technique
to use when asking about that topic.For some witnesses, the player willget the best information by beingempathetic or by flattering the wit-ness. For others, the player mayhave to be deceptive or confrontatio-nal. Players will have to switchmodes multiple times within inter-views to obtain all the relevant infor-mation. If the player isn't being stra-
tegic, the witness will becomeannoyed and abruptly end the inter-view before all the relevant informa-tion is obtained.
- The most obvious difference
that Criminal Intent will have com-
pared to the previous adventures
produced by Legacy Interactive,
will be its graphics. It is the first
time that you are using a 3rd per-son perspective. Could you tell us
what factors led you to that deci-
sion?Since we have produced other Law
& Order games, we didn't wantpeople to think we would be justswitching out the characters to crea-te this new game. We wanted theentire game-playing experience tobe different. We also wanted toallow the player to be able to seeand interact with the main characterof the show as much as possible.
- Are you going to use real time or
pre-rendered backgrounds?The backgrounds will be pre-rende-red to ensure that they will be of thehighest quality.
- What is the highest resolution
that the game's graphics will
reach?The standard resolution of the gameis 800x600.
- Could you tell us how the came-
ra is going to work in Criminal
Intent? Will the camera angles be
fixed or will the player be able to
change camera angles? Do you
plan to use different camera ang-
les for each dialogue or will thecamera angle stay put throughout
each dialogue?The player will not control the came-ra, as is standard in most third-per-
Detective Goren at the cigar bar
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son adventure games. For visualvariety, the camera angles willchange during some of the longerdialog sequences.
- Could you talk to us about the
music of the game? The previousL&O adventures by Legacy featu-
red very few (to almost none)
music tracks throughout the
game. Is this going to happen in
Criminal Intent as well, or do you
plan to use more tracks this
time?This game will have more musicthan in the previous Law & Order
game, in part because there aremany more locations.
- Except D'Onofrio and Sheridan,
do you plan to use more profes-
sional actors that have appeared
in the TV series for the rest of
the characters?The other two characters on the TVshow (Detective Eames and A.D.A.
Carter) will not appear in the game,as I discussed earlier. However, theroles of Detective Goren andCaptain Deakins are prominent,making it feel very authentic to thetelevision series.
- Do you have any contact with
the actors? Do you know what
they think about the idea of
themselves being characters of a
computer game?I have not met Vincent D'Onofrioyet, but I have heard that he likes toplay computer games. We will berecording his voice-overs in a fewweeks, so hopefully I will be able tomeet him then and ask him what hethinks.
- Let's talk about the gameplay
now. Could you describe to us
how the interface is going to
work in Criminal Intent? Will we
have a normal inventory this time
around or will you use something
similar to the case folder of the
previous L&O games?The interface is a little more high-tech than in our previous Law &Order games. The inventory, map
and cell phone are all contained ina PDA device. Also, as the playerexplores the environments, theplayer can choose to perform avariety of actions (look, use, collect,analyze, talk) on objects and peop-le.
- On your website you make
mention of 'easy to mind bending
puzzles woven into the compel-
ling storylines'. Are these puzzlesgoing to be inventory-based or
something similar to 'put the
shredded pieces of paper toget-
her' puzzle we saw in L&O:
Double or Nothing? Could you
give us one or two examples of
puzzles that the players will have
to solve in the game?
Given that our games take place inmodern-day New York (in which theTV series is set), coming up withpuzzles that work within that worldis challenging. There's more puzzlefreedom when the game is set in amagical or ancient world. With thatsaid, I think we've come up withsome fun and organic puzzles givenour constraints. There are a variety
of puzzles, from some simple inven-tory-based ones, some classic ones(jigsaw, password, keys) as well assome non-standard puzzles (suchas a partially completed crosswordpuzzle).
- It is also stated that before sol-
ving each case, players will get
to build a profile based on real-
life criminal profiling techniques.
Could you describe to us in deta-il how will that work? Could you
also tell us what kind of research
did you have to carry out to
come up with this kind of infor-
mation for the purposes of the
game?As the player collects evidence, wit-ness testimony, and test results, the
player can submit those things to aCriminal Profiler computer. Itemsthat are relevant will help build acriminal profile for the case (suchas the killer's personality, characte-ristics and motive). Once a strongprofile is created, the player cancompare suspects to the criminalprofile to see if a strong matchexists. A match must be made in
order to complete the case.We worked closely with a forensicpsychiatrist to create these criminalprofiles. Since real criminal profilesare quite long and detailed, we hadto simplify them somewhat so thatthey would work within the fram-ework of the game. We hope thatbuilding these criminal profiles willbe interesting and entertaining for
players.- Will you use some similar featu-
re to the choice of skills that
players had to go through in the
beginning of the previous L&O
games?Because you play Detective Gorenwho already has a strong personali-ty, we didn't feel that choosing skillsor characteristics would be approp-
riate for this game. We really wan-ted to feature Detective Goren andall of his unique personality charac-teristics that you watch each weak.That great thing about DetectiveGoren's personality is that it is everchanging to match the person he isinterrogating. We think this is a funaspect of the character that wedidn't want to muddy.
- When will Criminal Intent be
released?The game will be released in Springof 2005.
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- Do you plan to release a play-
able demo before that?Yes, we plan on having a demo inearly 2005.
