Immersive Multimedia in Entertainment

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SMK HAMID KHAN ICT 2010 TITLE: IMMERSIVE MULTIMEDIA IN ENTERTAINMENT : CALL OF DUTY 6 :MODERN WARFARE 2 Name : Mohammad Amirul Bin Abdul Razak Class : 5 Harmoni I/C Number : 930516086425 DATE : 8/2/2010 ASSESSOR : EN. RAHIM BIN OMAR

description

examples of immersive multimedia in entertainment...(call of duty 4,5 and 6)

Transcript of Immersive Multimedia in Entertainment

Page 1: Immersive Multimedia in Entertainment

SMK HAMID KHANICT 2010

TITLE: IMMERSIVE MULTIMEDIA

IN ENTERTAINMENT : CALL OF

DUTY 6 :MODERN WARFARE 2

Name : Mohammad Amirul Bin Abdul Razak

Class : 5 Harmoni

I/C Number : 930516086425

DATE : 8/2/2010

ASSESSOR : EN. RAHIM BIN OMAR

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Contents

No. Content Pages1. Introduction

2. Call of Duty 4:Modern Warfare 2

3.Call Of Duty 5:World At War

4. Call Of Duty 6 :Modern Warfare 2

7. Sources of Reference

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Introduction

CALL OF DUTY 4:MODERN WARFARE,CALL OF DUTY

5:WORLD AT WAR AND CALL OF DUTY 6:MODERN

WARFARE 2

This article contains information about an unreleased video game, and

may change substantially as more information becomes available.

Please do not add speculation to this article, and remember to cite a

published source for details.

Main articles:

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http://en.wikipedia.org/wiki/

File:Call_of_Duty_4_Modern_Warfare.jpg

Call of Duty 4: Modern Warfare is a first-person shooter video game, developed by

Infinity Ward and published by Activision for the Microsoft Windows and Mac OS X

personal computers and the Xbox 360, PlayStation 3 and Wii video game consoles. The

game was released in North America, Australia, and Europe in November 2007 for video

game consoles and Windows, was released for the Mac in September 2008, and was

released for the Wii in November 2009. It is the fourth installment in the Call of Duty

video game series, excluding expansion packs, and is followed by a direct sequel, Call of

Duty: Modern Warfare 2. The game breaks away from the World War II setting of

previous games in the series and is instead set in modern times. Call of Duty 4 was in

development for two years, and it uses a proprietary game engine

The story takes place in a fictional near-future, where a radical leader has staged a coup

d'état in the Middle East, and an "Ultranationalist" movement has instigated a civil war in

Russia. The events of the conflicts are seen from the perspectives of an American Marine

and a British SAS commando, and are set in multiple locations, including the Middle

East, Azerbaijan, Russia, and Prypiat, Ukraine. The multiplayer portion of the game

features various game modes, and contains a leveling system that allows the player to

unlock additional weapons, weapon attachments, and camouflage schemes as they

advance.Critically acclaimed, the game received an aggregated score of 94% from both

GameRankings and Metacritic. The gameplay, multiplayer, and story received particular

praise, while criticism targeted the failure of the game to substantially innovate the first-

person shooter genre. The game won numerous awards from gaming websites, including

IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, reaching

over seven million copies by January 2008, and over 13 million by May 2009.

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http://en.wikipedia.org/wiki/File:Call_of_Duty_5_cover_art.PNG

Call of Dut 5y: World at War is a first-person shooter video game developed by

Treyarch and published by Activision for PC, PlayStation 3, Wii, and Xbox 360. It is the

fifth installment in the Call of Duty series, excluding expansion packs. It returns the

setting to World War II, after the previous title, Call of Duty 4: Modern Warfare was set

in present day. The game was released in North America on November 11, 2008 and in

Europe on November 14, 2008. A Windows Mobile version was also made available by

Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were

also produced, but remain in the World War II setting. The game is based on an enhanced

version of the Call of Duty 4 game engine developed by Infinity Ward with increased

development on audio and visual effects.

