International Center for the History of Electronic Games - Wikipedia, The Free Encyclopedia

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    International Center for the History of Electronic

    GamesFrom Wikipedia, the free encyclopedia

    The International Center for the History of Electronic Games (ICHEG) collects, studies, and interprets vide

    games, other electronic games, and related materials and the ways in which electronic games are changing how

    people play, learn, and connect with each other, including across boundaries of culture and geography. Located aThe Strong in Rochester, New York, USA, the International Center for the History of Electronic Games houses

    one of the largest and most comprehensive collections of electronic-game platforms, games, and related materials

    the world (more than 37,000 items).

    Originally created as a national center, the International Center for the History of Electronic Games changed its

    name in March 2010 to more accurately reflect the global impact of electronic games on society and culture.

    [1][2][3][4][5][6]

    Contents

    1 Collections

    2 Interpretive activities

    3 Access to collections

    4 CHEGheads Blog

    5 Publications

    6 Staff

    7 References8 External links

    Collections

    ICHEG defines electronic games broadly to include video games, computer games, console games, arcade games

    handheld games, and toys that combine digital and traditional play. At more than 25,000 items and growing, the

    ICHEG collection is the largest and most comprehensive public collection of electronic games and game-related

    historical materials in the United States and one of the largest in the world. It is the only one anywhere that is linkeddirectly with collections of more than 100,000 board and role-playing games, toys, and other artifacts of play that

    have inspired and informed the creation and development of electronic games. ICHEG is additionally supported b

    a research library of more than 130,000 volumes, including vintage comics and childrens books and the largest

    collection of toy catalogs in the United States.

    The collections include: Games Game platforms Packaging and advertising Publications Electronic-game-

    inspired consumer products Personal and business papers of key figures in the electronic-game industry Literar

    and popular inspirations of electronic-game imagery and content Electronic-game antecedents Associated

    artifacts and documents that represent or illustrate the impact of electronic games and peoples lives

    http://en.wikipedia.org/wiki/Handheld_gameshttp://en.wikipedia.org/wiki/Toyshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#External_linkshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#External_linkshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#CHEGheads_Bloghttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Collectionshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-2http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-3http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-4http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-5http://en.wikipedia.org/wiki/Toyshttp://en.wikipedia.org/wiki/Handheld_gameshttp://en.wikipedia.org/wiki/Arcade_gameshttp://en.wikipedia.org/wiki/Console_gameshttp://en.wikipedia.org/wiki/Computer_gameshttp://en.wikipedia.org/wiki/Video_gameshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#External_linkshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Referenceshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Staffhttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Publicationshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#CHEGheads_Bloghttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Access_to_collectionshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Interpretive_activitieshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#Collectionshttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-6http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-5http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-4http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-3http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-2http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-1http://en.wikipedia.org/wiki/USAhttp://en.wikipedia.org/wiki/New_Yorkhttp://en.wikipedia.org/wiki/Rochester,_New_Yorkhttp://en.wikipedia.org/wiki/The_Strong
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    Interpretive activities

    ICHEG develops exhibits and undertakes other activities to interpret the historical and cultural significance of

    electronic games to ensure that present and future generations can explore that history, understand how it began

    and evolved, and appreciate the impact that electronic games have on society. In fall 2010, ICHEG helped open

    eGameRevolution at The Strong. This 5,000-square-foot (460 m2) exhibit allows guests to play their way throug

    the history of video games. [7]

    Access to collections

    All the collections are accessible to researchers on site and thousands of artifacts may be viewed online. Many

    items are on view in The Strong's National Museum of Play displays and exhibits, where several are available for

    guests to play. Through grants from the Institute of Museum and Library Services, ICHEG is in the process of

    making all of its collections catalog available online. Many artifacts are already available to view.

    CHEGheads Blog

    In a weekly blog, the CHEGheadsthree experts from the International Center for the History of Electronic

    Games and their special guests spotlight key and unusual artifacts from the ICHEG collections.

    Publications

    The International Center for the History of Electronic Games supports the publication of articles and book reviews

    about electronic games in theAmerican Journal of Play, an interdisciplinary scholarly quarterly of The Strong.

    Staff

    Director: Jon-Paul C. Dyson, Ph.D.

    Acquisitions Cataloger: Shannon Symonds

    References

    1. ^ http://www.museumofplay.org/about_us/files/ICHEG.pdf

    2. ^ http://www.democratandchronicle.com/article/20090318/NEWS01/903180332

    3. ^ http://www.rbj.net/fullarticle.cfm?sdid=77550

    4. ^ http://www.13wham.com/news/local/story/History-of-Electronic-Games-Opens-at-Strong/_Xcg-

    xCaxE2VmBo1JgfvrQ.cspx

    5. ^ http://www.thedailynewsonline.com/articles/2009/03/18/entertainment/doc49c047cf8f475753122364.txt

    6. ^ http://www.playthings.com/article/CA6644931.html

    7. ^ http://www.rochestercitynewspaper.com/events/choice/2010/11/EXHIBIT-eGameRevolution-Opens-11-20/

    External links

    http://www.thestrong.org

    http://www.thestrong.org/http://www.rochestercitynewspaper.com/events/choice/2010/11/EXHIBIT-eGameRevolution-Opens-11-20/http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-7http://www.playthings.com/article/CA6644931.htmlhttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-6http://www.thedailynewsonline.com/articles/2009/03/18/entertainment/doc49c047cf8f475753122364.txthttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-5http://www.13wham.com/news/local/story/History-of-Electronic-Games-Opens-at-Strong/_Xcg-xCaxE2VmBo1JgfvrQ.cspxhttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-4http://www.rbj.net/fullarticle.cfm?sdid=77550http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-3http://www.democratandchronicle.com/article/20090318/NEWS01/903180332http://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-2http://www.museumofplay.org/about_us/files/ICHEG.pdfhttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_ref-1http://en.wikipedia.org/wiki/The_Stronghttp://en.wikipedia.org/wiki/Bloghttp://en.wikipedia.org/wiki/Institute_of_Museum_and_Library_Serviceshttp://en.wikipedia.org/wiki/National_Museum_of_Playhttp://en.wikipedia.org/wiki/International_Center_for_the_History_of_Electronic_Games#cite_note-7http://en.wikipedia.org/wiki/The_Strong
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