- When you designed Criminal
Intent which demographic didyou mostly think of? The people
who are avid gamers or the
people who watch the TV show?We are trying to please fans of theshow, adventure gamers and casu-al gamers (who may have neverseen the TV show) simultaneously.Adventure gamers like puzzles alittle more challenging than casual
gamers and fans of the show, sowe hope we have a balance thatpleases most people.
- One thing that Legacy
Interactive has excelled at is the
promotion of their titles by
aiming at the right demographic
for their games. What kind of
promotion strategies will you use
for Criminal Intent?Thank you for the great compli-ment! Like with many of ourgames, we have strong relations-hips with the brand licensor and thenetworks that the shows air on.We will again try to leverage theseopportunities to put forth as manypromotional partnerships as pos-sible. Additionally, things like the
online demo game and the execu-table demo are great ways to pro-mote to fans like you. Our goal inour promotional strategies is toreally come up with things that willreward the audience with greatcontent, and that is what we will tryto do again.
- Do you think there will be a
sequel to Criminal Intent in the
future?We hope so!
- Is there something else about
Criminal Intent that you would
like to add?One of our goals is for players tofeel like they've stepped into anepisode of Law & Order: CriminalIntent. We hope that the game is
enjoyable for not only fans of theshow, but for anyone who likes psy-chologically oriented mysteries.
General
- Legacy Interactive has already
produced two adventures and is
already producing two more as
we speak. Does that mean that
you are satisfied with the adven-ture genre and do you plan to
release even more adventure tit-
les in the future?We are happy with how well ourLaw & Order games have done sofar. We plan on doing more adven-ture games as long as they aresuccessful. We are also expandingthe types of games we do as well.
In addition to Law & Order: Justiceis Served, we are also releasing agame based on the TV show ERthat will be more of a sim/strategygame. Across the board, regard-less of genre, what Legacy alwaysstrives to do is produce greatgames that are high in quality andentertainment.
- What do you think of the cur-
rent state of adventures? What
has to happen for adventures to
generally improve in quality and
appeal to a wider audience as
well?I think adventure games have roomto grow from where they are now,but they will never be the "king" ofcomputer game genres like they
were many years ago. For adventu-re games to reach a wider audien-ce, I think they will need to try diffe-rent types of stories and characterswith innovative gameplay, and not
We are happy with
how well our Law &
Order games have
done so far. We plan
on doing more adven-
ture games as long as
they are successful.
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just Myst-wannabes. It's a toughtime, as we watch the PC gamemarket continue to shrink. At thesame time, expectations for qualityare increasing and production bud-gets for games are decreasing.Game developers need to becomemore and more efficient about pro-ducing games, which isn't easy!
- We have seen quite a lot of
adventures being based on TV-
series of the investigative form
such as Law and Order and CSI.
Do you think it would be pos-
sible to expand the horizons and
even develop adventures for
other series genres? For examp-
le, comedy has been the theme
for a lot of adventure games in
the past, so could it be possible
to make a high-quality adventure
based on a sitcom such as
Everybody Loves Raymond or
Friends that would appeal to a
large audience?I would love to see a good humo-rous adventure game again.Runaway showed that it still can bedone. As far as something basedon a TV series, I think the showwould have to have some problem-solving or mystery aspect to it inorder to work. The examples yougave are great comedies, but the
shows' plots don't inherently havesomething to solve in them, so pla-cing them in an adventure gamewouldn't seem authentic. Whenworking with a TV license, wealways want to make sure that thegame makes sense and that it willappeal to both gamers and fans ofthe show. It's easy to imagine acomedy like Scooby Doo as an
adventure game since a mysteryelement is inherent (although THQdecided to make them actiongames, as that's probably a betterfit for that audience).
- A series of adventure games
that could be described as verysimilar to the Law and Order
games is CSI. Have you played
the CSI games and if so what do
you think of them?Yes, I've completed both CSIgames. I liked the fact that thedevelopers made improvements inthe sequel (such as difficulty leveland length of gameplay) as well as
added some new features. Theydid a good job of being faithful tothe TV show.
- Is there anything else you
would like to add?We are hard at work building anadventure game that you and yourfans will love. Criminal Intent willoffer a different feel from our otheradventure games. We hope tobring the core adventure fans agame that is classic in style, yet fullof fresh and innovative ideas thatadds to the genre as a whole.Criminal Intent will definitely bringsome diversity in gameplay to ouradventure game line-up. Our goalis to make sure we are providingadventure gamers everywhere withan engaging selection of titles,each one getting better and better.We can't wait to share more withyou as Law & Order: Criminal Intentdevelops!
You can choose how to treat an individual
during a conversation
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Tony Tough 2
- How come there is a sequel of
Tony Tough? Were the sales
encouraging enough for such a
decision?The sales of Tony Tough weresatisfying, but I would lie if I talkedof a "hit". Tony had several pro-
blems, the most important of it wasthat we got into the pre-Christmasbusiness, were Tony had to fightagainst strong adventures like Uruand Broken Sword. But in somemagazines he got better marks ;-).At the end we got out very well.And then we came up with the ideato have Tony 2 developed and toldPrograph "Go for Tony 2!".
- Is it going to be developed by
the same team that developed
Tony Tough 1?Yes, it will be Prograph again.
