Ign Zelda64 Guide

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Transcript of Ign Zelda64 Guide

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©1999 All Rights Reserved.

1

Shigeru Miyamoto’s masterpiece, The Legend of Zelda: Ocarina of Time, is the pinnacle of videogame

structure and gaming adventure. Months after its release, Zelda is still yet to be matched in terms of 

the experience gamers go through while playing this wonderful title. Many of us have played the game

from beginning to end, some of us haven’t yet nished the adventure, and some have yet to even play

the game.

 That’s why IGN.com has decided to release this guide. If you’ve played and beaten the game before,

why not go through it again? Or why not use this as a guide for some of those parts of the game you

haven’t yet gone through?

 This game is meant to be experienced for the rst time without a guide, and we constructed this docu-

ment with that in mind. There are spoilers in here, for the most part, and everything you’ll want to ever

know about this game is in here. From the trading games to the dungeon walkthroughs, from the search

for the Skulltulas to the quest for all the Heart Containers, this guide is the only thing you’ll need to

experience Zelda again, or for the rst time.

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©1999 All Rights Reserved.

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The Beginning

 The game starts out with Link asleep in bed dreaming. Navi drops by Link’s house with a message for him

to go meet with the Great Deku Tree. Head out of Link’s house and climb down the ladder to meet with

Saria. From here, you’re ready to begin your quest through the land of Hyrule!

 The Kokiri sword is located in a small hole around the maze of fences. Crawl through the hole and pick up

any rupees through the grass. Avoid the big rock and circle around the path until you nd the big treasure

chest in the upper left corner of the area. Equip the sword by selecting it on the equipment screen of yourstart menu. You can use your sword to cut grass in order to get more rupees.

 To get the shield, collect rupees from various houses and treasure chests and then purchase it from the

Kokiri shop. The price of the shield is 40 rupees. You can hop the three platforms leading to the Kokiri

shop for a blue rupee and there are other blue rupees lying around the town. Equip the shield by selecting

it on the equipment screen of your start menu.

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©1999 All Rights Reserved.

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Inside the Deku TreeIn order to save the Great Deku Tree, you will need to break the curse that lies inside of him. Once inside,

take note of the web in the center; it will be useful to you in the future. Climb the vines up to the next

platform; you can then either go left for a heart on the edge of the log or right to the big treasure chest

with a map in it.

With the Skulltulas hanging from the vines above the treasure chest, you won’t be able to reach the top

without being knocked down. Instead, proceed to the right of the treasure chest until you reach a door

and go through it. The door will lock behind you; defeat the Deku scrub by bouncing the nuts he shootsat you off your shield. Once you hit him, talk to him and the door ahead will unlock. In the next room,

get to the other side and open the treasure chest with the slingshot in it. Equip the slingshot to one of 

your C-buttons and climb up the vine that is left of the treasure chest to get a heart from a smaller treasure

chest. If you didn’t jump on the platform on your way in, jump across it to go back to the other side. If 

you jumped on the platform, simply use your slingshot on the ladder hanging above the exit. (jump across

the platform or shoot the ladder down)

Climb up the ladder and go back through the doors to the vines where the Skulltulas are. Shoot each

one with your slingshot and climb to the top-right. Once you reach the top, go right until you get to

a door. In the next room is a switch, 3 platforms, a torch, and an unlit torch as well as various enemies

and treasure chests.

Hit the switch to raise the 3 platforms and cross directly to the opposite side and open the treasure chest

to receive your compass. Go back to the switch and hit it again but go to the left side -- avoid the spiderhanging above. Open the treasure chest for a heart. You can exit the room by lighting the unlit torch with

the deku stick and the pre-lit torch nearby. If you don’t have a deku stick on you, simply cross back to the

opposite side and kill the deku baba.

Once you’re back to the ring of spiders, kill any one and look down the ledge. Aim at the spider web

below and jump right in the center. If you don’t hit the center or at least near it, you will have to climb

back up and try again.

 The water that you land in is too deep to reach the high ledges around it. Find the shallow water and

walk across to the side with the switch. The switch will light the torch and burn the web around it. Behind

the torch is a chest with a heart in it.

Light a deku stick and walk across the shallow water to the side with the spider web blocking the door.

Light the web on re with the stick and then go through the door. In the next room is a deku scrubthat you should defeat to get a helpful tip. Shoot the slingshot at the silver eye above the locked door

to unlock it.

Hit the underwater switch by oating above it and hold down the “A” button to dive until you hit it. The

switch is located next to the second cage on the left side from the previous room. Hitting the switch will

lower the water; rush back to the other side and ride the oating platform to the opposite side. If the water

rises back up before you make it, simply repeat the process. Kill the Skulltula hanging around the box and

push or pull the box so that you can reach the ledge to the next room.

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Light the two torches in the next room to open the locked door. Avoid the deku baba plants and cut

the grass to reveal hearts or other needed items. Once you walk through the door, watch the Skulltula

hanging from above the ceiling. Get him out of the way and then kill the spiders that drop from the ceiling

or you can avoid them beforehand and shoot the eggs that hang from the ceiling. Light a deku stick with

your torch and burn the spider web on the right side. Crawl through the small hole into the next room.

Push the block over the ledge and light the torch from the other side and jump back over and light the

web on re. Be sure to press the “R” button to lean over on the web or else it won’t work.

You will fall into a small room with hear ts and three deku scrubs. Bounce nuts off each scrub in the properorder (2-3-1) to unlock the next door to the boss of the Deku Tree.

Boss: Queen GhomaDefeating the Queen is quite simple. Simply look above the ceiling until you see her eye in the sky. Once

she comes down to ght, stun the Queen by either shooting the slingshot in her eye or throwing a deku

nut. Once she is stunned, take a few swipes with your sword. She will retreat to the ceiling where you

can either ght off the baby eggs she shoots down at you or take another shot in her eye with a slingshot

to stun her again. Repeat these steps until the Queen is dead; collect the heart piece and walk through

the portal that takes you back outside.

Kokiri ForestWalk to the opposite side of the forest to the exit. On your way out, you will talk to Saria who gives you

the Fairy Ocarina. Head to Hyrule Castle, where you will meet Princess Zelda. If it turns dark, ght off the

re-appearing skeletons until the drawbridge lowers in the morning.

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Hyrule Castle TownMeet Malon in the town center; she is the short red head in the white dress. After you talk to her, walk 

straight ahead to the castle entrance and then exit back into the town. Re-enter to the castle entrance and

talk to Malon again. She will give you a chicken egg. You won’t be able to enter the castle through the

gate so you’ll need to sneak past the guards.

Climb the vines directly next to Malon and work your way across the cliff and either climb down the ladder

and exit out of the door or simply jump and roll off the edge.

Go up the path and take a left at the fork; in order to avoid the two guards in the way of the path and the

other on top of the ledge above, you need to walk up the hill anywhere in the middle.

Run across the open eld directly to the opposite side. There’s a brick wall next to the opening of the

castle; climb up the part that looks different from the rest and jump to the other side and swim through

the water. Once you get to the opposite end of the castle, nd the shallow water and climb up the cliff.

Find the sleeping man on the ground. Let the egg hatch overnight to form a chicken.

Select the chicken to one of your c-buttons. Stand next to Malon’s father and use the chicken; he will

wake up and run away to Malon. With him out of the way, you can push the boxes to reach the small

waterfall on the other side. Stack the boxes and jump to the other side. Crawl through the small hole to

an area that is being heavily guarded.

Note: you will only be able to enter the castle during the daytime. In order to get to Princess Zelda, youneed to sneak past the guards. The guards won’t start out at the same position everytime so there’s no true

pattern to memorize. Sneaking past the guards is very easy; there’s no trick to it other than waiting for the

guards to turn their backs. Never get too close though, or you’ll surely get caught! After you sneak past

the last set of guards, go to the left and meet with the princess.

Once you talk to her and get the letter from her, meet with Impa to learn Zelda’s Lullaby on your Ocarina.

Impa tells you to go to Kakariko Village; before doing that, go to the lost woods and follow the music

to Saria.

Once you arrive in the special maze area of the forest, rst kill the wolf to open the gate and then walk 

through it to the other side using your map to guide you. Avoid getting hit by the Mad Scrubs. Saria will

teach you a new melody that will be useful to you later on.

Kakariko VillageGive Zelda’s letter to the guard at the gate and he will unlock the gate for you. Before going to the top of 

Death Mountain, follow the guard’s tip and get your Hylian shield from the Hyrule Castle Market.

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Death Mountain Trail / Goron CityWalk up the mountain, killing any red Tektite spiders that get in your way. Turn the corners until you get to

the red ag. Go to the right at the ag and watch out for the rolling Dodongo. Go straight past the circle

of rocks (throw and break them for hearts and rupees) into Goron City.

Walk across the wooden ledge and jump straight to the bottom. Stand on the rug and play Zelda’s Lullaby

to open the door to Darunia’s lair. Talk to Darunia and then play Saria’s Song to cheer him up a bit. Darunia

offers you the spiritual stone of re in return for clearing Dodongo’s Cavern of monsters. He gives you

Goron’s Bracelet for picking up bomb owers and other heavy rocks.

Exit Goron City and walk past the circle of rocks. The entrance to Dodongo’s Cavern is blocked off so you’ll

need a bomb ower. There is a bomb ower to the right of the circle of rocks, just outside of Goron City.

Pick the bomb ower up and throw it off the ledge. If it doesn’t blow the sealed entrance up the rst time,

try again. Jump down the cliff to the entrance to Dodongo’s Cavern.

Dodongo’s CavernPick up a bomb ower from either side of the room and throw it at the cracked wall. Dodongo’s Cavern

has a left side and a right side, 3 rising platforms around the center ring, and a Lizard mouth at the

opposite end of the entrance. Unless you really need a map, don’t go to the left side of the cavern just yet.

If you do need the map for whatever reason, it’s behind the cracked wall. Jump over to the right side and

use the bomb ower to get the beamos out of the way. Note the cracked wall, a switch in a room above

that can’t be reached, and another cracked wall on the right. The left wall only contains a gossip stone so

skip over it and blow up the cracked wall on the right. Baby Dodongos will appear from the ground. Withone swipe of your sword, these weak enemies become active time bombs. As you walk further down, take

out each Dodongo as it appears. Once you get to the blue switch, push/pull one of the Armos statues on it

to hold it down and unlock the door above.

Pick the bats hanging on the walls off before they get the chance to annoy you. Smash the pots and walk 

across the hall and through the door. The door will lock behind you and the Lizalfos brothers attack. Not

to worry though, they only attack one at a time so you don’t have to worry about watching your back too

much. Just make sure that you avoid the lava pits. The slingshot is the easiest way to defeat them, as you

can keep your distance from their sword attacks. There are hearts in two of the pots if you need them and

the other two pots contain blue rupees. Go through the unlocked door after they are taken care of. There’s

a bomb ower at the end of the hall that you can use on the cracked wall. The Business Scrub behind the

wall isn’t of much use unless you are out of Deku sticks (which you will need for the next part).

