NeuTex: Neural Texture Mapping for Volumetric Neural Rendering
Improvement of visual rendering of color and texture
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Transcript of Improvement of visual rendering of color and texture
Improvement of Visual Rendering
of Color and Texture
Fco M. Martínez-Verdú
Color & Vision Group: http://web.ua.es/en/gvc
University of Alicante (Spain)
November 22nd, 2017, Paris, France
Supreme test of any visual rendering project: Simulated vs. real scenario: key elements for optimal success
Current challenges from gonio-apparent materials Multi-scale and hybrid approach
BRDF approach: models vs. empirical data & its PCA modeling
Ideal display technology for visual rendering Spatial resolution, HDR and color gamut
Progress from AKZNC-CSIC-UA collaboration
Conclusions
OUTLINE
3rd Annual Lighting Materials & Design Conference
Human Visual System (HVS) has evolved for survival
based on discrimination task;
Color & texture memory, or reproduction by preference, is
not accurate. This is the main advantage of visual rendering.
Visual validation of any rendering project: Haploscopic viewing of
rendered vs. real scenario
SUPREME TEST
3rd Annual Lighting Materials & Design Conference
Display technology features: Minimum pixel size: spatial resolution on screen (even projected)
HDR & sRGB color space model, or any derivation from them
Computational power continuously growing (bit depth, …) Local and integral control, both statically and dynamic
Complex mathematical models for materials implemented into
software
KEY ELEMENTS FOR SUCCESS
3rd Annual Lighting Materials & Design Conference
Color & Texture
Reflection & Transmission
Goniochromatism: BRDF
Sparkle & Graininess
GONIO-APPEARANCE OF MATERIALS
® Wikipedia
3rd Annual Lighting Materials & Design Conference
• Bottom – up:
• Many variables
• Impracticable
• Top – down:
• Feasible
• How?
CHALLENGES: MULTI-SCALE APPROACH
3rd Annual Lighting Materials & Design Conference
Color, Texture
Radiative
transfer theory
Particles
interaction
Light – Matter
interaction
particle models
Light sources tech.,
Pigments, dyes
Gloss, sparkle, etc.
Color differences
Visual appearance
Emission SPD(l)
Reflection r(l)
Transmission t(l)
Coefficients:
Absorption K
Scattering S
Substrate
Coloration
application
processes:
no. layers, etc.
Phys. + Chem.
Particles & Substrate:
Size, Shape, Thickness
Refraction index,
Extinction index,
Roughness, etc.
TH
EO
RE
TIC
AL
AP
PR
OA
CH
EX
PE
RIM
EN
TA
L A
PP
RO
AC
H
More examples
GONIO-APPEARANCE OF MATERIALS
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More real examples
GONIO-APPEARANCE OF MATERIALS
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Bi-Directional Reflectance Distribution Function (BRDF)
BDRF APPROACH
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direction of
illuminationGlossColor
Roughness
Artefacts
Texture
Sparkle
BRDF is a simplified BSSRDF
® Wikipedia
Theoretical vs. real models
BDRF MODELS
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Gonio-spectrophometer (CSIC, Madrid) + PCA modeling
Principal Component Analysis (PCA)
400 measurement geometries
Flake – based parameters
OUR BRDF MODEL
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θs
D(θflake)
θflake
θinc
θi
Rx(θinc,l)
Definition of θinc and θflake
Kirchner, E. and W. Cramer. 2012. Color Res. Appl. 37: 186-198.
PCA modeling results: dimensionality reduction
OUR BRDF MODEL
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350 400 450 500 550 600 650 700 750 80010
-4
10-3
10-2
10-1
100
101
102
Wavelength/nm
BR
DF
/sr-
1
Lapis Sunligth
300 400 500 600 700 800-15
-10
-5
0
5
10
15
20
Wavelength/nm
A
Component #1: 90 % Component #2: 6.5 %
300 400 500 600 700 800-4
-2
0
2
4
6
Wavelength/nm
A
Component #3: 2.8 %
300 400 500 600 700 800-3
-2
-1
0
1
2
3
Wavelength/nm
A
Component #4: 0.6 %
300 400 500 600 700 800-1.5
-1
-0.5
0
0.5
1
1.5
2
2.5
Wavelength/nm
A
Math fingerprint
𝐵𝑅𝐷𝐹 𝜆, 𝑒𝑡𝑐. =
𝑖=1
4
𝑒𝑖 𝑒𝑡𝑐. · 𝐴𝑖 𝜆
PCA potential: spectral BRDF prediction for any geometry
A = H (eigenspectra)
OUR BRDF MODEL
3rd Annual Lighting Materials & Design Conference
θhigh
θhigh
θlow
θlow
θxθx
Rlow(l)
Rhigh(l)
Rx(θx,l)?
