Inquisimunda Warband AdMech Explorators V1.3

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Inquisimunda: AdMech Explorators Compiled by Jeremy Olsen [email protected] Version 1.3 Initial Resources: You have 1000 Throne Geld to spend on recruiting and arming your warband. You must have a minimum of 3 models. Hired Guns: Explorator warbands may recruit up to 2 Hired Guns. Starting Experience & Skills: All fighters start with the following experience point totals. All non- Construct AdMech members gain experience as normal. Explorators gain the ‘Underdog’ Bonus as normal Magos/Genetor: 60 + D6 Enginseer/Secutor: 40 + D6 Electro-priest: 30 +D6 Skiitari: 20 + D6 Menial: 0 Praetorian: 0 (never gain Experience) Servitor: 0 (never gain Experience) Agility Combat Ferocity Muscle Shooting Stealth Techno Menials * - - * - * - Skiitari - * - * * * - Electro- Priest - * * * - - * Enginseer - * - * * * * Secutor - * * * * - * Magos * * - * * * * Genetor * * * * * * * Maximum Characteristic Values: These are the maximum values models may reach without the benefit of Bionics, drugs, or mutations. M WS BS S T W I A Ld Base +1 Base +4 Base +4 Base +2 Base +2 Base +3 Base +3 Base +2 Base +4 Territory & Income: Explorator warbands select territories and collect income exactly as described in the Necromunda rulebook. They receive the ‘Giant Killer Bonus’ as listed. Subversion Rating: 4 Investigation Rating: 7 Special: All Explorator warbands may select Comm-links/Micro-beads at +5 Throne Geld per fighter. If selected, all fighters must be equipped in this way. Additionally, Explorator warbands may select one (1) of the following factions upon creation. This faction may not be changed or removed once selected. Please note that some factions may have adverse effects when facing certain opposing warbands. Puritan: The warband follows the strict Universal Laws laid down by the Ommnisiah. The warband may not be be equipped with any Xenos weaponry or equipment and will never employ non-

Transcript of Inquisimunda Warband AdMech Explorators V1.3

  • Inquisimunda: AdMech ExploratorsCompiled by Jeremy Olsen [email protected]

    Version 1.3

    Initial Resources: You have 1000 Throne Geld to spend on recruiting and arming your warband. You must have a minimum of 3 models.

    Hired Guns: Explorator warbands may recruit up to 2 Hired Guns.

    Starting Experience & Skills: All fighters start with the following experience point totals. All non-Construct AdMech members gain experience as normal. Explorators gain the Underdog Bonus

    as normal

    Magos/Genetor: 60 + D6Enginseer/Secutor: 40 + D6

    Electro-priest: 30 +D6Skiitari: 20 + D6

    Menial: 0Praetorian: 0 (never gain Experience)

    Servitor: 0 (never gain Experience)

    Agility Combat Ferocity Muscle Shooting Stealth TechnoMenials * - - * - * -Skiitari - * - * * * -Electro-Priest

    - * * * - - *

    Enginseer - * - * * * *Secutor - * * * * - *Magos * * - * * * *

    Genetor * * * * * * *

    Maximum Characteristic Values: These are the maximum values models may reach without the benefit of Bionics, drugs, or mutations.

    M WS BS S T W I A LdBase

    +1Base

    +4Base

    +4Base

    +2Base

    +2Base

    +3Base

    +3Base

    +2Base

    +4

    Territory & Income: Explorator warbands select territories and collect income exactly as described in the Necromunda rulebook. They receive the Giant Killer Bonus as listed.

    Subversion Rating: 4

    Investigation Rating: 7

    Special: All Explorator warbands may select Comm-links/Micro-beads at +5 Throne Geld per fighter. If selected, all fighters must be equipped in this way.

    Additionally, Explorator warbands may select one (1) of the following factions upon creation. This faction may not be changed or removed once selected. Please note that some factions may have

    adverse effects when facing certain opposing warbands.

    Puritan: The warband follows the strict Universal Laws laid down by the Ommnisiah. The warband may not be be equipped with any Xenos weaponry or equipment and will never employ non-

  • human Hired Guns. When facing any warbands possessing Xenos weaponry or equipment or Radical AdMech warbands, each fighter may choose to be affected by Hatred by the scenario begins. The Magos and Enginseers/Secutors may select 1 servo-skull each, at normal cost.

    Before each scenario, the warband may call on the assistance of the Officio Assassinorium. Roll a D6. On a roll of 6, the warband may choose one Officio Assassinorium Agent from the Allies list

    for that scenario only.

    Radical: The warband seeks to extend its knowledge regardless of the consequences. The warband may be equipped with Xenos weaponry and equipment and may hire non-Human Hired Guns. The Magos and Enginseers/Secutors may select 1 servo-skull or Drone each, at normal

    cost.Warbands led by a Genetor may replace their Praetorian allowance with 0-3 Gholams or

    Chimerics. Up to 2 Enginseers may select a weapon from their normal lists with the Master-Crafted upgrade for free upon creation

    Recruitment

    1 Magos/GenetorCost: Base + 100 Throne Geld

    MagosM WS BS S T W I A Ld- +2 +2 - - +1 +1 - +2

    GenetorM WS BS S T W I A Ld- +2 +2 - +1 - +1 - +2

    Species: Human onlyWeapons: Magos/Genetor may select weapons from the HtH, Pistols, Basic, Special, and

    Grenades list.Equipment: Magos/Genetor may select any equipment from the Armor, Gunsights, and

    Equipment lists.Special: Magos/Genetor always counts as having a friend within 2. Additionally, friendly models

    within 6 of the leader may use its Leadership when taking any Leadership test.