 There are Dodongos in the next room that could cause problems if not taken care of. Don’t get in frontof their mouths and watch out for their long tails when the spin around. Its armored body is no match

for your sword so you need to attack its tail. Do a strong sword attack on the tail and back off as it spins

around. Walk back around to the tail and attack again. Once defeated, it will blow up so back out of the

way. After you get all the Dodongo enemies out of the way, you’re ready to unlock the door. Locate the

three unlit torches and light your deku stick with the lit torch. Run down the hall and light all three torches

to unlock the door. Run and hit the switch that will unlock the door on the other side. Jump down and

cross over to the unlocked door.

[image: zelda29 a and b]

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Pick up any bomb ower and blow up the cracked wall. There are three Armos statues guarding the

treasure chest; one is alive. Throw a bomb ower at the center Armos and then dodge it when it comes at

you. Pick up another bomb and throw it at him and then throw another one. The Armos will then become

mad; stay as far away from it as possible until it blows up. Get the compass from the treasure chest and

then go back out to the chain of bomb owers. Place the bomb that is not in the long chain of owers

in the middle of the gap of the bombs. The stairs will lower down and the path at the top of the stairs

will split to the left and right. You’ll end up in the same place going either way. Go through the door at

the top of the stairs. The door will lock behind you; there’s circle of Armos statues. All of them are real

Armos except for the one blocking the ladder. Kill the aming bats and avoid the other Armos statues.Pull the statue in front of the ladder out of the way and climb up and hit the switch. Go through the

unlocked door straight ahead and across the bridge. Watch out for the ame bats and jump the gap in

the middle of the bridge.

Don’t climb down the ladder to the other side or else you’ll be run over by the sliding spikes below. Jump in

between the two pillars directly in front of you. Cross over to the next set of pillars when the spike slowly moves

back to the right side. Pull the box out if you need a heart; otherwise, climb the ladder and jump over to the

short platform nearby. Throw or time the bomb ower so it hits the wall exactly when it blows up. Or you can

throw it so it lands on the small ledge and then climb up the ladder to the next room.

 To get rid of the re on the platform, shoot the eye above the door on the other side. If you don’t have any

slingshot nuts, slice the plant below until it gives them up. Kill the baby Dodongos as you walk through the

hallway. You’re going to have to ght the Lizalfos brothers again so the door locks behind you. There are hearts

on the last platform across from the door you just came through. This is also the best place to ght them sothey can only approach from one direction. Just make sure you keep a safe distance from the edge or you’ll

fall straight down to where you fought them the rst time. They are a bit more aggressive than the rst time

you met up so you might want to throw a few deku nuts at them to hold them still. Through the door is more

re platforms to cross and more eyes to shoot. If you don’t have deku nuts this time around, you have to go all

the way back to the rst re platform where you got them before. Shoot the rst eye across from where you’re

standing. Jump onto the platform where the re was and turn to the left and shoot the other eye. Jump all

the way across and jump across the bridge to the other side in the next room. Open the treasure chest and get

the bomb bag and the 20 bombs inside. Don’t waste your time blowing up the cracked wall below; you’ll only

nd a few business scrubs trying to rip you off.

 The switch will raise and lower a platform allowing you access to the lower level of Dodongo’s Cavern. Kill

the ame bat and make your way over to the bridge on the right side. The cracked wall at the end of the

bridge contains a blue rupee. The bridge itself has two holes in it; the lizard below has two eyes. Drop

bombs down the holes into the Lizard’s eyes and its mouth will open up. Have your slingshot ready fora few re bats that occupy the Lizard mouth. The switch in the middle of the room won’t stay without

something holding it down so climb up the small ledge and work your way down the hall. Jump off 

the ledge and climb up the ledge on the other side. Climb up the box on the ledge and then up the

next ledge. Walk across the ledge until you get to the end at which point you’ll be able to jump down.

Collect the items from the pots as you walk down the hall and push the box off the ledge and into the

hole where the switch is. Go through the unlocked door and place a bomb on the different colored part

of the ground and then open the treasure chest to restock your bombs. Jump down the hole and have

your bombs ready for use.

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Boss: King DodongoKing Dodongo rolls around in a repetitive pattern. Stand off to the side somewhere and let him roll right

past you. When he runs into the wall and turns around to shoot his re breath at you, throw a bomb (or

bomb ower) in his mouth. Repeat this until he is dead; collect your heart and exit back outside.

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Zora’s RiverBlow up the rocks that block the path to Zora’s Domain. Jump over the gap to the other side and past

the rock spitting Octorok. Jump over the gap in the river and go straight into the water. Swim over to

the opposite side and head off to the right. Climb the ledge, cross the shallow part of the river up to the

other ledge. Cross through the water again and climb up the hill. Follow the path across the bridge and

go over the platforms until you get directly in front of the waterfall. Play Zelda’s lullaby and jump over

to the entrance of Zora’s Domain.

Zora’s DomainWalk up the path to King Zora’s Chamber. Go through the entrance to the left and talk to the Zoran at the

edge of the waterfall. He’ll ask you to play a diving game for 20 rupees- accept his offer and dive down the

waterfall and collect every rupee before time is up. Once you collect the rupees, go back up and talk to the

Zoran and get your silver scale. Dive down the waterfall and go into the underwater tunnel to Lake Hylia.

 There’s a bottle underwater nearby so grab it and show the letter inside to King Zora. He’ll move out of the

way to allow you to go rescue Princess Ruto from inside of Jabu-Jabu’s belly. Before you can enter, you’ll

need to catch a sh in a bottle to get Jabu-Jabu to open his mouth.

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Inside Jabu-Jabu’s BellyYou might want to equip your deku shield for Jabu-Jabu’s belly; it will be helpful to have to kill the Octorks.

Kill all of the enemies inside the mouth of Jabu-Jabu. Hit the switch on the ceiling, just in front of the door,

to unlock the door. Kill the Biri (jellysh) and walk across to the next door. You’ll nd Princess Ruto on the

right side of the room. She’ll fall down the hole down below; follow her down and talk to her again. Talk 

to her one more time and then pick her up. Walk through the nearby door and put Ruto down to pop

the bubbles if they get in the way. Jump down into the water and throw Princess Ruto up to the other

side. Hit the switch and join her on the other side of the water and watch out for the underwater Stingers.

Watch out for the bubbles as you walk down the next tunnel and shoot the switch on the ceiling withyour slingshot. Kill the Octorok and wait for the platform to lower down. Jump over to the platform with

Princess Ruto and go up.

Go back through the door into the room where you originally met Princess Ruto (take note of the blue

tentacle in the oor). Cross to the other side, being careful not to fall through any of the holes on the

ground. Kill all of the Tailpasarans in the next room and head to the right. The switch on the right needs

your weight and the Princess’ weight to press it down. Don’t leave the princess outside or you will have to

back to her original spot to nd her. Set the princess down at the inside of the door and kill the stingers

to claim your boomerang. Pick her up and take her back through the door to the opposite side. Set the

princess on the switch to hold it down and go through the door without her.

Kill the tentacle above with your boomerang; keep circling around it to dodge its tail or it will swing at you

and deliver a powerful blow. Get the map from the hall and go meet Princess Ruto back outside. Take the

next left near the switch. The tentacle blocking the door is gone so carry the Princess through the doorand set her down somewhere inside. Pop all of the bubbles using your boomerang within the given time

limit. Get the compass from the treasure chest and take Princess Ruto down the hall to the opposite side

where you got the boomerang. Kill the tentacle in the room the same way you killed the rst and go to the

right across the hall from where you originally came in. Kill all of the jellysh and the tentacle.

Go out to the room where all the holes are in the oor and jump down where the blue tentacle used to

be (the small hole on the very right from where you just came in.) Take the Princess through the door and

throw her on the platform to get the spirit stone. The platform will rise up and an Octopus (Bigocto) will

come down in place of Princess Ruto.

Boss: BigoctoChase Bigocto around the circle being careful not to touch the spikes. Once you get close enough behind

him, throw your boomerang at him to stun him. Swipe him with your sword until he is no longer stunned.

Continue doing this until you kill him. He will switch directions sometimes so be prepared to run if he getstoo close! Once you defeat him, take a ride up the elevator.

 There are two deku nuts in the pots as well as a fairy behind the elevator. Kill the jellysh in the hall and go

through the door. The unstable platforms will do more than just throw you around; they will electrocute

you if you touch them. Throw your boomerang at them to stabilize them one at a time and cross over

to the other side. Jump over to the platform to activate the elevator. You don’t have princess Ruto to

hold the switch down this time around so take a box from the other side of the ledge and place it on the

switch. Kill all of the Biri oating around and climb the vines to the top. There is glass in front of the switch

preventing you from being able to hit the switch. Face the glass and take 3-4 steps back and then throw

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your boomerang at it. This will unlock the door on the opposite side.

Boss: BarinadeCircle around Barinade in order to avoid electric shock from its tentacles. At the same time, lock onto him

with “Z” targeting and throw your boomerang until it hits him. Once he is hit, you will normally lose the

target so you have to lock on again. After a few hits with the boomerang, the jellysh will swing out from

his body; stun him and then take out the attached jellysh using your boomerang. The jellysh will grow

back and you will have to repeat this all over again. Before you can take out the jellysh, you have to

stun the central part. Once he is stunned, slice the jellysh off one by one. Once all of the jellysh are

gone, it’s just you versus the central part of the Barinade. Stun him and slice him with your sword. Repeat

this until Barinade is no longer.

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Hyrule FieldAfter you’ve defeated Barinade, walk up to the bridge of Hyrule Castle. Ganon is after the Princess and the

Ocarina of Time. Zelda and Impa race out of the castle on a horse and Zelda throws the Ocarina of Time

into the water. Ganon, the King of Thieves, realizes he has lost them and asks Link which way they went.

Link draws his sword and Ganon sets him straight with a quick blast of magic. Ganon races off after Zelda

and leaves Link behind with the Ocarina of Time nearby. Retrieve the Ocarina from the water where Zelda

threw and take it, along with the three spirit stones, to the Temple of Time, which is accessible from the

market square. Play the Song of Time in front of the altar at the Temple of Time to open the door to the

Master Sword.

All Grown UpGanon has taken over Hyrule as the King of Evil. The Light Sage Rauru gives you the rst medallion but it’s

up to you to collect the other ve medallions from ve dungeons. Only then will the six sages be able to

 join together with the Hero of Time to overthrow Ganon’s evil reign.

