International Journal of Community Currency Research...money) flow out of a community, 2) show how...
Transcript of International Journal of Community Currency Research...money) flow out of a community, 2) show how...
Tocitethisarticle:MasayukiYoshidaandShigetoKobayashi(2018)‘UsingSimulationandGamingtoDesignaCommunityCurrencySystem’InternationalJournalofCommunityCurrencyResearch2018Volume22(Winter)132‐144<www.ijccr.net>ISSN1325‐9547.DOIhttp://dx.doi.org/10.15133/j.ijccr.2018.011
International Journal of
Community Currency Research 2018 VOLUME 22 (WINTER) 132‐144
USING SIMULATION AND GAMING TO DESIGN A COMMUNITY
CURRENCY SYSTEM
Masayuki YOSHIDA* and Shigeto KOBAYASHI**
*JoetsuUniversityofEducation,Japan,Email:[email protected]
**JapanAdvancedInstituteofScienceandTechnology,JapanEmail:s‐[email protected]
Bothauthorscontributedequallytothispaper.
ABSTRACT
Wepositiongamingandsimulationasonemethodfordesigningacommunitycurrency(CC)thatmatchesthelocalcustomsandinstitutionsattheintroductorystageanddiscusstheeffectsofthismethodbyanalysingtheresultsoftheattemptsmadesofar.InordertolearntheCCsystemandtopromotecommonunderstandingamongdifferentstakeholders,wemadeTheCommunityCurrencyGame(CCG).WeimplementedthegamingtotheresidentswhowereplanningtointroduceaCCintotheir town. In thegaming,participants’ attitudes towards thediversityofmoneywerepositivelyaffectedandtheybegantorecognizethatthesocialnetworkcreatedbyCCisimportanttotheregion.We found that through the virtual use of a CC in gaming, it is possible to share knowledge ofparticipants’perceptionoftheCCandtheirresultingbehavioursandutilizethisknowledgetodiscussafundamentalaspectoftheCCanditsdesign.WeconstructedacomputersimulationmodelbasedonCCGtoidentifythefactorsthatpromotethecirculationofCC.Wefoundthatthepurchaseratesoftheareawithintownincreasedwithinthreeparameters:thepremiumrateofCC,theproportionoftheCCinsalaries,andtheprobabilityofvolunteerswithCC.AsresidentsbegantoofferdiscountsaccordingtothepremiumrateoftheCC,shopevaluationsinsidetheareaincreased.Therefore,thispolicy stimulates the local economy. However, the cost of the CC issue increased owing to thepremium.Ontheotherhand,policiesinwhichtheresidentagents’salarieswerepaidwithCCandvolunteerswerepaidbyresidentswithCCaresustainable.Thesepoliciesdonotdirectlystimulatepurchasesinsidethetown.However,thepurchaserateoftheareawithintowngraduallyincreaseswiththeratiooftheCCinsalaries.Moreover,theprobabilityofvolunteersincreasesaccordingtohabitualuseofCC,community‐orientedvalues,andthebalanceofCC.Inthisstudy,wefoundthatsimulation is an excellentmethod of presenting specific scenarios for a CC design based on thediscussion in thegaming.Within the cooperative relationshipbetween community residentsandresearchers,amethodutilizingbothgamingandsimulationcanbeeffectiveindesigningaCCintheintroductorystage,whichuntilnow,hasbeencarriedoutonanadhocbasis. Thispaperfocusesonthediversedevelopmentofmoderncommunitycurrencies(CCs)inJapanandprovidesaclassificationofthembytype.ModernCCsappearedintheearly1970sandsincethenvarioustypeshavecirculatedglobally.WiththeincreaseinCCpractices,academicresearchintoCCshasemergedasagrowingareaofinterest.However,sinceCCsystemsarediverse,itisdifficulttoobtainacommonlyrecognizeddefinitionofCCs,orcriteriafortheirclassificationaccordingtotheircharacteristics. Since thisproblem is sharedevenby international researchers, it hasbecomeanimportant issue in the field. In this study,we confirm the definition and classification of CCs bysurveying previous studies on Japanese CCs. Furthermore, this paper reveals the reality of CCsystemsthatcontinuetoevolvethroughaprocessofdevelopmentanddecline,bylookingbackattheir history. In order to explain the evolutionary process, we employ the concept of
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“countermovement,”asadvocatedbyeconomicanthropologistKarlPolanyi.Basedonouroutcomes,wedescribethreestagesintheevolutionofCCs,whicharethereciprocalrealm,integrationbetweenthereciprocalandmarketrealms,andnewrealms.
