Introductory Lecture on Digital Culture and Cybernrtics

96
rm as an open-source real-time system? , Wiki City Illustration by Kristian Kloeckl, MIT SENSEable City Lab.

Transcript of Introductory Lecture on Digital Culture and Cybernrtics

Page 1: Introductory Lecture on Digital Culture and Cybernrtics

How can a city perform as an open-source real-time system?, Wiki City Illustration by Kristian Kloeckl, MIT SENSEable City Lab.

Page 2: Introductory Lecture on Digital Culture and Cybernrtics

Spatiality

Tem

pora

lity

Subj

ectiv

ity

Networks

Technology

Page 3: Introductory Lecture on Digital Culture and Cybernrtics

Digitally Augmenting Physical Spaces of Human Habitation? Who gives a Flying F**k , and Why?

Cros

s--M

anip

ulati

on

Page 4: Introductory Lecture on Digital Culture and Cybernrtics

Digitally Augmenting Physical Spaces of Human Habitation? Who gives a Flying F**k , and Why?

Page 5: Introductory Lecture on Digital Culture and Cybernrtics

Digitally Augmenting Physical Spaces of Human Habitation? Who gives a Flying F**k , and Why?

Architectural solutions that are aware of their context, and are capable of renegotiating their goals based on emergent conditions, and soliciting their inhabitants needs and desires. They also mediate interactions.

p e r s o np e r s o np e r s o n

- - - - - - - - - - - - - b u i l t e n v i r o n m e n t ( l o c a l + r e m o t e )- - - - - - - - - - - - - - - - - - - - - - - - - - - p e r s o n ( l o c a l + r e m o t e )- - - - - - - - e x t e r i o r e n v i r o n m e n t ( l o c a l + r e m o t e )

The house with the computer/ the house is the computer

Page 6: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Page 7: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Degenerative Time; Designing Against Temporality vs. Generative Time; Designing for Temporality

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Attributes: Durable, Solid, Fix, Inert, non-Responsive to

Change, Substantial

Attributes: Ephemeral, Capable of Transformation, Responsive to Change, Interactive, non-Substantial

-----------VS-----------

Page 8: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

digital information is temporal >>from spatial allocation of substance to temporal allocation of non-

substance:

absolute timerelative timelooped time

recursive time real-time

multi-threaded time/parallel timesreversible time

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Five Viewpoints on Real-time Cities

Page 9: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Five Viewpoints on Real-time Cities

Digitally Augmented Architecture is a Sentient Machine for Habitation.

Who is the operator or this Sentient Machine for Habitation?

Page 10: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Digitally Augmented Architecture is a Sentient Machine for Habitation.

Who is the operator or this Sentient Machine for Habitation?

Five Viewpoints on Real-time Cities

Page 11: Introductory Lecture on Digital Culture and Cybernrtics

Étienne Bonnot de Condillac :A sensationalist approach towards human condition, The statue and the rose anecdote in his Traité des Sensations

Page 12: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Technologies of bridging spatial distance + technologies of bridging temporal distance=A Pandoran network of hyper-connections with total memory of the past and capable of anticipating the

future

Subjected and Subjective Space [Subjectivity]

Five Viewpoints on Real-time Cities

Page 13: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

acquiring data from the space------

delivering data back to the space--

bridging spatial distance-------------

bridging temporal distance----------

geo-localization and locationing----

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Michael Fox @ Sci-arc : Izoo: interactive zoo

Five Viewpoints on Real-time Cities

Page 14: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Geo-taggable/Geo-Cacheable SpaceReal-time Locality

Five Viewpoints on Real-time Cities

Page 15: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Geo-taggable/Geo-Cacheable SpaceReal-time Locality

Five Viewpoints on Real-time Cities

Page 16: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Geo-taggable/Geo-Cacheable Space Real-time Locality

What about Architecture? What about Architects?

Five Viewpoints on Real-time Cities

Page 17: Introductory Lecture on Digital Culture and Cybernrtics

object/fieldform/formlessnessautonomous/linkedhardware/software

meaning/affectroom/atmosphere

space/time

What about Architecture? What about Architects?

The Monolith by Jean Nouvel and the Blur Building by diller & scofidio both showcased in the very same event which is that of Expo.02 ; the 6th Swiss national exposition in 2002.

Five Viewpoints on Real-time Cities

Page 18: Introductory Lecture on Digital Culture and Cybernrtics

What about Architecture? What about Architects?

Attributes: Ephemeral, Capable of Transformation, Responsive to Change, Interactive, non-Substantial

Attributes: Durable, Solid, Fix, Inert, non-Responsive to Change,

Substantial

Five Viewpoints on Real-time Cities

Page 19: Introductory Lecture on Digital Culture and Cybernrtics

What about Architecture? What about Architects?

