IMC: Yods
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Transcript of IMC: Yods
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“It takes nothing to join the crowd. It takes everything to stand alone.”
!(Hans F. Hansen)
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1. The Market Overview
2. The Brand
3. Strategy
4. Marketing Communication
Campaign
5. Conclusion
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Marketing Objective
SOCKS SHOULD NOT BE HIDDEN! !
They should be a visible part of the daily ou>it
and subsequent self-‐idenAty.
Increase brand awareness
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Market Rivals U.K. Hosiery Market Shares
by companies (2012)
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Marketing Overview
2007 2012
Sales (‘000 units) 125,401.8 135,351.7
Sales (GBP Million) 493.0 544.1
Socks in the UK
2007/20012 CAGR 2007/2012 Total
Volume Growth / % 1.5 7.9
Value Growth / % 5.5 10.4
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Segmentation
DEMOGRAPHIC Age: 13 -‐ 19 Housing: Living with parents Gender: Male and Female OccupaAon: Students Household income: GBP 60,000 -‐ 75,000
! (Mintel, 2013)
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Segmentation
PSYCHOGRAPHIC Personality: Adventurous, Extrovert, Curious Lifestyle: Fashionable, Trendy Concerned with their looks (Valida\on of status among peers)
!
BEHAVIOURAL Occasion: All day long Benefits: Func\onal Usage Level: Daily
Euromonitor (2013)
SMART
SELF-‐DIRECTED
OPTIMISTIC
MULTI-‐TASKING
COMMUNITY-‐ORIENTED
MULTICULTURAL
MATERIALISTIC
INDIVIDUALISTIC
BRAND-‐AWARE
BARGAIN-‐SAVVY
AT HOME TECHNOLOGY(Mintel, 2013)
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Competitors Where do teens shop
eBay Topshop/TopmanAmazon New LookASOS Others
River Ireland New LookH&M Topshop/TopmanPrimark
Online retailers targeAng teenagers, UK (Mintel, 2013) In-‐Store/Online retailers targeAng teenagers, UK (Mintel, 2013)
%
%
%
%
%
%
%
%
%
%
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Competitors Campaigns
In compe\tors’ promo\onal campaigns, socks are usually shown as part of the“underwear” category Symbolic meaning of socks only promoted during Christmas season
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Marketing Communication Model The Marke\ng Communica\on Tetrahedron
CONSUMER
PRIOR KNOWLEDGE PROCESSING GOALS
SITUATION RESPONSE
PLACE TIME PROCESSING OUTCOMES
COMMUNICATION
MODALITY INFORMATION
BRAND-‐RELATED INFORMATION
EXECUTIONAL INFORMATION
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Teenagers Attitude & Behaviour Towards Socks
AAtudes ! Low informa\on search (Beeman and Park, 1980)
Cogni\ve involvement (Zaichkowsk, 1994)
U\litarian value (for comfort and/or basic hygiene)
!
Behaviour Rou\nised response behaviour
(Howard et at., 1969)
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Marketing Communication Model
(Holbrook & Hirschman 1985)
THINKING FEELING
HIGH
INVO
LVEM
ENT
LOW
INVO
LVEM
ENT
I. INFORMATIVE THE THINKER
II. AFFECTIVE THE FEELER
III. HABIT FORMATION
THE DOER
IV. SELF-‐SATISFACTION
THE REACTOR
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The Brand
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Our Brand
Product concepts: Create new trend by moving away from the conven\onal design and focusing on uniqueness/individuality
!
Product characterisAcs: socks are made from coeon, polyamide and elastane customisa\on op\ons by adding text
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Our Brand
Unique Selling ProposiAon: Not standard socks, but unique and crea\ve product Co-‐crea\on with consumer (customisa\on) Break away from the conven\onal mind-‐set of the u\litarian func\on of socks
!
(Aaker, 1997)
Brand themes: Brand values (fun, open-‐mindedness, empowerment, expression of one self, fashionable) Brand personality (exci\ng, imagina\ve, up-‐to-‐date, cheerful)
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Brand Value
EXPERIENTIAL VALUE
SYMBOLIC VALUE
FUNCTIONAL VALUE
What does the brand means to the individual?
What does the brand means to the individual?
What does the brand means to the individual?
