Inquisimunda Warband Xenos Strike Force V1.0

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Inquisimunda: Xenos Strike Force Compiled by Jeremy Olsen [email protected] V ersion 1 .0 Initial Resources: You have 1000 hrone !eld to spend on recruiting and arming your "arband. You must have a minimum o# $ models. Hired Guns: %tri&e 'orce "arbands may recruit up to ( )ired !uns. Starting Experience & Skills: *ll #ighters start "ith the #ollo"ing e+perience point totals. *ll non,Construct members gain e+perience as normal. %tri&e 'orces gain the -nderdog/ onus and add an additional 2 e+perience per member3 "henever any nderdog onus is applicable. 'orce 4eader5 60 2 'orce %pecialist5 $0 2 8arloc&8arp-:ad8yrd5 (0 2 ;anger<ommando8ych5 (0 2 'orce rooper5 10 2 'orce ;ecruit5 0  *gility Combat 'erocity >uscle %hootin g %tealth echno ;ecruit ? , ? , , ? ,   rooper ? ? , ? ? , , ;anger ? ? ? ? , ? , 8arloc& ? ? ? , ? ? , %pecialist ? ? ? ? ? , ? 4eader ? ? ? ? ? ? ? Maximum Characteristic Values: hese are the ma+imum values models may reach "ithout the bene#it o# ionics3 drugs3 or mutations. M WS S S ! W I " #d ase ase $ ase $ ase $ ase $ ase ase ase ( ase $ !erritor$ & Income: %tri&e 'orces do not o"n territory and their income is provided via success#ul completion o# their missions. *#ter every success#ul scenario3 roll 2. :ach #ighters earns that much in income. A# the %tri&e 'orce "as unsuccess#ul3 roll #or each #ighter. hey receive the -!iant <iller onus/ as listed. *dditionally3 i# the "arband "on the scenario3 they may roll an additional 2 #or income generation. hey also receive the -!iant <iller onus/ as listed. Su%ersion Rating: 2 Inestigation Rating: 6 Special: *ll %tri&e 'orce "arbands may select Comm,lin&s>icro,beads at 6 hrone !eld

Transcript of Inquisimunda Warband Xenos Strike Force V1.0

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Inquisimunda: Xenos Strike ForceCompiled by Jeremy Olsen [email protected]

Version 1.0

Initial Resources:  You have 1000 hrone !eld to spend on recruiting and arming your

"arband. You must have a minimum o# $ models.

Hired Guns: %tri&e 'orce "arbands may recruit up to ( )ired !uns.

Starting Experience & Skills:  *ll #ighters start "ith the #ollo"ing e+perience point totals.*ll non,Construct members gain e+perience as normal. %tri&e 'orces gain the -nderdog/

onus and add an additional 2 e+perience per member3 "henever any nderdog onus isapplicable.

'orce 4eader5 60 2'orce %pecialist5 $0 2

8arloc&8arp-:ad8yrd5 (0 2;anger<ommando8ych5 (0 2

'orce rooper5 10 2'orce ;ecruit5 0

 

*gility Combat 'erocity >uscle %hooting

%tealth echno

;ecruit ? , ? , , ? ,

 rooper ? ? , ? ? , ,

;anger ? ? ? ? , ? ,8arloc& ? ? ? , ? ? ,

%pecialist ? ? ? ? ? , ?4eader ? ? ? ? ? ? ?

Maximum Characteristic Values:  hese are the ma+imum values models may reach"ithout the bene#it o# ionics3 drugs3 or mutations.

M WS S S ! W I " #d

ase

ase$

ase$

ase$

ase$

ase

ase

ase(

ase$

!erritor$ & Income:  %tri&e 'orces do not o"n territory and their income is provided viasuccess#ul completion o# their missions. *#ter every success#ul scenario3 roll 2. :ach

#ighters earns that much in income. A# the %tri&e 'orce "as unsuccess#ul3 roll #or each#ighter. hey receive the -!iant <iller onus/ as listed.

*dditionally3 i# the "arband "on the scenario3 they may roll an additional 2 #or incomegeneration. hey also receive the -!iant <iller onus/ as listed.