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Kakariko Graveyard The Graveyard is located in Kakariko Village, across from the chicken pen. You’re going to need the

Hookshot before you go any further in the game. Pull the rst tombstone on the very left side of the

graveyard out to reveal a secret entrance. Jump down the hole and race the old man in the grave.

 The old man throws a trail of re behind him so be careful and avoid it. All you have to do is keep up with

him; you do not have to beat him so keep him in your sights at all times. As a reward for keeping up with

him, the old man will give you the Hookshot. Go through the door to where the boxes with the Door of 

 Time symbol on them. As one nal obstacle, the door will lock behind you, leaving you trapped. To movethe boxes out of the way, play the Song of Time and climb up the stairs back up to Kakariko Village. Talk to

the guy playing the music box to learn the Song of Storms. Head off to the Saria’s secret place in the Lost

Woods to save her from the monsters of the Forest Temple. Play Saria’s Song to get past Mido in the Lost

Woods. Use your Hookshot to shoot yourself up to the limb and enter the Forest Temple.

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Climb up the vines on the right side to the tree ledge above. Cross over the branch to the other branch

on the other side. Open the treasure chest and get the key and then go back down. Kill the two Wolfos

and go through the door to the inside of the temple. Kill the Skulltula hanging above with one hit with the

Hookshot. Three Poes steal the light from the torches in the room. This makes the elevator inactive; you

must defeat the four Poes throughout the course of this level to light all of the torches.

 The temple is divided into many different rooms. Go to the room straight ahead and kill the Blue Bubble.

Defeat the Stalfos in the next room to get the key; there is a heart and a ary in the two pots. Play the

Song of Time to move the blue box that is blocking the door. Kill the big deku baba plant that is blockingthe way and walk over to the vines on the right. Kill all of the Skulltulas that hang on the wall with your

Hookshot. You won’t be able to hit the one at the very top so you’ll have to sneak by it instead. Make sure

that the Skulltula has his back turned before you make any attempt to pass; otherwise, he will charge at

you, sending you down to the ground. Kill the Blue Bubble to unlock the door ahead and get the map

out of the treasure chest.

Kill the deku baba and use your Hookshot to pull yourself across to the other balcony. Hit the switch to

drain the well and climb down the vines next to the balcony. Get the key from the well and go up the

other side into the door to the room where the Poes stole the ames from the torches.

Unlock the door at the top of the stairs. Climb up the two ladders and note the arrows on the oor in the

next room. Pull the box on the left out onto the arrows and then push it in the direction of the arrows until

it hits the wall. Go through the tunnel where the box was and take a right at the end of it and locate the

box again. Continue to push the down the path until it locks into the hole. Find the ladder in the hallwaywhere you originally found the green box and climb up. Find the red box and push it to the wall. Go

back and climb down the ladder and climb on the green box up to the next level. Push the red box down

the hall until it locks into place and climb up. Take a right at the end of the hall and climb up the ladder.

Unlock the door and walk down the twisted hallway. Watch out for the hand on the ceiling; jump on the

oor and wait for the circle shadow to form around your own. Run around until the hand hits the oor and

then slice him before he runs back up to the ceiling. Jump over the platforms and unlock the door on the

other side. Walk down the stairs to the room with the hole in the middle of the oor. Kill the rst Stalfos

to lower the platform. Kill the two Stalfos and get your bow and arrow; if you don’t kill the second one fast

enough, the rst one will piece back together and you’ll have to ght it again.

Exit to the opposite side of where you entered and nd the three paintings on the steps. Two of the

paintings are black and the other has a picture of a Poe in it. Shoot the picture of the Poe with your bow

and arrow. The picture will disappear and the Poe will move to another picture. Repeat this process until

you shoot the Poe is released from the last picture. Go downstairs and ght the Poe. Lock onto her andshoot her with your bow and arrow. Don’t get too close or she will spin like crazy. She will disappear after

every shot with the bow and arrow; take the opportunity to shoot her every time she appears. Open the

treasure chest and get the compass.

Go to the opposite side where another three paintings are with a red Poe. Do the same thing to the red

Poe as you did to the blue one. Get the small key from the treasure chest. Go back upstairs and untwist the

hallway by shooting the eye above the entrance with your bow an arrow. Go through it and open the Gold

colored treasure chest to get the boss key. Jump down the nearby hole and kill the two blue bubbles to

unlock the door. Kill the big deku baba open the door on the right side, just before the door ahead. Kill the

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Floormaster and its babies before they grow into big Floormasters. Open the treasure chest and take the

key. Go through the door and then to the door on the right. Climb back up the ladders and boxes to the

room before the untwisted hallway. Shoot the eye again to twist the hallway back.

Go back up the stairs where the blue Poe was and unlock the door at the top. Jump down below to kill the

hand hanging from the ceiling when he drops down. Climb up the ladder to the other side and walk down

the hallway. Kill the two green bubbles and unlock the door. Jump across the spinning platforms to use

Din’s Fire on the frozen eye. If you don’t have Din’s Fire, circle around the platform and line your arrow up

with the ame and the ice. For more info on how to get Din’s Fire, see the Great Fairy section of the guide.Shoot the eye to twist the hallway and jump down the hole.

You’ll land in a room with a tiled oor. The ceiling above is collapsing and you won’t be able to cross over

to the other side in one setting. Look at the ceiling and note the holes in it. Let the ceiling drop once and

then immediately run to the tile with the switch on it. Let the ceiling drop again and then immediately

run to the tile with the treasure chest on it. Open the treasure chest and get the arrows. Let the ceiling

drop one more time and then run to the door.

Shoot the painting with the green Poe in it. Blocks will fall from the sky and you’ll have to piece them

together. One of the blocks will not be used so either ignore it or push it off to the side somewhere

if it’s in the way. You’ll have a minute to piece the blocks together; if you run out of time, the blocks

will scramble and you will get another chance with more time added to the clock until you piece them

together properly. After you piece the blocks together, the Poe will come out to ght. Defeat it the same

way you defeated the others and go through the door. Shoot down the Skulltula on the ceiling and gothrough the door. Jump off the balcony to battle the nal Poe.

 This Poe ghts a little more differently than the others do. She will split into four different Poes and you

have to gure out which one is real. Shoot the Poes with your bow and arrow and gure out which one is

real by elimination. Repeat this until the Poe is dead.

 The elevator will rise back up taking you down to the boss. Before you can ght the boss, you have to

go through one more puzzle. The room is divided up in a series of pillars, cages, and switches. Push the

pillar around in either direction. Depending on which way you push it, you might reveal an entrance to

a switch, an enemy, a cage, or a room with nothing in it at all. Push the walls until you hit two switches.

Once two switches have been hit, reset the room to its original position and hit the last switch to open

the gate blocking the boss’ door.

Boss: Phantom GanonWalk in the room; nothing happens? When you attempt to walk out, the gate will close in front of you. Link 

turns around to a very big surprise: Phantom Ganon. Ganon jumps into one of the paintings. Stand in the very

center of the room with your bow and arrow drawn. Two Ganons run down from two different paintings; one is

real, the other is not. Choose your target to shoot; when one pops out of the painting, shoot it. If it’s not the right

one, turn around as fast as you can and shoot the other one before it hits you!

After doing this for a few times, Ganon will give up on the paintings and dismount from his horse. Ganon will

then oat around high above where you can’t reach him. When he shoots magic at you, shoot it back at him. If 

he hits it back, you hit it back; hit it as many times as it takes to hit him. Once he’s on one knee, cut him up with

your sword! Repeat this until Phantom Ganon is defeated.

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 To get to the Fire Temple, you’re going to need to head over to Goron City again, this time as adult Link.

On the third level is a rolling Goron that you want to place a bomb in front of to stop it. As a present

for stopping him, you’ll receive the Goron Tunic, which will allow you to enter extremely hot places. Go

ahead and equip the clothing now, and then head down to the Goron King’s room. Go to the back of 

the room and pull on a statue that just obviously wants to be pulled; the entrance leads to the inside

of Death Mountain. Make sure you’ve got your hookshot handy, and cross the broken bridge with its

help. Once again, you’ll meet Sheik, who will now teach you the Bolero of Fire. Now you can enter the

Fire Temple.

Go up the set of stairs before you, and then take a left through that door and meet the King of the Gorons!

Here, you’re going to want to jump from platform to platform, making your way to a cage on the left with

a trapped Goron inside. To free him, just step on the switch and make sure to open the treasure chest

that’s in the cage (it contains a small key). On the other side are some pots with bombs and fairies. Now

backtrack and exit this section from the way you came out.

As you walk out, you’ll see a locked door in front of you. Walk straight and enter the door, which leads to a

great hall. Using the platforms and bridges, your objective now is to make your way to the left side of the

hall, where there is a small hallway and a door there with a blue block above it. Going through this door

and the subsequent hall will lead you to another trapped Goron. Set him free, make sure to grab the key

that’s in the treasure chest, and go back to the great hall. Now, make your way to the right side of the hall,

where you will want to place a bomb by a place on the wall that looks discolored to get to another Goron

and key. Go back to the large chamber and go through the locked door on the opposite wall of where

you rst came in.

Here, you’ll want to make your way down the wooden plank and up the fence (right by the entrance, to

the left if you’re facing the door). There, you’ll kill two bats; then, drop to the platform below, where you’ll

push the large, movable block off the edge. Fall down onto the block, and you’ll shoot to the next room.

Go through the locked door and enter a dingy greenish room. Here on the left, you’ll want to climb up the

platforms and kill the re slugs. Move towards the torch on your right where you see a switch and another

large, movable block. Jump to that ledge and push it off the edge, then drop down and pull it until you can

use it to make your way to on top of the Goron’s cave and up the shorter fence. From this upper level, toss

a bomb down to the switch. This will make re blocking a pathway disappear, allowing you to climb up to

another door, but hurry before the re reappears!

Go through this door, which leads you into a room with boulders. Avoiding the boulders, make your way

to your right until you see another trapped Goron. Same deal, don’t forget the key! Exit his cage and

follow the left wall, past a locked door, and towards another trapped Goron in a small tunnel after a door.Now turn around, and go through that locked door you passed earlier.

 To the right, unlock the door with an arrow on the eye switch, and you’ll nd a Dungeon Map. Turn around,

and now go to the locked door of the room. Run to the other end of the room and be careful for the

wall of re following you. Enter the door above you, and jump onto the ledge in front of you (be careful

for the little ame slug), and place a bomb on the crack you see. Drop down the opening, free another

Goron, and grab another key. Go back up from the hole you came through, get to the platform with a

switch on it, and push the switch. This opens another cell with a Goron and a key on the right side of the

room (facing away from the door you entered). Now go back to the end of the room where you came,

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and enter the door to the left.