Modern, Trendy, Extension of self
Exclusive, Fun, Dis\nc\ve
Higher Quality, Personalisable Dis\nguishable
(Ellioe and Waeanasuwan, 1998; Belk, 1988; McCracken, 1986)
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YoDsMarketing Mix
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Product
Categories:
Funny
‘Graffeety’ (Graffi\ designs)
Personalisa\on of socks (up to 15 characters)
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Product Funny Socks
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Product Design Socks
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Packaging
White box with see-‐though logo on the front side showing the paeern of the socks
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Pricing Strategy
FUNNY DESIGN PERSONALISED
SOCKS £2.99 £3.99 £4.99
(Schindler and Kibarian, 1996)
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Place
Online: www.yods.com !
Department Stores: Selfridges Debenhams House of Fraser Fenwick !
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Promotion
Why hide it? Flaunt it!
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IMC Plan
PHASE I
Crea\on of hype
Guerilla marke\ng Webpage launch Reverse Graffi\
Mysterious billboards QR Code
Twieer challenge
PHASE II PHASE III
2 WEEKS
Changing Aptudes and Behaviour
Long-‐term Marke\ng Strategy
3 MONTHS LONG-‐TERM
YouTube Advert Billboards
Facebook Page Game App
Exhibi\on with local ar\sts Na\on-‐wide school art
compe\\on
Social Media YouTube Adverts
Strategic partnership with design ar\sts
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IMC - Phase 1 Reverse Graffi\
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IMC - Phase 1
ObjecAve: Build awareness in an innova\ve way Create curiosity in our target market with the use of QR code leading to promo\onal game on YoDs webpage
!!
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Phase I - Webpage
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Promotion
ObjecAve: Create awareness about our brand, not men\oning the product at this stage Create the hype around the brand !
!
Billboards
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Promotion
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IMC - Phase 2
ObjecAves Further increase brand awareness Changing aptudes and behaviour towards socks Socks are more then just an underwear but a part of one’s personality
Changing aptude and behaviour
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TV COMMERCIAL
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Interactive Communication
ObjecAves Convey product informa\on Link to brand Encourage or facilitate purchase
(Niemann, 2013;Unnava and Burnkrant, 1991) !!
Help increase awareness by engaging consumers Create two-‐way communica\ons with a range of audiences Empower the audiences through interac\ve communica\ons
(Hughes and Fill, 2007)
!
Social Media
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Promotion Interac\ve Communica\on
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Facebook Campaign
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Billboards
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Interactive communication
ObjecAves Engage our customers Increase brand awareness Increase purchase inten\on though rewards
!
Facts upcoming marke\ng communica\on channel 6 million people in the UK use mobile gaming apps daily
(Comscore, 2013)
Game App
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…Woohoo you just beat Zarton014’s high score! Click here to brag on Facebook…
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Promotion InteracAve communicaAon
….Beat the game on Legendary mode and win limited Edition YoDs merchandise….
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Interactive Communication
!
ObjecAves
Demonstrate associa\on with local ar\sts Increase brand awareness through effec\ve PR Establish a direct connec\on with consumers through an interac\ve art exhibi\on Showcase our unique designs
Exhibi\on with local ar\sts
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Exhibition with local artists
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Interactive Communication
!
ObjecAves Art compe\\on in schools to help develop young talent Increase brand awareness amongst school students Co-‐crea\on with target market Students get the opportunity to win a scholarship and internship
Na\on-‐wide school art compe\\on
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IMC - Phase 3
ObjecAves Con\nuos innova\on (follow teen fashion) Partnership with upcoming local ar\sts to keep concept fresh and in vogue Strong focus on consumer created content Use of tradi\onal fashion marke\ng concept of seasonal promo\ons
Long-‐Term Strategy
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IMC - Phase 3 Summer and Winter Collec\on
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Campaign Communica\on Channels
DIGITAL OUT-‐OF-‐HOME PROMOTION
PR GUERILLA MARKETING
EVENTS
Website Facebook Twieer SockIt! Youtube
Billboards Buses
Tube Sta\ons Bus Sta\ons
Reverse Graffi\ Exhibi\ons School Contest
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Conclusion
Sandra Bendlova Tatiana Galindo
Sourav Murherjee Akshay Sud
Vimvadee Piyavanich
Flaunt it!
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!
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!
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. !
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