Su%ersion Rating: 2

Inestigation Rating: 6

Special: *ll %tri&e 'orce "arbands may select Comm,lin&s>icro,beads at 6 hrone !eld

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per #ighter. A# selected3 all #ighters must be eBuipped in this "ay.

pon creation3 the %tri&e 'orce >% select one o# the #ollo"ing races its members areprincipally dra"n #rom. Once selected3 they receive the bene#its listed but may only containmembers o# that particular race including mutants and psy&ers3 unless other"ise notedD3"ith the #ollo"ing e+ceptions , <root3 4o+atl3 arellians3 )rud , "hich may be hired by any

race.

'rks: Or&s love nothing more than a good bra"l or battle and are an uncontrolled #orce o#nature. Or&s may select Or&oid members #or all ran&s3 e+cept !rots3 "ho may only be

;ecruits. Or&s may select )uman or Or& "eaponry and eBuipment. Or&s may ta&e up to one1D 8arp/:ad and three D <ommandos.

p to t"o (D %pecialists may be upgraded to >e&s and they may select >e&,only "eaponsand eBuipment.

Or&oid members receive an additional 1 :+perience a#ter each success#ul scenario.Or&s may use )ired !uns o# any race.

!au:  au %tri&e 'orces underta&e o#ten near,suicidal missions because o# their belie# that asuccess#ul mission may help -he !reater !ood/. au may select au3 <root3 Vespid3 and

)uman members #or all ran&s3 e+cept 'orce 4eader3 "hich >% be a au. au models maybe selected #rom any and all castes. au may select any au3 <root3 Vespid3 or )uman

"eaponry and eBuipment. au may select one 1D Eicassar or )uman 8yrd.

 au may ta&e up to three D ;angers and may use )ired !uns o# any race.

%pecialists may ta&e %tealth %uits #or 160 !eld each. * %tealth %uit is considered a suit o#enclosed )eavy *rmor the "earer does not su##er any penaltiesD "ith a )olo,'ield3 a >ono,

%ight3 and armed "ith a urst Cannon )eavy olterD or 'usion laster >ulti,>eltaD. *%pecialist ta&ing a %tealth %uit may only select an additional )t) "eapon.

Eldar:  :ldar %tri&e 'orces are deployed according to "hat their 'arseers can divine o# #utureevents3 a seemingly random :ldar attac& o#ten preventing some #uture catastrophe. :ldar

may select :ldar members #or all ran&s. :ldar may select :ldar3 ar& :ldar3 or )uman"eaponry or eBuipment though most :ldar are disdain#ul o# non,:ldar technologyFD.

:ldar may ta&e up to one 1D 8arloc& and three D ;angers and may use )ired !uns o# anyrace.

:ldar 4eaders and %pecialists may select one 1D o# the #ollo"ing paths upon creation. hismay not be changed or removed. 8hen a path is selected3 only the "eapons or categorieslisted may be chosen3 though the cost o# all is reduced by ,6 to a minimum o# 63 armor G

eBuipment choice is una##ectedD5

• %corpion , !ain the Sneak Up s&ill3 select one 1D Chain )t) "eapon3 select either%huri&en or %plinter Histol3 'rag !renades5 (0 !eld

• anshee , *dds 1 Anitiative "hen charging3 select one 1D Ho"er )t) "eapon3%huri&en Histol3 select %care or Cho&e !renades5 10 !eld

ragon , *dds 1 % "hen #iring >elta "eapons3 select one 1D >elta or 'lame"eapon3 >elta,ombs5 16 !eld

• *venger , *dds 1 8% "hen #ighting multiple opponents3 select either one )t)"eapon and %huri&en Histol O; %huri&en Catapult "ith elescopic %ight5 10 !eld

• )a"& , ;e,roll damage #rom 'alling once per scenario3 4asgun O; 4ascarbine3)ay"ire !renades5 10 !eld

• %pider , Only trigger alarms on roll o# 23 select one 1D 8ebber "eapon5 10 !eld

• ;eaper , %u##er no to hit modi#ier #rom Over"atch3 select one 1D )eavy "eapon3select one 1D !renade or >issile5 16 !eld

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• Corsair , Eever su##ers Void Condition e##ects3 select one 1D )t) "eapon3 select one1D Histol "eapon5 10 !eld

• :+odite , Eever su##ers 8ilderness Condition e##ects3 select one 1D asic "eapon3select one 1D east5 10 !eld

(ark Eldar:  ar& :ldar love nothing more than proving their pro"ess in combat and

enslaving all other lesserD races. ar& :ldar select ar& :ldar #or all ran&s and may selecteither ar& :ldar or :ldar "eaponry and eBuipment. ue to some old slights3 ar& :ldar mayonly hire )uman3 :ldar3 ar& :ldar3 4o+atl3 or )rud )ired !uns.

