Introduction to using the R200 camera & Realsense SDK in Unity3d - Jon Collins
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Transcript of Introduction to using the R200 camera & Realsense SDK in Unity3d - Jon Collins
Realsense R200 & Unity3d
Realsense R200 & Unity3dINTRODUCTION TO USING THE R200 CAMERA And the REALSENSE SDK IN UNITY3D
Jon Collins, Kaio [email protected]@ki-games.com
Magic & Magnums TD
Taking the Magic & Magnums Orbital shooter from tablet format to a tactile large scale table experience.
Taking the Codemonkeys original IP & building an interactive tower defense game.
Every game world is different as the player reshapes the world using a 3d depth scan of a sand pit.
Key RS200 features used for Magic & Magnums
Dynamic Terrain generation during early stage of the game
Realsense Blob detection and tracking
Blob detection and tracking in Unity3d.The why, the when and the how
Why Blob detection and not Hand tracking ?
Hand Vs Blob Tracking
Realsense F200 user facing cameraRealsense R200 world Facing camera
When did we use blob detection in the game.
Placement of towers
How did we implement it.
Time for some code
Terrain Generation and Using depth data
Generating a world
Interpreting depth data.and the RS SDK Samples.
Time for some code
Jon Collins, Kaio [email protected]@ki-games.com
Thank you