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INTRODUCTION

Yard Dice

GAMES WITH 1 DIE

1. War

War is very similar to the card game. Each player takes turn rolling one die. The player who rolls the higher number wins the throw. The player who wins the most out of 10 throws wins the game.

2. Cycle

Similar to hitting for the cycle in a game of baseball, the point of the game is to roll every number at least once. Each player takes turns rolling one die. The first player to roll 1 through 6 wins the game.

3. Pig

Each player rolls one die and earns points for each roll that is not a 1. Each player scores on any roll between 1 and 6. After every roll, each player has two options. They can either continue to roll to accumulate more points or to keep the number of points earned they have earned so far, and pass the die to the next player. If a player rolls a 1 at any point, he or she loses any points accumulated in that round and passes the die to the next player. Point totals are carried over round by round. The first player to reach 50 points wins the game.

4. Evens

Each player takes turns rolling one die. Each player earns 1 point each time they roll an even number (2, 4 or 6). No points are rewarded for rolling an odd number. The first player to reach 20 wins the game.

5. Odds

Each player takes turns rolling one die. Each player earns 1 point each time they roll an odd number (1, 3 or 5). No points are rewarded for rolling an even number. The first player to reach 20 wins the game.

6. Race to 50

Each player takes turns rolling one die, scoring the same number of points as what they roll. The goal of the game is to reach 50 points. The last roll needs to be the exact amount needed to land on 50 without going over. The first player to reach 50 points wins the game.

7. Race to Zero

Players start with 50 points. Each player takes turns rolling the die, subtracting the same number of points as what they roll. The last roll needs to be the exact amount needed to land on 0. The first player to reach 0 points wins the game.

8. Roll Up

Each player takes turns rolling one die. The goal of the game is to roll each number, starting at 2. Players must roll each number in order before they can move forward. For example, each player must roll a 2 before they can roll a 3, a 3 before they can roll a 4, etc. The first player to roll numbers 2 through 6 wins the game.

9. Roll Down

Each player takes turns rolling one die. The goal of the game is to roll each number, starting at 6. Players must roll each number in order before they can move backward. For example, each player must roll a 6 before they can roll a 5, a 5 before they can roll a 4, etc. The first player to roll numbers 6 through 2 wins the game.

10. Roll and Go!

Roll and Go! is like a human board game. The goal is to reach the spot in the backyard. Before the game begins, both players must choose a spot in the backyard. Player take turn rolling the die, taking the amount of steps of what they roll. The first player to reach the spot in the back yard wins the game.

11. Dice Fitness

Choose 3 exercises (ex. Jumping jacks, pushups, sit-ups, etc.) Roll the die to determine how many repetitions to do for each. After going through each exercise, roll again. Repeat 3 times.

12. Call It!

Players take turns rolling one die. Before they roll, they must call out what they want to roll. The first person to roll what they called wins the match. The player that wins the most matches out of 3 wins the game.

13. Blind Spot

Players take turns rolling the die. While player 1 rolls, player 2 is standing will stand with his/her back turned so they cannot see what player 1 has rolled. Player 2 must guess what Player 1 rolled. The first player to guess correctly wins the game.

14. Airborne

Players take turns rolling the die. As player 1 rolls, while the die is still airborne, player 2 must yell out what they think the roll is going to be. The first player to be correct wins the game.

15. Dice Golf

In Dice Golf there are 6 rounds, numbered 1 to 6. Players take turns rolling the die, trying to get the same number as the round. Before play for each round begins, players decide on the amount of rolls it should take them to match their roll to the round number. This is similar to P.A.R. in regular golf. After each round, players should make note of how many rolls it took to match the round number. At the end of the 6 rounds, the player with the least amount of rolls wins the game!

16. Higher or Lower

Player 1 decides on a number between 1 and 6 and keeps it to themselves. Player 2 rolls one die. Based on what it lands on, Player 1 has to either say Higher if his/her number is higher or Lower if the number is lower than what was rolled. Player 2 can then verbally take a guess of what they think Player 1s number is. If Player 2 doesnt guess correctly, he or she can roll again. Player 1 must again let Player 2 know if the number rolled is higher or lower than the chosen number. Player 2 has two chances to roll and two guesses. If Player 2 guesses correctly, it is now his/her turn to think of a number and let Player 1 roll. The first player to guess correctly 5 times wins the game.

17. Trivia

Assign a category for every number (1 through 6). Each player must prepare 2 trivia questions for each category. The goal of the game is to roll each number twice in order to have a chance to answer the two questions prepared by the opponent. Each player takes turns rolling the die. If a player has already answered both questions for a category, and they roll the corresponding number again, their turn is skipped. The first player to answer all questions gets to answer one question incorrectly without penalty. Once all questions are answered, the player who answered the most questions correctly is the winner.

