Ig1 task 2 analysis work sheet walking dead

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Walking Dead Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting This setting may seem to base on an apocalyptic scenario as many people talk like the world has come to an end and they mention “Savannah” meaning the game may be city based. Most of the sounds that you can here are most likely created in a studio to get the dialogue. Mood During the scenes the mood is already set low with the music in the background giving the feeling of loss etc. The music used for creating the mood would most likely created using musical instruments as well as studios to add the dialogue. Game genre The genre of the game maybe apocalyptic as the world seems to have come to an end and there is multiple times when you can hear people moan as they die also the game seem to be based heavily on narration. Foley artistry was most likely used to record the sound of people moaning and or dying. Narrative In this scene all the narration is specifically picked in an order and only uses key dialogue as if the scene is a recap of sorts and it seems to show you where big decisions are made. Most of this is mostly recorded in a studio as it is dialogue heavy and then edited using software to clear it up.

Transcript of Ig1 task 2 analysis work sheet walking dead

Page 1: Ig1 task 2 analysis work sheet walking dead

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Walking Dead

Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting This setting may seem to base on an apocalyptic scenario as many people talk like the world has come to an end and they mention “Savannah” meaning the game may be city based.

Most of the sounds that you can here are most likely created in a studio to get the dialogue.

Mood During the scenes the mood is already set low with the music in the background giving the feeling of loss etc.

The music used for creating the mood would most likely created using musical instruments as well as studios to add the dialogue.

Game genre The genre of the game maybe apocalyptic as the world seems to have come to an end and there is multiple times when you can hear people moan as they die also the game seem to be based heavily on narration.

Foley artistry was most likely used to record the sound of people moaning and or dying.

Narrative In this scene all the narration is specifically picked in an order and only uses key dialogue as if the scene is a recap of sorts and it seems to show you where big decisions are made.

Most of this is mostly recorded in a studio as it is dialogue heavy and then edited using software to clear it up.