KEYWORDS
gamingsimulation,multi‐agentsimulation,institutionaldesign
ACKNOWLEDGEMENTS
ThisresearchwassupportedbygrantsfromFOST,JoetsuUniversityofEducation(ResearchProjectforYoungScientists),andGrant‐in‐AidforYoungScientists(B)GrantNumber25750122.
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1. PROBLEMSININTRODUCINGCOMMUNITYCURRENCIES
Sincethe2000s,manytypesofcommunitycurrencies(CCs)havebeenissuedandutilizedinJapan(Nishibe2013),someofwhichhaveencounteredsustainabilityproblems.Yamazaki(2013)reportedthatabout60%ofCCsinJapanwereterminatedorsuspendedbecauseofacirculationfailurewithincertainareas.SomearticlespointedoutthatCCsencounterseveraltypesofproblems.Sakata(2009)mentionedthatitisnecessarytobuildafundandhumanresourcesforaCCtosupportsustainableregionaldevelopment.However,Nishibe(2006)saidthatmanyorganiza‐tionsthatissueCCsaredependentonsubsidiesandvolunteerwork;therefore,theseorganizationswillnotfunctionefficientlyifsubsidieswerecutandthenumberofvolunteersdecreases.
However,CCsdonotcirculateeveniftheproblemoffundsandhumanresourcesisresolved.NakazatoandHira‐moto(2011)pointedoutthatCCtransactionsareconductedaspartofanorganization’spractice.Therefore,theorganization’spracticedecidesthemannerofCCtransactions.Konaka(2005),fromaresearchsurveyontheEGG—aCCimplementedintheEkimaeGinzaGenkiStreetinShizuokaPrefecture—explainedthenegativeperceptionofthisCC,andconsequently,theuseofEGGdidnotspread.Therefore,whenintroducingaCC,itisnecessarytocon‐sidernotonlyissuesoffundingandhumanresourcesoftheorganizationthatwillmanagetheCCanditscirculation,butalsoconsiderthesocialandculturalbackgroundofthetargetarea.However,inmanyareasofCCintroduction,itwasdifficulttodesignacirculationschemethatconsideredsocialandeconomicsystems,includingthecustomsandinstitutions,intheintroductionstage.However,itisalsofactthatresearchersandpractitionersareyettodevisemethodstodesignsuchacirculationschemeforCCs.WepositiongamingandsimulationasamethodofdesigningaCCthatmatchesthelocalcustomsandinstitutionsintheintroductionstageanddiscusstheeffectsofthismethodthroughananalysisoftheresultsofattemptsmadesofar.
2. PREVIOUSSTUDIESINCCDESIGN
Toresolvetheseproblems,itisnecessarytoestablishaplatformonwhichdifferenttypesofindividualscanuseCCsthatreflecttheirtradingsituations.LietaerandHallsmith(2006)focusonthepurposesofintroducingCCs.TheydefineCCsasallowing“localitiesandregionstocreaterealwealthintheirlocaleconomybymatchingtheunmetneedswiththeunderutilizedresources”(LieterandHallsmith2006,2).Theystatethefollowingstepsinestablish‐ingaCC:1)setcurrencyobjectives,2)choosetheappropriatecurrency,3)recruittheleadershipteam,4)choosetherightmechanisms,and5)establishacirculationsystem.Usingaworksheet,anorganizationconsideringaCCcansatisfythesepointsanddesignaCCsystem.However,sharingtheexperienceofusingaCCwithvarioustypesofstakeholdersisdifficultanditisnecessarytoprovidesuchsharingopportunities.
