Introduction to virtual learning environments-Updated February 24, 2004 1 1. Overview of module...
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Introduction to virtual learning environments-Updated February 24, 2004
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1. Overview of module (1/2)• Theory (introductory lecture) and practice
(exercise and seminar)• Contents of the introductory lecture
– Technological points related to e-learning
– Pedagogical points related to e-learning
– Combining these views
– Education and the WWW
– Cases
– Introducing our exercise and giving topics to each group
see page 1 in your material
Introduction to virtual learning environments-Updated February 24, 2004
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1. Overview of module (2/2)
• Some terms– E-education
– E-learning
– Web-based learning
– Blended learning
• Framework – (1) content, (2) learning process, and (3) technology
• Module consists of lectures and an exercise.
see pages 1-2 in your material
Introduction to virtual learning environments-Updated February 24, 2004
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2. Some useful concepts
• Hypertext
• Hypermedia
see page 2 in your material
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3. Usability issues of hypertext (1/3)
• Usability Acceptability
• Four categories of usability issues:
Navigation
Screen design and layout
Terminology consistency, and
Match with the user's tasks
see pages 2-3 in your material
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3. Usability issues of hypertext (2/3)
• Nielsen (1989)– Difference between users-> need to use a pilot group
and need different mechanisms for different tasks
• Leventhal (1993)– Hyperholmes-comparing conventional book to
hypertext (ht)
– ht users were marginally accurate in answering questions, and excelled at the questions where the key information was embedded in a text entry.
see page 3 in your material
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3. Usability issues of hypertext (3/3)
– Problems with especially the web: disorientation, navigation inefficiency and cognitive overload
– Critical issues while creating webpages (Nielsen, 1999): download speed, search mechanism, scrolling on navigation pages, effects
see page 3 in your material
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4. Virtual communities (1/2)
• Groupware enables– communication, – collaboration, and – coordination see page 4 in
your material
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4. Virtual communities (2/2)
• Virtual communities consist of groups of people who have regular contact with one another in cyberspace
• Four types of virtual learning communities: – 1. Virtual Learning Communities of
Relationship,– 2. Virtual Learning Communities of Place,– 3. Virtual Learning Communities of Mind, and– 4. Virtual Learning Communities of Memory.
see page 4 in your material
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5. Approaches of learning (1/6)
• Behaviorism,
• Objectivist way, i. e. objectivism,
• Cognitive way, i. e. Cognitivism, and
• Constructivist way, i. e. constructivism Jonassen (1992a)
see pages 4-5 in your material
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5. Approaches of learning(2/6)
• Behaviorism– Stimulus->response– In educational software
• Question->Answer see page 5 in your material
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5. Approaches of learning(3/6)
• Objectivism– Transferring knowledge-a student assimilates
what a teacher or an software or a website tells
see page 5 in your material
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5. Approaches of learning (4/6)
• Cognitivism– Learners interact with that information,
interpret it, and build personal knowledge representations
see pages 5-6 in your material
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5. Approaches of learning (5/6)
• Constructivism– Compared to cognitivism, constructivism is
more concentrated on in which ways these changes in knowledge representations occur
see page 6 in your material
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5. Approaches of learning (6/6)
• Two Schools of Constructivism– Social constructivism
• Important while trying to understand CSCL
• Cultural and social contexts are important
– Cognitive constructivism• understanding through many channels: reading,
listening, exploring and experiencing his or her environment (Piaget, 1977)
see page 6 in your material
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6. Effect of the approaches on educational software (1/3)
• Behaviorist principles– Teaching machines – Computer assisted instruction (CAI)– Virtual reality (VR)
see pages 6-7 in your material
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6. Effect of the approaches on educational software (2/3)
• Four paradigms by Koschmann (1996):– computer-aided instruction (CAI), – intelligent tutoring Systems (ITS), – Logo-as-Latin, and – computer-supported collaborative learning
(CSCL)see page 7 in your material