The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions

focuses on the Pacific and Eastern Front theatres of World War II, involving the United

States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the

perspectives of Marine Raider Private Miller and Red Army soldier Private Dimitri

Petrenko and is based on several historical battles. The multiplayer component of the

game contains various game modes and a leveling system that allows the player to unlock

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additional weapons and rewards as they progress, similar to Call of Duty 4. The game

also contains downloadable content called "map packs", which can be purchased online.

A new feature to the series was the addition of a cooperative mode, which supports up to

two players locally and four players online.The game was the second best-selling game

for November 2008 in the United States, selling over 1.41 million units. In the UK, it sold

twice as many units as Call of Duty 4 in its first week after release, becoming the third

fastest-selling video game. It received positive reviews, with praise for its portrayal of the

gritty, dark side of war and multiple game modes. However, it was criticized for not

building on the success of Call of Duty 4. Modern Warfare currently holds an 85%

aggregate score on GameRankings and Metacritic.

http://en.wikipedia.org/wiki/File:Modern_Warfare_2_cover.PNG

Call of Duty: Modern Warfare 2 (also referred to as simply Modern Warfare 2 or Call

of Duty 6) is a first-person shooter video game developed by Infinity Ward and published

by Activision for Microsoft Windows, PlayStation 3, and Xbox 360. Officially

announced on February 11, 2009, the game was released worldwide on November 10,

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2009. It is the sixth installment of the Call of Duty series and the direct sequel to Call of

Duty 4: Modern Warfare, continuing along the same storyline. It was released in

conjunction with two other Call of Duty games: Call of Duty: Modern Warfare:

Mobilized for the Nintendo DS, and Call of Duty: Modern Warfare: Reflex, a port of Call

of Duty 4 adapted by Treyarch for the Wii console.[16] In addition, a comic book series

based on one of the game's characters will also be produced, entitled Modern Warfare 2:

Ghost.

Modern Warfare 2 has received highly positive reviews from various gaming websites,

attaining a 94% aggregate score on Metacritic, with praise stemming primarily from its

in-depth multiplayer component. Upon its release, the game sold approximately 4.7

million copies worldwide in 24 hours.

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GAMEPLAY :CALL OF DUTY 4:MODERN WARFARE,CALL

OF DUTY 5:WORLD AT WAR AND CALL OF DUTY

6:MODERN WARFARE 2

Call of Duty 4: Modern Warfare

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Call of Duty 4: Modern Warfare is a first-person shooter similar to previous games in

the Call of Duty series but set in the present-day instead of World War II.

The game's move to modern warfare introduces new weapons and technology to the Call

of Duty franchise, including the M4A1 carbine, the M203 grenade launcher, the

AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles, the MP5SD

submachine gun, and the FGM-148 Javelin portable anti-tank guided missile. The player

gains access to these over the course of the game, but may only carry up to two weapons

in addition to grenades. Weapons from fallen foes can be picked up to replace weapons in

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a player's arsenal. Players also have additional abilities, including a grenade launcher

attachment, claymores with tripwire-like detonation (appears as a V-shaped motion

sensor laser in-game), C-4, night-vision goggles, and the ability to call in airstrikes and

an attack helicopter. The ability to call in nuclear weapons or "nukes" is not allowed.

The gameplay of Call of Duty 4 shares several features with previous iterations of the

franchise. Once again, players fight alongside AI-controlled teammates. They help during

the game's missions by providing cover fire, shooting down enemies, and clearing rooms

for entry.

A character can be positioned in one of three stances: standing, crouching, or prone; each

affecting the character's rate of movement, accuracy, and stealth. Using cover helps the

player avoid enemy fire or recover health after taking significant damage, as there are no

armor or health powerups. When the character has taken damage, the edges of the screen

glow red and the character's heartbeat increases. If the character stays out of fire, the

character can recover. When the character is within the blast radius of a live grenade, a

marker indicates the direction of the grenade, helping the player to either flee or toss it

back to the enemy.

