Interesting Informatics at Elementary Schools Course overview Faculty of electronic engineering Nis,...

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Interesting Informatics at Elementary Schools Course overview Faculty of electronic engineering Nis, May 14 th , 2009.

Transcript of Interesting Informatics at Elementary Schools Course overview Faculty of electronic engineering Nis,...

Interesting Informatics at Elementary Schools

Course overview

Faculty of electronic engineering Nis, May 14th, 2009.

Course overview

Interesting Informatics at Elementary SchoolsProf. dr Teufik Tokić

M.Phil. Oliver Vojinović

Dipl. ing. Nataša Marković

Dipl. ing. Nikola Davidović

Faculty of electronic engineering Nis, May 14th, 2009.

Background TEMPUS frame National catalogue of aproved seminars

(courses) Seminar length limited

Background (cont.) Selected target group

125 teachers enrolled Age diversity Education diversity

Diverse target group + limited time = ?

Interesting Informatics at Elementary Schools How it can be uninteresting at all?

Interesting Informatics at Elementary Schools How it can be uninteresting at all?

Goals Official

To present some of interesting aspects of IT To give ideas how to make class interesting and

accessible to all students To provide basis for further personal improvement

Unofficial To enhance fundamental knowledge To give advantage over students To stimulate problem solving skills, collaboration.

Course concept Blended learning

Online lessons + assignments & forum Traditional lessons + labs + final test

Course outline (lessons) Introduction Computer hardware Operating system Computer Networks & Internet Documents & Multimedia Programming Concluding remarks

Grading structure 40% assignments, e-learning 10% attendance & e-attendance 30% labs 20% final

Course outline (lessons) Introduction Computer hardware Operating system Computer Networks & Internet Documents & Multimedia Programming Concluding remarks

Lesson Introduction Motivation principles applied to teaching IT

topics Learning by doing Connecting knowledge Stimulating purpose, curiosity Storytelling

“computer geeks” and “not born for using computers” students

Methods for building trust and credibility “Fishing school”.

Lession Computer hardware What is NOT computer? Measurement units in IT (bit, byte, inch, pixel,

Hz; multiplies) Computer anatomy PC components; bits of facts Performance: MHz = km/h ? “disguised” computers.

Lession Computer hardware (cont.)

Lession Computer hardware (cont.)

Lesson Operating system OS basic; boot process Basic OS functions: resource management,

process management, memory allocation, virtual memory

Bits of true: driver system; virtual memory in Windows, application installation; file search

Group activity CSI: File System

Lesson Operating system (cont.) OS mechanisms in a school and at home

Lesson Operating system (cont.) There is a land beyond Windows

Lesson Networks & Internet Computer networks fundamentals Internet access methods Internet services How to get, and how to put sometning on the

Net? Threats, incl. LAN protection methods .

Lesson Networks & Internet (cont.) Internet servces

Lesson Networks & Internet (cont.) Internet services

Lesson Networks & Internet (cont.)

Blog,Picasa,YouTube,Google Documents

Lesson Networks & Internet (cont.) Maps

Lesson Networks & Internet (cont.) Threats

Lession Documents & Multimedia Teaching multimedija Multimedia in teaching

MULTI types of MEDIA How to motivate students to use programs; to

distinguish programs

Lession Documents & Multimedia (cont.)

Lesson Programming Problems in teaching programming to

elementary schools students Algorithms without math Programming step by step (as children

grow) - games

Lesson Programming (cont.) Step 1 - Gems

Lesson Programming (cont.) Step 2 - Scratch

Lesson Programming (cont.) Step 2 - Scratch

Lesson Programming (cont.) Step 2 - Scratch

Lesson Programming (cont.) Alternative steps

Alice

Lesson Programming (cont.) Alternative steps

Alice E-toys

Lesson Programming (cont.) Alternative steps

Alice E-toys Robomind

Lesson Programming (cont.) Alternative steps

Alice E-toys Robomind Auditorium

Lesson Programming (cont.) Alternative steps

Alice E-toys Robomind Auditorium

Lesson Programming (cont.) Finally, to kill the survivors, we give brief

introduction to C# (click-me-if-you-can button game)

Lesson Concluding remarks How to be and stay interesting Personal resource collection Assignment document example Offer for collective resource (and not only)

collection Big secret of the universe

Lectures Practical demonstrations Lab preparation 25% - whishlist

Labs PC parts & OS

PC parts Boot process (BIOS, POST, Linux) Windows OS (drivers, virtual memory, program installation, CSI: File

system) User applications

Word template document FLV: download & convert Spreadsheets Personal movie guide

Internet services & security Blog, Instant Messaging Google Maps Antivirus

Programming Gems Scratch game C#

Learning object creation

Schedule Course start : april 27th Lectures and labs on the faculty: may 22nd –

24th

April 2009PONEDELJAK UTORAK SREDA ČETVRTAK PETAK SUBOTA NEDELJA

1 2 3 4 5

6 7 8 9 10 11 12

13 14 15 16 17 18 19

20 21 22 23 24 25 26

27 28 29 30Introduction; Hardware

May 2009PONEDELJAK UTORAK SREDA ČETVRTAK PETAK SUBOTA NEDELJA

27 1 2 3

4 5 6 7 8 9 10

11 12 13 14 15 16 17

18 19 20 21 22 23 24

25 26 27 28 29 30 31

Introduction; Hardware OS

Networks & Internet

Docs & Multimedia Programming &

Concluding remarks Tête-à-tête

Support

Value added “Spice” collection Learning objects & resources Increased level of expected quality of such

kind of courses Emphasized problem solving, reasoning,

exploration, constructivist paradigm .

How its going