ar& :ldar may ta&e up to three D 8yches.ar& :ldar 4eaders and %pecialists may select one 1D o# the #ollo"ing cults upon creation.

 his may not be changed or removed. 8hen a cult is selected3 only the "eapons orcategories listed may be chosen3 though the cost o# all is reduced by ,6 to a minimum o# 63

armor G eBuipment choice is una##ectedD5

• Ancubi , !ain the True Grit  s&illI select any (,handed )t) "eapon3 select one 1D Histol"eapon5 0 !eld ma+. ( per "arbandD

• %uccubi5 !ain the Catfall s&illI select up to t"o (D )t) and Histol "eapons5 (0 !eld

• %courge5 *dd Wings mutationI select one 1D %pecial or )eavy "eapon3 select one 1D)t) or Histol "eapon5 10 !eld

• eastmaster5 !ain Beastmaster  minor psychic po"er though the eastmaster is EOa psy&erFDI %&yboard eBuipment3 allo"s the user to Float DI select any t"o (D )t) orHistol "eaponsI select up to t"o (D easts per eastmaster5 16 !eld

• )ellion %&yboard eBuipment3 allo"s the user to Float DI select any t"o (D )t) orHistol "eapons5 10 !eld

• )aemonculi %elect up to ( mutations at ,6pts each the )aemonculi is EOconsidered a mutantFDI select up to three D )t) and Histol "eapons O; select one1D %pecial and (D )t) or Histol "eapons5 16 !eld

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Recruitment

) *orce #eaderCost5 ase 26 hrone !eld

M WS S S ! W I " #d, 1 1 , , , 1 , (

 %pecies5 see above

8eapons5 he leader may select "eapons #rom the )t)3 Histols3 asic3 %pecial3 and!renades list.

:Buipment5 he leader may select any eBuipment #rom the *rmor3 !unsights3 and:Buipment lists.

%pecial5 he leader al"ays counts as having a #riend "ithin (K. *dditionally3 #riendly models"ithin 2K o# the leader may use its 4eadership "hen ta&ing any 4eadership test.

)+, *orce Specialists

Cost5 ase (0 hrone !eld

M WS S S ! W I " #d

, 1 1 , , , 1 , 1

%pecies5 see above8eapons5 %pecialist may select "eapons #rom the )t)3 Histols3 %pecial3 )eavy3 and

!renades list.:Buipment5 %pecialists may select any eBuipment #rom the *rmor and :Buipment lists.

-+. Warlocks/Warp0eads/W$rdCost5 ase 10 hrone !eld

M WS S S ! W I " #d, , , , , , 1 , 1

 %pecies5 any Lenos 8yrd

8eapons5 8arloc&s may select "eapons #rom the )t)3 Histols3 and !renades list.:Buipment5 8arloc&s may select any eBuipment #rom the *rmor and :Buipment lists.

%pecial5 ar& :ldar may E:V:; ta&e a 8arloc&F

 -1 Rangers/2ommandosCost5 ase 16 hrone !eld

M WS S S ! W I " #d

, , 1 , , , 1 , 1

 %pecies5 :ldarau ;angers O; Or&oid <ommandosD

8eapons5 ;angers may select "eapons #rom the )t)3 Histols3 asic3 and !renades list.:Buipment5 ;angers may select any eBuipment #rom the *rmor and :Buipment lists.

%pecial5 :ldar ;angers may select Eeedle ;i#les upon creation. au ;angers may select ;ail;i#les upon creation. p to t"o (D <ommandos may be armed "ith one 1D %pecial or )eavy

Or& "eapon upon creation.

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-1 W$chesCost5 ase 16 hrone !eld

M WS S S ! W I " #d

, 1 , , , , 1 , 1

 %pecies5 ar& :ldar onlyF

8eapons5 8yches may select "eapons #rom the )t)3 Histols3 and !renades list.:Buipment5 8yches may select any eBuipment #rom the :Buipment lists.

-1 !roopersCost5 ase 10 hrone !eld

M WS S S ! W I " #d

, , 1 , , , 1 , ,

 

%pecies5 see above8eapons5 roopers may select "eapons #rom the )t)3 Histols3 asic3 and !renades list.