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Campaign

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Similar to previous games in the series, the player takes on the role of various characters

during a single-player campaign. The characters' involvement in the plot occurs

simultaneously and overlaps the events in the game. As such, the player's perspective can

change from one character to another between missions. Each mission features a series of

objectives; the player is led to each objective with the HUD, which marks its direction

and distance. Some objectives require that the player arrives at a checkpoint, while other

objectives require the player to eliminate enemies in a specified location, stand their

ground to defend an objective, or plant explosive charges on an enemy installation. The

player is often accompanied by friendly troops, who cannot be issued orders. Laptop

computers containing enemy intelligence appear throughout the campaign, and can be

collected to unlock game bonuses.After the credits roll, a special epilogue mission is

unlocked for play, featuring an anonymous four-man squad of SAS troops retrieving a

VIP from terrorists who have hijacked an airliner. The SAS rescue the VIP and escape

before the plane is destroyed.

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Multiplayer

http://en.wikipedia.org/wiki/File:Call_Of_Duty_4_MP_Screenshot.jpg

A player completes the objective of a Domination multiplayer game by capturing a flag.

Call of Duty 4 features team-based and deathmatch-based multiplayer modes on various

maps. Each mode has an objective that requires unique strategies to complete. Players

can call in UAV reconnaissance scans, air strikes, and attack helicopters, either an AH-1

Cobra for S.A.S. or USMC or an Mil Mi-24 for OpFor or Spetsnaz, when they achieve

three-, five-, and seven-enemy kill streaks respectively.[5] A game ends when either a

team or player has reached a predefined number of points, or the allotted time expires in

which case the team or player with the most points wins. However in the rare case the

points are even when the time expires, Sudden Death mode is activated in which there is

no re-spawning and the team who either has the last man standing, or achieves the

objective first are the winners.

The player's performance in the multiplayer mode is tracked with experience points,

earned by taking down other players, completing objectives, or by being a member of a

winning team. As the player gains experience, they advance in level, unlocking new

weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but

on the console versions of the game, the player has the option to play "Prestige" mode;

this resets their level back to 1 and all earned bonuses are lost in exchange for a special

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in-game insignia. This process can be repeated up to 10 times with a different insignia

being given each time,[ giving the player a total of 604 levels to achieve. Completing a

challenge grants experience points and may unlock weapon attachments. As a player's

level increases, it unlocks new weapons, perks, or challenges. As the player advances in

levels, they earn the ability to customize their classes; this includes selecting their main

weapon, side arm and special grenade type. Additionally, the player can select a limited

number of "perks" that can customize their character further. Perk effects include

increasing damage by the player, being able to take more damage, or having the ability to

not appear on the enemy radar. The player is also given the choice to complete challenges

in order to receive even more experience points, challenges include achieving a certain

number of kills with a specific weapon or shooting down a helicopter or performing a

number of head shots.

Call of Duty 5: World at War

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WORLD-AT-WAR-PS3-OYUN-WORLDBAZAAR__20445797_0.jpg

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Call of Duty 5: World at War, the fifth installment of the Call of Duty series,features a

more mature theme than previous installments in the series.[14] The game is also open-

ended, as there are multiple ways to complete objectives.[15] The gameplay of World at

War shares several features with previous iterations of the franchise. Once again, players

fight alongside AI-controlled teammates. They help during the game's missions by

providing cover fire, shooting down enemies, and clearing rooms for entry.

When playing Wii version of the game, instead of using a controller, as the Xbox 360 and

the PlayStation 3 versions require, an optional gun-like expansion controller known as

the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to

aim at targets to fire at them and simulate marksmanship.

The game's return to World War II-era warfare reintroduces weapons and technology that

have been seen in other games in the Call of Duty franchise, including the Thompson

submachine gun, the Mosin-Nagant rifle, and the Panzerschreck anti-tank rocket

launcher. The player gains access to these over the course of the game, but may only

carry up to two weapons in addition to hand grenades. Weapons from fallen foes can be

picked up to replace weapons in a player's arsenal. Players can also find weapons with

additional attachments, including guns equipped with rifle grenades, telescopic sights,

and bayonets.