Now go across the platform, and be sure that, instead of going back to the end of this hall, you jump

halfway through onto a ledge to your right, and enter that door. Go through another door. Eventually

you’ll come to a re maze (careful for the false doors). On the right of the room is a Compass, while the

left side has a locked door you’ll want to go through. Pass the Goron in this room, and go through the

door to get to the other half of the room. Get to the switch, hit it, and hurry across the re curtain that just

disappeared. Remember to be careful for the re walls.

You’ll want to place a bomb by this false door, and then enter the real door after the bomb explodes. In

the next room you’ll face a mini boss who you’ll want to defeat with Z-targeted bombs, and hacking at

the little bomb man that appears. Now, climb onto the platform and you’ll be going to the fourth oor.

In this room, climb up the fence and hit the switch below with the bomb, and climb the other fence,

climb the fence now available to you and enter the door. Step on the switch and run up the stairs for

the Megaton Hammer!

Equip the hammer, and go down the stairs. Use the hammer on the small platform and you’ll go down the

hole. Break the statue with a hammer, hit the statue on the head, and you’ll see a set of stairs come down.

Now pick up a box and set it on top of the switch, then enter the door to the next room.

Now, hammer the platform to descend onto the oor. Above you, hit the rusty switch, go through the door

and jump the gap to reach the blue block. Get your Ocarina out and play the Song of Time to move the

block and allow a switch to appear. Hit the switch, go into the pit, and you’ll free another Goron and key.Climb up blue block to go back to the other side.

Jump to the platform and hammer it to fall a couple of levels. Go through the door that leads to the

entrance of the temple and go down the stairs to a statue. Hammer the statue and enter the next room.

Kill a few enemies there and enter the next room. Go through the door and defeat a shield eater, then a

mini-boss (you can use the hammer this time), then enter the next door.

Activate the switch and you’ll be able to free the last Goron and grab the Boss Key. Leave the room, go up

the stairs again and enter the left door. Open the Boss Door and you’ll meet Volvagia.

Boss: VolvagiaVolvagia will peek out of the oor and swing a large whip of re. Just make sure to dodge the attack, and

hit him on the head with the hammer a couple of times. Now, he’s going to throw re and rocks at you. All

you can do is dodge that attack as well. He’ll then revert back to the original attack, and you should just usethe hammer on him again. Repeat the cycle until he is defeated.

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In order to get to the water temple, you’re going to need the Zora Tunic and the Iron Boots. Go to Zora’s

Domain and pass the frozen King Zora to the area where Jabu-Jabu used to be. Cross over the series

of unstable ice platforms to an entrance on the left side. Break the icicles on the oor and watch for

falling ice above.

Kill the enemies in the room with the spinning spike to open the door ahead. Watch for falling icicles as

you walk down the next hallway. In the room with the iceberg with two bladelike extensions, collect all the

crystals to open the gate above the two small ledges.

Cross down the next hall, avoiding falling icicles and spikes. When the Freezzard spits its freezing breath at

you, wait for it to stop and slice it up before it can recover. Go down the steps and watch out for the ying

ice bats above. Climb the ledge on the right and kill the Freezzard on top. Get the hearts if you need them

and jump over the ledge to the blue ame.

Capture the blue ame in a bottle to use on the ‘red ice’ covering various things in the level. The pot

further down the way has a purple rupee in it and the treasure chest contains the map.

Have all of your bottles lled with the blue ame and go to the room with the spinning iceberg. To the

room on the left is a hallway with a compass and a heart piece along with another blue ame to rell your

bottles. Watch out for incoming bats, though.

Go back out and nd the second wall covered with ‘red ice.’ Walk through this hallway to the room with

the big block sitting on the oor. Kill all of the bats that are ying around rst and then push the block so that it doesn’t fall off the side. Make sure you have your bottles lled with the blue ame and push

the block to the entrance on the left side where you just entered. Cross the hall and kill the two ice

statues while dodging falling icicles. Once you get to the small red icebergs, pour the ame on them

and enter the door.

Fight off the Ice Wolfos the same way you’d ght off a normal one. Get the Iron boots from the treasure

chest and go through the hole behind the chest for a short exit to the level. Make sure you have one

bottle of blue re before leaving.

Pour the re over King Zora and he will give you the Zora Tunic in return. Using the Serenade of Water

melody that Sheika just taught you, warp to the Water Temple.

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Lake Hylia’s Water TempleFrom the get-go, drop into the water and swim along the right wall to a ledge. When you get there, equip

your Iron Boots and drop down to the oor. Go to the tunnel lighted by the torches, and you’ll see Ruto

swimming upwards. Go to the spot where she started swimming upwards, and take off your boots.

Eventually, you’ll see a triforce symbol on the wall, and that’s your cue to play Zelda’s Lullaby to force the

water level lower. Go through the door and grab the Dungeon Map from this room. Go back and drop

down and you’ll be in a room with two unlit torches and a lit one. Light the other two torches with your

magic or with arrows. Go through the now unblocked door, and kill the clams in there. Now go back into the main room.

Hug the wall to your left, bypass the tunnel and go to the next tunnel with a block in your way. Push the

block forward until it drops, then jump down and go through the tunnel and on to the other side. Activate

the little diamond switch, and use the geyser to boost yourself to the other side of the room (if you fall, use

your hookshot to get back up). In this next room, you’ll see a very large whirlpool. Put on your Iron Boots

again, and stand on the pipe facing the stone head.

You’ll see a gem switch in the large mouth, so use your hookshot to activate it. Then turn and aim your

hookshot to the underwater tunnel. Go to that tunnel, take off your boots and go up to grab a key. Use

your hookshot and equip your Iron Boots to allow yourself to get out of the tunnel, then take off your

boots and get out of the pool. Now, get back to the main room.

Use your hookshot and get out of the hole, and make your way back to where the block you pushed is stillon the oor. You can use your hookshot from here to get out.

Now go through the locked door that leads into the tower of the main room. Hookshot your way to the

 Triforce symbol, and play Zelda’s Lullaby again to change the water level. Equip your Iron Boots, and now

you’ll see a block that was on the oor, now oating above a passageway.

Go through this tunnel and hit the switch you’ll nd in the room with a hookshot symbol. Be careful, as

enemies start to fall from the ceiling. Kill them all to open another gate in the ceiling. Float to the surface

by taking off your iron boots, then collect the key from the chest.

Equip your Iron Boots, and go back to the Triforce symbol near the place you met Ruto. Use a bomb and

open the crack that’s on the wall to get another key. Now go back up the water level in the main room,

and go through the next locked door. Here, you’ll need to stand on a geyser and shoot another switch

with your bow and arrow. Go through this door, and play Zelda’s Lullaby again in front of the Triforcesymbol you see in the next room.

Go into the water and go through the next locked room you see. Here, you’ll want to hop down a couple

of times and onto a moving block. Wait until you’re pretty low on the block, and use your hookshot to aim

for the targets you see as you make your way up the next side.

Hookshot the switch in the middle of this room to raise the water, then hookshot the statue close to you.

Shoot the switch again, and the water level will change. Walk to the corner of this platform and hookshot

the target on the wall to proceed to the next platform. You can just climb the statue, and shoot the switch

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again, raising the water level. Hookshot the next statue to move on, and hit the switch again, lowering the

water. Get yourself on top of the statue, and hit the switch again to allow you to move on.

Killing various enemies, you’re going to want to hookshot the target placed on the ceiling, and then you’ll

go through a door taking you to one of the more breathtaking scenes of the game. I don’t think I should

spoil this part of the game for you, because this is a great part of the level. The enemy you’ll encounter is

tough, though, and you’ll need a combination of your hammer and sword for a stun/attack combo. If you

get the chance, you should also try and unleash some Din’s Fire.

When the enemy is defeated, you’ll now see the illusion disappear, revealing a door that contains the

Longshot. Equip your Ocarina now, and look behind the Longshot treasure chest. The Song of Time song

should make that block evaporate, allowing you to drop down a hole. Now you’re at a river. Equip your

Iron Boots to get through the river, making sure not to get sucked in to the pool. On your left, you’ll nd

another platform you can get on by shooting yourself up with the longshot. Equip your arrows, and shoot

the switch you see on the other side of the room so you can access a treasure chest soon.

Hookshot the chest and open it to get a key. Go down the tunnel and you’ll be able to get yourself back to

the main room. Equip the Iron Boots again, and go back to the Triforce symbol near where you met Ruto to

change the water level again using Zelda’s Lullaby. Now, get yourself back to the main room.

Get into the tower and make your way to that particular Triforce symbol, and play Zelda’s lullaby once

again. Now get out of the tower, and make your way to the last side of the room you haven’t been to yet.

Hookshot your way over there after using an arrow on the eye switch. Go down the tunnel until you get toanother mobile block. Push it forward and the key on your right. Now go the other way and Hookshot up

the ceiling and go down the hall and into the main room again.

Equip the Iron Boots and go to the bottom level. Go to the section located on the top part of your map.

Hookshot yourself over the spikes and unlock the door.

Here, kill the spiders using any means necessary, though I nd the arrows work the best. Equip the Iron

Boots to go to the other side of the room, and go through that door.

Go down to the ledge next to you, on your right, and use a bomb to blow up the crack in the wall.

Before you go through the newly opened wall, you’ll want to swim across to the left platform and blow

up the off-color bricks. Go through this passage, and push the big block in front of you, and then pull

the block by going to the other side of the passage. Go to the other side of the passage again, and push

the block until it falls on a switch, which will rise the level of water. Swim up and go through the doorwith steps in front of it. Step on the switch, and geysers will pop up. Jump to each of these geysers to

make your way onto the other side, though you can usually make the jump from the second geyser if 

you’re running out of time.

Be careful for the boulder here and head against the current and drop down (using the Iron Boots) the

small opening below where the boulder usually lands. Go through this tunnel, and, at the end, swim up

and go through a locked door, which is where you’ll get a Boss Key. There are two fairies in the pots behind

the boss key treasure chest. Make your way back to the main room again.

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Now, go through the door that has a red block in front of it. You’ll now see a target to which you could use

your Hookshot. Go through the door in the back, and you’re close to the boss. Just try to make your way

past a few moving spikes on an incline (time your run appropriate to the movement of the spikes, you’ll

get it soon). Go through the Boss Door.

Boss: MorphaMorpha is the boss in this level, and it’s not as tough as others you’ve already met. With this boss, just

avoid the tentacle that will try to grab you by using your hookshot to get back to the outer edge of the

room. When you do that, and when the tentacle is retreating, use your hookshot and target its heart

(the red pulsing thing). When you do that, you’ll be able to hack at it with your sword. Repeat the cycle,

and you’ll soon be done.

