Introduction to Object Orientation: in UML flavorsbox/itec420/lecture02.pdf · Introduction to...

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1 Introduction to Object Orientation: in UML flavors IT420 Lecture 2

Transcript of Introduction to Object Orientation: in UML flavorsbox/itec420/lecture02.pdf · Introduction to...

Page 1: Introduction to Object Orientation: in UML flavorsbox/itec420/lecture02.pdf · Introduction to Object Orientation Topics • Basic Principles of Object Orientation ... • Interface

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Introduction to Object Orientation: in UML flavors

IT420 Lecture 2

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Objective: Introduction to Object Orientation

•  Understand the basic principle of object orientation

•  Understand the basic concepts and terms of object orientation and the associated UML notation

•  Appreciate the strengths of object orientation •  Understand some basic UML modeling

mechanisms

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Introduction to Object Orientation Topics

•  Basic Principles of Object Orientation •  Basic Concepts of Object Orientation •  Strengths of Object Orientation •  General UML Modeling Mechanisms

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Basic Principles of Object Orientation

Object Orientation •  Abstraction •  Encapsulation •  Modularity •  Hierarchy

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What is Abstraction?

Salesperson

Customer Product

•  An example of an order processing abstraction

•  A model that includes most important aspects of a given problem while ignoring less important details

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What is Encapsulation

•  Hide implementation from clients •  Clients depend on interface

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What is Modularity?

•  The breaking up of something complex into manageable pieces

Order Processing System

Order Entry

Order Fulfillment

Billing

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What is Hierarchy?

•  Level of abstraction

Increasing abstraction

Decreasing Abstraction

Asset

Bank Account Security Real Estate

Savings Checking Stock Bond

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Basic Concepts Of Object Orientation

•  Object •  Class •  Attributes •  Operation •  Interface (Polymorphism) •  Components •  Package •  Subsystem •  Relationships

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What is an Object?

•  Informally, an object represents an entity, either physical, conceptual, or software •  Physical entity

•  Conceptual entity

•  Software entity

truck

Chemical Process

Linked List

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A More Formal Definition

•  An object is a concept, abstraction, or thing with sharp boundaries and meaning for an application

•  An object is something that has •  Identity •  State •  Behavior

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An Object Has State

•  The state of an object is one of the possible conditions in which an object may exist

•  The state of an object normally changes over time

•  Represented by: Attribute values + Links (relationship instances)

Professor Clark

Name

Employee ID

Date hired

Status

Joy Clark

567138

March 21, 1987

Tenured

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An Object Has Behavior

•  Behavior determines how an object acts and reacts to requests from other objects

•  Behavior is represented by the set of messages it can respond to (the operations the object can perform)

Registration System

Assign Prof. Clark (Returns: conformation)

Algebra 101 Course

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An Object Has Identity

•  Each object has a unique identity, even if its state is identical to that of another object

Prof. “J. Clark” Teaches algebra

Prof. “J. Clark” Teaches algebra

Prof. “J. Clark” Teaches algebra

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Representing Objects

•  An object is represented as rectangles with underlined names

: Professor

Class Name Only

ProfessorClark : Professor

Class and Object Name

ProfessorClark

Object Name Only

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Example: Objects

Intro to OO 180

Algebra 110

World History 200

Music History 200

Geology 110

Geology 110

English 101

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What is a Class?

•  A class is a description of a group of objects with common properties (attributes), behavior (operations), relationships, and semantics •  An object is an instance of a class

•  A class is an abstraction in that emphasizes relevant characteristics

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Sample Class

Class Course Properties

Name

Location

Days offered

Credit hours

Start time

End time

Behavior

Add a student

Delete a student

Get course roster

Determine if it is full

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Representing Classes

•  A class is represented using a compartmented rectangle (UML)

Professor

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Class Compartments

•  A class is comprised of three sections •  The first section contains the class name •  The second section shows the structure

(attributes) •  The third section shows the behavior

(operations) Professor

Name

save() change() delete()

empID

create()

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Class Compartments (cont.)