- Could you describe to us the
story of Tony Tough 2?It`s very complicated. Basically, it`sone day in Tony`s life as a teena-ger in New Mexico - Tony`s first
case. It`s about a mysterious kid-napper, aliens, wigs, purple dogsand - as the subtitle says "A rake`sprogress".
- Will we get to see characters
from the first game?Tony will be there naturally, but asfar as I know none of the othercharacters.
- Are the graphics going to be
improved compared to Tony
Tough 1 and if yes in what way?Tony goes 3D! The graphics won`tlook like 1995 any longerPrograph uses the same engine asin their kid`s game Prezzemolo. Itsa modern 3D engine.
- What about the interface, will it
remain the same or do the deve-
lopers plan to change it in some
way?The interface will be classic point &click, it won`t differ much from the
interface in Tony 1.- The main criticism made by
those who played Tony Tough 1
concerned its gameplay. Some
players thought that the puzzles
were illogical. Do you know if the
developers have taken this criti-
cism into consideration? Will
Tony Tough 2 be easier or harder
than its predecessor?Tony Tough 2 will be easier, becau-se the developers took the criticismseriously.
- When will Tony Tough 2 be
InterviewwithDTPDTP has been in our Lounge more often than any other guest. So are they passing us big
stacks of cash to receive such treatment? Emm, not really. If you take a look at their line-up
you will see why they are invited so often in the Lounge. Tony Tough 2, Nibiru, Sherlock
Holmes and the Silver Earring, The Moment of Silence are some of their upcoming titles,
while recently they have published The Westerner, Runaway and Black Mirror, all well-recei-
ved in the adventure-friendly community of the German-speaking territories. Let's see what
they have to tell us about some of their upcoming titles.
The Tony Tough promo poster
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released?It will be out in the German-spea-king territories around the 1st ofMarch. I don`t know when it isgoing to be published in other
countries or by whom.- And after Tony Tough 2 are
there any plans for a third instal-
ment as well or will this depend
on the sales of the second one?We think that Tony Tough 2 will sellmore than Tony 1 as it avoids manydifficulties we had with Tony 1 fromthe start. So nothing speaks aga-inst a third part. But that`s far away
in the future.
Nibiru / Black Mirror
- How has Black Mirror done so
far? Are you satisfied with it?Black Mirror sold extremely well inthe German-speaking territories. Infact, it`s been a real hit aroundhere, selling high numbers ofcopies many months after release.Everything went - and still goes -well with this title. We are alsosatisfied with the ratings, but it washard to get the coverage we wan-ted, as adventures are still not seenas triple-A products around here.
- *Spoilers* The main character
of Black Mirror kills himself in
the end of Black Mirror *End ofSpoilers* Does that mean there
is no way that we will see a
second instalment of Black
Mirror? Or do you think there is
a way to continue the story furt-
her on?*Spoiler*The fact that SammuelGordon dies in the end - and wedon`t really see it, we just guess it
as he jumps from the tower - *Endof Spoiler* doesn`t mean there isno possibility of making a sequel toit. Or maybe a prequel. We will talk
with our Czech partners about that.
- Nibiru is developed by the
same developers who gave us
The Black Mirror. Are the two
adventures similar with each
other in some way or is thereany connection between the sto-
ries of the two games?Nibiru is a totally different story. Itsnot as dark as Black Mirror, butthere are some deep mysteries in itas well. It`s more an Indiana Jones-like story than Black Mirror.
- Nibiru was published in the
Czech Republic some years
before The Black Mirror. Is the
version you are going to publish
a remake? If it is what do you
plan to enhance in your version
compared to the version sold in
the Czech Republic?It will be a remake of this oldadventure. It basically uses thesame engine as Black Mirror,
but it`s enhanced, so thereare more details and you canplay it in 1024x768 - BlackMirror was limited to800x600. As the charactermodels were subject to criti-cism, there are new 3Dmodels for all characters.
- Could you tell us a few
words about the story of
Nibiru?The main character is called MartinHolan. He is studying archaeologyin Paris, when his uncles asks himto come to the Czech Republic toinvestigate a mysterious tunnel. Hefinds his contact person murderedin Prague, and the adventurestarts. It will lead him to many,many dangerous and mysterious
places all around the world, fromthe tunnel - which is said to be builtby the Germans in World War II - toancient Maya temples.
Black Mirror sold
extremely well in the
German-speaking ter-
ritories. In fact, it`s
been a real hit around
here, selling high
numbers of copies
many months after
release.
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- Is there one playable character
or more? Could you tell us some
things about him/her/them?Martin Holan is the only playablecharacter as far as I know. He`s a
young man studying archaeology inParis.
- How many characters will we
get to meet and how many loca-
tions will we get to visit in
Nibiru?There will be 30 characters andaround 80 locations.
- What is the interface going to
be like? Is it going to be similarto The Black Mirror?It will be very similar to BlackMirror.
- What is the release date for
Nibiru?It will be out in the German-spea-king territories on 1st February.
- Is there something else you
would like to tell us about
Nibiru?We hope that it`s going to be assuccessful as Black Mirror. It willdefinitely be better in manyaspects.
- Future Games also have anot-
her adventure in development
called Ron Loo. Do you know
about this adventure and do you
plan to publish it as well, once itis completed?We know it but we are not interes-ted in publishing it right now. Neversay never, but right now I`d say wewon`t publish it.