GAMES WITH 2 DICE

1. War

Each player takes turns rolling both dice. The player who rolls the higher number wins the throw. The player who wins the most out of 10 throws wins the game.

2. Cycle

Similar to hitting for the cycle in a game of baseball, the point of the game is to roll every number at least once. Each player takes turns rolling the dice. The first player to roll 2 through 12 wins the game.

3. Chicago

This game is played in 11 rounds, numbered 2-12. In each round, the players take turns rolling both dice, trying to roll the same number matching the round (ex. Rolling a 2 in round 2, a 3 in round 3, a 4 in round 4, etc.) If a players roll matches the round, they score 1 point. If the players roll does not match the round, no points are awarded. The player with the highest point total after 11 rounds wins the game.

4. Evens

Each player takes turns rolling the dice. Each player earns 1 point each time they roll an even number (2, 4, 6, 8, 10 or 12). No points are rewarded for rolling an odd number. The first player to reach 20 wins the game.

5. Odds

Each player takes turns rolling the dice. Each player earns 1 point each time they roll an odd number (3, 5, 7, 9 or 11). No points are rewarded for rolling an even number. The first player to reach 20 wins the game.

6. Race to 100

Each player takes turns rolling the dice, scoring the same number of points as what they roll. The first player to reach 100 points wins the game.

7. Race to Zero

Players start with 100 points. Each player takes turns rolling the dice, subtracting the same number of points as what they roll. The first player to reach 0 points wins the game.

8. Roll Up

Each player takes turns rolling the dice. The goal of the game is to roll each number, starting at 2. Players must roll each number in order before they can move forward. For example, each player must roll a 2 before they can roll a 3, a 3 before they can roll a 4, etc. The first player to roll numbers 2 through 12 wins the game.

9. Roll Down

Each player takes turns rolling the dice. The goal of the game is to roll each number, starting at 12. Players must roll each number in order before they can move backward. For example, each player must roll a 12 before they can roll an 11, an 11 before they can roll a 10, etc. The first player to roll numbers 12 through 2 wins the game.

10. Pairs

Players take turns rolling the dice. The goal is to roll pairs to score points. Each time a player rolls a pair, they are awarded that number of points (ex. A pair of 1s scores 1 point, a pair of 2s scores 2 points, etc.) The first player to reach 21 wins the game.

11. Match

Players take turns rolling the dice, one at a time. The goal is to roll the second die to match the first. Each time this is achieved, the player is awarded 1 point. The first player to 10 points wins the game.

12. Doubles

Players take turns rolling the dice. The goal is to roll for a pair. The first player to roll 2 pairs wins the match. The player that wins the most matches out of 5 wins the game.

13. Triples

Players take turns rolling the dice. The goal is to roll for a pair. The first player to roll 3 pairs wins the match. The player that wins the most matches out of 5 wins the game.

14. Roll Your Age

Players take turns rolling the dice, one at a time. Each player has a different goal of rolling the dice to match his/her age. For example, a 12 year old will try to roll a 1 with his/her first die, and a 2 with his/her second die in order to win. In the case of a single digit age or an age with a zero as the last digit, rolling a 2 will be equivalent to rolling a zero.

15. Snake Eyes

Players take turn rolling the dice. The goal of the game is to roll a pair of 1s, also known as Snake Eyes. The first player to roll Snake Eyes wins the match. The player that wins the most matches out of 5 wins the game.

16. Lucky 7

Players take turns rolling the dice. The goal is to roll the two dice so their sum is equal to 7. The first player to roll Lucky 7 wins the match. The player that wins the most matches out of 5 wins the game.

17. Roll and Go!

Roll and Go! is like a human board game. The goal is to reach the spot in the backyard. Before the game begins, both players must choose a spot in the backyard. Player take turn rolling the dice, taking the amount of steps of what they roll. The first player to reach the spot in the back yard wins the game.

18. Blackjack

Similar to the card game, the goal is to roll the dice to get the closest to 21 without going over. Players take turns rolling the dice. Player 1 rolls first. After his/her first roll, player 1 has the option to roll again, adding all rolls together. They can continue to roll until they have either scored 21 or are very close. If they go over 21, it is called a Bust and player 2 wins. Whoever is closest to 21 wins the match. The player that wins the most matches out of 3 wins the game

19. DICE

Very similar to the basketball game, HORSE, players must match the roll of his/her opponent. Player 1 rolls first and player 2 must follow, trying to match player 1s roll. If player 2 doesnt match player 1s roll, they receive the letter D. If player 2 matches player 1, Player 2 has now earned the chance to roll. Then it is player 1s chance to try to match. The first player to earn letters D, I, C, and E loses the game.

20. Dice Fitness

Choose 3 exercises (ex. Jumping jacks, pushups, sit-ups, etc.) Roll the dice to determine how many repetitions to do for each. After going through each exercise, roll again. Repeat 3 times.