•  The second and third sections may be suppressed if they need not be visible on the diagram

Professor Name

save() change() delete()

empID

create()

Professor Name

empID

Professor

save() change() delete()

create()

Professor

Professor

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Example: Class->obj

CourseOffering

Intro to OO 180

Algebra 110

World History 200

English 101

Music History 200

Geology 110

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Classes of Objects

•  How many class can you see?

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The Relationship Between Classes and Objects

•  A class is an abstract definition of an object •  It defines the structure and behavior of each

object in the class •  It serves as a template for creating objects

•  Objects may be grouped into classes Professor

Professor Smith Professor Jones Professor Mellon

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What is Attribute?

Class

Attribute

CourseOffering Number

startTime endTime

:CourseOffering Number=110

endTime=1100 startTime=900

Object

Attribute Value

:CourseOffering Number=104

endTime=1500 startTime=1300

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What is Operation?

CourseOffering

addStudent() deleteStudent() getStartTime()

getEndTime()

Class

Operation

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What is Polymorphism?

•  The ability to hide many different implementations behind a single interface

Manufacture A Manufacture B Manufacture C

OO Principle:

Encapsulation

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What is an Interface?

•  Interface formalize polymorphism (no state) •  Interface supports “plug-and-play” architecture

<<interface>>

Shape

Scale Move Rotate

Draw

Tube

Pyramid

Cube

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Interface Representations

<<interface>>

Shape

Scale Move Rotate

Draw

Tube

Pyramid

Cube

Canonical

(Class/Stereotype)

presentation

Tube

Pyramid

Cube

Elided/Iconic

Representation

(“lollipop”)

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What is a Component?

•  A non-trivial, nearly independent, and replaceable part of a system that fulfills a clear function in the context of a well-defined architecture

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What is a Component?(Cont.)

Source File

Name

<<EXE>>

Executable Name

<<DLL>>

Component Name

A component may be 1.  A source code component

2.  A run time component or

3.  An executable component

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Source Code Coponents

•  compilation dependencies between source code files

Account.h

Report.cpp

Account.cpp

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Executable and Run-time Components

•  all of the pieces of an executable release, their interfaces, and their relationships

<<EXE>>

ATM

Bank

<<DLL>>

Account

Iaccount Ibank

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Interfaces and Components

•  Interfaces can be realized by components

Source File

Name

Implementation Model

Component

Interface

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What is a Package?

•  A package is a general purpose mechanism for organizing elements into groups

•  A model element which can contain other model elements

•  Uses •  Organize the model under development •  A unit of configuration management

Package Name

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What is a Subsystem?

•  A “cross between” a package (can contain other model elements) and a class or collection of related classes (has behavior)

•  Realizes one or more interfaces which define its behavior

<<subsystem>>

Subsystem Name interface

Realization Subsystem

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Subsystems and Components

•  Components are the physical realization of an abstraction in the design

•  Subsystems can be used to represent the component in the design

<<subsystem>>

Component Name Current Interface

Design Model

Component Name

Implementation Model

Component Interface

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Relationships

•  Association •  Aggregation •  Composition

•  Dependency •  Generalization •  Realization

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Relationships: Association

•  An association models a semantic connection among classes –  Association name and/or Role name

Professor University

Professor University

Class

Association name

Works for

Association

Employee Employer

Role Names

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Relationship: Aggregation

•  A special form of association that models a whole-part relationship between an aggregate (the whole) and its parts

Student Schedule

Whole Part

Aggregation

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Relationship: Composition

•  A form of aggregation with strong ownership and coincident lifetimes •  The parts cannot survive the whole/aggregate

Human Heart (organ)

Aggregation

Whole Part

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Association: Multiplicity and Navigation

•  Multiplicity defines how many objects participate in a relationships •  The number of instances of one class related to

ONE instance of the other class •  Specified for each end of the association

•  Associations and aggregations are bi-directional by default, but it is often desirable to restrict navigation to one direction •  If navigation is restricted, an arrowhead is added

to indicate the direction of the navigation

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Association: Multiplicity

•  Unspecified •  Exactly one •  Zero or more (many, unlimited)

