Intuitive Technolgies

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    intuitive technologies

    brandon Cuffy

    real time Cities urban cybernetics

    october 24, 2011

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    LED Carpet on Sidewalk

    LED Carpet Layershttp:/

    /www

    .aa

    c.b

    art

    lett

    .uc

    l.ac

    .uk/reports

    /briones

    .html

    http:/

    /www

    .aac

    .bart

    lett

    .uc

    l.ac

    .uk/reports

    /briones

    .html

    LED Urban Carpet:

    Design Team: Carolina Briones

    Year of Completion: 2006Technique: grid of light-emitting diodes (LED-

    s), Processing, grid of pressure pad sensors,

    Arduino board

    This is a portable interactive installation usinga non-traditional user interface. The installation rep-

    resents a game with a grid of LEDs that can be em -

    bedded as a carpet into the physical space. A pattern

    of lights is generated dynamically, that change in real

    time according to pedestrians movement over the car-

    pet. In this case the pedestrians become participants

    that inuence the generative process and make the

    pattern of LEDs change with the change of the loca-

    tion of one or more participants. The aim was to cre-

    ate a novel urban experience that invites social inter-

    actions with the interface among different people as

    friends, observes or strangers.

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    Homographies Gallery Space

    Rotation mechanismhttp:/

    /www

    .lo

    zano-hemmer.com

    /homograp

    hies

    http:/

    /www

    .lozano-hemm

    er.com

    /homograp

    hies

    Homographies:

    Design Team: Rafael Lozano - HemmerYear of Completion: 2006

    Technique: Motorized uorescent light tubes,

    computerized surveillance tracking systems,

    Considering preconceived placement and useof uorescent lighting in corridors and galleries in nu-

    merous architectural works, this project attempts to

    subvert the static notion of lighting. Through panop-

    tic cameras, user movements are tracked and inter-

    preted by the rotational mechanism attached to the

    light, adapting themselves to the precise location of

    the user. Simply by walking through the space, lighting

    congurations predicated upon the dynamic notion of

    ow, gives a level of personal engagement with the

    space. When many people occupy the space, light

    corridors are then created between people, rather

    than through space. Questions the default experience

    of space.

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    Dune 4.2 @ Park

    Dune 4.2 Fibershttp:/

    /www

    .st

    udioroosegaarde

    .ne

    t/pro

    ject/d

    une

    /

    http:/

    /www

    .studioroosega

    arde

    .ne

    t/pro

    jec

    t/dune

    /

    Dune 4.2:

    Design Team: Studio Roosegaarde

    Year of Completion: 2007Technique: bers, steel, microphones, sensors,

    speakers software and other media

    Interactive landscape of the future made of -bers and sensor technology which reacts to your pre-

    sensce by increasing the relative brightness of the

    landscape in closest proximity to your location, per-

    sonalizing the experience of landscape.

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    Pulse Park Aerial

    Heart Rate Sensor Inputhttp:/

    /www

    .lo

    zano-hemmer.com

    /pu

    lse

    _par

    k

    http:/

    /www

    .lozano-hemm

    er.com

    /pu

    lse

    _park

    Pulse Park:

    Design Team: Rafael Lozano - Hemmer

    Year of Completion: 2008Technique: Heart rate sensor, computer, DMX

    controller, custom software, dimmer rack, 200

    Source Four spotlights, generator.

    In Pulse Park, evening visitors to MadisonSquare Park have their systolic and diastolic activity

    measured by a sensor sculpture installed at the North

    end of the Oval Lawn. These biometric rhythms are

    translated and projected as pulses of narrow-beam

    light that will move sequentially down rows of spot-

    lights placed along the perimeter of the lawn as each

    consecutive participant makes contact with the sen-

    sor. The result is a poetic expression of our vital signs,

    transforming the public space into a eeting architec-

    ture of light and movement.

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    Lichtcube @ underpass

    lichtcubehttp:/

    /cu

    lture

    base

    .org

    /home

    /struppe

    k/Hom

    epage

    Eng

    lisc

    h/Pro-

    jekte/LIKLAK

    /Liklak

    http:/

    /cu

    lture

    base

    .org

    /home

    /struppe

    k/Homepage

    Englis

    ch/Pro-

    jekte/LIKLAK/Liklak

    Lik-Lak:

    Design Team: Hyperwerk FHBB

    Year of Completion:Technique: Lichtcube, text-to-number system

    - LIK-LAK shall positively change the spatial at-mosphere of un-places by means of new technology

    and dynamic light, to provoke revaluations and socially

    kommunikative processes. In a pedestrian underpass

    a lichtcube is installed, which gives passers-by the

    possibility to leave message by means of SMS. Urban

    communication is made possible trough this kind of

    wall newspaper and Speakers Corner. Accompanying

    with the installation interactive happenings are orga-

    nized.