?
?
PCA + flake-based parameter BRDF model: performance
OUR BRDF MODEL
3rd Annual Lighting Materials & Design Conference
Increasing spatial resolution (pixel reduction) never will be enough
The same for the HDR, i.e., Lwhite vs. Lblack en cd/m2 (> 105)
And, even with this, the next frontier will be to use multi-primary
displays to reproduce faithfully gonio-apparent materials
OLED, QD, etc.?
IDEAL DISPLAY TECH. FOR RENDERING
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Main purpose: visual validation of color & sparkle rendering
spectral BRDF data measured from Madrid: PCA modeling + isoline concept
color calibration of advanced displays (LCD, OLED, and QD)
evaluation of color reproduction of some gonio-apparent samples
AZKNC – CSIC – UA COLLABORATION
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Merck Colorstream® under:Philips QDsRGB
Main purpose: visual validation of color & sparkle rendering using a
directional lighting booth and calibrated display of plane gonio-
apparent samples
Blender implementation of the byko-spectra effect cabinet
Real lighting set-up and environment into cabinet from the observer viewing position
Psychophysical test (Likert 5-scaling) for many observers (firstly, by diffuse
lighting)
AZKNC – CSIC – UA COLLABORATION
3rd Annual Lighting Materials & Design Conference
Score Description
0 No / Hardly any difference
1 Small, negligible difference
2 Difference visible but still acceptable
3 Difference visible, doubtful match
4 Difference clearly visible, not correct match
5 Large difference, very bad match
Visual validation of color & sparkle rendering using a directional
lighting booth and calibrated display of plane gonio-apparent
samples
AZKNC – CSIC – UA COLLABORATION
3rd Annual Lighting Materials & Design Conference
Visual rendering has still an are of improvement for increasing of
the optimal photorealistic reproduction of visual appearance of
gonio-apparent materials combining multi-scale hybrid knowledge
from science, engineering and design.
Computational power, with new advances in display technologies
(HDR, QD, etc.), even in multi-primary approach, can be provided
interesting and feasible solutions at short term.
CONCLUSIONS
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This research initiative is indirectly supported by the European Union and
Spanish Ministry of Economy and Competitiveness under the grant DPI2015-
65814-R with European Regional Development Funds (ERDF) support.
This research is also done within the EMRP 16NRM08 Project
BiRD “Bidirectional Reflectance Definitions”.
The EMPIR initiative is jointly funded by the EMRP
participating countries within EURAMET
and the European Union.
ACKNOWLEDGEMENTS
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ACKNOWLEDGEMENTS
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Ferrero, A., et al. (2013): “Spectral BRDF-based determination of proper geometries to
characterize color shift of special effect coatings”. JOSA A, 30(2), 206-214.
Ferrero, A., et al. (2015): “Global color estimation of special-effect coatings from measurements
by commercially available portable multiangle spectrophotometers”. JOSA A, 32(1), 1-11.
Kirchner, E., et al. (2015): “Fast and accurate 3D Rendering of automotive coatings”. Color
Imaging Conference, 23, 154-160.
Kirchner, E., et al. (2017): “Improving color reproduction accuracy of a mobile liquid crystal
display”. JOSA A, 34(1), 101-110.
Kirchner, E., et al. (2017): “Improving color reproduction accuracy of a OLED-based display”.
Color Res. Appl. (accepted, on press: 10.1002/col.22148).
Huraibat, K., et al. (2017): “Spectral and color characterization of a quantum dots display for
gonio-apparent colors”. Color Imaging Conference, 25, 177-181.
REFERENCES
3rd Annual Lighting Materials & Design Conference
Improvement of Visual Rendering
of Color and Texture
Fco M. Martínez-Verdú
Color & Vision Group: http://web.ua.es/en/gvc
University of Alicante (Spain)
November 22nd, 2017, Paris, France