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How Video Games Can Change the World By Benjamin Rangel Inspired by Author Jane McGonigal LIS: 209 12/23/2011
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- 1. By Benjamin RangelInspired by Author Jane McGonigalLIS: 20912/23/2011
- 2. U.S. alone = 183Million Gamers Worldwide = 667Million! 115 times more thenthe population ofWisc. 68 Billion Dollar ayear industry
- 3. 3 Billion hours a week is spent gaming Equivalent of listening to 4.5 trillion songs or Watching 1.13 billion movies or perhaps Reading 55 billion novels.
- 4. Jane McGongial and I would argue the Former
- 5. Goal = 20+ Billion Hours a Week More of this= Safe
- 6. Reality is not engineered to maximizepotential To fix the broken reality we need to livereality like wePLAY GAMES
- 7. We are the gods and might as well get goodat it.
- 8. Takinga long view EcosystemsThinking Pilot Experimentation
- 9. Instead of seizing the dayseize the century! Look to the future and do not live solely inthe present.
- 10. For gamers: What will bring me the highestscore? In Real life: What will be the best solution toreal-world problem?
- 11. Question? What current commercial game contribute to wholeearth discipline? Answer: Not many...yetbut there is a start
- 12. Video games do just that Cars amplify our legs and houses amplify ourskin, video games amplify our imagination.
- 13. Reality is stuck in the present. Games help us imagine and invent the future together
- 14. Games that make the imaginary gamingworld a reality you are the character withinthe game. 32 Days = over 62,000 participants fromaround the world Examples: WWO, Superstruct and Evoke
- 15. A World Without Oil: Play it Before You Live It The best way to change the future is to play with it first.
- 16. Use emotions from games in real-life!
- 17. Play on gamers!McGonigal, Jane. Reality is Broken: Why Games Make Us Better and How They Can Changethe World. New York, New York: Penguin Press, 2011. Print