PowellandSalverda(1999)createdtheCommunityCurrencyRolePlaytosharetheexperienceofusingaCCwithparticipants.Theydefinetheobjectivesofthegameasfollows:1)createawarenessofhowresources(especiallymoney)flowoutofacommunity,2)showhowCCS(communitycurrencysystem)helpsplugsomeofthoseleaks,3)showhowpurchasingpowerincreasesthroughtheuseofCCS,4)demonstratethepowerofCCStocreateinter‐est‐freecredit,5)explaintheoperationofabasicCCS,6)createawarenessofhowacommunitycanre‐assessvalue(prices)withinthecommunity,and7)astartingpointfordiscussionsonwhetheraCCSwouldbefeasible/desirableunderlocalcircumstances(PowellandSalverda1999,3).ThismethodprovidesanopportunityofusingaCCandsharingthisexperiencewithparticipantsthroughdiscussions.ItisnecessarytoestablishtheCCsysteminadvance;however,severaltypesofparticipantsinthegamemakeitdifficulttosetpurposesforintroducingaCCS.Examiningthesemethods,wefindthatonefocusesonsettingpurposesforintroducingCCsandtheotheronunderstandingthemechanismofaCC.Theproblemseemstobethatthesemethodslackaprocesstosystematicallyincorporatebothpurposesettingandthelearningprocessandfeedbackoneachother’sachievements.Furthermore,itisnec‐essarytoincludenotonlyleadersbutalsovariousstakeholdersinvolvedintheCCsystem.WeconsiderthegamingsimulationsuitableforlearninghowtouseaCC1.Gamingsimulationis“ahybridform,involvingtheperformanceofgameactivitiesinsimulatedcontexts”(Greenblat1988,15).Gamingsimulationenables“anoperatingmodelofcentralfeaturesofelementsofarealorproposedsystem,process,orenvironment”(ibid,14).Furthermore,gaming
1 See Yoshida (2012)
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simulationissuitablefordesigningCCsandintroducingthemintocommunities2.Participantscandiscusscondi‐tionstoexamineforaCCtocirculatebasedontheresultsofthegame3.However,astherulesofCCsandtransactionsaredeterminedforgaming,itisdifficulttotransformthemintoreferencematerialswhensettingthedetailedpa‐rametersforCCdesign,whichmustbesetinadvance.ItisalsodifficulttodiscussandinvestigatethesustainabilityofCCcirculationfromgamingwithalimitednumberoftransactions.
Therefore,tosolvethesegamingproblems,weusecomputersimulationstopresentpossiblescenariosofCCcircu‐lation and investigate specific CC designs. Methods for analyzing and evaluating multiple assumed measuresthroughcomputersimulationhavepreviouslybeenusedinthefieldofsocialsimulation.Deguchi(2013)statedthatsimulationsarethemosteffectivemethodofinvestigatingtheinfluenceofparametersandtheevaluationsofvari‐ousoptions.Inaddition,Terano(2013)discussedsimulationsasamethodtodemonstratetheinitialandboundaryconditionsnecessaryfortheanalysisanddesignofsocialsystems.Inthisstudy,weconsidertheeffectivenessofsimulationandgamingastoolsforacommonunderstandingofthegoalsofaCCsystemandexplorepossiblesce‐nariosthatmightresultfromtheintroductionofCCs.
3. GAMINGSIMULATIONTOFORMCOMMONRECOGNITION
3.1 TheCommunityCurrencyGame(CCG)
TheCommunityCurrencyGame(CCG)isamulti‐player,face‐to‐face,analoggame.4 ThepurposeofthegameistolearntheCCsystem(howtouseaCC?)andpromotecommonunderstandingamongdifferentstakeholders(whatisthegoalofintroducingaCC?).
Themainrulesofthegameareasfollows5:
Determinefivetoeighttypesofresidentsinatown(businessperson,student,etc.);eachparticipantis
assignedoneoftheserolesandhastradingrecordsheets(seeFigure1).
Theparticipantsthrowadicetodeterminetheirtradeingoodsandservices.Whenparticipantsbuy
goodsandservices,theymustchooseashopwithinoroutsidethetown.Thepriceofgoodsandser‐
vicesinsidethetownishigherthanthatoutside.
Participantsfacesomeproblems(snowremoval,etc.),whicharedeterminedbythedice.Otherpartici‐
pantscanvolunteertohelp.Iftheyperformvolunteerservice,theirincomefromoutsidethetownre‐
ducestenpercentontheirnextturn,asthecostofvolunteerwork.Inthesesituations,theymust
choosetopursueeitherself‐interestorpublicinterest.
Thegameconsistsoftwophases.Thefirstphaseconsistsoftwoturnsandparticipantstradeonlywith
legaltender(yen)inthisphase.Thesecondphaseconsistsofthreeturns,inwhichtheytradewithle‐
galtenderandCC.Inthisphase,participantsmustdecidetheproportionofCCusedtopaytheselling
priceoftradedgoods.Further,participantsmustdecidewhethertoreceiveCCforvolunteerservices
rendered.