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Lens of TruthAfter completing the Water Temple, go through Hyrule Field to Kakariko Village. After learning the

Nocturne of Shadow from Sheika, go back to the Temple of Time and change into young Link. Make sure

you have learned the song of storms from the guy inside the windmill before going back.

Go inside the windmill of Kakariko village and play the song of storms to the guy. This will cause the well

to drain, allowing you to enter. Go through the small entrance and kill the Giant Skulltula. Walk through

the fake wall ahead and go to the right along the water. Once you come to the big head with the Triforce

symbol on the oor, stand on it and play Zelda’ Lullaby.

Go back to the beginning of the level and go down the hole where the water used to be. To the left of 

the cage is another small hole that you can crawl through. Go through it and defeat the boss and the four

hands. Stay away from the four hands and swipe the boss when it gets close. If the boss disappears, you

might need to let one of the hands grab you to make it reappear. Get the lens of truth from the treasure

chest and go to the shadow temple.

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Make sure you have enough Magic to use your Lens of Truth in this level. Walk through the hall, make

the corner, and Hookshot across the pit. Walk through the wall in front of you, make a left, follow that

wall past two face tiles and you’ll notice another place you can walk through. Go down the hall and

through the door, and go through another false wall. In this room, go to your right and follow the wall

until you get to another false wall. Enter the door, get out your Ocarina, and then play the Song of the

Sun to stun the zombie and allow you to kill it, and be careful and kill the bats in that room. Now you’ll

get the Dungeon Map.

Go back outside and head right, hugging the wall, through a false wall, and to an opening (pots shouldbe in either side). Go through the tunnel and you’ll come to another room. Here, you’ll want to head to

the corner on your right (another pot is by it). Go through the door and you’ll face a familiar enemy who’ll

give you the Hover Boots after you defeat it. Now go back to the room with the large statue in it, and

smaller statues in a circle around it.

Now use your lens to see the real skull on the set of statues before you. Push the handle of the statue

until it is facing the correct skull. If you stop, though, you’ll fall through the oor, so keep pushing until

it gets to that statue.

Equip the Hover Boots and now you’ll be able to make the jump/walk across the pit and to the door. Go

through the door, down the ramp, and make sure to kill the Eye Laser enemy with a couple of bombs

(Z-target it). If you want a Big Fairy to replenish all of your energy, go to where the Eye Laser was and

play the Song of Storms.

Now go to your right and through the false wall. Kill the zombies and you’ll get the compass. Exit back 

to the room you came from (get the Fairy again if you want) and go straight, through another wall on

the other side.

Be careful for the large blades, and maneuver your way to all silver gems in the room. They’re pretty easy

to get, with the only tricky one necessitating a Hookshot on the ceiling. Go through the now opened

passageway and grab a key.

Go back to the room that had the Fairy in it and use a bomb on the other wall. Here you’ll go through a

locked door that will lead you down a long passage that is littered with Skulltulas waiting to drop down

on you. Just watch for shadows.

Drop to the ledge after this hall, and be careful for the blades and another Skulltula. Finally, you’ll get to

a huge room. Jump the pit in front of you, avoid the blade, jump another pit, avoid another blade, jumpanother pit, avoid yet another blade, avoid a Fire Skull, and avoid another blade.

Now, you’re going to face a Stalfos; defeat him and play the song of storms to get a big fairy. Equip your

Hover Boots and use the Lens to see the hidden platform to the left. Go to it, then the next platform, and

go through the door. Be sure and watch out for the invisible blades spinning around the room. Kill the

large slug and three bats to open the door.

Open a treasure chest with some Rupees in it, and use your Lens to nd arrows in a chest. Go back to

where you killed that Stalfos, grab the Big Fairy again, and hover forward as far as you can go to land on

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the moving platform. Wait until it’s at its peak and hover to the next big platform.

Grab all the silver Rupees and go through the door that opens up. Now you’ll eventually be in a room

with falling sets of spikes. Using the Lens, move the big block you see on top of the marked tile so the

spikes will hit the blocks and not the oor. Grab the arrows in the small cage, and keep using the block 

to allow you to allow you to climb to the upper level on the left. Now use the spikes to get to the other

side of the room, and grab the treasure. Hit the switch and grab the key from the treasure chest that just

appeared. Now go back to the large room.

Look to the left corner of the platform you’re on now, and you’ll see a ramp that will lead you to a platform

with a falling blade. Equip the Lens and you’ll see more platforms behind the blade, which you’ll want to

maneuver through to get to the locked door in the distance.

Using your Lens in this room, you’ll see hidden spikes on the oor. Make sure to defeat the zombies

that are in here for a chest, and get the silver Rupees. Make sure you remember to use the Lens to nd

hidden targets to Hookshot. A door will now open, and it’ll close behind you. Kill all the enemies in this

room to reopen the door.

For now, climb the stairs, pick up a bomb plant, and toss it into the giant skull to grab a key. Go back 

to the room you came from, and use your Lens and check out the hidden target. Hookshot it and go

through the locked door before you.

Be careful about the fans in the next room. To avoid falling down, you’re going to have to equip your IronBoots. Walk until you get to a small pit, be patient and wait for the fan to stop blowing, and use your Hover

Boots to get across, equipping you Iron Boots after you get through the pit.

Go to the ledge, cross the bridge, and enter the door. Kill the eye that’s shooting re at you with your bow,

and you’ll soon come across zombies. In that same spot, you can uncover yet another Big Fairy. You’ll also

nd an invisible chest with arrows in it.

Now leave the room, and use your Lens to see an opening in the wall to your right. Equip your hover

boots, and run towards that opening, using the fan to blow you towards that gap. There should be a

door there to go through.

Look to your right, and blow up the pile of dirt you see with a bomb. Using the Lens, look for a chest in

there containing a key. Kill the zombies and go through the locked door. Pull the block onto the marked

tile under the ladder or use the hookshot to pull yourself up the ladder. Go to the ship and play Zelda’sLullaby on the Triforce marker. Careful, there are two Stalfos you’ll face as you sail. When the boat stops, it’ll

start sinking, so quickly jump off the left side onto a platform, and go through that door.

Using the Lens, navigate this invisible maze. There are three other doors in this room. The one to your

left contains a key that appears when you kill the enemies there. The one further to the right contains a

lot of rupees after you blow the three pots up. The room to your right contains the Boss Key after you

use Din’s Fire to burn the walls.

After you’re done, go back through the door you came from (with the boat) and to your right will be

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a platform. Use the Scarecrow song to get up there, or just toss a bomb plant at the statue creating a

bridge to the other side. Go through the locked door, and use the Hover Boots and Lens to get to the

Boss Door.

Boss: Bongo BongoGet away from the hands and use your bow to shoot one of them. Then do the same to the other hand.

Use the lens, take out your sword, and hack the eye! Just repeat the process until you’re done.

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Using Epona, make your way to Gerudo Valley and jump the bridge to get to the fortress. If you talk to

the head carpenter there, you’ll nd out that his workers have been imprisoned in the fortress. Continue

on to the fortress, and walk towards one of the guards. They’ll throw you in a cell. Use your hookshot on

the opening the left for you at the top of the cell. Now you’ll be back outside. Look to your left, and go

through that door. Go through that hall until you get to a cell. Talk to him, and you’ll face a guard you’ll

have to defeat. Z-target and block and slash attacks are optimal. You can use your own style, though, as

this is more of a fun ght than anything (as long as you win!), but she does have the ability to throw you

back to jail. Grab the key she leaves behind, and free the rst carpenter. Continue on the original way, and

go outside. Go through the door on your left. Turn right at the corner, and use an arrow to shoot the guarddown (if you don’t see her, wait a little, she’ll come). Continue by where you shot her, and look down the

next hall into a room with two guards you’ll want to shoot. Grab a Big Fairy with the Song of Storms in this

room, and go up the ramp on the far side of the room.

Now you’re outside, so turn right, drop down to the next level, and go through the door. Be patient with

your arrow ready, because a guard will pass by the doorway soon. Now go to your right, turn left at the

corner, and go right towards another cell (with another guard to ght). Two down, two to go.

Go back from where you came, and drop another level. Go left, and you’ll notice some vines you’ll want to

climb up. Go to the door right in front of you, and there will be the third carpenter (and guard).

Go back from where you came. Now, aiming for the ground oor, shoot the three guards keeping watch.

Go to your left and go through the door furthest from you on your left. You don’t have to worry about that

one guard by the fence, she won’t bother you.

Go down the hall and go to the last carpenter (and last guard). Now you’ll get a Gerudo membership

card, which will let you roam the grounds without the guards bothering you. There’s a very cool horse

archery game too you should check out. Also, the carpenters will nish the bridgework, making it easy

to move among that area! By the way, the Training Ground shouldn’t be taken on until after you get the

Silver Gauntlets at the Spirit Temple.

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The Desert ColossusAs adult Link, when you’re done with Gerudo Valley, go to the large gate and climb the ladder to get

the gate open. Walk into the desert and follow the ags. You could ignore the sign pointing you to the

Bombchu seller, since it’s more expensive than normal. Eventually, you’ll get to a stone structure. Walk 

up to it and read the sign there. Use your Lens to see the ghost you have to follow. Then you’ll get to

the Desert Colossus. Look for some Fairies by the small pit if you play the Song of Storms. Walk into the

temple and then walk back out. You’ll meet Sheik and you’ll learn a new song, the Nocturne of Shadow.

Use the Prelude to Light song to get back to the Temple of Time, turn into Young Link, and then go back 

to the Spirit Temple using the song.

 Take the stairs and head left. Talk to the person there and say “Nothing,” “Really,” and “No,” to get asked to

grab a treasure. Crawl through the hole and kill the bats and the Armos to unlock the door on the right.

Light a deku stick with the torch, and light the torches on the inside of the door on your right. Go back 

into the other room and light the door on the other side, defeat the enemies (a Stalfos and skull), and hit

the switch with your boomerang. The fence will now fall to make a bridge. Cross the bridge, watch out

for the pots, and go through the door.

Walk along the bridge and use Din’s Fire to defeat the enemy in this room. Now go through the door, get

the key, and grab all the silver Rupees to make a bridge. Go the rst room and through the small hole

between the two torches. Go through the locked door, kill the Skulltula, and climb the wall.

Go forward into the room and ght two Lizalfos. Boomerang the switch above you and open up the

treasure chests. Use a Bombchu to hit the boulder above you. Go through the way and push the statueon your left off the edge and onto a switch. Go up the steps, light a deku stick with the torch, and

light the two torches in front of the big statue on the lower level to get the Dungeon Map. Go back 

to the place you lit your deku stick, and go through that door. Go to the next door, kill all the enemies

in the room, and collect the silver Rupees. Use the newly-lit torch to light all the others, and grab the

key inside the chest.

