Information Systems Video Game Design Presentation

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Fill the Bucket TEAM DELTA Matthew Caine Stephen Dierks James McDermott Emily Polanco

Transcript of Information Systems Video Game Design Presentation

Page 1: Information Systems Video Game Design Presentation

Fill the Bucket

TEAM DELTAMatthew CaineStephen Dierks

James McDermottEmily Polanco

Page 2: Information Systems Video Game Design Presentation

Concept

Imagine being stuck in a desert with nothing but a small blue bucket. What would you catch ? Water droplets, spiders, or rocks? Our game is designed to make our players feel as if they were really stuck in a desert. As a player, your goal is to try to catch as many water droplets as you can to quench the thirst that has resulted from your long walk across the desert.

Page 3: Information Systems Video Game Design Presentation

Rules

1. Move the using the left and right arrows on your keyboard until you reach 100 points.

2. Collect as many as you can (each is + 5 points).

3. Avoid catching the ( each is -15 points) and ( each is -10 points).

4. You will also need to avoid the coming your way (each is -25 points).

P.S BE AWARE OF ANY SURPRISES!