Weexplaintotheparticipantsthatthistownhastwobigproblems:thedeclineofthelocaleconomy,
2 SeeYoshida(2013),YoshidaandKobayashi(2014a),(2014b),(2015).3 SomeresearchershaveusedgamingsimulationtoinvestigatetheconditionsforthecirculationofCCs(HayashiandYosano2008).ThesestudiesnotedthattheeconomicdividewithinacommunityaffectsthecirculationofaCC.However,asCCissuerscannotoperatethiscondition,itisdifficulttoapplythesestudiesindesigningaCCsystem.WedevelopagamingsimulationtosearchfortheoperableconditionsthataffectthecirculationofaCC. 4 ThisgameisinspiredbyPowellandSalverda(1999)withasubstantialchange. 5 Fordetails,seeKobayashi,etal.(2013),YoshidaandKobayashi(2014a).
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anddecreaseinmutualaidinthecommunity.Wemakeparticipantsthinkforsolutionstotheseprob‐
lems.Asperthegamesetting,themoretheparticipantsuseaCC,theeasieritbecomestoresolvethese
problems.
Figure 1 Trading record sheets: employee
Figure 2 Situations in the Community Currency Game
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3.2Researchmethod
WeapplythegamingtotheresidentsofthreetownsinJapan:Iide,Tsubata,andNomi.WechoosethembecauseaCCisplannedforthesetownsinthefuture.IideisatowninthemountainousYamagataPrefecture.ThereareplanstointroduceaCCtopromotevoluntaryworkinagriculture.TsubataisasmalltownintheIshikawaPrefecture.TheintroductionofaCCisplannedtheretopromotevolunteerworkandrevitalizethelocaleconomy.NomiisatownintheIshikawaPrefectureandthereareplanstointroduceaCCtopromotevoluntaryworkincommunities.WeconductedthegamingonDecember4,2013inIide,onJanuary25,2014inTsubata,andonFebruary13,2015inNomi.InIide,12peopleparticipated;16inTsubata,and13inNomi.
Westudiedtwotypesofchangesinthegame.First,westudiedthechangesinbehaviorofparticipantsusingtheCC.Inparticular,wefocusedonchangesinpurchasingandvolunteeringwhentheCCwasintroduced.ThesechangeshelpedusexaminewhetherparticipantscanlearnusingaCC.Second,westudiedchangesintheirunderstandingofandattitudetoaCCduetotheirexperiencewiththegame.Wegatheredsurveydataonattitudetowardmoneyandcommunity‐orientedvaluesthroughpre‐andpost‐gamequestionnairesandanalyzedtheresponses.Wefocusedparticularlyontheparticipants’cognitivesocialcapitalandtheirattitudetowardmoney(Kobayashietal.2013).
Wehadtwotypesofdebriefingsinthisgame.Thefirstwasconductedafterthegaminganditsgoalwasforpartici‐pantstosharetheirexperiencesinthegame.EachroleannouncedtheirfinalbalanceoflegaltenderandCC.Then,theparticipantsdiscussedtheirexperiencesinthegameandtheirunderstandingofaCC.Thesecondtypeofde‐briefingwasconductedafteranalyzingthetradehistoryandpre‐andpost‐questionnaire.Inthisdebriefing,wefedbacktheseresultstotheparticipants.Aftersharingtheirbehaviorinthegame,theparticipantsdiscussedasuitableCCschemeanditsintroductionintheirtownorcommunity.ThegoalofthesecondtypeofdebriefingissharethevisionsofintroducingCCsintotownsorcommunitieswithseveraltypesofstakeholders.
3.3Designoftheworkshopusingthegamingresults
Thetradehistoryofthegamingnotedthat:1)theproportionofitemsboughtinsidethetownincreasedafterCCintroduction(Figure3);and2)therateofvolunteeringincreasedafterCCintroduction(Figure4).6 Fromthepre‐andpost‐gamequestionnaires,3)participants’attitudestowardsthediversityofmoneywerepositivelyaffected;and4)participantsbegintorecognizethemeaningofaCCnetwork(Table1).7
6 Fordetails,seeYoshidaandKobayashi(2014a),(2014b).
7 Fordetails,seeKobayashiet.al.(2013).
Figure 4 Volunteering rates
Figure 3 Proportion of buying items inside vs. outside the town
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Table 1 Changes in consciousness through the CCG
TheseresultssuggestthatthegamingdoesnotonlyteachparticipantstouseaCCbutalsochangestheirviewsonmoneyandcommunity.8 Indebriefing,participantscancreateacommonunderstandingamongmanydifferentstakeholderswiththeseresults.