Move the blocks in the middle of the room around so the one with the sun on it is below the light coming

from the window. Go through the door that unlocks, go up the stairs, and go to the next room. Slash at

the metal gure sitting at the throne, and be ready for a battle. Just Z-target and slash after he attacks. If 

you need any hearts, lure him next to one of the brick pillars, and let him smash it open for a few hearts.

Keep doing that several times until he dies.

Now open the door and you’ll be outside, where you’ll get the Silver Gauntlets. Now it’s time to go back to

the Temple of Time (play the song) and become adult Link.

Get back to the temple by playing the Requiem of Spirit song on your Ocarina. Get inside the temple,

and push the large gray block to your right. Go through the passage, kill the Laser Eye and activate the

switch on the ceiling with your bow.

Enter the door to your left, kill the Wolfos, and go to the Triforce symbol and play Zelda’s Lullaby to make a

chest visible. Hookshot the chest, grab the Dungeon Compass, and go back and through the door to your

right. Here, collect all the silver Rupees, using the Hover Boots when appropriate. Now go through the

newly opened door, and grab the key from the chest. Go back to the room where you killed the Laser Eye

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and hit the switch, and go through the locked door.

Careful about the fake pots and the enemy that’ll fall from the ceiling. Now climb the ledge, and kill

the invisible monster (use your Lens). Now use a handle on the statue to rotate it around the third sun

symbol from the left. Go through the passage it opens, and be careful about the small statue next to

you when you enter, it’s alive!

Swing over to the ledge with the treasure chest on it and hit the switch you nd with your hammer and a

door will open in the lower level. Go through the newly opened door, maneuver the blocks around, and hitthe switch with your Hammer to help you navigate through the main room.

Go to the main room (with the big statue) again, and Hookshot the target above the door you had rst

come through so you can climb up the stairs and jump onto the big hand of the statue that has the

 Triforce symbol on it.

Here, you’ll want to play Zelda’s Lullaby to make a chest appear, and you’ll want to Hookshot over to it to

get a key. Now climb up the stairs above the door you came through and to through the locked door.

Now, kill the Laser Eye with a Bombchu, and kill the other enemies by shooting them with re arrows or by

burning them with Din’s Fire. Go through the open door, and go next to the door on your right. With your

bow and arrow, shoot one at the statue far away from you. When it hits the door switch, quickly go through

that door, go up the stairs, and use your Lens to look for invisible chests. Go through the next door, and

you’ll be against another one of those iron guys in the throne room.

Killing him with the same method will work, and it should be easier with Link as an adult. After you kill it,

go through the door and grab the Mirror Shield!

Now go back and to the room with the four statues in it, and you’ll want to stand in the sunlight with

your shield out, and hit the sun symbol on the wall. Go through the newly opened door and grab a key.

Go back to the room with the oating enemies you had to kill with the re arrows or the re pit. Go

through the locked door in that room. Kill the Laser Eyes, and Hookshot to the top of the wall so you

can skip past climbing the wall.

Be careful of the two more Laser Eyes, and go through the door. Take out the Ocarina by the Triforce

symbol, and play Zelda’s Lullaby to open a door. In here, all the doors are fake, and you’ll want to blow

up the one to the left of the treasure chest to reveal a gold eye, which you’ll want to shoot with an arrow.

Hookshot the target on the ceiling, get up on top of the block, and use it to jump onto the switch, whichwill allow you to grab the Boss Key.

Get out of the room, and go into the door to your right. Dodge the pots, and hit the switch through

the cage. Go through the next door, kill the enemies, and use your Mirror Shield to reect light onto a

sun symbol. Blow up the wall next to the statue, and now rotate the statue so light lls up the newly

made hallway.

Go through that hall, and maneuver the statue so light will shine through the other room. Now, stand in

the light of the room the light is in, and use your Mirror Shield to shine light on the wall to be transported

to the main room.

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Now, use the Mirror Shield to direct the light onto the face of the statue. Hookshot over there, and enter

the Boss Door. You’ll face a large Iron Man now, and he’s a little tougher, but you’re experienced enough

to deal with this one in the same manner you dealt with the others. After he’s dead, go through the door,

and stand on the platform to face the boss.

Boss: TwinrovaJump onto a side platform, and keep your eye at both the witches at the same time. When one attacks,

use your shield to direct her beam to the other witch. You may have to move to a different platform or

the middle platform at times, but just continue attacking like that. Soon, they’ll combine into a larger

enemy. This larger enemy will shoot either a re or an ice attack. What you have to do is absorb one or the

other three times to re it at her. Just remember that you have to absorb three of the same attack to get

her…dodge any of the opposite attacks. Soon, you’ll nish off this lengthy boss.

Congratulations, you’ve collected all six spiritual stones! Head back to the Temple of Time to save Hyrule…

and to reveal the answer to a question Link has long been seeking the answer to.

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Walk up the stairs to the broken bridge of Ganon’s Castle. The six sages will use their powers to build a new

bridge so that you can walk across to the entrance of the castle.

Walk down the stairs and kill the two beamos at the bottom. In the next room, you will notice six light

barriers preventing you from entering protect the main tower.

Forest BarrierDefeat the Wolfos that appears in the center of the room to reveal a treasure chest. Light the main torches

on the oor and shoot the nal one above the door with a re arrow.

 There are four fans in the next room with a beamos in the middle. Hover over to each platform when the

fans stop and collect each rupee. When the fans start spinning again, put on your iron boots so you don’t

fall off the ledge. The switch will make a pillar rise up from the ground so you can hookshot to the last

silver jewel that was previously unreachable.

Shadow BarrierIf you can, take out the green ame skull in the middle and the slimy thing on the other side. If you need

a little bit of money, there is a blue rupee in the treasure chest to the left. The unlit torch on the right can

be lit by shooting a re arrow at it. Jump over the platforms to the other side; if you didn’t kill the skull,

he might become a slight problem for you.

Once you get to the other platform in the middle of the room, jump over the next platform to the next big

platform. If you’re short on time, don’t risk it and turn around and shoot the torch again. You’re denitelygoing to want to wait on this platform before jumping down the blocks to the switch. From the corner

of the big platform, shoot the torch again and work your way down the blocks to the switch. Stay on the

platform and grab on to the big treasure chest that just appeared with your hook shot. Open the treasure

chest to get your Golden Gauntlets.

Using the Lens of Truth, walk across the ledge to the rusted switch and hit it with your hammer. Work your

way back across to the now unlocked door still using your lens of truth to cross the invisible ledge.

Fire BarrierOnce again, you’ll need to collect silver rupees to open up the door. Put on your Goron Tunic and jump

across the platforms. Make sure you don’t stay on any one platform for too long or it will begin to sink 

into the lava. Watch out for the aming head jumping out of the lava and the slug at the opposite end

of the entrance.

 The only really tricky ones to get are the one behind the spinning ame and the other that is far in the

distance and can’t be reached from any of the platforms. For the one behind the spinning ame, simply

 jump over to that particular platform in and jump up in between the gaps of the ame. Follow one of 

the ames, being careful not to get hit by the other, and grab the jewel. In order to get the one far in

the distance, get the Golden Gauntlets from the shadow barrier if you haven’t already and lift the huge

pillar to throw it in the lava to get the jewel underneath and the jewel across the way. In order to reach

the unlocked door, stand on the huge platform and shoot your hookshot over before the platform sinks

into the lava.

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Water BarrierBreak the icicles around the blue ame and capture the blue ame in a bottle. Defeat the two frozen

statues to unlock the door. There’s a heart in the treasure chest on the right but the one on the left is a

trap. Make sure you have a bottle of re before going into the next room.

In the next room, there are two blocks. Push the further one into the square hole and maneuver the

second one to the area with the blue re. Hit the rusted switch with your hammer and crawl up the

small cliff to the Water Sage.

Spirit BarrierBomb the Beamos in the center of the room to get him out of the way. The rest of the room is lled with spikes

and Armos statues. The spikes block the path to the rupees so pull the statues out further away from the wall to

give the spikes more room to travel. This way, you’ll have more time to get the rupees in the spikes’ path. All of 

the rupees can be collected this way, except one, which is above the Beamos’ head.

Kill the slugs in the next room and hit the switch near the cage to reveal a chest with Bombchus in it. Take

note of the hole at the top of the cage. Aim a bombchu through this hole so that it will hit the switch in

between the two torches. Using your re arrows, burn the spider web above to allow light to enter. There

are four suns on the ceiling; aim your shield at the rst one on the left to unlock the door.

Light BarrierUsing the Golden Gloves, lift the pillar that blocks the entrance to the Light Barrier. In the next room, use

the lens of truth to nd the Skulltula in the middle of the room and the bats scattered throughout. There’s

a ring of treasure chests, some with prizes, others without… from left to right: blue rupee, freezing ice trap,

heart, freezing ice trap, bundle of arrows, and freezing ice trap.

Stand on the triforce symbol in the next room to reveal a treasure chest with a key in it. In the next room

are two boulders spinning around in a circle. Go around the circle with the boulders and collect silver

rupees around the central part of the room. There are rupees located both inside and outside of the circle,

some in small ‘caves.’ The nal rupee is on top and can be accessed by standing inside one of the outer

‘caves’ and shooting your hookshot at it.

In the next room where it appears there should be the Light Barrier, it’s nowhere to be found. Use your

lens of truth and enter the fake wall to the real light barrier.

The TowerKill the ame bats or simply ignore them altogether. Climb up the stairs and defeat what looks like Lizalfos’

cousins, Dinolfos. Kill them in the same manner that you would kill the Lizalfos and go into the door that

unlocks. Climb up the stairs and go into the next room. In here, defeat the two Stalfos while avoiding the

re in the middle. Get the boss key from the treasure chest and go into the unlocked door.

Climb up another set of stairs to a room with two Iron Knuckle knights to defeat. Defeat them the same

way you defeated the others in the Spirit Temple and go through the unlocked door. Walk up to the stairs

to your nal challenge: Ganon.

Or so you thought. Don’t get to pot crazy and destroy all of the pots because you might need them later

on. Enter the door to the right of where you just came in up to the nal set of stairs.

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Boss: Ganondorf Navie can’t help you with this battle so you’re on your own as far as targeting is concerned. Stand on

one of the outer blocks and Ganon will start to shoot electricity at you like his phantom did in the Forest

 Temple. Shoot his electricity back just like in the Forest Temple and shoot him with a light arrow once he

is stunned. After you hit him with the light arrow, jump over to him and swipe him with your sword. If you

need health, jump down to the bottom where the pots are and get the hearts from them.