A character can be positioned in one of three stances: standing, crouching, or prone; each

affecting the character's rate of movement, accuracy, and stealth. Using cover helps the

player avoid enemy fire or recover health after taking significant damage, as there are no

armor or health powerups. When the character has taken damage, the edges of the screen

glow red and the character's heartbeat increases. If the character stays out of fire, the

character can recover. When the character is within the blast radius of a live grenade, a

marker indicates the direction of the grenade, helping the player in deciding whether to

flee or throw it back at the enemy.

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The single player campaign includes thirteen hidden "death cards", denoted by playing

cards attached to makeshift war graves. There is one in each level (barring those that take

place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced

enemy endurance and "paintball mode".

Multiplayer

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World at War includes a similar multiplayer experience to that which was

established in Call of Duty 4: Modern Warfare. All versions of the game use

a similar perk and ranking system and feature six different multiplayer

modes, including team deathmatch and capture-the-flag.

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Gameplay in online multiplayer's War mode

The game also features a cooperative gameplay mode with up to two players via split

screen on consoles, or four players online, for the first time in the franchise. The Wii

version of the game does not include online co-op, but two players can play through a

"squadmate co-op" mode which allows both players to experience the game through the

same screen and point of view.

The minigame Nazi Zombies consists of 1–4 players fighting an unlimited number of

waves of Nazi zombies. Players can work together with other people to kill the zombies

known as "co-op" mode either offline with two players or online with 2-4 players. The

players gain points by injuring or killing the zombies or repairing boarded-up windows,

which are used to remove blockages inside the bunker and to gain access to more useful

weapons than the starting pistol and unlock more rooms. Zombies continually break the

windows to gain entrance and to find and kill the players; when all players die, the game

is over.

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Call of Duty: Modern Warfare 2

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CallofDuty6ModernWarfare2USUncut360.jpg

Call of Duty: Modern Warfare 2 Similar to previous installments within the Call of

Duty series, the player assumes the role of various characters during the single-player

campaign, changing perspectives throughout the progression of the story.

Each mission features a series of objectives that are displayed on the HUD, which marks

the direction and distance towards and from such objectives. Tasks vary in their

requirements, having the player arrive at a particular checkpoint, eliminate enemies in a

specified location, stand his/her ground to defend an objective, or plant explosive charges

on an enemy installation. The player is accompanied by friendly troops who cannot be

issued orders. Laptop computers that contain enemy intelligence appear throughout the

campaign and may be collected to unlock several game bonuses.

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Cooperative

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Modern Warfare 2 features a cooperative mode entitled Special Ops, which consists of

independent missions similar in design to the "Mile High Club" epilogue mission from

Call of Duty 4.These missions take place in a variety of locations from the campaign

mode, but are not related to story of the campaign itself. Most of the Special Ops

missions may be played alone, but all of them support two player cooperative play in

which two players can play together locally or online. Such mode includes scenarios such

as a snowmobile race between the two players, one player providing air support from an

AC-130 with the other player conducting operations on the ground, capturing an enemy

compound, and searching areas for and eliminating 40 or more enemies at a time.

Special Ops is divided into five separate groups of missions: Alpha, Bravo, Charlie,

Delta, and Echo. Each mission may be played at three difficulty levels: regular, hardened,

or veteran. Successfully completing a mission earns the players stars; there are up to three

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stars available for each mission: one star for completing the mission on regular difficulty,

two for hardened, and three for veteran. Once enough stars are earned, more missions are

unlocked.There are a total of 23 missions with their respective 69 stars available for

unlock. At the end of each mission, a statistics screen displays how long the player(s)

took in order to complete the level and how many kills were scored by each player,

amongst other data.

Multiplayer

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Gameplay in the online multiplayer mode. The weapon pictured contains the heartbeat

sensor attachment.