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6. Effect of the approaches on educational software (3/3)
• Leidner and Jarvenpaa (1993, 1995)– Hands-on students use:
• appeared to help students assimilate the information and acquire insights not stated by the instructor
– Not requiring hands-on use:• students' attention increased in the class sessions
– Teaching procedural and exploratory materials• computers are more useful in teaching skills rather
than in teaching facts and knowledge
see page 8 in your material
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6.2. IT visions and learning– IT has been used in the same way in education as in
enterprises
– Automated classrooms• computer-aided instruction (CAI)- for example, drill end practice
programs
– Informate up• for example, the use of e-mail
– Informate down • for example, learning networks, hypermedia simulation
technologies and virtual reality
– Vision to transform• for example, the use of CSCW and CSCL applications
see pages 9 and 10 in your material
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6.3. Hypertext and educational theories
Constructivism
Hypertext (hypermedia)
• Learning style
•Experimental learning = Action->Experiment
see page 10 in your material
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7. Education and the WWW (1/6)
• General approach = five strategies– 1) Traditional strategy– 2) Simple technology adoption– 3) Moderate (Internet/Intranet)
technology adoption– 4) Complex technology adoption– 5) Total technology adoption
see pages 11 and 12 in your material
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7. Education and the WWW (2/6)
– three kinds of collaboration tools • Software and services for community
building• Software and services for project work• Software and services for course
administration and collaboration.
see page 12 in your material
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7. Education and the WWW (3/6)
• Approaches of constructivism, situated action, and cognitive flexibility – Effects like disorientation, navigation
inefficiency and cognitive overload have multiplied on the web
– Trails and guided tours– Situated action and cognitive flexibility
see pages 12 and13 in your material
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7. Education and the WWW (4/6)
• Future– Internet 2– Mobile learning
see pages 13 and14 in your material
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7. Education and the WWW (5/6)
• Internet 2– 10 gigabits per second– Applications:
• Video conferencing• Digital video• Internet Television• Virtual Classrooms• Virtual Laboratories• Online Libraries• Distance learning• Mobile Internet
see pages 13 and14 in your material
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7. Education and the WWW (6/6)
• Mobile learning– A framework
• Mobile learning applications
• Mobile user infrastructure (browser, handheld device)
• Mobile protocol (adoption of content with WAP)• Mobile network infrastructure (cellular systems,
satellites, etc)
– Four steps of learning paradigms (or views)• understanding of knowledge management and
learning communities are needed
see page 14 in your material
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Some interesting hypertext or the WWW cases in the field of education
• CSILE (Computer-Supported Intentional Learning Environment)
• Nestor• BSCW (Basic Support for Collaborative Work)
• Mobile learning project Mobilearn
• Finnish applications
– ITRI at University of Jyväskylä see pages 15-17 in your material
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9. My own research in the postgraduate studies (1/3)
• Collaborative hypertext
• The WWW-based coursework in the basics of informatics
• Idea of web-based seminar
see pages 17-20 in your material
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9. My own research in the postgraduate studies (Case 1)
• Collaborative hypertext– discussion phase– authoring phase– annotative phase
• Toolbook as a tool– http://www.asymetrix.com/products/
see pages 17 and 18 in your material
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9. My own research in the postgraduate studies (Case 2)
• WWW-based coursework in the basics of informatics– a slideshow presentation
– coursework of three layers • 1) slides themselves
• 2) links
• 3) search engines and directories (e. g. Altavista or yahoo)
– The students were required to report their findings (learning) concerning three features in the course work
see page 18 and 19 in your material
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9. My own research in the postgraduate studies (Case 3)
• The Course Knowledge work and its tools• Web CT and its presentations feature• Working in small groups (3 to 5 students) dealing
with one typical knowledge work profession (lawyer, teacher, etc.)
• Presentations were put in each group’s separate workspace on the web
• Other groups commented on the outcomes• Control groups to compare the value
see pages 19 and 20 in your material