InnovNation - Main Presentation in English

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[email protected] © 2012 Paraschool & bluenove . All rights reserved

description

 

Transcript of InnovNation - Main Presentation in English

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[email protected] © 2012 Paraschool & bluenove. All rights reserved

About bluenove> Profile

Leader in consulting services in Open & collaborative innovation

Founded in 2008 by Martin Duval.

Based in Paris (France), subsidiary in Montreal (Canada), partnership in Brazil.

A team of 25 employees, more than 120 projects realized for more than 50 clients, French and international big groups and SMEs.

Academic partnership with the Management Institute for Research and Innovation (IMRI, Université de Dauphine).

Open and collaborative innovation consists in using the company’s innovative ecosystem and its internal resources in collaborative innovation dynamics.

The future is about ‘opening innovation’ and we are all about the .. ING !

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About bluenove> Clients and references

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Conceptualization & Development of Serious Games

Publication & Diffusion of online textbooks

The group (3 Md€)

Creation: 2000

Number of employees: 25

Turnover in 2011: 3 400 000 €Office: Paris

About Paraschool

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About Paraschool> Initial education for all levels

From primary school to high school

Online textbooks

Overviews for all fields

400.000 students in more than 3000 institutions

Middle schools

High schools

Professional high schools

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About Paraschool> Serious Games and e-learning

To change behaviourProfessional (Commerce, management, CRM)Strategy implementationBehaviour in risk situations

To develop skills Evaluation Tests, certification Training Technical Basics (French, mathematics, sciences) General

To communicate Internally Values and imageSensibilization to strategy evolution/ issues Sensibilization to risks ExternallyRecruitment Sensibilization to changesTeam integration, mass education

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Innov’Nation> Origins

In September 2008, Paraschool, INRIA, the CEA and bluenove were selected to develop Innov’Nation, a brand new generation of Serious Game focused on Innovation.

• Multi partners private/public project

• The project includes conception, development and the test of a multiplayer Serious Game, whose scenario allows to help the player better understand open and collaborative innovation best practices.

• The gamers will discover the key steps of an innovation process, from idea generation to the project launch. They will have to defend their ideas, to rethink their strategies, to consider new perspectives, to manage collaboration and adversity, to anticipate and pursue.

• Through the scenario and technologies of this Serious Game we aim to promote an open and collaborative innovation management.

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Innov’Nation> Why a Serious Game ?

Context of emergence:

Serious Games have several advantages:

• Effectiveness: The video game technology can enhance immersion in the application and thus facilitates the involvement of the user. There are tools in place to evaluate applicants and measure their performance against targets.

• Profitability: Although the initial investment is significant, the number of individuals using the Serious Game is designed for rapid economies of scale.

• Attraction: The technologies of video games allow a quick and pleasant start, attractive graphics and animations, which can enhance the usability of these solutions.

Democratization and

development of video games

SERIOUS GAMES

Need of news means

to get the tools used

Less time

available

Individuals dispersed in

multiple locations

Development of the Internet

Technical evolution Business issues

Gamification

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Innov’Nation> Whom this serious game aims at?

• Groups/ companies looking to use it as a complement to their educational programs, idea competition or management.

• Universities and schools looking to develop the course specifically dedicated to the open and collaborative innovation or to integrate it in already existing course.

• Public services and administrations looking to develop the culture of collaborative innovation in their institutions.

• Potential partners (consultant companies and Training institute) looking to promote, sell and support Innov’Nation in their local markets or countries.

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Innov’Nation> Objectives: enrich your knowledge in innovation!

• Knowledge (theoretical contents)• Control the process "stage-decision" project management, and involve external knowledge.• Understand market research "classic".• Include a feasibility study, a statement of requirements, specifications.• Building a project folder with all the elements needed to decide, from various sources of

internal and external information.

• Expertise/ Know-How (case studies)• Manage a budget of financial and project control external services.• Manage a budget-type project man-day and controlling of external resources.• Submit a file to the project include internal decision makers and external partners.• Conduct an internal and external watch, active and passive.• Put into perspective of information internal and external sources of very different natures.

• Skills (corporate culture) • Have the reflex to engage as soon as possible appropriate trades needed at each stage of the

project.• Have the reflex to rely on its ecosystem (partners, start-ups, public labs, universities)• Positive consideration to stop the project and did not enjoy it as a failure.• Take into account the internal and external weak signals (Business Intelligence)

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Innov’Nation> Game context: become a Project manager at Paranove!

Your mission: Project manager In Innov’Nation, you are a Project manager at

Paranove, a leader in the telecom business. You must drive the development of an

innovative project. Your objective is to advance your project

through IDEATION and CONCEPTUALISATION phases in order to prepare successfully the launch of a new product.

In each stage of the project you need to make a presentation to the Board. It will decide the future of your project: Continue or Recycle.

This environment (the telecommunications) and its content (dialogues, situations, characters,…) can be personalized and adapted to the requirement of a client having some particular expectations (timelines and pricelist on demande).

