Introduction Chapter 1. Definition of a Distributed System A distributed system [Tannenbaum & Steen]...
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Transcript of Introduction Chapter 1. Definition of a Distributed System A distributed system [Tannenbaum & Steen]...
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Introduction
Chapter 1
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Definition of a Distributed System
A distributed system [Tannenbaum & Steen] can be defined as a collection of independent computers that appears to its users as a single coherent system.
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Building a Distributed System
– Development of powerful microprocessors – High speed computer networks– Cheap off the shelf components
– The above three has resulted in feasible computer systems consisting of large number of computers connected by a high speed network
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Organization of a Distributed System
A distributed system organized as middleware.Note that the middleware layer extends over multiple machines.
1.1
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Goals in Building a Distributed System
– Connect users and resources• Access and share resources in a controlled way
– Transparent• A system that presents itself as a single system
– Open• offers services according to commonly accepted standards
– Scale• Performance proportional to resources and system complexity
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Connect Users and Resources
Goals:
Provide easy access to resources
share costly resources in a controlled manner
Challenges:
security versus privacy violation
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Transparency in a Distributed System
Different forms of transparency in a distributed system.
Transparency Description
AccessHide differences in data representation and how a resource is accessed
Location Hide where a resource is located
Migration Hide that a resource may move to another location
RelocationHide that a resource may be moved to another location while in use
ReplicationHide that a resource may be shared by several competitive users
ConcurrencyHide that a resource may be shared by several competitive users
Failure Hide the failure and recovery of a resource
PersistenceHide whether a (software) resource is in memory or on disk
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Openness
Goals:Interoperability: extent to which two different system implementations can work together by relying on each other’s services as specified by a common standardPortability: extent to which an application developed for system A can be executed on a system B that implements the same interfacesExtensible: easy to configure and add/replace components
- separate mechanism from policy ( i.e. memory management)
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Achieving Openness
Services are generally specified through interfaces which are described in Interface Definition Language (IDL).
For a distributed system to be inter-operable and portable the specifications should be complete and neutral
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ScalabiltyScalability measured in terms of
– Size: how the system scales by adding users and resources
– Geography: the extent to which the users and resources are apart
– Administration: the number of administrative domains
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Centralized versus distributed services/algorithms
Distributed services/algorithms
- Machines make decision based on local information
- no machine maintains complete system state
- no single point of failure
- no global clock
Tradeoffs between centralized versus decentralized algorithms/services
Concept Example
Centralized services A single server for all users
Centralized data A single on-line telephone book
Centralized algorithmsDoing routing based on complete information
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Problems in Scalability
Local area networks are designed for synchronous communication
Communication in WANs are unreliable and virtually point to point
Many systems have centralized components
Different administrative domains have conflicting policies for resource usage, management and security
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Scaling Techniques
– Use asynchronous communication• Applications do not block• Special handler needs to be set to handle interrupts on service
completion• Not a solution for interactive applications
– Distribution• splitting components and spreading them across (eg. DNS is
split into domains and zones, distributing load in web servers)
– Replication • replicate components increases availability and balances load
(Web servers, caching)• Issues with consistency
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Scaling Techniques (1)
1.4
The difference between letting:
a) a server or
b) a client check forms as they are being filled
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Scaling Techniques (2)
1.5
An example of dividing the DNS name space into zones.
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Hardware Concepts
1.6
Different basic organizations and memories in distributed computer
systems
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Multiprocessors (1)
A bus-based multiprocessor.
1.7
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Multiprocessors (2)
a) A crossbar switchb) An omega switching network
1.8
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Homogeneous Multicomputer Systems
a) Gridb) Hypercube
1-9
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Heterogeneous Multi-computer systems
– Most existing distributed systems built on top of heterogeneous multi-computers
– Inter-connection networks may also be heterogeneous
– Sophisticated software is needed since these systems lack a global system view
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Software Concepts
An overview of • DOS (Distributed Operating Systems)• NOS (Network Operating Systems)• Middleware
System Description Main Goal
DOSTightly-coupled operating system for multi-processors and homogeneous multicomputers
Hide and manage hardware resources
NOSLoosely-coupled operating system for heterogeneous multicomputers (LAN and WAN)
Offer local services to remote clients
MiddlewareAdditional layer atop of NOS implementing general-purpose services
Provide distribution transparency
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Uniprocessor Operating Systems
Separating applications from operating system code through a microkernel.
1.11
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Multiprocessor Operating Systems (1)
A monitor to protect an integer against concurrent access.
monitor Counter {
private:
int count = 0;
public:
int value() { return count;}
void incr () { count = count + 1;}
void decr() { count = count – 1;}
}
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Multiprocessor Operating Systems (2)
A monitor to protect an integer against concurrent access, but blocking a process.
monitor Counter {
private:
int count = 0;
int blocked_procs = 0;
condition unblocked;
public:
int value () { return count;}
void incr () {
if (blocked_procs == 0)
count = count + 1;
else
signal (unblocked);
}
void decr() {
if (count ==0) {
blocked_procs = blocked_procs + 1;
wait (unblocked);
blocked_procs = blocked_procs – 1;
}
else
count = count – 1;
}
}
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Multicomputer Operating Systems (1)
General structure of a multicomputer operating system
1.14
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Multicomputer Operating Systems (2)
Alternatives for blocking and buffering in message passing.
1.15
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Multicomputer Operating Systems (3)
Relation between blocking, buffering, and reliable communications.
Synchronization point Send bufferReliable comm.
guaranteed?
Block sender until buffer not full Yes Not necessary
Block sender until message sent No Not necessary
Block sender until message received No Necessary
Block sender until message delivered No Necessary
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Distributed Shared Memory Systems (1)
a) Pages of address space distributed among four machines
b) Situation after CPU 1 references page 10
c) Situation if page 10 is read only and replication is used
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Distributed Shared Memory Systems (2)
False sharing of a page between two independent processes.
1.18
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Network Operating System (1)
General structure of a network operating system.
1-19
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Network Operating System (2)
Two clients and a server in a network operating system.
1-20
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Network Operating System (3)
Different clients may mount the servers in different places.
1.21
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Positioning Middleware
General structure of a distributed system as middleware.
1-22
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Middleware and Openness
In an open middleware-based distributed system, the protocols used by each middleware layer should be the same, as well as the interfaces they offer to applications.
1.23
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Comparison between Systems
A comparison between multiprocessor operating systems, multicomputer operating systems, network operating systems, and middleware based distributed systems.
ItemDistributed OS
Network OS
Middleware-based OSMultiproc
.Multicomp.
Degree of transparency
Very High High Low High
Same OS on all nodes Yes Yes No No
Number of copies of OS
1 N N N
Basis for communication
Shared memory
Messages FilesModel
specific
Resource management
Global, central
Global, distributed
Per node Per node
Scalability No Moderately Yes Varies
Openness Closed Closed Open Open
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Clients and Servers
General interaction between a client and a server.
1.25
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Processing Level
The general organization of an Internet search engine into three different layers
1-28
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Multitiered Architectures (1)
Alternative client-server organizations (a) – (e).
1-29
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Multitiered Architectures (2)
An example of a server acting as a client.
1-30
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Modern Architectures
An example of horizontal distribution of a Web service.
1-31
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References
Lecture slides of Distributed Systems principles and paradigms by Andrew Tannenbaum and Van Steen, Prentice Hall India, 2002.