Implementation and Evaluation of a Virtual Reality Learning Game for Mathematics

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M a s t e r s T h e s i s Implementation and Evaluation of a Virtual Reality Learning Game for Mathematics Christof Sternig November, 24 th 2016

Transcript of Implementation and Evaluation of a Virtual Reality Learning Game for Mathematics

M a s t e r ’ s T h e s i s

Implementation and Evaluationof a Virtual Reality Learning Gamefor Mathematics

Christof Sternig

November, 24th 2016

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Implementation and Evaluation of a Virtual Reality Learning Game for Mathematics

Table of Contents

1. Introduction

2. Prototype

3. Evaluation

4. Making in School

5. Conclusion

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Introduction

Introduction

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Introduction

Introduction

The increasing computational power, different built-insensors and high availability of mobile devices offerinteresting possibilitiesChildren are growing up with such devices and areused to themVirtual Reality (VR) is (again) the next big thingThe Maker Movement – making and creating newthings by using available technologiesThe announcement of Google Cardboard combinesthese topicsIdea to create a VR learning game using GoogleCardboard

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Introduction

Research Questions

1. How could a VR-device be integrated into amathematical learning scenario?

2. Which lessons could be learned while evaluating thislearning scenario in a secondary school class?

3. How does the learning experience look like?

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Prototype

“VR-Matherallye”Idea, Game Elements, Gameplay

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Prototype

Idea

Challenge the player with mathematical exercises

Solve exercises by collecting the correct result

Power-ups and obstacles for deeper gameplay

Different levels to motivate the player replay

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Prototype

Navigation & Game Elements

The avatar is moving into theviewing direction

By changing the viewingdirection the avatar changesits direction

Collect digits and power-upsby “colliding” with them

The game has three differentending scenarios.

The gamerepresentation of the

power-ups.

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Prototype

Rendered Game SceneA screenshot of a game in progress.

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Prototype

Rendered Game SceneA screenshot of the game when playing in VR mode.

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Evaluation

EvaluationSetup, Process, Results

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Evaluation

Evaluation Setup

Took place in a secondary school (NMS Frobel)

15 pupils evaluated the prototype

Short introduction for all pupils

Splitting pupils in 5 groups

The evaluation was done group by group in aseparate room

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Evaluation

Evaluation Process

A four step process was used to evaluate theprototype.

1. Introduction

2. First playthrough

3. Second playthrough

4. Evaluation

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Evaluation

Evaluation Step

5 Statements have beenprepared for evaluation

The group rated thestatements by assigning asmiley

Every smiley was assigned aweight

The weights were added togain the final score for everystatement

Smileys and theirpoints

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Evaluation

Evaluation of one Group

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Evaluation

Results Statement 1

“The game was fun.”

Group No. Points1 22 23 24 25 2

Result 10

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Evaluation

Results Statement 2

“Calculating was fun using the game.”

Group No. Points1 22 23 24 25 2

Result 10

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Evaluation

Results Statement 3

“It was easy to navigate through the virtual world.”

Group No. Points1 12 23 14 25 1

Result 7

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Evaluation

Results Statement 4

“It would be fun, playing the game together with myfriends.”

Group No. Points1 -12 23 24 25 2

Result 7

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Evaluation

Results Statement 5

“I would play the game at home.”

Group No. Points1 22 23 24 25 2

Result 10

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Making in School

Making in SchoolPersonalized Headsets

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Making in School

Making Part

Pupils tinkered their own VR viewers to play the game

6 extra lessons were organized in school

Teachers recognized positive attitude

Highly motivated pupils

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Making in School

Work in Progress

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Making in School

Tinkered Headsets

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Conclusion

Conclusion

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Conclusion

Research Questions Reviewed

1. How could a VR-device be integrated into amathematical learning scenario?

Making of VR headsets in schoolUse VR games like “VR-Matherallye” to createnew learning experiences

2. Which lessons could be learned while evaluating thislearning scenario in a secondary school class?

Although the game is very simple the pupilsenjoyed it and wanted to play onKnown engine flaws did not affect fun factor

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Conclusion

Research Questions Reviewed

3. How does the learning experience look like?

Pupils are using the game to tighten previouslearned mathematical skillsRepeating of exercises to learn is augmented withgame-like elements and well-known technology

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Conclusion

Thank you for your AttentionQuestions?

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