Instructional design model.wk.5.wiki.assure

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Instruction design is called “Science” because it follows a set of theories and methods and it is concerned with inputs and outputs of information. Instruction design is also called as an “art” because it is related with creativity and shows a designer’s talent and capabilities. (George M. Piskurich 2006). “Instruction design is really a set of rules or procedures, you could say, for creating training that does what it is supposed to do”. (George M. Piskurich). ASSURE MODEL By Christopher Thomas

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Assure Instructional Design Model

Transcript of Instructional design model.wk.5.wiki.assure

Page 1: Instructional design model.wk.5.wiki.assure

Instruction design is called “Science” because it follows a set of theories and methodsand it is concerned with inputs and outputs of information. Instruction design is alsocalled as an “art” because it is related with creativity and shows a designer’s talent andcapabilities. (George M. Piskurich 2006). “Instruction design is really a set of rules orprocedures, you could say, for creating training that does what it is supposed to do”.(George M. Piskurich).

ASSURE MODELBy

Christopher Thomas

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ASSURE Model

• The ASSURE model is an ISD (Instructional Systems Design) process that was modified to be used by teachers in the regular classroom The ISD process is one in which teachers and trainers can use to design and develop the most appropriate learning environment for their students. You can use this process in writing your lesson plans and in improving teaching and learning.

The ASSURE model was developed by Heinrich and Molenda in 1999. It is a well knowninstructional design guide using constructivist perspective which integratesmultimedia and technology to enhance the learning environment (Patrick Lefebvre 2006).

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Components

• A — Analyze learners

The ASSURE model incorporates Robert Gagne's events of instruction to assure effective use of media in instruction.

• S — State standards & objectives

• S — Select strategies, technology, media & materials• U — Utilize technology, media & materials

• R — Require learner participation

• E — Evaluate & revise

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• Assess via pre-test or surveys before the start of the desired design process• Review general characteristics about the learners through academic or HR

records– Gender– Interest– Ethnicity……etc

• Evaluate preferred ways students learns– Visual– Audio– Kinesthetic…..etc

Analyze Learner

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• Be Specific• Be Clear• Learners should have a good

Understanding of what is to be expected of the at the end of the course or training

• Student should be able to Self-Assess prior to completion of the course or training based on the stated Objectives

• Objectives should Adapt to the abilities of the Individual students

State ObjectivesUse the A.B.C.D’s of writing Objectives

A. Identify Audience

B. Specify Behavior the student will demonstrate after Instructions.

C. The Conditions under which the behavior will be assessed

D. The Degree in which the capability will be assessed

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• At this point of the Instructional Design Model is the selection of the media and content materials, because of the attributes of technology the question of what to teach and how to teach must be addressed (Judity J. Lambrecht 1999). Some options we may use include but are not limited to the following:

• Relevant Content: Content that addresses the stated Objectives of the course

• Sounds: the use of sounds can be an audible voice, tranquial music…etc.• Computer systems: personal or public, networked or stand alone, Internet

or Intranet.• Mobile: Today’s newer platforms allow for the use of more mobile portable

devices to deliver instructions.• Podcasts: More and more instructions are being delivered via podcasts.

Selection of Media

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• It is the Instructors duty to make the lessons interesting, even the dullest of topics can be made interesting via the use of appropriate interactive material to be used by the learner.– The learning environment should promote the learning process– Adequate lighting for reading (LED) lighting provide superior lighting

with reduced heat and glare.– Adequate working space for collaboration of groups of students.– Ample monitors available for display of shared computer generated

images (CGI)

Utilization of Material

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• Practice the lesson • give adequate feedbacks for improvements.

Require Learners Performance

The Instructor should provide ample opportunity for the students to:

The Lesson should Include a variety of meaningful activities for the:

Student to participate in Problem Solving

Critical Thinking.

This will allow the learnerto communicate with the teacher and receive valuable feedback

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Evaluating the entire lessons is very crucial for further improvements.

Evaluation

Instructor must evaluate to see whether his/her objectives are achieved. Before presenting the lesson again.

Appropriate revision and correction must be done.

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Attributes Recommendations for Usage comments

Analysis of the learner

Audience, learners skills, prior knowledge, age, grade and attitude, learning style

State Objectives

Clear and sound objectives, achievements, intended audience,behavior, learning conditions, equipments, maps, dictionaries,Planning etc…

Select Media Media must be relevant, sound, graphics and animations, blend technology, learner education, instructor education

Utilize Material

Positive utilization, make interesting lessons, appropriatematerials, Classroom conditions, equipment, lights andfacilities.

Require Learner Performance

Opportunity, practice the lesson, give feedback, activities,Critical thinking, problem solving, useful communication

Evaluation Evaluate lesson, objectives, revision again, correction,tests.

Assure Table.