Ig1 task 2 analysis work sheet x1

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Transcript of Ig1 task 2 analysis work sheet x1

Page 1: Ig1 task 2 analysis work sheet x1

Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

Game Title GTA V

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting

The setting of this GTA V cut sequence is set in a bank where three armed robbers who are also main characters are the bank which is set in a snowy and cold aria of the GTA V map.

I thing that the audio used for the setting for this cut sequence is intensely made so that players feel more intense and like they have control over the game so I personally thing that more ambient sounds have been used to get the more echoes affect in the cut sequence.

Mood

The mood of this cut sequence is intense and very nerve racking because the armed robbers can become un predictable and do something which could harm those around them. The mood is supposed to be intense to get players use to the GTA V gameplay and overall intensity of playing the actual game.

The mood is set by the ambient and directional sound so the player can get a better feel for the game and so that they can become more interactive with it as well.

Game genre

This particular game is a an open world adventure and you experience the lives of three different people or gangsters working in the crime industry trying to become recognized become a somebody in a rich man’s world.

Narrative

The Narrative of this particular cut sequence is the story of the tree masked men robbing the bank in which changes things for their footers and in which starts something of an uprisings of gangs and territory wars over no bit small gangsters.

Page 2: Ig1 task 2 analysis work sheet x1

Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games