The Moment of Silence
- What is the game's story
about?New York, 2044 - The countries ofthe earth are united under the regi-me of a world government. In the
metropoles everything`s the sameas before. Weird gurus preachdoom, yuppies in glass skyscrapersdevelop marketing strategies,gangs und prostitutes hang aroundin the ghettos, terrorists throwbombs and old men are gettingnuts on conjuration theories.Peter Wright doesn`t care muchabout that, because his wife hasbeen killed by an aircrash. Sincethen he has been living isolated,drawn back and without a distingu-ished goal from day to day. Thischanges rapidly when some day aspecial force of the police stormsthe quarter of his neighbours andarrests his neighbour, an online-
journalist - without giving reasons.Peter starts getting interested in theaccident - and discovers terrifying,frightening things.The game`s story is about us beco-ming so comfortable with technicaldevelopment, that we simply don`trecognize how dependent we areon it. Its about the dangers the liewithin the technical developmentand human abuse of it. Basicallyit`s the old wizard`s apprenticetheme: Can we control the ghostswe conjured - and if not, how canwe get rid of them? So the gamehas a strong note of social criti-cism, an aspect most other gameslack.
- Players will be able to get con-
trol of 3 characters. Could you
talk to us about these charac-
ters?The player will control Peter Wrightand Deborah Oswald.
- How many characters will we
get to meet and how many loca-
tions will we get to visit?
There are around 25 charactersand 80-100 locations.
- In our preview in issue 10 there
was mention of 2 different
Backgrounds from Nibiru
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endings depending on the play-
ers' actions throughout the
game. Is one of them the 'right'
ending and the other one the
'wrong' ending or are they just
two different ways to finish thestory?Well, I would speak of a "wrong"and a "right" ending. If you are asadist, maybe it`s the other wayround;-)
- Are the graphics of the game 2
and a D like Syberia or are
they in full 3D?The graphics are 2,5 D as in
Syberia, but they are more detailed.The locations are pre-rendered, butthere are several "levels" in eachlocation. Sometimes the camerawill "drive into the location", thatmeans if you go "into" the locationor come up to into the player`sview, the camera will follow Peter. Ifhe passes a well, he will be showncorrectly behind the water.
- What is the highest resolution
that the graphics will reach?As far as I know you can play it in1024x768.
- In our preview in issue 10 there
were mentions of different came-
ra angles during dialogues and
focus on facial animation. Will all
dialogues feature dynamic came-
ra cuts and close-ups or are
these techniques only going to
be incorporated during cutsce-
nes?Not only in cutscenes, also in ing-ame-dialogues there will be diffe-rent camera-angles.
- Will the game feature a lot of
cutscenes?
The action and key scenes aretransported in really excellent cut-scenes. On the whole we have atotal of around 30 minutes of cut-scenes.
- What kind of music will you use
for the purposes of the game?There is a mix of relaxed, ambient
ingame.music, house & technowhen you visit the undergroundhacker-guild, and an epic classic-metal mix in the cutscenes. There`son basic theme featured throughoutthe game. If you want to listen tomusic similar to the game, visit ourofficial website www.momentofsi-lence.de - and turn up your spea-kers!
- How much time will the totalsoundtrack last?It has a total length of around 80minutes.
- DTP usually signs famous
German voice-actors for their
adventures. Have you already
found actors for the German ver-
sion of TMOS?
Yes. The two main characters -Peter Wright and Deborah Oswald -are spoken by the German voiceactors of Bruce Willis and JuliaRoberts. The rest of the set willalso be spoken by high-professio-nal voice-actors.
- There was mention of a mix
between inventory-based and
mechanical puzzles. Will the dis-
tribution of puzzles be equal bet-ween mechanical and inventory-
based or are you going to focus
on one of them mostly?Most of the puzzles will be invento-
The locations are pre-
rendered, but there
are several "levels" ineach location.
Sometimes the came-
ra will "drive into the
location", that means
if you go "into" the
location or come up
to into the player`s
view, the camera will
follow Peter.
Peter Wright and Debora Oswald from The
Moment of Silence
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ry- and dialogue-based. So thefocus is on classic adventure-gameplay rather than on mechani-cal, Myst-style puzzles. There willbe some of them, too, but not toomany.
- Could you describe to us how
the interface is going to work?It`s as basic and simple as anadventure-interface can be. LeftClick - action and walking, rightclick - analyse. You can run with adouble click, and I think you canshow all exits by hitting a certainkey, maybe the Tab-key.
- Will the game contain anyaction?There will be a lot of action in thecutscenes, but no action-sequen-ces ingame.
- Could you describe to us how
is the dialogue interface going to
work?It`s a basic multiple-choice dialoguesystem. If you have already spoken
about topics and there is nothingnew, the lines will be marked in adifferent colour, similar to links onweb-sites. This is very comfortable.
- If you had to pick one of the
two, would you say that The
Moment of Silence would be an
easy or a difficult adventure?Rather difficult. But in fact, it`s
somewhere in the middle.- How long do you think it will
take for an average adventurer to
finish Moment of Silence?Around 25-30 hours.
- The game will be released
soon. How are the last steps for
Moment of Silence?
We are now (mid-August) startingwith the voice-recordings. Afterthat, we`re going into the test-phase.
