Information managing as designing

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    Information managing as designing

    photo: michiel hendryckx

    inspiring innovatinginforming

    presentation: rik maes EMIM, February 2011

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    Business Technology

    Strategy

    Structure

    Operations

    Information /

    communication

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    structures

    processes

    functionssystems

    data

    involvementemotions

    relations

    ideas

    intentionsinformation

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    Why IM instruments dont come up

    to the mark

    Claudio Ciborra

    1. Reality is complex and messy

    2. Every model is less than reality

    3. The technical bias

    4. Carbon copy approaches

    5. The diarrhoea of projects

    6. Narcissism of the management involved

    7. Exagerrated expectations

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    inbalans

    ?

    i n f o rm i n g

    inspiring

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    Informing Inspiring

    structure meaning

    prescribing, standardizing interpreting, exploring

    norms values

    binding, materializing innovating, disruptive

    identity confirming identity questioning

    organizations, systems ideas, brands

    univocal, unambiguous multivocal, ambiguous

    controling the unexpected welcoming the unexpected

    excess: standstill excess: chaos

    ideal: inspiring through ordering ideal: forming through ideas

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    A lot of people see

    what is happening

    and ask why?

    Some people see

    what could happen

    and ask why not?

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    Herbert A. Simon

    The Sciences of the Artificial, 1996

    Engineering, medecine, business, architecture,

    and painting are concerned not with the necessary

    but with the contingent not how things are

    but how they might be in short, with design

    Our professional responsibility is not

    to discover the laws of the universe,

    but to act responsibly in the world by

    transforming existing situations into

    more preferred ones

    Intelligence

    Design

    Choice

    We should leave more possibilities open to future generations than we ourselves inherited

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    The dominant mindset of managing

    decision making designing

    Choice between alternatives

    Assumptions:

    generating alternatives iseasy

    choosing betweenalternatives is all-important

    Generate alternatives

    Assumption:

    the more complex theworld is, the more importantit becomes to generate validalternatives

    Problem: transforming decisions

    into actions

    Information systems:

    management reporting systems

    looking backwards

    Designing = specifying an

    outline for action (Webster)

    Information systems:

    implementing a vision

    proactive

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    practical scientist

    reflective practitioner business designer practical author

    Visions on management

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    What now matters is thedesign and delivery of value.

    That needs design thinking.That needs creative thinking.

    Judgment thinking alone isnot going to be enough. Mostpeople, in business and

    elsewhere, have done verywell on judgment thinking.

    Such people are rarely awareof the need for 'designthinking'. They find it difficult

    to conceive that there is awhole other aspect of thinking

    that is different from judgmentthinking. It is not that suchpeople are complacent. It is

    simply that they do not knowthat there is another aspect to

    thinking.Edward de Bono, Why SoStupid? How the Human Race

    has Never Really Learned toThink, 2003

    In the end, design is about shaping a context, ratherthan taking it as it is. When it comes to design,

    success arises not by emulating others, but by usingorganizational assets and integrative thinking to

    identify, build on, and leverage asymmetries, evolvingunique models, products and experiences -- in short,creative business solutions.

    Roger Martin, The Design of Business, 2004

    Really, what we're doing asdesigners is, ultimately, and

    inevitably, designing the businessof the companies that we're

    working for. Whether you like it ornot, the more innovative you tryto be, the more you are going to

    affect the business and thebusiness model.

    Tim Brown, speech at theRotman Business DesignConference, 2005

    We believe having designers in the mix is key to success in multidisciplinary

    collaboration and critical to uncovering unexplored areas of innovation.Designers provide a methodology that all parties can embrace and a designenvironment conducive to innovation. In our experience, design thinking is the

    glue that holds these kinds of communities together and makes themsuccessful.David Kelley, Dave Beach, George Kembel, Larry Leifer, Jim Patell, Bernie

    Roth, Bob Sutton, and Terry Winograd, founders of the Stanford UniversityInstitute of Design, 2005

    This role of manager as designeris hardlymentioned in the literature, and barely

    acknowledged in businesspractice. ...Managers practice "silent

    design"...the many decisions taken by non-designers who enter directly into the design

    process, no matter how unaware they orothers may be of their impact.Angela Dumas and Henry Mintzberg,

    Managing the Form, Function, and Fit ofDesign, 1991

    Companies that are successful exploit-ing the full potential of design do so

    because it's present in all of the deci-sions the company makes. These

    companies aren't choosing to applydesign to their respective businessstrategies, but have chosen design as

    the fundamental strategy itself. Designis the philosophical core of the compa-

    ny. Everyone in the company becomesinvolved in designing, whether thatmeans creating financial plans or se-

    lecting casing materials for an industrialproduct. Design isn't something that the

    design department does. It's a way ofoperating the company. It's an ongoingset of choices about how the company

    is going to exist, to compete, to grow.John Zapolski, Design as a Core

    Strategy, 2005

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    Video: Timothy Brown urges designers to think big

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    What I learned from Friso Kramer

    Models are not pre-representations of the end result, but

    sources of inspiration: tools for thinking and feeling

    Designing is an open mind activity: If I would know in

    advance how it will turn out, I wouldnt even start

    A designer must clear his mind in order to approach a

    problem innocently

    Designing is leaving out the unnecessary

    Whatever you design, it should never hinder

    A designer must constantly train his empathy

    The most difficult customer is the best one, provided she is

    competent and inspired

    A good designer goes beyond his customers belief in whatis necessary

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    What I learned from Dana Ponec

    1. Your person

    You have to take a personal stance (what do you

    really want to achieve?)

    You should believe in yourself, but not become

    overconfident (you are not the most important person!)

    You are a craftsman, hence choose deliberately from

    whom you want to learn the craft

    2. Your method of working

    Thinking according to models only never leads to a

    viable solution; worrying and try-outs are quite normal

    Accept uncertainty, there is no best solution

    You design for more people than the customer only

    Live with your customer and his situation-at-hand

    Show possibilities, even if unachievable

    Make it your customers design

    Imagine you use your own end product

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    desirable (people)

    viable (business)

    feasible (technology)

    You cannot have brilliant ideas in the abstract

    Learning from analogous situations

    Learning from extreme cases

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    Use of model:

    representation of end product

    authorization by customer= learning about your ideas

    Storytelling (in feasibility phase)

    Result without story is worthless

    Engagement with a better world is

    part of your business strategy

    Encourage experimenting beyond the

    assignment and working according to plan

    Visualize, create a working space where you can live

    together with your design

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    Video Timothy Brown on creativity and play

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    bricolageimprovisation

    caring

    drift

    hospitality

    tinkering

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    Our preliminary conclusions

    1. Start from real-life

    experience, not from

    abstract models

    2. Imagination doesntaccept limits

    3. Continuous dialoguewith all parties involved

    4. The importance ofpassion, engagementand creativity

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    Associating

    Q

    uestio

    ning

    Observing

    Experimenting

    Networking

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    Observing

    Associating Experimenting

    Networking

    Realworl

    d

    Idea

    lworld

    Denkbaar

    Voelbaar

    Maakbaar

    Haalbaar

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    The Christmas tree approach

    observing

    experimenting

    associating

    network-

    ing