In It Log

download In It Log

of 4

Transcript of In It Log

  • 8/9/2019 In It Log

    1/4

    AirXonix Version 1.42 (3-Apr-2005)

    ****** ENGINE INITIALISATION PROTOCOL ********

    Sun Jul 25 12:08:04 2010

    ==== SYSTEM INFORMATION ====

    Total phys.memory = 335056896Avail phys.memory = 188010496Total page file = 812826624Avail page file = 691642368Number of processors = 1VendorID = GenuineIntelProcessor type = 0Processor family = 6Processor model = 7Processor freq = 537362

    -- Registry information --

    DirectX version : 4.09.00.0904Processor id : x86 Family 6 Model 7 Stepping 3Vendor id : GenuineIntel

    ---------------------------Init D3DX - ok.

    ========== ENUMERATING ==========

    Total device count = 3

    -----------------Device number = 0 --------------Primary Display Driver \ Microsoft Direct3D RGB Software EmulationSoftware device type

    Total videomode count = 7516bit 4/3 VIDEOMODES:

    512 * 384 - ok640 * 480 - ok800 * 600 - ok1024 * 768 - ok

    1152 * 864 - ok1280 * 960 - ok1600 * 1200 - ok

    VideoModes count = 7Sorting VideoModes:

    512 * 384640 * 480800 * 6001024 * 7681152 * 8641280 * 9601600 * 1200

    -----------------Device number = 1 --------------Primary Display Driver \ Microsoft Direct3D Hardware acceleration through Direct

  • 8/9/2019 In It Log

    2/4

    3D HALHardware device type

    Total videomode count = 7516bit 4/3 VIDEOMODES:

    512 * 384 - ok640 * 480 - ok

    800 * 600 - ok1024 * 768 - ok1152 * 864 - ok1280 * 960 - ok1600 * 1200 - ok

    VideoModes count = 7Sorting VideoModes:

    512 * 384640 * 480800 * 6001024 * 768

    1152 * 8641280 * 9601600 * 1200

    -----------------Device number = 2 --------------Primary Display Driver \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable deviceHardware device type

    Total videomode count = 7516bit 4/3 VIDEOMODES:

    512 * 384 - ok640 * 480 - ok

    800 * 600 - ok1024 * 768 - ok1152 * 864 - ok1280 * 960 - ok1600 * 1200 - ok

    VideoModes count = 7Sorting VideoModes:

    512 * 384640 * 480800 * 6001024 * 7681152 * 8641280 * 9601600 * 1200

    --------------------------

    Useful device count = 3

    ======= END OF ENUMERATING ========

    ==== START DIALOG =====Selected parametrs:

  • 8/9/2019 In It Log

    3/4

    Device number = 1Device index = 1xRes = 800yRes = 600bMipmap = 1bWait = 1bHQ = 1

    bHTxrRes = 1bHardware = 1bSound = 1

    Creating main window - ok.Init StaticMemorySystem - ok.

    Prepare wave resourcesPrepare bmp resourcesPrepare arif.mas.

    ====== CREATING D3DX CONTEXT =======Hardware ModeCreating context 16 bpp, 16 bz, 1 back-buff - OKGetting Interfaces

    Selected Device Info:Driver = nv4_disp.dllDescription = NVIDIA GeForce2 MX 100/200 (Microsoft Corporation)VendorID = 4318DeviceID = 273SubSysID = 0

    Revision = 178WHQLLevel = 1

    Video Memory :Total = 0Free = 0Video Memory for textures:Total = 98172927Free = 86125551

    Get D3DCAPSBlending supported

    Creating Vertex Buffer - OKSetting Render StatesCreating Texture Surfaces - OKCreating Buf.Texture Surfaces - OK

    --- DIRECT SOUND INITIALISATION ---Creating DS object - okTrying first type of initialisationSetting writeprimary coop.level - okCreating primary sound buffer - okSetting primary buffer format - ok

    - first type initialisation successful -

    ==== START GAME =====

  • 8/9/2019 In It Log

    4/4

    m1m2m3m4m5m6m7

    m8m9m10m11m12m13m14m15m0

    ==== EXIT GAME =====

    ==== SHUTDOUN =====Release txr surfacesRelease DD objectsRelease DirectSound objectsD3DX UninitializeRelease resourcesDestroyWindowdeactivating==== EXIT ====