- Is there anything more you
would like to tell us about The
Moment of Silence?We really hope to climb onto thethrone of the genre with this. And Ihope that all adventure-fans allaround the world can enjoy it. Asyou know, we Germans tend to doany job very correctly - I think youcan see and feel that in TheMoment of Silence.
Sherlock Holmes and
the Silver Earring
- This is the second game thatFrogwares develops based on
Sherlock Holmes. The first time
they chose to create an adventu-
re focused more on puzzles and
less on story with a first person
perspective, but the results were
not very encouraging. This time
they seemed to have changed
their philosophy and The Silver
Earring seems to focus more on
storytelling. Do you think this is
the right way to go and do you
think that Frogwares has found
the right formula for their
Sherlock Holmes games?As far as we - and many otherswho downloaded the demo - haveplayed the game, Frogwares defini-
tely goes the right way now. Thereis really a dark and mysteriousstory behind it, written by a trueSherlock Holmes fan.
- Will we get to control Watson
The developers have managed to create
beautiful backgrounds for TMOS
Here is an example of the point and click
interface of TMOS
Most of the puzzles
will be inventory- and
dialogue-based. So
the focus is on clas-
sic adventure-gamep-
lay rather than on
mechanical, Myst-
style puzzles.
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this time around or is Sherlock
the only playable character?In some scenes you will also controlWatson. I think you can even chan-ge between them in some locations,
and you`ll probably have to in orderto solve some riddles.
- What is the case that Sherlock
will have to solve this time?Sherlock Holmes and Dr. Watsonare invited to the cocktail party of amillionaire who wants to welcomeback his daughter in England.During his speech, he suddenlydrops dead to the ground, with a
bullet-hole in his chest. Sherlockdoesn`t wait for the police and startsinvestigating.
- In the first Sherlock Holmes that
Frogwares released there were
not many characters around, but
instead players got to learn about
the story by reading documents.
Has this changed in the sequel?There are many characters around
now. I spoke to around ten charac-ters only in the first location. Andthere will be many more throughoutthe game.
- Could you tell us a few words
about the graphics of the game?It`s an engine similar to that of TheMoment of Silence or Syberia. Thereare realtime-shadows for the 3D-
characters, the animations are verygood, and the settings really let youfeel to be in London, around 1900.The lead artist must be a fan of Finde Sicle and Art Nouveau.
- Could you describe to us the
interface of the game?It`s a basic point & click interfaceagain. You have an inventory-bar inthe lower part of the screen, which
vanishes when not needed.- What kind of music will we get
to listen to in the Silver Earring?The music will fit to the poque of
the game. It`s like being at theVienna Opera Ball or in a smallCoffee House in the 1890ies. It willmainly be of the 19th century com-posers Felix Mendelsson and NicoloPaganini.
- What is the release date of
Sherlock Holmes and the Silver
Earring?It will be out in the German-speakingterritories in November. In UK, itmight be out earlier.
- Is there something else you
would like to add for Sherlock
Holmes and the Silver Earring?
I would recommend for German-speaking players to wait for theGerman version. There`s much tal-king and difficult documents in it,and to pursue our path we need thehelp of the German players. We willdefinitely do a good job in the locali-sation, choose voice actors thatreally fit to the characters and keepan eye on them in roder to let them
speaking some kind of "OxfordGerman" to resemble the sound ofthe original voices. That`s not toodifficult if you have voice actors whoknow what they are doing - andGermans from the northern part ofGermany (not like myself;-) canspeak in a very British manner ;-)
General
- You have based your business
mostly on 3rd person point and
click adventures and you seem to
be flourishing. Do you intend to
keep this up in the future?After the past successes we willdefinitely pursue the path of beco-ming THE adventure-publisher not
only in Germany, Austria andSwitzerland, but maybe in all ofEurope. But we don`t stick to 3rdperson adventures, we can easilyimagine 1st person adventures as
well. But up to now we haven`t seenone that would have the qualityrequirements. Most 1st personadventures tend to be boring grap-hic-artworks.
- You have published numerousadventure games in the recent
couple of years like Runaway, The
Westerner, The Black Mirror, Tony
Tough etc. Which one of all the
adventures you have published
would you call the most success-
ful one?Runaway was the most successfulone, but it already feels Black
Mirror`s hot breath in it`s neck;-).- Are you in discussions with
even more adventure developers
right now?Yes, we are in negotiation with somevery well known people and we aretalking about very well known andhighly desired titles. But I would risksudden death if I said more.
- How many adventures do youpublish per year (in average)?Around four to five, maybe more.Not much time for going on holidaynext year ;-)
- Is there anything else you would
like to add?We are always interested in newideas and titles from all other theworld. If you are a developer of
adventures or want to sell the licen-ce for one and read this interviewand thought "Wow these guys reallydo something for the genre, where-as others don`t care", write me anemail ([email protected]). Anddon`t worry about us being focussedon the German-speaking market.We have very good contacts tohighly-recommended publishers all
around the world, so we can talkabout international things as well.
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In the interest of fairness,Ill be revealing all of my personalbias from the get go. Im a huge fanof the Gabriel Knight series as Ilove deep characterization fore-most, a rich plot of any kind, and agood curl up to read by the ragingfireplace in winter mystery. I alsolove the writings of Sir ArthurConan Doyle, the Sherlock HolmesTV shows/movies (Jeremy Brett isthe quintessential Holmes, not BasilRathbone), and two of the previousgames based on the great detec-tive; The Case of the SerratedScalpel and The Case of the RoseTattoo, naturally.
