Image Storage Bitmapped Graphics – in which an image is represented as a collection of dots Vector...

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Pictures

Transcript of Image Storage Bitmapped Graphics – in which an image is represented as a collection of dots Vector...

Page 1: Image Storage Bitmapped Graphics – in which an image is represented as a collection of dots Vector Graphics – in which an image is represented as a set.

Pictures

Page 2: Image Storage Bitmapped Graphics – in which an image is represented as a collection of dots Vector Graphics – in which an image is represented as a set.

Image StorageBitmapped Graphics – in which an image is

represented as a collection of dotsVector Graphics – in which an image is

represented as a set of instructions telling the computer how to draw the image.

Page 3: Image Storage Bitmapped Graphics – in which an image is represented as a collection of dots Vector Graphics – in which an image is represented as a set.

Bitmapped Graphics

Page 4: Image Storage Bitmapped Graphics – in which an image is represented as a collection of dots Vector Graphics – in which an image is represented as a set.

Vector Graphics

Page 5: Image Storage Bitmapped Graphics – in which an image is represented as a collection of dots Vector Graphics – in which an image is represented as a set.

Color DepthColor Depth – the number of colors that an

image could contain.Eight bits (one byte)– allow 256 colors.Two bytes – allows 65536 colors.24 bit color gives one byte to each of the

three primary colors thus allowing 256 intensity levels for each of red, green and blue.

32 bit color allows 16 million different colors although typically few displays are capable of showing that many colors.

Page 6: Image Storage Bitmapped Graphics – in which an image is represented as a collection of dots Vector Graphics – in which an image is represented as a set.

Color RepresentationsSubtractive Colors – red, yellow, blue are

primary colors for pigments.Additive Colors – red, green, blue are

primary colors for light.Since computer screens use light, additive

colors are used for images on computers.

Page 7: Image Storage Bitmapped Graphics – in which an image is represented as a collection of dots Vector Graphics – in which an image is represented as a set.

CompressionWhen an image is compressed, there is a

potential loss of quality. If quality is not lost then the compression is called lossless. If quality is lost then the compression is called lossy.

Page 8: Image Storage Bitmapped Graphics – in which an image is represented as a collection of dots Vector Graphics – in which an image is represented as a set.

Lossy Compression formatsJPEG (joint photographic experts group) (.jpg

or .jpeg) typically used for photographic images. Color depth of 24 or 32 bits is common.

GIF (graphics interchange format) (.gif) typically used for drawings. The color depth is only 8 bits so 256 colors are all that are available. However, these can be drawn from many different pallets, so depending on the colors used the image could be realistic.

Both JPEG and GIF are web standards, which means that all browsers can render images in these formats.

Page 9: Image Storage Bitmapped Graphics – in which an image is represented as a collection of dots Vector Graphics – in which an image is represented as a set.

Lossless formats.Typically used when the highest quality must

be retained.PNG (portable network graphics) is also a

format suitable for photorealistic images. It is a web standard. Typically the image size will be larger than jpeg.

BMP (microsoft bitmapped image)TIFF (adobe tagged image file format)