Fromtheseresults,weunderstandthatalthoughwithinthevirtual‐spaceofgaming,therechangestobehaviorandconsciousnessoccurthattoacertainextentreflectcustomsinreality.GaminggivestheparticipantstheexperienceofusingaCCbypresentingtheresultsofthequestionnaireandmacrodata,suchastheirtransactionhistories.The
8 Infact,wefoundapositivefeedbackrelationshipbetweenusingaCCbyvolunteeringandcommunity‐orientedvalues.SeeSection4.
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circulationvolumesofthelegalcurrencyandtheCCarealwaysestablishedforadebriefingtoenableeachpartici‐panttoreflectonwhytheseoutcomesoccurred.Thismakes it possible tonotonlydeepen theparticipants’understandingoftheCC,butalsoforthemtodiscussCCdesignassumingamorerealisticimageofthelocalcommunity.
Weconductedworkshopsinanumberofloca‐tionstodesignaCCusinggaming.Forexample,inTsubata,9 various typesof stakeholders in‐volvedintheintroductionoftheCC(includingresearchers and members of the town hall,chamberofcommerceandindustry,andthesocialwelfarecouncil)participated,andwhilereferringtothegameasawholeandtheresultsofthequestionnaire,theydiscussedtheeffectofCCintroductionandwhatwasnecessarytocirculateit.
TheparticipantsexpressedpositiveopinionsontheCC,“usingaCCallowsustobecomemoreawareofthecommu‐nity,”andthat“membersofthecommunitycaninteractwitheachother.Itdevelopscompassion.Itleadstoem‐ployment.”However,theyalsoexpressedsomenegativeopinions,suchas“IdonotthinkthattendercurrencywillbeconvertedintoaCCandusedforpurchasesinthecommunityuntilafeeiscollected”and“IfeelthatitisgoodthatthecommunitywillberevitalizedbytheCC,butIalsofeelthatitsusabilityismadeworsebytherestrictionsandrules.”ThediscussionafterthegameconfirmedthattheCCistobepositionedasamethodtorebuildthelocalcommunitynetworkofmutualhelp,cooperation,andaidbyusingthefamiliarshoppingstamps,andthatitwillbeimportanttocollaboratewiththirdpartiessuchasthechamberofcommerceandindustry,townhall,andthesocialwelfarecounciltoconstructthecirculationsystem.ThroughthevirtualuseofaCCingaming,itwaspossibletoshareknowledgeonhowwe,andothersaroundus,perceiveCCsandourresultingbehaviors,anddiscussafunda‐mentalaspectoftheCC:howtodesignit.
However,thesameresultsmightnotappearforallcommunitiesintherealworld.ThenumberoftransactionsinthegamewasfiniteandtheparametersweresetassumingthattheCCwillcirculatetoacertainextent.Therefore,itisnecessarytodiscussandinvestigatethesustainabilityoftheCC’scirculationaftercomparingthegamesituationtotheactualsituationinthecommunity.
4. ComputersimulationforsettingtheCCscheme
4.1Thecomputersimulationmodel
WeconstructedacomputersimulationmodelbasedonCCGtoidentifythefactorsthatpromotethecirculationofCC(Kobayashietal.2012).Inthismodel,eachresidentagentinthetownprobabilisticallyselectsapurchasingshopfromthreeareas:insidethetown,outsidethetown(near),andoutsidethetown(far) (seeFigure5).Theirselec‐tionsareaccordingtothefollowingfivefactors(probabilities):habitualuseofCC,habitualuseoflegaltender,com‐munity‐orientedvalue,evaluationofshops,andthebalanceofCC.Theprobabilitiesofthesefactorsforeachagentcanchangedependingontheagent’spurchasingbehavior.
Eachshophasthreeelements:distance,price, andconvenience.Inthismodel,wesettheseelementsasfollows:
9 Weareinvestigatingtheuseofshoppingstampsissuedbythechamberofcommerceandindustryavailableasrewardsforvolunteers.Thebackgroundtothisinvestigation
arethetownproblems,suchasthedeclineofitscommercialdistrictandincreaseinthenumberofelderlywhorequireshoppingassistance.Theideaofturningtheshopping
stampsintoaCCwasputforwardasasolutiontotheseproblems.