The DR Concert Hall in Copenhagen by Jean Nouvel (2009)

Five Viewpoints on Real-time Cities

Page 20: Introductory Lecture on Digital Culture and Cybernrtics
Page 21: Introductory Lecture on Digital Culture and Cybernrtics

1990…

Virtual Reality

Page 22: Introductory Lecture on Digital Culture and Cybernrtics

1984…

Page 23: Introductory Lecture on Digital Culture and Cybernrtics

"we are headed for the death of cities" {due to the continued growth of personal computing and distributed organizations advances} "cities are leftover baggage from the industrial era.“

George Gilder (1995)

Page 24: Introductory Lecture on Digital Culture and Cybernrtics

2008…

Page 25: Introductory Lecture on Digital Culture and Cybernrtics

“in 2008, the world reaches an invisible but momentous milestone: for the first time in history more than half its human population, 3.3 billion people, will be living in urban areas. by 2030, this is expected to swell to almost 5 billion”.

United Nations Population Fundhttp://www.unfpa.org/swp/2007/english/introduction.html

Page 26: Introductory Lecture on Digital Culture and Cybernrtics

Visualization Credits : Carlo Ratti – MIT SENSEable City Lab

Page 27: Introductory Lecture on Digital Culture and Cybernrtics

Info-sphere of digital world Material-sphere of physical world

Hybrid-sphere of digitally augmented, physical world

Page 28: Introductory Lecture on Digital Culture and Cybernrtics

Info-sphere replacing material sphere

Info-sphere augmenting material sphere

Page 29: Introductory Lecture on Digital Culture and Cybernrtics

When Things Start to Think by Neil Gershenfeld

Page 30: Introductory Lecture on Digital Culture and Cybernrtics

Manipulate: Add/Subtract/Color/Destroy/Create/Combine/Cut/Deform/Move/Rotate

Manipulate: Add/Subtract/Color/Destroy/Create/Combine/Cut/Deform/Move/Rotate

Cros

s-M

anip

ulati

on

Page 31: Introductory Lecture on Digital Culture and Cybernrtics
Page 32: Introductory Lecture on Digital Culture and Cybernrtics
Page 33: Introductory Lecture on Digital Culture and Cybernrtics
Page 34: Introductory Lecture on Digital Culture and Cybernrtics

the cyborg’s prime tool

Page 35: Introductory Lecture on Digital Culture and Cybernrtics

PeopleDigital

Technology

PeopleDigital

Technology

Space

Interaction designUser interface design

Information architecture designSoftware/hardware design

Interactive ArchitectureResponsive Environments

Digitally Augmented Spaces

People Space

ArchitectureUrban Design

Landscape DesignInterior Design

Page 36: Introductory Lecture on Digital Culture and Cybernrtics

Norbert Wiener :the originator of cybernetics, offers formalization of the notion of feedback

Page 37: Introductory Lecture on Digital Culture and Cybernrtics

Descartes :The shift from natural to mechanistic world view

Page 38: Introductory Lecture on Digital Culture and Cybernrtics

Charles Babbage :Difference Engine, a mechanical control system considered the precursor of today's computers, advances the man's quest to create life towards the automated actuation of the physical world

Page 39: Introductory Lecture on Digital Culture and Cybernrtics

Gordon Pask:Architecture as a Cybernetic System

Page 40: Introductory Lecture on Digital Culture and Cybernrtics
Page 41: Introductory Lecture on Digital Culture and Cybernrtics

Mark Weiser :Father of Ubiquitous Computing

Page 42: Introductory Lecture on Digital Culture and Cybernrtics

Cedric Price:The pioneer of applying the principles of cybernetics in designing public architectures; Fun Palace

Page 43: Introductory Lecture on Digital Culture and Cybernrtics

Cedric Price and Gordon Pask Colaboration in Fun Palace project

Page 44: Introductory Lecture on Digital Culture and Cybernrtics

Yona Friedman:Spatial City Project and Mobile Architecture Manifesto, focusing on the rule of the user

Page 45: Introductory Lecture on Digital Culture and Cybernrtics

John Frazer:Introducing the connectivity and network principle to architecture as a cybernetic system, universal constructor as a collectivity of networked self-organizing spatial units

http://www.aaschool.ac.uk/publications/ea/exhibition.htmlAn evolutionary architecture by Jhon frazer

Page 46: Introductory Lecture on Digital Culture and Cybernrtics

How can a city perform as an open-source real-time system?, Wiki City Illustration by Kristian Kloeckl, MIT SENSEable City Lab.