•  One or more •  Zero or one •  Specified range •  Multiple, disjoint ranges

1

0..*

*

1..*

0..1

2..4

2,4..6

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Example: Multiplicity and Navigation

Student Schedule

Navigation

0..* 1

Multiplicity

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Relationship: Dependency

•  A relationship between two model elements where a change in one may cause a change in the other

•  None-structural, “using” relationship Client Supplier

ClientPackage SupplierPackage

Client Supplier

Class

Package Dependency relationship

Component

Dependency relationship

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Relationship: Generalization

•  A relationship among classes where one class shares the structure and/or behavior of one or more classes

•  Defines a hierarchy of abstractions in which a subclass inherits from one or more super classes – Single inheritance – Multiple inheritance

•  Generalization is an “is-a-kind of” relationship

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Example: Single Inheritance

•  One class inherits from another

Account balance

number name

Withdraw() CreateStatement()

Checking

Withdraw()

Savings

GetInterest() Withdraw()

Subclasses

Superclass

(parent)

Ancestor

Descendents

Generalization Relationship

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Multiple Inheritance

•  A class can inherit from several other classes

FlyingThing Animal

Airplane Helicopter Bird Wolf Horse

multiple inheritance

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What Gets Inherited?

•  A subclass inherits its parent’s attributes, operations, and relationships

•  A subclass may: – Add additional attributes, operations,

relationships – Redefine inherited operations (use caution)

•  Common attributes, operations, and/or relationships are shown at the highest applicable level in the hierarchy

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Example: What Gets Inherited

GroundVehicle weight licenseNumber register()

Person

Car size

getTax()

Truck tonnage

Trailer

0..* 1 owner

Generalization

Superclass

(parent)

Subclasses

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Relationship: Realization

•  One classifier serves as the contract that the other classifier agrees to carry out

•  Found between –  Interfaces and the classifiers that realize them

Class Subsystem Client

– Use cases and the collaborations that realize them Elided form

Interface Interface Interface

Canonical form

Use Case Use-Case Realization

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Strengths of Object Orientation

•  A single paradigm •  Facilitates architectural and code reuse •  Models more closely reflect the real world

–  More accurately describe corporate data and processes

–  Decomposed based on natural partitioning –  Easier to understand and maintain

•  Stability –  A small change in requirements does not mean

massive changes in the system under development

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A simple Sales Order Example

Order

Product

Ship via

customer

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Group Exercise

•  Let’s design class diagrams for the above problem.

•  Let’s do it as a group exercise •  The each group representative will come

out and show your design

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Class Diagram for the Sales Example

Sale

Salesperson Customer Vehicle Product

Corporate Individual Truck Train

seller buyer Item sold Shipping mechanism

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Effect of Requirements Change

Sale

Salesperson Customer Vehicle Product

Corporate Individual Truck Train

seller buyer Item sold Shipping mechanism

Airplane

Suppose you need a new type of shipping vehicle …

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Stereotypes

•  Classify and extend the UML notational elements

•  Define a new model element in terms of another model element

•  May be applied to all modeling elements

•  Represented with name in guillemets or as a different icon

<<boundary>>

MyBoundaryClass

MyBoundaryClass

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Example: Stereotypes

<<boundary>>

<<boundary>>

DesignClass

<<trace>>

<<Processor>> Processor #1

<<Processor>> Processor #1

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Notes

•  A note can be added to any UML element •  Notes may be added to add more information

to the diagram •  It is a ‘dog eared’ rectangle •  The note may be anchored to an element with

a dashed line

MaintainScheduleForm

There can be up to one MaintainScheduleForm per user session.

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Properties

•  A property, or specific attribute, of a UML element

•  Also called tagged values •  Some properties are defined by UML

–  Persistence –  Location (e.g., client, server)

•  Properties can be created by UML modelers for any purpose

PersistentClass

{persistence} anObject: ClassA

{location=server}

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constraints

•  Supports the addition of new rules or modification of existing rules

Professor Department Member

Department Head

1 1..*

1 1

{subset}