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    Splat Surface

    handheld assemblyhttp:/

    /www

    .vrurban

    .org

    /sms

    lings

    ho

    t.html

    http:/

    /www

    .vrurban

    .org

    /sms

    lings

    ho

    t.html

    SMSlingshot:

    Design Team: VR/URBAN

    Year of Completion: 2008

    Technique: autonom working device, equippedwith an ultra-high frequency radio, hacked

    arduino board, laser and batteries.

    Because of the increased commercial inter-

    est in paving public space with digital advertising, the

    need for accessible intervention devices seemed ob-

    vious and necessary. The wish and habit to comment

    (tag) the surrounding world is also an ancient and still

    vivant phenomena we try to preserve. Our concept

    of VR/Urban aims for claiming back urban space and

    and give the inhabitants a tool for occupying urban

    screens. People shall not only remain as a passive

    audience, they must obtain the privilege and beside

    that the right tools to create their own multimedia con-

    tent in the streets.

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    Chat Stop Shelter

    Communication Displayhttp:/

    /cu

    lture

    base

    .org

    /home

    /struppe

    k/Hom

    epage

    Eng

    lisc

    h/Pro-

    jekte/Cha

    t_S

    top

    /Cha

    tStop

    http:/

    /cu

    lture

    base

    .org

    /ho

    me

    /struppe

    k/Homepage

    Englisc

    h/Pro-

    jekte/Cha

    t_Stop

    /Cha

    tSto

    p

    Chat Stop:

    Design Team: Friedrich von Borries, Gesa

    Glck, Tobias Neumann, Andr SchmidtYear of Completion:

    Technique: video camera, screen, trackball and

    a computer unit

    Chat stops are bus and streetcar stops, which

    are equipped with interactive video technology. Thus

    communication between waiting people at different

    bus stops is made possible. If one likes to, one can

    start a video conference with somewhere else wait-

    ing people. The subjective safety feeling is increased,

    and by means of communication with other humans

    boredom of waiting can be overcome by nice conver-

    sations . Video communication instead of video sur-

    veillance, voluntarily and transparent, but at the same

    time entertaining.

    CH.09 CH.10 CH.11 CH.12 CH.13 CH.14 CH.15 CH.16 CH.17CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.18 CH.19 CH.20 CH.21CH.22

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    Trash collection over Time

    Augmented Trashcanhttp:/

    /www

    .urban-a

    tmosp

    heres

    .ne

    t/UrbanP

    robes

    /Je

    tsam

    /art

    ifac

    t

    http:/

    /www

    .urban-a

    tmosp

    heres

    .ne

    t/Urban

    Pro

    bes

    /Je

    tsa

    m/art

    ifac

    tAugmented Trashcan:

    Design Team: Eric Paulos, Tom Jenkins

    Year of Completion: 2010

    Technique: simple IR photoelectrical switch,

    electronic scale, overhead camera, laptop com-puter, projector

    - Through visualing the act of throwing awaytrash, Eric Paulos and Tom Jenkins seek to make a

    self reective narrative of the cyclical nature of dis-

    carding trash over time, revealing potential cylces of

    discarding trash in a particular public space and iffer-

    ing a critical look at the content of trash generated by

    a typical community.

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    Ping Hoodie

    conductive stichinghttp:/

    /www

    .e

    lec

    tricfoxy

    .com

    /ping

    /

    http:/

    /www

    .elec

    tricfoxy.com

    /ping

    /

    Ping: A social

    networking garment:

    Design Team: Electricfoxy

    Year of Completion: 2010

    Technique: Arduino Lilypad platform and used a

    variety of sensors including exible sensing andconductive threads that are exible, sewable

    and washable. The wireless capability was built

    using the Lilypad Xbee

    Because of the increased commercial inter-

    est in paving public space with digital advertising, the

    need for accessible intervention devices seemed ob-

    vious and necessary. The wish and habit to comment

    (tag) the surrounding world is also an ancient and still

    vivant phenomena we try to preserve. Our concept

    of VR/Urban aims for claiming back urban space andand give the inhabitants a tool for occupying urban

    screens. People shall not only remain as a passive

    audience, they must obtain the privilege and beside

    that the right tools to create their own multimedia con-

    tent in the streets.

    CH.09 CH.10 CH.11 CH.12 CH.13 CH.14 CH.15 CH.16 CH.17CH.01 CH.02 CH.03 CH.04 CH.05 CH.06 CH.07 CH.08 CH.18 CH.19 CH.20 CH.21CH.22

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    object oriented networkhttp:/

    /www

    .yoo

    kyoungno

    h.c

    om

    /thes

    is2010

    /pro

    jec

    t4

    Object 2.0:

    Design Team: YOO KYOUNG

    Year of Completion: 2010

    Technique: Web 2.0 Technology

    OBJECT 2.0 is a concept proposal for the sys-tem of the near future, where the Internet is integrated

    into physical objects and spaces. The system also

    suggests the future direction of the ever-developing

    social Internet. In this system, we could have new

    terms like object-generated content, object-oriented

    social network, and real-time serendipitous networks

    that represent the world