Paranove• Telecom operator in Western European

market.• The company comprises 43.000

employees in 9 countries.• In 2010, the turnover was 8.3 milliards.• The activities of Paranove are majorly

focused on the fixed and mobile telecommunications.

• Paranove mangement was very clear about the objectives in innovation and conquering «new horizons».

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Innov’Nation> The innovation process «Stage/ Gate»

Each stage consists of a series of cross-cutting activities undertaken in parallel by a team of people from different fields of activity. The stages have a common structure and consist of three main elements:

Activities: tasks defined in the previous Committee decision to allow the project's progress

Control: evaluation of project progress and resource consumption according to different indicators

Deliverables: the results of activities, obtained by the project team. They must give to the committee decision to gate the means to decide whether or not to proceed with the project

At each gate, held a committee decision that assesses the quality of the project, and decide whether to continue.Each gate has a common structure and consists of three main elements:

Data: the deliverables achieved during the previous course that must be evaluated by the committee decision

Criteria: analytical (categories and associated metrics) that evaluates the quality of a project

Outputs: Decision follow-up project Go / Recycle / Kill.

Presentation of the next level and waiting for the decision of the Board. Provision of new resources for the implementation of the next training.

STAGES GATES

Each stage – IDEATION and CONCEPTION – lasts approximately an hour.

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The Innov’Nation approach> IDEATION and CONCEPTUALIZATION

Having 4 years of experience behind and having realized more than one hundred projects for 50 international groups and SMEs, bluenove focused Innov’Nation on two upstream stages of innovation process: the IDEATION and CONCEPTUALIZATION.• IDEATION: Many companies try to manage their creativity and their IDEATION process in a more

effective way, at the same time to learn how to mobilize their ecosystem better.• CONCEPTUALIZATION: Companies that are not looking for new ideas, but are more concentrated on how

to transform the already selected ideas into real projects.

Those two phases are deployed in a “stage and gate” form.

Gate 1Stage 1

Ideation

Gate 2Stage 2

Concept

Gate 3Stage 3

Proof of concept

Gate 4Stage 4

Development

Gate 5Stage 5

Prototype

Gate 6Stage 6

Launch

Episode 1 Episode 2

Innov’Nation fieldThose stages can be developed on client’s demand

based on the specific requirements

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Innov’Nation environment> Internal and external zones

Marketing department

Legal department

DG

Gamer department

Administration & Finance

department

HR department

R&D department

Procurement department

ExternalOUTSIDE-IN / INSIDE-

OUT Internal

Clusters

Start-up

Schools & universities

External experts

Large companies

Clients

Suppliers

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Welcome to Paranove !

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Click to know more !

New and future missions Your indicators (timing, budget, ressources)

Your office

Your external partners

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Choose and launch missions to collect information you will need for your project.

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During the missions, make acquaintance and cooperate with your colleagues and partners.

Julien de MarjoretteCEO

Jeanne MartinFounder and CEO of a start-up

Isabelle BrissacR&D manager

Albert DouxDirector, Investment

funds

Roger RycanDiretor of a Customer protection

association

Robert DuvalloisDirector of a

competitivenss cluster

Xi Man LeeDirector of an incubator

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Collect information to present it to the Board.

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Ready to play the role of Innovation Project Manager?

Innov’Nation is an online serious game “single player” (SaaS) that do not require installation of any particular software and operates on PC and MAC (HTML5).

It was tested by French clients (big groups) during the 1st trimester 2012.The second version of the game, feedbacks of beta-testers included, will be available in French at the end of November 2012 and in English at the end of December 2012.

Other languages can be developed depanding on the partnership opportunities with local clients, consultant companies or training institutes.

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Innov’Nation> for your company

Innov’Nation and its e-learning platform can train a big number of managers and teams in innovation project management, resolve collaboration issues between colleagues and within teams (collaborative innovation) or with actors of company’s external ecosystem (open innovation).

The target:– All employees managing innovative projects, discovering the innovation management and

advantages of this collaboration.– All departments (Ex: Innovation, R&D, Marketing, Finance, Procurement…) – All levels (Junior, Senior, Managers , Directors)

Pedagogical objectives:– Discover IDEATION and CONCEPTUALIZATION as part of Stage & Gate process.– Organize and manage multidisciplinary projects including internal and external players. – Learn how to use the best practice of the open and collaborative innovation managing

innovative project.

2 Modules (IDEATION and CONCEPTUALIZATION) – Episode 1 – IDEATION: generation, evaluation, and selection of ideas– Episode 2 – CONCEPTUALIZATION: concept development based on a chosen idea.

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Innov’Nation> The first client trusts us!

Véolia Transdev has just chosen Innov’Nation as a pilot for the sensibilazation of its managers to the management of innovative projects.

Véolia Transdev is an international actor of multimodal public transportation. Represented in 27 countries, Véolia Transdev encounts 102.000 employees and in 2011 has generated the turnover of 7.8 Milliards of Euros.

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Watch the presentation video following www.innovnation.eu

For more information, do not hesitate to contact us: [email protected]

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