Ignite presentation

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How Video Games Can Change the World By Benjamin Rangel Inspired by Author Jane McGonigal LIS: 209 12/23/2011

Transcript of Ignite presentation

  1. 1. By Benjamin RangelInspired by Author Jane McGonigalLIS: 20912/23/2011
  2. 2. U.S. alone = 183Million Gamers Worldwide = 667Million! 115 times more thenthe population ofWisc. 68 Billion Dollar ayear industry
  3. 3. 3 Billion hours a week is spent gaming Equivalent of listening to 4.5 trillion songs or Watching 1.13 billion movies or perhaps Reading 55 billion novels.
  4. 4. Jane McGongial and I would argue the Former
  5. 5. Goal = 20+ Billion Hours a Week More of this= Safe
  6. 6. Reality is not engineered to maximizepotential To fix the broken reality we need to livereality like wePLAY GAMES
  7. 7. We are the gods and might as well get goodat it.
  8. 8. Takinga long view EcosystemsThinking Pilot Experimentation
  9. 9. Instead of seizing the dayseize the century! Look to the future and do not live solely inthe present.
  10. 10. For gamers: What will bring me the highestscore? In Real life: What will be the best solution toreal-world problem?
  11. 11. Question? What current commercial game contribute to wholeearth discipline? Answer: Not many...yetbut there is a start
  12. 12. Video games do just that Cars amplify our legs and houses amplify ourskin, video games amplify our imagination.
  13. 13. Reality is stuck in the present. Games help us imagine and invent the future together
  14. 14. Games that make the imaginary gamingworld a reality you are the character withinthe game. 32 Days = over 62,000 participants fromaround the world Examples: WWO, Superstruct and Evoke
  15. 15. A World Without Oil: Play it Before You Live It The best way to change the future is to play with it first.
  16. 16. Use emotions from games in real-life!
  17. 17. Play on gamers!McGonigal, Jane. Reality is Broken: Why Games Make Us Better and How They Can Changethe World. New York, New York: Penguin Press, 2011. Print