Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.
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Transcript of Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.
![Page 1: Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.](https://reader036.fdocuments.us/reader036/viewer/2022062417/551b15e25503462e578b5d40/html5/thumbnails/1.jpg)
Integration Projects 2 27/5/2010
War-caster
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ConceptGameplayTaakverdelingDemo
Inhoudstafel
![Page 3: Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.](https://reader036.fdocuments.us/reader036/viewer/2022062417/551b15e25503462e578b5d40/html5/thumbnails/3.jpg)
Arcade Strategy 4 spelersParty-gameTower defense meets Advance Wars2D / Isometrisch perspectief
Concept
![Page 4: Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.](https://reader036.fdocuments.us/reader036/viewer/2022062417/551b15e25503462e578b5d40/html5/thumbnails/4.jpg)
CommanderArmy Management & Control
Gameplay
![Page 5: Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.](https://reader036.fdocuments.us/reader036/viewer/2022062417/551b15e25503462e578b5d40/html5/thumbnails/5.jpg)
4 PhasesSet-UpTacticBattleOverview
Gameplay
![Page 6: Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.](https://reader036.fdocuments.us/reader036/viewer/2022062417/551b15e25503462e578b5d40/html5/thumbnails/6.jpg)
Set-Up PhasePlaatsen TurretsWaves opvullenTijd
Gameplay
![Page 7: Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.](https://reader036.fdocuments.us/reader036/viewer/2022062417/551b15e25503462e578b5d40/html5/thumbnails/7.jpg)
Tactic PhaseTarget
PriorityRichting
Gameplay
![Page 8: Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.](https://reader036.fdocuments.us/reader036/viewer/2022062417/551b15e25503462e578b5d40/html5/thumbnails/8.jpg)
Battle PhaseActiveren turretsVrijlaten wavesAbilities
Special ammo (armor piercing ++)
Play deadSupplies (restore ammo)Discipline (firerate ++)
Richting
Gameplay
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Overview PhaseCash
KillsRefundFortress DamageTimeBonus
Gameplay
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Siegfried CroesXbox 360 Controller SplitscreenInterface (art)Art Armies
Taakverdeling
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Sander RuysArt BattlefieldAvatarsCo-Art ArmiesLevel Design
Taakverdeling
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Jyrki CoertjensGameplayArmies ImplementationBattlesystemInterface (code)
Taakverdeling
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Sander VanstaenLead programmerPhasesPathfinderLevel editorGame-flow
Taakverdeling
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DEMO
![Page 15: Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.](https://reader036.fdocuments.us/reader036/viewer/2022062417/551b15e25503462e578b5d40/html5/thumbnails/15.jpg)
Bedankt voor uw aandacht
Einde Presentatie