21. Call It!

Players take turns rolling the dice. Before they roll, they must call out what they want to roll. The first person to roll what they called wins the match. The player that wins the most matches out of 3 wins the game.

22. Addition

Before play begins, players decide on any number 2 through 12. Players take turns rolling the dice. The goal of the game is to roll the dice so they add up to the chosen number. For example, if the chosen number is 10, the players must try to roll a 4 and 6 or a 5 and 5. The first player to do this wins the match. The player that wins the most matches out of 3 wins the game.

23. Addition Combinations

Each player takes turns rolling the dice. Players must roll each number combination that adds together to equal 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 in order before they can move forward. For example, each player must roll every combination for number 2 before they move to 3, every combinations for 3 before they can move to 4, etc. The first player to roll all combinations for numbers 2-12 wins the game.

24. Subtraction

Before play begins, players decide on any number 0 through 5. Players take turns rolling the dice, 1 at a time. The goal of the game is to roll the dice, subtracting the second roll from the first roll to, and matching the chosen number. For example, if the chosen number is 5, the players must try to roll a 6 followed by a 1. The first player to do this wins the match. The player that wins the most matches out of 3 wins the game.

25. Subtraction Combinations

Each player takes turns rolling the dice. Players must roll each number combination that subtracts from one another (1st die 2nd die) to equal 1, 2, 3, 4, and 5 in order before they can move forward. For example, each player must roll every combination for number 1 before they move to 2, every combinations for 2 before they can move to 3, etc. The first player to roll all combinations for numbers 1-5 wins the game.

26. Multiplication

Before play begins, players decide on any number 1 to 36. Players take turns rolling the dice. The goal of the game is to roll the dice so they multiply together to match the chosen number. For example, if the chosen number is 12, the players must try to roll a 2 and 6 or a 3 and 4. The first player to do this wins the match. The player that wins the most matches out of 3 wins the game.

27. Blind Spot

Players take turns rolling the dice. Before player 1 rolls, player 2 will stand with his/her back turned so they cannot see what player 1 has rolled. Player 2 must guess what Player 1 rolled. The first player to guess correctly wins the game.

28. Airborne

Players take turns rolling the dice. As player 1 rolls, while the dice is still airborne, player 2 must yell out what they think the roll is going to be. The first player to be correct wins the game.

29. Alphabet

Players work together to come up with different words in the alphabet, starting with letters A through Z, based on what they roll. Players take turns rolling the dice, coming up with a word with the same amount of letters as what they rolled, staring with letter A. Play continues until players have gone through the entire alphabet.

30. Dice Golf

In Dice Golf there are 12 rounds, numbered 2 to 13. Players take turns rolling the dice, trying to get the same number as the round. Before play for each round begins, players decide on the amount of rolls it should take them to match their roll to the round number. This is similar to P.A.R. in regular golf. After each round, players should make note of how many rolls it took to match the round number. At the end of the 12 rounds, the player with the least amount of rolls wins the game!

31. Higher or Lower

Player 1 decides on a number between 2 and 12 and keeps it to themselves. Player 2 rolls the dice. Based on what it lands on, Player 1 has to either say Higher if his/her number is higher or Lower if the number is lower than what was rolled. Player 2 can then verbally take a guess of what they think Player 1s number is. If Player 2 doesnt guess correctly, he or she can roll again. Player 1 must again let Player 2 know if the number rolled is higher or lower than the chosen number. Player 2 has three chances to roll and three guesses. If Player 2 guesses correctly, it is now his/her turn to think of a number and let Player 1 roll. The first player to guess correctly 5 times wins the game.

32. Dice Bowling

Players take turns rolling the dice. Player 1 rolls first using both dice. For the second roll, only one die should be used. Rolling a 10 or higher counts for a strike. Rolling a 6 counts as a gutter ball. Follow traditional bowling scoring.

33. Dice Football

Players take turns rolling the dice. The goal of the game is to roll for 100 yards to score a touchdown. Each player has 4 rolls, or downs, to gain as many yards as they can. To earn a first down, a pair of 6s must be thrown. When this occurs, 4 more downs are awarded. If a pair of 1s is rolled, it is an automatic loss of possession and it is now the other players turn to roll. The first player to score a touchdown wins the game.

34. Trivia

Assign a category for every number (2 through 12). Each player must prepare 2 trivia questions for each category. The goal of the game is to roll each number twice in order to have a chance to answer the two questions prepared by the opponent. Each player takes turns rolling the dice. If a player has already answered both questions for a category, and they roll the corresponding number again, their turn is skipped. The first player to answer all questions gets to answer one question incorrectly without penalty. Once all questions are answered, the player who answered the most questions correctly is the winner.

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