I can even admit to havinga soft spot for the time period itself.One of my all time favorite films,the uncut version of IngmarBergmans Fanny and Alexander, isset in the early years of the twenti-eth century, where the littleSwedish village and fashions inclothing dont seem very farremoved from the styles in 1897,the year of Sherlocks latest case.And biases proudly admitted, whata case it is...
Story: It all begins, indeceptively simple fashion, at 221bBaker Street with Dr. Watson read-ing a letter of invitation to Sherlock
Holmes. The event: a reception atSherringford Hall celebrating thereturn from a Swiss boardingschool of Sir Melvyn Bromsbysdaughter, Lavinia. Moments after
arriving, our heroic duo watchesBromsby take the stage to make anannouncement, but a gunshot cutshis speech short. Sir Bromsby diesinstantly, and Sherlock insists thatWatson fetch the police and pre-vent the guests from leaving. Thegame is afoot for Sherlock as hebegins his investigation meremoments after the crime... Yearsago I remember thinking how wellthe spirit of Doyles stories wascaptured in Serrated Scalpel andRose Tattoo (and how patheticallyin Consulting Detective). Well,theyve finally been bested.Frogwares, after a less than majes-tic attempt with Mystery of theMummy, has nailed it. Theyvetaken everything up a notch fromwhats been done in past Sherlockgames. Sherlock and Watson, bothplayable, are fantastically realized,as is Lestrade. The interactionbetween the three of them is pitchperfect, and I can see whyFrogwares chose this particular fanwritten story to work with. It simplyhas to be among the best fan madethings ever done (no longer will Ithink of those horrendous StarWars fan videos that make mewant to gouge my eyeballs out witha spoon).
At any rate, all of the majorplayers new to this particular storyare wonderfully brought to life,while Wiggins, Mrs. Hudson, andMycroft are accounted for in their
Sherlock Holmes:THE SILVER EARRING
Frogwares brings the most famous detec-
tive ever back in action.
Watson and Lestrade absorb Sherlock's wis-
dom.
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own ways. I will say this: if youdont like a linear game you wontcare for Silver Earring. Its not likethe earlier Sherlock adventureswhere there seem to be hundredsof places to go, resulting in the lossof a more intimate, character drivenstoryline. To the contrary, this gamerequires you to collect all the evi-dence and testimony in a locationbefore leaving and going to thenext. You have a map, but thereare never more than four locationson it at any one time. Before youdecide if thats a bad thing or not,lets examine what it results in...
Sherlock Holmes: TheCase of the Silver Earring possess-es the best plot ever seen in aSherlock Holmes game, and one ofthe greatest in any adventuregame. Period. From beginning toend the game is consistently grip-ping, supplying you with new infor-mation in every chapter and allow-ing you to draw your own conclu-sions. To make things even better,the ending is absolutely fantastic(with a quiz beforehand so you cantry your detective skills at solvingthe case yourself). Its very lengthy,wonderfully executed, and thor-oughly jaw dropping as the wholesolution comes together. In fact, theending inspired me to replay thegame to see things with a new-found understanding from theopening scene, and I enjoyed theexperience even more the secondtime. I was very impressed with thestoryline in this game, to say theleast. I believe it crushes SerratedScalpel and Rose Tattoo puttogether. Hows that for highpraise?
Gameplay: Here is thegreatest compliment I can find:there is but a single truly awfulsequence in this game. In an agewhere entire games are terrible, I
should think this can be respected.Granted, there is also a certainpuzzle that most players will requirehelp for, as it is pretty vague, buteven that is nothing comparedto...the Super Dog. Those are theonly words that can be said for thisfoul beast from Hell itself. You mustavoid this guard dog on two sepa-rate occasions, and the damn thingcan see through walls and detectyou with what can only bedescribed as the psychic powers ofan incredibly advanced caninemind (or just bad design). And if hedetects you: its Game Over.Reload. Try again. After you do thatabout twenty-five times you willfinally figure out how to pass it.
There is another portion, atimed sequence in a maze of sorts,that may cause problems though Ifound it very easy. Its barely amaze in my estimation, if at all, andI would not mind mazes in adven-ture games if they were all like thisone. If youve played Frankenstein:Through the Eyes of the Monster,Kings Quest (V and VI), or TheRiddle of Master Lu; you will breezeright through the far easier mazein Silver Earring.
Despite complaints to thecontrary by fellow players, I neverhad any significant trouble with thecontrol in this game. You click yourdesired destination once and beginto move there (or click twice to runin sequences where its allowed),and the changes in visual anglesare clearly labeled by the cursorbecoming a pair of footsteps. To meit was pretty simple, and though itcould have been more responsive,it gets the job done. Its annoyingthe way Sherlock will do a half-cir-cle spin sometimes before moving,however. Occasionally hell turnone way and then another, as ifdeciding on whether or not to follow
Sherlock could fill a novel with his analysis
of this scene.
"Holmes! I deduce that she's intoxicated!"
Watson keeps watch while Sherlock stares
at the wall...
"What do you notice about this garden
Watson. Yes, I can see that it's green...".