Escaping the CastleFollow Zelda down the castle tower to safety. Your main obstacle is falling rocks and time. You only

have a few minutes to hightail it out of the castle so hurry as fast as you can. You’ll reach a point where

Zelda will be surrounded by re and you’ll have to ght off two Stalfos to free her. If you don’t beat the

second one fast enough, the rst one will reappear and you’ll have to defeat it again. Once Zelda is free,

hurry out of the castle.

Boss: GanonGive Ganon a blow in between the eyes with your light arrows. When he is stunned walk around him and

slice his tail up (you can also use the hammer if you don’t have the Biggoron Sword). If you don’t have

magic, get it by walking behind any of the remaining walls of the castle and let Ganon slice right through

them until you get some magic. Once you beat Ganon once, get your master sword back and swing at him

a few times. He will get up again, upon which time you’ll be able to repeat the same process as the rst

time using the master sword instead of your Biggoron Sword. If at this point you don’t have magic and

there’s no place to get it, slip through Ganon’s leg to his tail swipe him a few times with the master sword.

Once the king is down, deliver the nal blow to him while Zelda holds him still.

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Heart Container Locations

 Throughout the game, Link can collect heart containers to increase his energy meter to ll it up to a total

of 20 hearts. Heart pieces come in either _ pieces or full heart containers. By completing each dungeon

and defeating the boss, you can get a full heart container. As for the 36 other heart pieces… well that’s

where we come in. Below is a listing of all of the heart pieces in the game, where to nd them, and how

to get them… in a somewhat linear order.

*Note: the seed dealer is located at Zora’s River as a child.

As Young Link 

LOST WOODS

Repeat the three songs that the skull kids ask you to play

Play Saria’s Song to the Skull Kid at the left entrance

HYRULE MARKET

During the night, nd Richard the puppy and return him to his owner in the alley.

Complete the treasure chest guessing game

KAKARIKO VILLAGE

Caged area with cow in it (can be reached through outside of house).

After you have 50 skulltulas, go to the skulltula house in Kakariko village and claim your prize

GRAVEYARD

Push all of the tombstones back until you nd a heart container under one.

 Take part in Dampe’s Grave-digging Tour

GORON CITY

 Throw bomb owers/bombs into the Giant Urn

ZORA’S RIVER

 Take a chicken past the singing frogs up the two small ledges. Instead of crossing the second section of 

shallow water on the left, go to the edge and look to the right. Fly with the chicken over to the ledge

and leave it behind once you land safely. Climb up the ladder and nd the chicken at the top. Locate

the heart container and y over to it.

With the same chicken, go to the entrance of Zora’s Domain. Fly off the ledge and land on the nearby

heart piece.

Play Song of Storms to frogs under the water

Play bug-catching game with frogs

ZORA’S DOMAIN

Light the torches in the cave under the waterfall

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HYRULE FIELD

On the opposite of the entrance to Lake Hylia, you’ll nd a secret hole if you bomb near the fence. Buy

the heart piece from the business scrub.

LAKE HYLIA

Get gold shing scale from the pond owner and go to the laboratory. Dive and touch the bottom of the

pool in the laboratory and get a heart piece from the old man.

Go shing in the pond and catch a sh that’s around 10 pounds. Get the store owner to weigh it andhe will give you a heart piece.

LON-LON RANCH

In the brick cow shed behind the corral. Pull the boxes out so you can reach the hole and crawl through

As Adult Link KAKARIKO VILLAGE

Inside windmill

Man on rooftop

GRAVEYARD

Ride magic bean platform (plant seed in dirt hold as a kid)

Win against Dampe in second race

HYRULE MARKET

Win Bombchu game three times

HYRULE FIELD

Bomb next to tree northwest (on map) of Lon-Lon Ranch

DEATH MOUNTAIN

Ride magic bean platform at entrance to Dodongo’s Cavern (plant seed as child rst)

Climb down wall on opposite side of re temple warp

Ride magic bean inside of the Death mountain crater (plant seed as child rst)

ZORA’S FOUNTAIN

On one of the unstable icebergs

On the lake oor under the icebergs (iron boots needed.)

ICE CAVERN

Behind frozen wall around the spinning ‘ice helicopter.’

LAKE HYLIA

On top of laboratory

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GERUDO VALLEY

In wooden crate on ledge down the river (iron boots needed.)

Ride magic bean (plant seed as child rst)

THIEVES’ HIDEOUT

On roof above entrance (inside treasure chest)

GERUDO FORTRESS

Get at least 1000 points on archery horseback competition

DESERT COLOSSUS

Ride Magic Bean platform to heart piece (plant seed as child rst).

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Great Fairy Fountain Locations Throughout your quest, you will be able to nd many hidden fairy fountains through hidden passages.

 The fairy will give you helpful power-ups and magic spells that increase both your offensive attack and

your defense.

Spinning Sword Attack Items needed: Hylian shield, slingshot, slingshot ammo, bombs

Climb up death mountain trail and take a left at the red ag. The rock on the left isn’t in the way of 

anything but you can blow it up for a blue rupee. Blow up the rock on the right and climb up. You’ll have

to jump to the other side but you won’t be able to with the rock across the way blocking the path. Throw

a bomb so that it gets stuck up there or time it so that it blows up on contact (bombs have about a ve

second fuse). Cross down the path until the volcano starts erupting. Make sure you have your Hylian

shield equipped and press “R” to duck down. Once the rocks stop hitting your shield, you’ll have a few

seconds to walk down the mountain until it erupts again. Once you get to the end, kill the Skulltula on the

wall and climb up. Continue to the top, killing the other two Skulltulas as you work your way up. Once you

get to the top, place a bomb next to the cracked wall. The fairy inside will give you a new spin attack.

Din’s FireItems needed: bombs

Get past the Hyrule Castle gate by going around it or paying the guard off. Go right at the fork and blow

the rock up with a bomb.

Farore’s WindItems needed: bombs

Go to the partially frozen lake where Jabu-Jabu used to be. Located on the opposite end (bottom right

on your map) is a rock that can’t be blown up or hammered. Place a bomb near it anyway and the wall

behind the rock will blow up instead.

Longer Magic MeterItems needed: hammer

Go through Darunia’s throne room to the entrance of Death Mountain. Use your hammer to break the

two rocks on the right of the entrance.

Nayru’s LoveItems needed: bombs

Warp to the entrance of the Spirit Temple. Find the cracked tree and blow it up with a bomb.

Half DamageItems needed: Golden Gauntlets

Get the Golden Gauntlet from Ganon’s Castle and lift up the giant pillar outside of the castle. The pillar is

around the same area where you found Din’s Fire as a child.

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Where to nd the Four Bottles

Bottle Number One

Collect seven chickens and put them in the lady’s pen. All seven chickens are located in the following

areas:

1.) Directly in front of you when you rst walk into Kakariko Village.

2.) In the box in front of the stairs. Ram into it by pressing forward and “A” at the same time.

3.) At the top of the second set of stairs near the entrance to the Death Mountain Trail.

4.) Grab chicken number three and run off the red roof next to the big tower. Climb up the stairs in front

of the well and turn the corner up to the next set of steps. Jump off the ledge to the other side where

the chicken is next to the house.

5.) Near the chicken pen in front of the stairs.

6.) Grab a chicken from the pen and walk up the nearby steps. Get as close to the fence as you can and

 jump to the other side. You need to get at a diagonal angle and take the shortest distance to jump the

fence. Throw your chicken over the fence and pick him up later. Jump down below and get the chicken in

front of the ladder. Go up the stairs and throw him to the other side.

7.) Go up the ladder where you got chicken number six from and get the chicken from the top.

Bottle Number Two

Play Talon’s Cucco Game at Lon-Lon Ranch. Find the three special chickens in the pile and he will give

you a bottle with Lon-Lon Milk in it.

Bottle Number Three

Princess Ruto leaves a bottle under the water with a letter in it. Retrieve the bottle by diving down to it

(you will need the silver scale.) Once you show the letter to King Zora, he will let you keep the bottle.

Bottle Number Four

As Adult Link, collect Poes from Hyrule Field. Take your captured Poes to the one-eyed ghost in the Hyrule

Castle Town. He is located inside the rst door on the right when you rst walk in from Hyrule Field.

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How to Get Epona1.) Talk to Malon in the eld of Lon-Lon Ranch as a child. She will be playing Epona’s song; show her

your Ocarina and she will teach it to you. Note: she will not be in the eld until after you meet with

Princess Zelda.

2.) As Adult Link, collect 70 Rupees and go talk to Ingo at Lon-Lon Ranch. Pay him 10 rupees to ride a

horse; instead of using the provided horse, call Epona using Epona’s Song. Get some practice with Epona

until time is expired. Pay 10 more rupees to ride Epona but talk to Ingo while you are riding her this time.

He will bet you 50 rupees that he will beat you in a race.

3.) When racing against Ingo, stay on the inside of the track for the shortest distance to the nish line. If 

Ingo tries to cut you off, go around him on the other side. Use your carrots, but never use all of them; the

more you use, the longer it takes for them to come back.

4.) If you beat him, he will challenge you to another race. The wager this time around will be the ownership

of Epona. Win the second time around and you will have your horse.

5.) Although Ingo is a man of his word, he refuses to allow you to leave Lon-Lon Ranch. Build up Epona’s

speed and jump over the gate to escape the Ranch. If you don’t hit the gate head on, Epona will not jump

it so avoid turning at angles.

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Mask Trades Walkthrough1.) Get the Egg from Malon outside Hyrule Castle.

2.) After one day, the Egg will hatch into a chicken.

3.) Wake up Talon just outside the side of the castle.

4.) Go through the castle and get the Letter from Zelda.

5.) Show the Letter to the guard outside the Kakariko Village Death Mountain entrance.

6.) Get the Keaton Mask from the Mask Shop in the Market and talk it to the Kakariko Village Death

Mountain entrance guard while wearing it to sell it.

7.) After you give the Keaton Mask, go back to the Mask Shop and get the Skull Mask.

8.) Go to the Lost Woods and take your rst left. Stand on the short stump with the Skull Mask on and talk 

to the weird guy dancing on the taller stump in front of you.

9.) Go to the Mask Shop, and get the Spooky Mask. Go to the Kakariko Village Graveyard during the day

and talk to the kid while wearing the mask.

10.) Go to the Mask Shop and get the Bunny Hood. Find the man running around Lon Lon Ranch (appearsafter beating Jabu-Jabu) and chase him until he stops. When you leave the Market, try going to the right

side of Lon Lon and you may see him running in the distance. Don’t worry if you don’t see him right away,

after a few laps he’ll be there. While wearing the mask, talk to him and he’ll buy it.

