Immersive Learning Environments
description
Transcript of Immersive Learning Environments
Virtually real education:Virtually real education:Second Life Second Life and the and the MetaverseMetaverse
• The Metaverse
• Pedagogy and Second Life
• Examples of pedagogy in action
• Games people play
Virtually real education
The metaverse
http://www.metaverseroadmap.orgSmart, J.M., Cascio, J. and Paffendorf, J., Metaverse Roadmap Overview, 2007.
Creative Commons License 2007. Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
““Our collective online shared space”Our collective online shared space”
Info about & control of
world around user
User has representation
Layers of new control systems & information - physical environment.
What could this mean for us?
http://www.ted.com/talks/lang/eng/pattie_maes_demos_the_sixth_sense.html
“an information-drenched physical environment” where 1 D, 2D and 3D applications are used as appropriate
Your use of virtual worlds?
Types of virtual worlds exploring
2D chat rooms tied to social networks
MMOs/MMPORGs/MMORPGs – Massively Multiplayer Online Roleplaying Games
Immersive virtual worlds – Second Life
Social interaction with REAL PEOPLE, persistence, immersion
Immersive environments overview
• Starting age?
Image: David ShankboneGNU Free Doucmentation Licensehttp://commons.wikimedia.org/wiki/File:Webkinz_kids_by_David_Shankbone.jpg
Immersive environments overview
• Number of immersive environments?• Number of users?
100s of worlds100s of worlds100s of millions of users100s of millions of users
http://www.personalizemedia.com/2008-metaverse-tour-video-the-social-virtual-worlds-a-stage/
Habbo HotelURL: http://habbohotel.com
Age group: 10 to 13 year olds
Registered users: 135 million May 2009
Owner/creator: Sulake Corporation of Finland
Launched: January 2001
Time to chat!How will the Metaverse impact learners and learning?
How will it impact teaching?
What about our private lives?
Pedagogy and immersive environmentsPedagogy and immersive environmentsPedagogy and virtual worldsPedagogy and virtual worlds
Collaborative learning
http://www.wordle.net CC (by) Collaboration in Teaching and Learning report - http://www.educationau.edu.au/SICTAS
From: Pedagogical Design of Learning within Virtual Worlds
Carina Girvan and Timothy SavageCentre for Research in It in Education
Trinity College, DublinUsed with permission
From: Pedagogical Design of Learning within Virtual WorldsCarina Girvan and Timothy Savage Centre for Research in It in Education
Trinity College, Dublin Used with permission
Experiential learning
“In virtual worlds, learners experience the concrete realities that words and symbols describe.”
“Video games and the future of learning” Shaffer, Squire, Halverson, Gee (4)
A sense of presence
Role Play“A safe place to practice”
Simulations of history
Simulations on a grand scale
Representations of complex ideas
Models for real-life planning
Teen Second Life 13 to 17 yrs
Beth Kraemer - http://unicef.blip.tv/file/1361273/ (c)
Teen Second Life
Your insights please...
Education in Quest Atlantis
Purpose-built education environment
Quest Atlantis
http://atlantis.crlt.indiana.edu/#49
Quest Atlantis in Tasmania
Case studies and information supplied by Angela Cooke, SEO eLearning Delivery, Centre for Extended Learning Onlinehttp://www.education.tas.gov.au/celo
• Student-centred • Peer moderation • Circuit-breaker • Problem-solving,• At-risk student • Highly-able
students
For more information…
Bronwyn Stuckey - [email protected]
http://atlantis.crlt.indiana.edu/public/pdInfo.pl
“MMOs help players develop and exercise a skill set closely matching the thinking, planning, learning, and technical skills increasingly in demand by employers.”NASA
NASA Learning Technologies“MMOs help players develop and exercise a skill
set closely matching the thinking, planning, learning, and technical skills increasingly in demand by employers.
About Education.au
Education.au is Australia's leading Information and Communications Technology agency for educators and delivers a range of web services and strategic advice to clients in the higher education, schools education and vocational education and training sectors.
Web site: http://www.educationau.edu.auTwitter: http://twitter.com/educationauBlogs: http://blogs.educationau.edu.auYouTube: http://www.youtube.com/user/edauvids
Citations and sitesForrester Research “Getting Real Work Done in Virtual Worlds”
http://www.forrester.com/Research/Document/Excerpt/0,7211,43450,00.html
Webkinz http://www.webkinz.com
Kzero http://www.kzero.com
Collaboration in Teaching and Learning report http://www.educationau.edu.au/SICTAS
Wordle http://www.wordle.net
Virtual Worlds, Inherently Immersive, Highly Social Spaces – Johnson & Levine http://immersiveeducation.org/library/Immersive_Learning-Johnson_and_Levine.pdf
Developing New Learning and Collaboration Environments for Educators: The New Media Consortium in Second Life”
http://secondlifegrid.net.s3.amazonaws.com/docs/Second_Life_Case_NMC_English.pdf
Hub 2 - pilot initiative funded by the Boston Redevelopment Authority http://hub2.org/
Further links: http://www.diigo.com/user/kerryj