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your instructions. This doesnt hap-pen too often though, and it neveroccurs when time is of theessence. Additionally, as anotherpart of the gameplay, I quiteenjoyed the quizzes at the end ofeach chapter. All but one of themare logical and easily passed with abit of researching your evidenceand memory. The one that may halta gamers progress is a bit unfairbecause several pieces of evidencesupport one of the answers equallywell, but the game will only accepta particular one. This part and theaforementioned vague puzzlewere the only places I was everstuck for an unacceptable period oftime. The Super Dog sequencetook me longer than it should have,but it wasnt a matter of being stuckso much as a matter of having afour-legged foe that rivaled Jet Liwith Night Vision and X-Ray gog-gles.
The rest of the gameplay isa mixture of finding items andclues, talking to people, and solvinga fairly small amount of inventorypuzzles. I cant speak for allgamers, but in my opinion the lackof inventory puzzles to solve isnt a
problem. There werent a lot ofpuzzles of that nature in JordanMechners The Last Express, andto my mind thats one of the fivegreatest adventure games evermade. One of the things that strikesme as being very real in SilverEarring is the fact that many ofthese inventory puzzles are solvedwith the same item. I know thatsounds incredibly boring, but itsreally not. Personally, I thinkSherlock Holmes is above havinghis pockets filled with all manner oftrinkets that hes going to use tosolve puzzles in the various placeshes searching for clues. Indeed, Ilike the fact that Sherlock has asmall inventory, and effectivelyuses what he has even if somepeople think this was laziness onthe part of the designers.Unfortunately, the laziness accusa-tion is defensible since there is evi-dence of it elsewhere, like thesequence where Sherlock mustwear a mask, but you dont actuallysee the mask on his face.Sherlocks clothing will also inexpli-cably change from time to timebetween being outside a locationand then entering. To make a longstory short though, I personallythink the puzzles and design in thisgame fit the characters and thestory.
Graphics: This third-per-son adventure game really shinesin the aspect of visuals. The 3Dcharacter models are nicely doneacross the board, and the high res-olution pre-rendered backgrounds,while not featuring as much anima-tion as Syberia II to liven them up,feel convincing and architecturally
impressive regardless. The detailsare many, and its obvious thedesigners took great care to berespectful and faithful to the timeperiod they represented. I really
Below:Sherlock + abandoned theater =
criminal doom.
Developer: Frogwares
Perspective: 3rd person
Interface: Point and click
Difficulty: Medium
Site:
http://www.frogwares.com/sherlock&watson/
System Requirements:
Pentium III 500Mhz, 128 MB
RAM, 16mb graphics card,
DirectX 9.0 compatible (NVIDIA
Geforce or ATI Radeon
chipsets), Sound card, DirectX
9.0 compatible, Windows
98/2000/ME/XP, 1.2GB freedisk space
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enjoyed the atmosphere, which isheightened at several points byweather effects, shadows, andother nice touches. Of course, thegame is an extra treat for realSherlock Holmes fans. Many itemsfrom the novels and short storiesare lovingly displayed throughout221b Baker Street. The only thing Ireally missed, for authenticityssake, was the syringe forSherlocks seven-percent solutionof cocaine. The word fromFrogwares is that the novel versionof this story features three times asmuch text. However, adventuregames, like cinema, are a primarilyvisual medium. I recall the phrase,A picture is worth a thousandwords. The visual richness andtexture of the world in this gamemore than make up for the loss ofextra words. Theres a lot to be saidfor subtlety and not beating theplayer over the head with excessiveinformation, anyway.
Sound: Of course, in addi-tion to the visuals there is alwaysthat constant companion; the audio.Here the music is a very fittingselection of classical compositionsby the likes of Tchiakovsky, Dvorak,and Schumann. The music neverfeels out of place or annoying like itwas prone to in Mystery of the
Mummy. The only flaw of the musicis that there just isnt enough of it.Many of the selections are heard atseveral different locations, and itmade me wish there was evenmore variation. Oh well, we canthave everything I suppose.Generally, the voice acting providedfor the characters is of high quality,but there is the occasional misstep.
While I think Sherlocks actor isgenerally excellent in the role, hetrips up on certain words. Onecharacters last name is Fowlett,and Holmes runs the gamut with
this thing: Flowler, Fowler, Flowlett,etc. At another point he sayspheasant instead of peasant,and during another he says whiteinstead of wet. Frogwares simplyneeds to limit the amount of hardliquor imbibed by the actors duringlengthy voice over recordings, andall of this could be a thing of thepast. For the most part the acting isvery good though, despite theoccasional bit part here and there,or a mispronounced word now andagain. One should never scoff atthe fact that I take voice acting veryseriously, especially anyone whohas played The Black Mirror whereprostitutes and people living inboxes in the alley next to therecording studio were apparentlyemployed to portray all of the majorroles. Thank goodness that gameallowed players to turn the voicesoff or click through them becauseyes, terrible acting can ruin agame.
In closing, I just want tocommend Frogwares for a job verywell done. Theyve captured themagic of Sherlock Holmes, visuallyand audibly, and supplied a trulywell written mystery storyline aswell. Though there were a few littlerough spots along the way, every-thing is paid back with interest bythe end, in my view. I even appreci-ated the length of this adventure.Its not too long, nor is it too short.It doesnt overstay its welcome likeThe Longest Journey (affectionatelyknown by me as The ShortestJourney Extended Indefinitely ByCharacters That Never Shut Up).Sherlock Holmes: The Case of theSilver Earring is a real winner.Certainly not everyone will agree,but as far as Im concerned, MystIV: Revelation, Still Life, andFahrenheit have a lot to live up to.