11.) Now you’ll have access to the Mask of Truth, the Goron Mask, the Gerudo Mask, and the Zora Mask. The

Mask of Truth lets you talk to the time-keeping statues, and the other masks are just for fun.

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How to Get Biggoron’s Sword1. Talk to the Cukko lady in Kakariko village as an adult. She will give you an egg. Let the egg hatch

overnight and give it back to her. She will give you a blue cukko in place of it.

2. Take the blue cukko to the Lost Woods. Take the rst left and nd the weird guy sitting next to the tree.

3. Take the weird mushroom to the potion shop.

4. Go back to the lost woods and give the potion to the lady where the weird guy was. She will give youthe poacher saw in place of the potion.

5. Give the poacher’s saw to the carpenter at Gerudo Valley. He will give you a broken sword in place of it.

6. Go to the top of Death Mountain and give the broken sword to the Goron. He can’t see too well because

of the recent volcano eruptions. He’ll give you his prescription to ll his eye drops.

7. Take the Big Goron’s prescription to King Zora. He will give you the frog eyeballs.

8. Run to Lake Hylia and give the eyeballs to the scientist at the Lake laboratory.

9. Take the eye drops to the Big Goron as fast as you can. Wait three days and get the Biggoron Sword.

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Here’s how you get your hands on both arrow upgrades and the big quiver.

Big QuiverAs an adult, go to the shooting gallery at Kakariko Village. Play the game for 20 rupees. If you shoot all of 

the rupees, you’ll get the big quiver. If you miss one or two, you’ll be given a free second chance. Each of 

the different colored rupees has a different pattern. The four red ones swing by the line above; keep your

arrow in the middle of the screen and shoot them as they come by. The green ones pop up from the hole

in the middle. One of them stays at the top of the hole and the other jumps up from the hole and goes

back down once it reaches a certain height. The blue ones come from the left side and the right side. One

set comes at the same time but the other set comes from the left and then the right or vice versa, but they

are always after another. If you see a single blue rupee come from one side, shoot it and change your

sights to the other side.

Fire ArrowsOnce you beat the water temple, stand on the island above the entrance to the Water Temple. Near the

warp point is another tomb-like area with two pillars on an island in the distance. Wait till morning and

shoot the rising sun with your arrows. The re arrows will drop down across the lake where you can

collect them.

Ice ArrowsWith the Silver Gauntlets in your possession, you can head to the Gerudo Training Ground. Talk to the

guard in front of the gateway to the training grounds to get in for some Rupees.

Go inside the Lion’ mouth to your right. Kill all the enemies in here, grab the key, and go through the

newly accessible door. Using your hover boots, go to the platform on your left. Now go to the one with

the switch, step on it, and go back to the platform you came from. Now go to the platform in front of you

with a silver Rupee. Now go to the middle platform and go to the following platform with a silver Rupee

on it. Now hookshot the target above you near the door, and you’ll grab the last Rupee, unblocking the

door you’ll want to go through now.

Here, stand on the red part of the oor and play the Song of Time. With your Iron Boots on, go down to

the oor, kill the clams, and using your hookshot on the targets, get all the Rupees. Now grab the key

and go through the same door.

Now hookshot the torch to go to the next door. Hammer the statues and step on the switch that’s under

one of them. Grab the key from the chest, and shoot the gold eye that’s behind one of these statues, and

go through the door that’s now unblocked.

Now shoot the eyes of the statues in a row. Hookshot to the chest that now appears, to grab another key.

Now go to the starting room and go through the Lion’s head on the other side of the room. Kill the two

Stalfos here and grab the key. Now go through the door, and you’ll start collecting more silver Rupees.

 Take two lefts for one, go up the incline for another, and go back and to the left and then to the right

for another. Hookshot for another one, and go down the incline, take a right and a couple more rights

for the last Rupee. Now go up the incline again, take a left, take a right, and Hookshot the target past

the re wall to get to the next door.

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Kill the enemies in this room, and bomb the next door because it’s fake. Using the Lens, Hookshot to the

place above the door, step on the switch, and go through the door. Go through the other door and grab

another key. Now go to where you saw the fake door, and push the big block and enter the next room.

Using the Lens, you’ll see a chest with another key in it.

Go back to the starting room, and take the door on the right. Go down until you get another key, Now go

back and go through the other locked door. Use the Lens to see the secret hole, climb up to it, and grab a

key. You nally have enough keys to go through all the locked doors to get the ice arrows!

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In Kakariko Village, you’ll nd a family of spider/human hybrids. To save them, you have to defeat the

100 Skulltulas that are all over Hyrule (above and underground) while you’re a kid and an adult. Here

are the prizes:

10 Gold Skulltulas - Adult Wallet

20 Gold Skulltulas - Stone of Agony

30 Gold Skulltulas - Giant Wallet

40 Gold Skulltulas - Bombchu

50 Gold Skulltulas - Heart Container Piece.100 Gold Skulltulas - 200 Rupees

* TIP: You may nd Skulltulas on your normal path through the game, or by coming back later with more

helpful equipment!

You can use Adult Link to get most of the skulltulas in the dungeons but there are certain dungeons

(Jabu-Jabu’s Belly and the Spirit Temple) that you can only reach as a child.

Deku Tree

1.) On vines when you fall through the giant web.

2.) On grate in the room you’re in when you fall through giant web.

3.) Third oor, in a small hideaway on the left of a room.

4.) Behind the only bombable wall (after burning spider web).

Dodongo’s Cavern

5.) To the right of the big room entrance.

6.) In the stairway room, on the vines by the door to the second oor.

7.) In the stairway room, above the large set of stairs in a hideaway (hookshot needed).

8.) In the room before the Boss. Blow up a wall here and look for the creature.

9.) From the main room, go the room with exploding lizards. Look in a hideaway there (scarecrow’s

song needed.)

Inside Jabu-Jabu’s Belly

10.) On the vines in the room where you raise the water level.

11.) In the room after falling through the long pit.

12.) Right next to the previous gold Skulltula in the same room.

13.) Before the boss, on the vines.

Forest Temple

14.) To the right of the entrance on the vines.

15.) On the far right of the main room.

16.) In the East outdoor room on an island.

17.) In the West outdoor room on the wall.

18.) In the rotating room in a hideaway.

Fire Temple

19.) In the room before you get the Boss Key.

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20.) Second oor, play the Scarecrow song where Navi hints it to you.

21.) In the room you get the Hammer in.

22.) In the room you go in after evaporating the blue block with the Song of Time.

23.) In the maze room, after a blowup wall.

Ice Cavern

24.) In the room with the moving block of ice

25.) In the room with the large rotating blade

26.) In the room East of the rotating blade.

Water Temple

27.) In the tower.

28.) Behind the waterfall before the Boss Key.

29.) Where the movable platforms are.

30.) Behind a grate by where you meet Ruto.

31.) Above the second vortex in the underground river.

Bottom of the Well

32.) As young Link, check out the wall in the room behind the left door in the center. Boomerang

required.

33.) In the room behind the right locked door.

34.) Crawl through the small opening in the northeast.

Shadow Temple

35.) After ghting a Stalfos, go to the room on your left.

36.) In a cage in the room with the falling spikes.

37.) In the same room as the single giant skull head.

38.) Stand on the platform next to the ghost ship and play the Scarecrow’s Song. Longshot over to the

Skulltula.

39.). Behind the three giant rotating skulls.

Spirit Temple

40.) Crawl through the small hole at the beginning as young Link. Go through the door on the right

side and look on the fence.

41.) Inside of the door through the second small hole (on other side of climbable wall).

42.) Above the door in the room that unlocks after you push the block under the sun light (as a child).

43.) Use the Song of Time to move the blue box in the room with the silver rupees and boulders.44.) Across from the door that unlocks when you push the Armos on the switch in the room with the

huge statue (scarecrow song needed).

As for the rest of the Skulltulas, you’re going to have to venture all over Hyrule as both an adult and a child.

Most of the Skulltulas can be found at night, but there are some that you can nd during the day.

Others can be found in certain and sometimes confusing situations.

* Tip: Bug trick: If you buy or catch a single bug in a jar, you will end up with three when you empty your

 jar. Recatch one of the bugs from your jar and there will be three bugs from it when you empty

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the bottle again.

As Young Link 

Kokiri Forest

45.) Back of Know-It-All-Brothers’ house.

46.) Put a bug in the soft soil near the Kokiri shop.

Hyrule Castle47.) In a crate in the guard tower at the castle gate.

48.) Roll into the rst tree across from the vines.

49.) Go past the guards through the castle moat. Play the song of storms near the tree and bomb the

walls inside the hole.

Kakariko Village

50.) In a tree near the entrance.

51.) On one of the brick walls at the incomplete house.

52.) On the side of the house across from the guard gate.

53.) On the watch tower ladder.

54.) On the side of the cursed Skulltula house.

Graveyard

55.) On the wall to the right opposite side of the entrance.56.) Plant bugs in the soft soil.

Lon Lon Ranch

57.) On the side of Talon’s house.

58.) On wooden wall to the left of the cow shed.

59.) On the back of wooden part of the corral, north of the entrance.

60.) In a tree near the corral where cuccos hang out during the day.

Lost Woods

61.) From the entrance of the Lost Woods, take two lefts. Cross under the bridge to the pile of soft soil

and plant a bug in it.

62.) From the entrance, go right, left, right, left, then left and nd the soft soil.

Death Mountain

63.) Bomb secret cave on right side of trail.64.) Plant a bug in the soft soil in front of the entrance to Dodongo’s Cavern.

65.) Climb death mountain and enter the death mountain crater. Break open the box on the inside.

66.) Break the crate on the top oor (in the same room with the different colored rocks).

67.) Plant a bug in the soft soil inside the death mountain crater (use bolero of re to reach soil.)

Zora’s River

68.) On the ladder near the entrance to Zora’s Domain.

69.) In the rst tree you see when you enter the river.

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Zora’s Domain

90.) Stand on the edge of the frozen waterfall and shoot the skulltula on the left side.

Zora’s Fountain

91.) Pick up the boulder in front of fairy fountain (silver gauntlet needed).

Lake Hylia

92.) At the bottom of the Lake Hylia lab in a crate (iron boots needed).

93.) Shoot the trunk above the tree branch of the dead tree to land on the branch itself. Kill the Skulltulaon the trunk by standing at the edge of the branch and hitting it with your hookshot (tree is located

by warp point to the water temple).

Gerudo Valley

94.) Behind the Carpenters’ tent.

95.) On backside of stone pillar across from carpenters’ tent.

Gerudo Fortress

96.) On dirt wall above center entrance to fort.

97.) On target pole at archery range.

98.) On back of palm tree near fairy fountain.

99.) Inside stone where you found phantom guide.

100.) Ride magic bean platform (plant bean as child rst).