Introduction to Mobile Programming
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Transcript of Introduction to Mobile Programming
Introduction to Mobile Programming
Slide 2
Overview Fundamentally, it all works the same
way You get the SDK for the device (Droid,
Windows, Apple) You get a development account to test the
application You deploy the application
The APIs are different from one platform to the next
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Getting Started (Android) Download the Android SDK
Use Eclipse as the development environment (others are possible)
You are really writing Java code here against another API
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Getting Started (Android)
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Getting Started. Android The markup is XML The code is Java with a ‘different’ set of
libraries I have not worked this much
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Getting Started (Windows) You need to get the Windows Phone 7.1
or 8.0 Emulator Note Windows 8 phone apps can only be
developed on Windows 8 systems Uses Silverlight 5.x
Note windows 7.x phone apps can only be developed on Windows 7 systems
Uses Silverlight 4.x Don’t try to use any of the server OSs
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Getting Started (Windows) I’ll be working with 7.1 here Have not played with Windows 8
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Creating a First App When you installed the SDK you should
see the Silverlight for Windows Phone templates
Note that you also need the basic Silverlight tools too And the right version
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Creating a First Windows App
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Creating a First Windows App Select the Target Phone Version
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Creating a First Windows App And the emulator appears
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What you Already Know It’s all Silverlight (from last time) The IDE is similar to what you know
Toolbox, visual designer, Code Editor, Properties Window, Solution Explorer
The debugging tools are about the same
Some of the user interface elements differ
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UI Differences The TextBlock is the equivalent
to a multi-line text box The TextBox and Button and
other controls work as you would expect
Note the WPF property namesare much different
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A First Program Create the XAML
using the designer
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A First Program The XAML produced
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A First Program Create the code behind
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A First Program And just run as usual The app appears
in an emulator
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Creating Additional Pages Add an item to the to the project as
usual (more about page types in a moment)
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Navigation Between Pages A Windows phone application is made
up of pages Your first is MainPage.xaml and
MainPage.cs The hardware “back” button returns to the
previous page You use the NavigationService to
navigate to the next page
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Navigation Between Pages Navigate to another page:
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Page Types (1) Portrait and Landscape pages should be
clear Panorama mode uses a container
object and you create panorama items on the page You swipe between pages (
Pivot pages work similarly but the title does not move
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Panorama Page (Example)
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Pivot Page (Example)
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Microsoft Expression Blend It’s a UI design tool for XAML
It supports the WPF text engine
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Microsoft Expression Blend Just right click a .XAML file to bring up
Expression Blend It’s a big coloring tool and I don’t know
it!
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Phone Event Differences You should be used to mouse events
(click and motion) Now we have touch events (we call these
gestures Tap Multi-tap Pinch
Note that multi-touch events don’t work right in the emulator
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Phone Events Tap / Double tap – These are basically
equivalent mouse events PinchStarted, PinchCompleted,
PinchDelta These are multi-touch events
Flick – The quick mouse swipe (usually for page turning
Hold – Touch and hold for context menus or popups
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Deployment (1) For testing and any deployment to an
actual phone, you need a Windows Phone developers account Free thru Dreamspark but otherwise $99/year
For production, you need to play the Apple way (almost) Microsoft need not approve your application
though It’s possible to unlock (hack) your phone for
testing
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Deployment (2) http://msdn.microsoft.com/library/windo
wsphone/develop/ff769508(v=vs.105).aspx
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Deployment 3 Start the Application
Deployment tooland select theXAP file
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Deployment (4) In Visual Studio select the Windows
Phone Device Phone must be on and connected