- Ben Keeney
The Verdict
Story: 95
Graphics: 90
Sound: 88Gameplay: 79
Overall: 89
Frogwares have captured
the magic of Sherlock
Holmes, visually and audibly,
and supplied a truly well writ-
ten mystery storyline as
well.
Highs: Wonderful story, memo-
rable characters, beautiful visu-als, plenty of fun
Lows: The Super Dog, control
could have been more respon-
sive, one unfair puzzle and quiz
*Overall = ( Story x 2 + Graphics + Music + Gameplay x 2 ) / 6
Sherlock stuns the crowd as only he can do.
Gee, I wonder if that blood points to foul
play.
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CSI: Crime SceneInvestigation was one of the bestselling games of 2003, somethingthat is certainly unusual for adven-ture games. And when a game
sells well, sooner or later (moreoften sooner than later) you areprone to see its sequel on thegame shelves. Therefore 369Interactive, the developers of CSI,got the green light from Ubisoft, forCSI 2.
Story: As in CSI 1, youplay the role of an intern. You areabout to solve five different cases
with the help of a CSI agent ineach one of them. The five casesare all separate from each other
*Spoilers* although as in CSI 1, inthe last case you will find a link to a
previous case *End of Spoiler*.The scenario is generally well writ-ten, with the usual red herrings andtwists and although it is nothing
phenomenal it will certainly pleasefans of the show as they are quiteloyal to what you usually get to seeon the TV-series.
*Spoilers* The casesinclude 1) an accident caused dur-ing a stunt act, 2) a homeless per-son that was found dead 3) bodyremains found in a construction site4) an actress who was shot duringthe rehearsal of a theatre play and5) a dragon gone missing! *End ofSpoilers* It is very likely that mostadventurers will find different casesmore interesting than the others.
My personal favourites were cases2,4 and 5, with 4 being the mostinteresting one.
Something that could beconsidered as a flaw is that in each
case, you get to meet and interro-gate only a few characters (I wouldsay 3 to 6 as an average) andalmost all of them are presented assuspects by the game. This formulais used over and over again in eachcase which makes the way of story-telling slightly repetitive. It would bemore fascinating to be able to talkwith a wider variety of characters
and it would feel more realistic ifsome of them were not necessarilysuspects.
The characters that you doget to meet however are well writ-ten. The same cannot be saidabout the CSI cast however.Sometimes it felt like they are auto-matic machines who are there incase you are in need of a hint. The
highlight of the game is once morethe dialogues. With Gregs (the labguy) hilarious tongue in cheek com-ments, Grissoms words of wisdomand even the things that the non-CSI cast characters say, you areguaranteed some entertaininghours in front of your monitors. Andthe high quality of the dialoguesreally saves the day for CSI
because otherwise the stiffness ofthe graphics would probably makelong dialogues of average qualityhard to stand. One more thing thatis fascinating is how rich the cases
Developer: 369 Interactive
Perspective: 1st person
Interface: Point and click
Difficulty: Medium
Site:csidarkmotives.ubi.com
System Requirements:
Windows 98/ME/2000/XP,
Pentium III 600 MHz,
256 MB RAM, 16 MB DirectX
Video, DirectX 9.0 Sound, 16X
CD-ROM, 650 MB free HD
CSI:Dark Motives
Below:You meet your partner in the begin-
ning of each new case
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are in small details. It seems likethe writers spent a fair amount oftime on research for the purposesof the game.
Graphics: This was the
main problem of the first game. Thegraphics of the game are just waytoo static. The game is seen fromthe first person perspective. Themodels look a bit more detailedthan in the first game but they areas stiff as they used to be, makingyou wonder if all the characters ofthe game suffer from hemorrhoids.They always stand at the same
spot. The funny thing is that in dif-ferent cases where you work withdifferent agents each time, in com-mon rooms (like the interrogationroom and the lab) agents will standor sit at the exact same spot wherethe rest of the agents were stand-ing/sitting in the other cases. Thisshows clearly that the developersdid not bother to put much effort in
the graphics of the game, apartmaybe from using a few more polyson the characters.
The lip-synching is onceagain non-existant with the charac-ters opening and closing theirmouths in a random fashion.Combined with the stiffness of themodels bodies, you are prone tospend more time looking at the
subtitles rather than the characterstalking.The reconstruction videos
are used once again, to visuallydepict the agents speculations orthe witnesses answers. Theyresemble those seen on the showand they are very interesting towatch (although if you are a sensi-tive person avoid eating something
while watching them).The backgrounds, althoughwell designed, are unfortunatelyway too static. Theres no anima-tion whatsoever, giving you the
impression that you are looking at aphotograph rather than a real envi-ronment. I certainly hope that thedevelopers will drop this enginewhen they decide to work on thenext installment of the CSI series.The overall quality of the gamewould increase at least a couple ofnotches alltogether if the graphicswere better.
Sound: Compared to theaverage adventure release thatuses cheap and sometime totallyunprofessional actors, CSI seemslike an oasis amidst the desert. The
actors from the show were called inonce more by 369 Interactive, andthey had a stellar performance thistime around as well. Music tracksused thro