Figure 5 Area Model
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Distance:inside<outside(near)<outside(far)
Price:inside=outside(near)=outside(far)
Convenience:inside>outside(near)=outside(far)
Undersimulationconditions,wecontrolledthreeparameters:premiumrateoftheCC,proportionoftheCCinsal‐aries,andtheproprietyofvolunteerswithCC.Weobservedachangeinthepurchaserateoftheareawithintown.First,wefocusedonthepremiumrateoftheCCbecauseahighpremiumratetendstoincreasethevelocityofCCcirculationandenhanceeconomicrevitalization.Second,wefocusedontheproportionoftheCC.TheproportionoftheCCpaidassalariesmaycontrolstagnationofCCinshopsandpromoteitsuse.Finally,wefocusedontheproprietyofvolunteerswithCCbecauseKichijiandNishibe(2012)indicatedthatCCconnectspeopleinadistribu‐tionnetworkandnotonlybythecommercialuse.WeanalyzedthepromotionofCCcirculationwiththecomputersimulationmodelinNagaoka.
4.2Causalloopoftheincreaseinpurchaserate
Inthesimulation,thepurchaserateoftheareawithintownincreasedwiththethreeparameters:premiumrateofCC,proportionoftheCCinsalaries,andtheprobabilityofvolunteerswithCC.However,themechanismforincreas‐ingthepurchaserateoftheareawithintownisdifferent(seeFigure6).
Thepurchaserateoftheareawithintownincreaseswiththepremiumrate.Inthiscase,shopevaluationsinsidetheareaincreased,astheyofferdiscountsaccordingtothepremiumrateoftheCC.Iftheresidentagentpurchasesinsidethetown,theevaluationofshopswithintownincrease.Therefore,thispolicystimulatesthelocaleconomy.However,thecostofCCissueincreasedduetothepremium.Therefore,thispolicyisnotsustainable.
Figure 6 Causal loop of the increase in purchase rate
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Ontheotherhand,policiesinwhichtheresidentagents’salarieswerepaidwithCCandresidentspaidvolunteerswithCCaresustainable.However,thesepoliciesdonotdirectlystimulatepurchasesinsidethetown.ThepurchaserateoftheareawithintowngraduallyincreaseswiththeratiooftheCCinsalaries.PayingsalarieswithCCincreasesthebalanceofCCandshopswithintownaremorelikelytobechosen.Inaddition,theprobabilityofhabitualuseofCCalsoincreases.Moreover,whenresidentspayvolunteerswiththeCC,thepurchaserateofgoodsintheareawithintownincreasescomparedtonotpayingvolunteerswiththeCC.Thechoiceprobabilityaccordingtothecom‐munity‐orientedvaluealsoincreases,asthecommunity‐orientedvaluesofresidentagentsdevelopbyprovidingvolunteers.Moreover,assomeindividualsreceiveCCthroughvolunteerwork, thebalanceofCCalso increases.Consequently,theresidentagentshavemoreopportunitiestochooseshopswithintown.Furthermore,theproba‐bilityofvolunteersincreasesaccordingtohabitualuseofCC,community‐orientedvalues,andthebalanceofCC.
Therefore,computersimulationshaveanadvantageinthattheymakeitpossibletoinvestigatehowresidentagent’sinternalruleswillaffectthecirculationoftheCCthroughthelong‐termtransactionsconductedinthiscurrency,andhowtheinternalruleswillthemselveschange.However,whileitispossibleforresearcherstoevaluateassumedscenariosusingcomputersimulations, the interpretationof thesimulationresultsbytheCCmanagementbody,whichformulatesandimplementspolicies,andbythelocalresidents,willbelimitedduetodifficultiesinunder‐standingthemodelitself.Inaddition,itisnecessarytoconductsufficientanalysisandimplementationtoconstructamodelthatincludesthegamingresults.Thus,itispossiblethatdesigningtheCCwillrequiresubstantialtimeandmoney.
