Infotainment contents creation and provision using context-awareness and interaction technologies
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• Infotainment contents creation and provision using context-awareness and interaction technologies
• Provision of contents in collaborative portal environments
User model-based contents composition Contents provision using robots on ubiquitous
environments• Development of proactive infotainment service
system Service needs understanding using evolutional user
models Development of proactive services using situational
awareness
Creative Infotainment ContentsCreative Infotainment ContentsGeneration Engine (1-4)Generation Engine (1-4)
Final Research Objectives
Grand Challenge
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Background of research
Research objectives
Education
Information
Healthcare
Entertainment
인터랙션
개인화
< 인지 게임 서비스 >
Dialogue-based News Service SystemDialogue-based News Service System
박지성은 선발 출전하여 후반 30분에 교체되었습니다.
박지성은 특별한 활약이 없이 평점 6점을 받았습니다.
스포츠 해외축구 박지성
득점상황
요약
FA컵
맨유, FA컵 64강전
박지성
출전시간
박지성평점
맨유
EPL순위
감독
박지성
Topic
Event
Segment
Content (Description)
keyword
<대화형 뉴스 서비스>
<로봇 헬스케어 서비스>
•ProblemsLack of the ability of the elderly people to learn new technologies
Difficulty of finding proper services or information for the elderly people
•ApproachesProvision of customized services based on user models
Development of simple and easy-to-handle interface using robots
•To establish intellectual/emotional models for the needs of the elderly people
•To develop a ‘Infotainment Contents Generation Engine’ based on the reasoning
•To assist the elderly people by providing the contents to the robots
Creative Infotainment ContentsCreative Infotainment ContentsGeneration Engine (1-4)Generation Engine (1-4)
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•Modeling infotainment services and building a collaborative framework
Framework for serving contents in collaborative portal environments
Designing models for infotainment services
•Customized contents providing technology Keyword generation technology for providing information contents
User model-based contents recommendation Adaptive layout composition technology for information contents service
•Development of game contents for preventing degradation of recognition abilities
Contents development to prevent degradation of recognition abilities
Design of user models and robots’ reactions for games
Development of attractive game-contents
Research contents
Cognitive Game
Game Core EngineInterface
로봇 반응/행동
Reaction Planner
Event Generation Tutoring Module
User Modeling
HRI
Robot
사용자 명령
User
Task Manager
Game Modules
Context model User model
Event Generation
명령/답
힌트 및 감정표현(행동/음성/표정)
게임 진행/ 문제 출제
News Ontology
News Database(User model, Contents DB)
InfotainmentAgent
News ServiceAgent
NewsServiceClient
ServiceAgent Service
Agent
Space for Collaboration
ContentsControl
Component
요청 정보 및 사용자 정보
뉴스 컨텐츠
사용자 로그 정보
Robot
Contents Manager
Ontology Manger Infotainment
Server
- 뉴스 온톨로지 수정
뉴스 요청
뉴스 서비스
- 뉴스 컨텐츠 추가- 뉴스 사용자 모델 수정
활성화
Creative Infotainment ContentsCreative Infotainment ContentsGeneration Engine (1-4)Generation Engine (1-4)
user
H robot
sersor
InfotainmentServer
임상 guideline
monitoring
advisor
Feedback
Indoor
ServicePortal
HealthcareNetwork
Healthcare Database
Hospital
Emergency
Diet
Fitness
건강정보 히스토리예약/상담신청
응급호출
의료정보처방건강상담진료예약응급조치
건강정보 센서환자의 정보 제공
건강검진결과개인체력관리정보의료예약/상담결과
체력/건강 DBBio signal
User model
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Sungdo Ha
Intelligent System Research Division
Korea Institute of Science and Technology
Research Participants :KIST, Seoul National Univ. Hospital,
Flowgamez, Inc.
Researchers : 20 persons (Research Inst. 7, Univ. 7, Industry 6)
Project Leader