Page 47: Introductory Lecture on Digital Culture and Cybernrtics

City as a cybernetic System= A city that is Sensed A city that is conditionedA city that is actuated

Page 48: Introductory Lecture on Digital Culture and Cybernrtics

Étienne Bonnot de Condillac :A sensationalist approach towards human condition, The statue and the rose anecdote in his Traité des Sensations

Page 49: Introductory Lecture on Digital Culture and Cybernrtics

Processing is an open source programming language and environment for people who want toprogram images, animation, and interactions.

http://processing.org/

Processing

Page 50: Introductory Lecture on Digital Culture and Cybernrtics

Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software.

http://www.arduino.cc/

Arduino

Page 51: Introductory Lecture on Digital Culture and Cybernrtics

How can a city perform as an open-source real-time system?, Wiki City Illustration by Kristian Kloeckl, MIT SENSEable City Lab.

Page 52: Introductory Lecture on Digital Culture and Cybernrtics

Spatiality

Tem

pora

lity

Subj

ectiv

ity

Networks

Technology

Page 53: Introductory Lecture on Digital Culture and Cybernrtics

Digitally Augmenting Physical Spaces of Human Habitation? Who gives a Flying F**k , and Why?

Cros

s--M

anip

ulati

on

Page 54: Introductory Lecture on Digital Culture and Cybernrtics

Digitally Augmenting Physical Spaces of Human Habitation? Who gives a Flying F**k , and Why?

Page 55: Introductory Lecture on Digital Culture and Cybernrtics

Digitally Augmenting Physical Spaces of Human Habitation? Who gives a Flying F**k , and Why?

Architectural solutions that are aware of their context, and are capable of renegotiating their goals based on emergent conditions, and soliciting their inhabitants needs and desires. They also mediate interactions.

p e r s o np e r s o np e r s o n

- - - - - - - - - - - - - b u i l t e n v i r o n m e n t ( l o c a l + r e m o t e )- - - - - - - - - - - - - - - - - - - - - - - - - - - p e r s o n ( l o c a l + r e m o t e )- - - - - - - - e x t e r i o r e n v i r o n m e n t ( l o c a l + r e m o t e )

The house with the computer/ the house is the computer

Page 56: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Page 57: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Degenerative Time; Designing Against Temporality vs. Generative Time; Designing for Temporality

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Attributes: Durable, Solid, Fix, Inert, non-Responsive to

Change, Substantial

Attributes: Ephemeral, Capable of Transformation, Responsive to Change, Interactive, non-Substantial

-----------VS-----------

Page 58: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

digital information is temporal >>from spatial allocation of substance to temporal allocation of non-

substance:

absolute timerelative timelooped time

recursive time real-time

multi-threaded time/parallel timesreversible time

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Page 59: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Digitally Augmented Architecture is a Sentient Machine for Habitation.

Who is the operator or this Sentient Machine for Habitation?

Page 60: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Digitally Augmented Architecture is a Sentient Machine for Habitation.

Who is the operator or this Sentient Machine for Habitation?

Page 61: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Technologies of bridging spatial distance + technologies of bridging temporal distance=A Pandoran network of hyper-connections with total memory of the past and capable of anticipating the

future

Subjected and Subjective Space [Subjectivity]

Page 62: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

acquiring data from the space------

delivering data back to the space--

bridging spatial distance-------------

bridging temporal distance----------

geo-localization and locationing----

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Michael Fox @ Sci-arc : Izoo: interactive zoo

Page 63: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Geo-taggable/Geo-Cacheable SpaceReal-time Locality

Page 64: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Geo-taggable/Geo-Cacheable SpaceReal-time Locality

Page 65: Introductory Lecture on Digital Culture and Cybernrtics

Space [Spatiality]

Technologically Enhanced Space [Technology]

Temporalized Space [Temporality]

Networked Space [Networks]

Subjected and Subjective Space [Subjectivity]

Geo-taggable/Geo-Cacheable Space Real-time Locality

What about Architecture? What about Architects?

Page 66: Introductory Lecture on Digital Culture and Cybernrtics

object/fieldform/formlessnessautonomous/linkedhardware/software

meaning/affectroom/atmosphere

space/time

What about Architecture? What about Architects?

The Monolith by Jean Nouvel and the Blur Building by diller & scofidio both showcased in the very same event which is that of Expo.02 ; the 6th Swiss national exposition in 2002.

Page 67: Introductory Lecture on Digital Culture and Cybernrtics

What about Architecture? What about Architects?

Attributes: Ephemeral, Capable of Transformation, Responsive to Change, Interactive, non-Substantial

Attributes: Durable, Solid, Fix, Inert, non-Responsive to Change,

Substantial

Page 68: Introductory Lecture on Digital Culture and Cybernrtics

What about Architecture? What about Architects?