:Buipment5 Eone

-1 RecruitsCost5 ase

M WS S S ! W I " #d

, , , , , , , , ,

 %pecies5 see above

8eapons5 ;ecruits may select "eapons #rom the )t)3 Histols3 asic3 and !renades list.

:Buipment5 Eone%pecial5 ar& :ldar "arbands "ill never ta&e ;ecruits

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Weapons & E3uipment #ists

Hand 4 !o 4 Hand

<ni#e 'ree6

%tilleto3 ir& 10 hro"ing <ni#e 10%"ord?? 10Club3 >aul3 ludgeon 'ree10Chain3 'lail 'ree10

>assive 8eapon?? 16Chains"ord??? (0Chain,*+e??? (6%hoc& >aul??? (6:lectro,'lail??? 6Ho"er %"ordM $0'orce %ta##N 60Choppa 10ig Choppa??? 16Ho"er <la" $6ire %"ord?? 16)arleBuin/s <iss ??? (68itchbladeN $6%inging %pearN 608eb O# %&ulls :ldar OnlyD?? 168ych lade?? 16*goniPer?? 16

5istols

*utopistol 16%tubber 10)and Cannon 16olt Histol?? (04aspistol 16)and 'lamer?? (0Hlasma Histol?? (6%lugga 10%huri&en Histol?? (0%plinter Histol?? 16%hredder . :ldar OnlyD?? 70Hulse Histol?? (6Eailer 16

asic66

%catter !un 16*utogun (04asgun (64as Carbine (0olt Carbine 0%hotgun %olid%catterD (0%hoota (0!rot lasta !rots OnlyD 16

%huri&en Catapult (0%plinter ;i#le (0Hulse Carbine 0Hulse ;i#le 6<root ;i#le (6

Special666

'lamer $0>elta,!un Q6

!renade 4auncher 100Hlasma !un 76%torm olter $6;ipper !un 60%catter Cannon 76%pear !un 60<ustom >egalasta 76urna $6

;o&&it 4auncha 100;ail ;i#le 100'usion !un Q6Eeutron laster 20)rud 'usil )rud OnlyD 76

Hea$

)eavy %tubber 1(0)eavy olter 170)eavy Hlasma !un (Q6;H! 4auncher 10>ulti,4aser 1(6e## !un (60;eaper 4auncher :ldar OnlyD (76%plinter Cannon 100ar& 4ance . :ldar OnlyD 00

Grenades & "mmo

'rag !renades?? (6:>H !renades?? (0)ay"ire !renades??? (6Crystalline %phere??? 6<ra& !renades??? 6Hlasma !renades?? $0%mo&e !renades?? 16

Hhoton 'lash?? 16'ire omb (0 o+ omb (6um,ums 6>an,%toppers 6olt %hell 16)otshot %hell 6

"rmor

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4ight *rmor 10'la& *rmor 16'la& *rmor :nclosed (0>edium *rmor?? (6>edium *rmor :nclosed??? 0

)eavy *rmor?? $0)eavy *rmor :nclosed??? $6!hosthelm :ldar OnlyDN 16)olo,'ield :ldar OnlyDM (6<ustom 'orce#ield Or&s OnlyD??? 6

Gun+Sights

;ed,ot 4aser (0>ono,%ight 6

E3uipment

io,%canner 1"arbandD 60Charm?? (6Clip )arness 10Control Collar 64iBuid Courage One seD 16

Hhoto,ContactsVisor 10;espirator 10

??5 Eot available to ;ecruits

???5 Only available to 4eaders G %pecialists

M5 Only available to 4eaders

5 Only available to Or&s

N5 8arloc&s Only

Kill Team Missions:

Roll a D6. This is the mission that the Kill team is assigned. A Kill Team must commit itselfto achieving this specific mission during

its time on this planet. The Kill Team Missionmust be made when the team is started and can not be changed until it completed.

1-2  Assassinate  Kill a rival warband member (as in result 11 to 16 on the erious !n"ur#

table$ before returning to base.

3-4  %arass   &arn a total of ' &)perience *oints per member for the entire team at the start

of the mission. &g+ if the team had five members the#would have to earn a combined total of 1' &)perience

*oints before the# returned to base. Ma,e sure to mar, the teams current -* total when

mission is assigned.

5-6  %old the ine   urvive a total of 'D/ games before returning to base.

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:dits

v1.05 changed au #orce "ording and options3 armory update and editing3 added %tri&e 'orce>issions than&s 'osnerFD