The online multiplayer mode of Modern Warfare 2 retains the same experience points

and unlockable reward system as that of Call of Duty 4, with game modes that include

Free-For-All, Search & Destroy, Demolition, Domination, Team Deathmatch, and

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Capture The Flag.However, Modern Warfare 2 introduces several new features. Aside

from new weapons, equipment, and perks that upgrade to "pro versions" after meeting

utilization requirements, 15 different kill streak rewards can be unlocked and selected by

the player. Among these is the ability to receive a supply drop after achieving four kills in

a row, order a Predator missile strike after five kills, and call in an AC-130 gunship to

strike from the sky after 11 kills. Another new feature is the in-game host migration; if a

match host leaves the game, the current game no longer ends (as is the case in Call of

Duty 4), as a 'host migration delay' allows a new host to be selected and the game to

continue on. There is also the addition of an optional third person mode which can be

used in certain game types. In the Xbox 360 version of the game, the party chat system is

disabled while the player is playing online in certain playlist types. This decision,

designed to promote cooperation amongst team members, has caused some controversy

within the Xbox Live community.

The offline (splitscreen and LAN) multiplayer mode still retains the experience and

rewards system found online, a first for the series since the system was introduced.

However, the rewards are separate from those that may be earned whilst playing online.

For the PC version, Infinity Ward has decided to implement a new matchmaking service:

IWNET working through Steam. This system is nearly identical to the console version of

IWNET. Dedicated server support is removed, eliminating the ability for mods or user-

created maps to be incorporated. This removal has created anger among many PC

gamers. Since the multiplayer aspect runs within Steamworks, the PunkBuster anti-cheat

system utilized in previous titles has been replaced by Valve Anti-Cheat. In addition, the

PC version shares the same 18-player cap as the console versions (matches are a

maximum of 9 versus 9.

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REFERENCES

1. http://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_2#Gameplay

2. http://en.wikipedia.org/wiki/Call_of_Duty_4:_Modern_Warfare

3. http://en.wikipedia.org/wiki/Call_of_Duty_5

4. http://en.wikipedia.org/wiki/File:Call_of_Duty_4_Modern_Warfare.jpg

5. http://en.wikipedia.org/wiki/File:Call_of_Duty_5_cover_art.PNG

6. http://en.wikipedia.org/wiki/File:Modern_Warfare_2_cover.PNG

7.

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207126/**http%3a//www.wallpapers-box.com/games-wallpapers/call-of-duty-

wallpaper.jpg

8.

http://rds.yahoo.com/_ylt=A0S0202LeHdLCUEAlOOjzbkF/SIG=12r4osfss/EXP=12

66207243/**http%3a//www.thetechherald.com/media/images/200907/

callofduty4image_1.jpg

9. http://en.wikipedia.org/wiki/File:Call_Of_Duty_4_MP_Screenshot.jpg

http://rds.yahoo.com/_ylt=A0S020onendLN0IAtN2jzbkF/SIG=13o2rn64k/

EXP=1266207655/**http%3a//images.gittigidiyor.com/2044/CALL-OF-DUTY-5-

WORLD-AT-WAR-PS3-OYUN-WORLDBAZAAR__20445797_0.jpg

10.

http://rds.yahoo.com/_ylt=A0S020ynendLQBcAlWGjzbkF/SIG=13kail69s/EXP=126620

7783/**http%3a//gamesurf.tiscali.it/screenshots/08/call1213641331108/

call_of_duty_world_at_war_023776.jpg

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11.

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%2520Of%2520Duty%25205%2520World%2520AT%2520War/1.jpg

12.

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08207/**http%3a//www.flickr.com/photos/bongdead/3703563095/

13.

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6208081/**http%3a//www.juka-games.de/bilder/produkte/gross/

CallofDuty6ModernWarfare2USUncut360.jpg

14.

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367/**http%3a//www.endsights.com/wp-content/uploads/2009/08/Modern-Warfare-2-

2.jpg