The DR Concert Hall in Copenhagen by Jean Nouvel (2009)

Page 69: Introductory Lecture on Digital Culture and Cybernrtics
Page 70: Introductory Lecture on Digital Culture and Cybernrtics

1990…

Virtual Reality

Page 71: Introductory Lecture on Digital Culture and Cybernrtics

1984…

Page 72: Introductory Lecture on Digital Culture and Cybernrtics

"we are headed for the death of cities" {due to the continued growth of personal computing and distributed organizations advances} "cities are leftover baggage from the industrial era.“

George Gilder (1995)

Page 73: Introductory Lecture on Digital Culture and Cybernrtics

Visualization Credits : Carlo Ratti – MIT SENSEable City Lab

Page 74: Introductory Lecture on Digital Culture and Cybernrtics

Info-sphere of digital world Material-sphere of physical world

Hybrid-sphere of digitally augmented, physical world

Page 75: Introductory Lecture on Digital Culture and Cybernrtics

Info-sphere replacing material sphere

Info-sphere augmenting material sphere

Page 76: Introductory Lecture on Digital Culture and Cybernrtics

When Things Start to Think by Neil Gershenfeld

Page 77: Introductory Lecture on Digital Culture and Cybernrtics

Manipulate: Add/Subtract/Color/Destroy/Create/Combine/Cut/Deform/Move/Rotate

Manipulate: Add/Subtract/Color/Destroy/Create/Combine/Cut/Deform/Move/Rotate

Cros

s-M

anip

ulati

on

Page 78: Introductory Lecture on Digital Culture and Cybernrtics
Page 79: Introductory Lecture on Digital Culture and Cybernrtics
Page 80: Introductory Lecture on Digital Culture and Cybernrtics
Page 81: Introductory Lecture on Digital Culture and Cybernrtics

the cyborg’s prime tool

Page 82: Introductory Lecture on Digital Culture and Cybernrtics

PeopleDigital

Technology

PeopleDigital

Technology

Space

Interaction designUser interface design

Information architecture designSoftware/hardware design

Interactive ArchitectureResponsive Environments

Digitally Augmented Spaces

People Space

ArchitectureUrban Design

Landscape DesignInterior Design

Page 83: Introductory Lecture on Digital Culture and Cybernrtics

Norbert Wiener :the originator of cybernetics, offers formalization of the notion of feedback

Page 84: Introductory Lecture on Digital Culture and Cybernrtics

Descartes :The shift from natural to mechanistic world view

Page 85: Introductory Lecture on Digital Culture and Cybernrtics

Charles Babbage :Difference Engine, a mechanical control system considered the precursor of today's computers, advances the man's quest to create life towards the automated actuation of the physical world

Page 86: Introductory Lecture on Digital Culture and Cybernrtics

Gordon Pask:Architecture as a Cybernetic System

Page 87: Introductory Lecture on Digital Culture and Cybernrtics
Page 88: Introductory Lecture on Digital Culture and Cybernrtics

Mark Weiser :Father of Ubiquitous Computing

Page 89: Introductory Lecture on Digital Culture and Cybernrtics

Cedric Price:The pioneer of applying the principles of cybernetics in designing public architectures; Fun Palace

Page 90: Introductory Lecture on Digital Culture and Cybernrtics

Cedric Price and Gordon Pask Colaboration in Fun Palace project

Page 91: Introductory Lecture on Digital Culture and Cybernrtics

Yona Friedman:Spatial City Project and Mobile Architecture Manifesto, focusing on the rule of the user

Page 92: Introductory Lecture on Digital Culture and Cybernrtics

John Frazer:Introducing the connectivity and network principle to architecture as a cybernetic system, universal constructor as a collectivity of networked self-organizing spatial units

http://www.aaschool.ac.uk/publications/ea/exhibition.htmlAn evolutionary architecture by Jhon frazer

Page 93: Introductory Lecture on Digital Culture and Cybernrtics

How can a city perform as an open-source real-time system?, Wiki City Illustration by Kristian Kloeckl, MIT SENSEable City Lab.

Page 94: Introductory Lecture on Digital Culture and Cybernrtics

City as a cybernetic System= A city that is Sensed A city that is conditionedA city that is actuated

Page 95: Introductory Lecture on Digital Culture and Cybernrtics

Processing is an open source programming language and environment for people who want toprogram images, animation, and interactions.

http://processing.org/

Processing

Page 96: Introductory Lecture on Digital Culture and Cybernrtics

Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software.

http://www.arduino.cc/

Arduino