Weconsiderthatgamedesignandimplementationshouldpromoteanunderstandingofthemodelitself.Gotoetal.(2014)developedandconfirmedtheeffectivenessofagamingsystemtoenablethesubjectstounderstandthevalidityofthesimulationmodelanditsresults.ThesimulationmodelthatweimplementfollowsonepartofthestructureofaCCgame;however,byhavingcommonalitytothesimulationandgamingstructure,itmaybepossibletoredesignnotonlythemacropartofthesimulationresults,butalsothepartlinkingthemacrotothemicrosothatitcanbeinferredbytheparticipants.Constructingamodel(Hishiyama,2014)thatfollowsamulti‐agentgamingframeworkthatcan instantaneouslysimulatethechangestotheconsciousnessandbehaviorsof localresidentsfromthegamingresults,itispossibletoshiftfromgamingtosimulationandacceleratetheanalysis.
5. SimulationandgamingasatoolforintroducingCC
AttheCCintroductionstage,theexperienceoflocalstakeholdersasparticipantsingamingcanbeusedtonotonlyobtainfindingsonCCmechanism,butalso—bycomparingthecirculationconditionsinthegamewiththoseinthecommunity—tofacilitateadiscussiononmattersthatarenecessarytodesigntheCC.Inaddition,theinteractionbetweentheparticipantsinthegameincreasesthepossibilitiesofobtaininggameresultsthatreflectthecustomsandinstitutionsoftheparticipants’communities.Researcherswhoconductgamingobserveandanalyzepartici‐pants’behaviorhistoriesandchangesinconsciousnessasquantitativedataandpresentthisdatatotheparticipants,whichmightenablestakeholderstolearnaboutCCdesignsthatreflectthesocialandculturalbackgroundoftheircommunity.
SimulationisanexcellentmethodofpresentingspecificscenariosforCCdesignbasedondiscussioninthegaming.Inaddition,utilizingtheparticipants’behaviorhistoriesandchangesinconsciousnessasdatatoconstructanagentmodelinthesimulationcontributestoincreasingthevalidityofthesimulationitself.Moreover,apartfromsimula‐tionmodeling,theycanbeusedtodesignthestructureoftheCCgameusingsimulation.WehavealreadyusedthesimulationtoadjustthebalanceoftheCCgame.Byusingthesimulationtoadjustthegameparameters(price,in‐come,etc.)inadvance,itbecomespossibletocreateagamethatreflectsthecirculationandtheincomestructureintheparticipants’actualcommunity.Thisnotonlygivestheparticipantsafeelingofrealitythroughthegame,butcanalsomakethegamingresultsmorecloselyresembletheactualsituationofCCintroduction.Thismethodcanbeusedtonotonlybringthegameclosertothecommunitysituation,butalsotocreateawarenessamongparticipants.
Asshowninthediscussion,withinthecooperativerelationshipbetweencommunityresidentsandresearchers,amethodutilizingbothgamingandsimulationcanbeeffectiveindesigningaCCintheintroductionstage,whichup
untilnowhasbeencarriedoutonanad‐hocbasis.
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However,thereareanumberofissueswiththismethod.Firstistheissueofvalidatingtheresultsofthegamingandsimulation.Particularlyingaming,theresultswilldifferdependingonthecharacteristicsoftheparticipantsandtheirfacilitation.Itisnecessarytodealcarefullywiththeinteractionscreatedbygaming,whichhaveahighdegreeoffreedom,andthescenarioscreatedbythesimulationresults.Onemethodtoaddressthisissueistocon‐ductadebriefingemphasizingthevariousinteractionsthatoccurredinthegamingprocess,ratherthanonthegam‐ingresults,andthenvalidatethescenariobydroppingthescenarioobtainedfromthesimulationevenfurtherintothegaming,andhavingthelocalresidentsplayagain.Therobustnessofthescenarioscanbeimprovedbyconduct‐ingadoublecheckthroughthesimulationandgaming.
Secondistheissueofwhetheracooperativesystembetweenthelocalresidentsandtheresearchersonthemethodofmanagement,thatis,theintegrationofthegamingandsimulation,canbebuilt.WhengamingandsimulationareusedtodesignaCC,itisvitaltohaveacooperationsysteminplacebetweentheresearcherswhoinitiatethemandthebodythatismanagingtheCC.However,whenintroducingtheCCthereisnotonlytheissueoftheschemeintermsofthecirculationpathwaysinthegamingandsimulation,butinmanycasestherearevariousotherissuesrelatingtothepeopleinvolved.Itwillbenecessarytosufficientlyinvestigatehowandtowhatextentresearchersaretobeinvolvedinbuildingthiscooperationsystem.
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