    0-2 Enginseer/SecutorCost: Base + 30 Throne Geld

    M WS BS S T W I A Ld- +1 +1 - - - - - +1

    Species: any non-Astartes Human or AbhumanWeapons: Enginseers may select weapons from the HtH, Pistols, Basic, Special, and Grenades

    list. Secutors may select weapons from the HtH, Special, Heavy, and Grenades list.Equipment: Enginseers/Secutors may select any equipment from the Armor, Gunsights, and

    Equipment lists.

    0-2 Electro-PriestCost: Base + 50 Throne Geld

    M WS BS S T W I A Ld- +1 - - - - +1 - +1

    Species: any non-Astartes Human or AbhumanWeapons: Electro-Priests may select weapons from the HtH, Pistols, and Grenades list.

  • Equipment: Electro-Priests may select any equipment from the Equipment lists.Special: Electro-Priests automatically have Electoos and may never wear armor.

    0+ SkiitariCost: Base + 25 Throne Geld

    M WS BS S T W I A Ld- +1 +1 - - - - - +1

    Species: any non-Astartes Human or AbhumanWeapons: Skiitari may select weapons from the HtH, Pistols, Basic, and Grenades list.

    Equipment: Skiitari may select any equipment from the Armor, Gunsights, and Equipment lists.

    0+ MenialsCost: Base

    M WS BS S T W I A Ld- - - - - - - - -

    Species: any non-Astartes Human or AbhumanWeapons: Workers may select weapons from the HtH, Pistols, and Grenades list.

    Equipment: Workers may select any equipment from the Equipment list.

    0-2 PraetorianCost: Base + 70 Throne Geld

    M WS BS S T W I A Ld- +2 +2 +1 +1 - - - +1

    Species: Servitor Only!Weapons: Praetorians may select weapons from the HtH, Pistols, Basic, Special, Heavy, and

    Grenades list.Equipment: Praetorians may select any equipment from the Gunsights and Equipment lists.

    Special: Praetorians have a 4+ Armor Save.

    0-4 ServitorsCost: Base

    M WS BS S T W I A Ld- - - - - - - - -

    Species: Servitors, Gun-/Combat-ServitorsWeapons: Gun-/Combat-Servitors may select weapons according to their entry. Servitors may

    select 1 HtH weapon.Equipment: None

  • Weapons & Equipment Lists

    Hand To Hand

    Knife Free/5Stilleto, Dirk 10Sword* 10

    Club, Maul, Bludgeon Free/10Chain, Flail Free/10

    Massive Weapon 15Chainsword* 20Chain-Axe* 20Power Sword** 40Power Axe** 40Power Fist** 65Shock Maul* 40Buzzsaw 35Chainsaw 35Pneumatic Hammer 35Rock Drill/Breacher 45Shears 45

    Pistols

    Autopistol 10Stubber 10Hand Cannon* 15Bolt Pistol* 20Laspistol 10Hellpistol* 15Hand Flamer 20Plasma Pistol* 25Inferno Pistol** 35

    Basic

    Autogun 20Lasgun 20Las Carbine 15Hellgun 25Bolt Carbine 25Bolter 30Shotgun (Solid/Scatter) 20

    Special

    Flamer 40Melta-Gun 80Melta-Lance 85Grenade Launcher 90Plasma Gun 75Long Las 35Storm Bolter*** 40Ripper Gun 50

    Rad-Cleanser 60

    Heavy

    Autocannon 280Assault Cannon 190Heavy Stubber 100Heavy Bolter 150Heavy Plasma Gun 280Lascannon 300Missile Launcher 150Multi-Melta 200Multi-Laser 125

    Grenades & Ammo

    Frag Grenades 15Krak Grenades 25Melta-Bomb* 40Photon Flash Grenades* 20Frag Missile 25Krak Missile 50Dum-Dums 5Man-Stoppers 5

    Metal Storm*** 15Inferno*** 15Kraken*** 15Overcharge Cell* 10

    Armor

    Light Armor 10Flak Armor 15Flak Armor Enclosed 20Medium Armor* 25Medium Armor Enclosed* 30Heavy Armor* 35Heavy Armor Enclosed* 40Power Armor** 50Power Armor Enclosed** 60Refractor Field*** 20Conversion Field*** 25Displacer Field*** 35

    Gun-Sights

    Red-Dot Laser 20Telescopic Sight 30Mono-Sight 35

  • Equipment

    Bio-Scanner (1/warband)* 50Clip Harness 10MIU** 10Mechadendrites/Servo-Arm** 40Photo-Contacts/Visor 10Respirator 10Weapon Reloads* weapon costShoulder Rig** 10Skull Chip* 30

    *: Not available to Menials

    **: Not available to Menials or Skiitari

    ***: Magos/Genetors Only

    : Only available to Servitors or models with Bionics

    Version 1.3 Updates

    Points costs lowered for the majority of weapons