Idaho Region III Superintendents

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Dr. Kerry Rice Associate Chair Department of Educational Technology Boise State University

Transcript of Idaho Region III Superintendents

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Dr. Kerry RiceAssociate ChairDepartment of Educational TechnologyBoise State University

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M.S. in Educational Technology

Masters in Educational Technology

Graduate Certificates:Online Teaching - K12 & Adult Learner

Technology Integration Specialist

School Technology Coordinator

Online Teacher PD Portal

Game Studio: Mobile Game Design

Learning Technology Design Lab

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Program Detail

YouTube for EducatorsTeaching & Learning in Virtual WorldsMobile Teaching and LearningSocial Network LearningInteractive Courseware DesignGames and SimsTechnology Supported PBLService LearningMultimedia

Foundations of Educational TechnologyTheoretical Foundations of EdtechResearch Methods in EdtechEvaluationInstructional DesignInstructional Message DesignOnline Course DesignOnline Teaching (K-12 and Adult)

Statistics for Educational Technologists International Issues in ICT Introduction to Edutainment Blogging in the Classroom Mobile App Design

Mobile Game Design Digital Game-Based Learning Service Learning

Open Source

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EDTECH Fast Facts• Largest graduate program at BSU• Fully online, self-support program• Served over 1,100 unique students last year• 13 full-time faculty, 50 total employees• Interdisciplinary partnerships with Math, Engineering,

Geoscience, Nursing, Psychology, Literacy, Athletics. • Partnerships with ISTE, iNACOL, AECT, Google, Stanford,

IDLA, Connections Academy, K12, Inc, ID State Department of Education, Discovery Education, Nicolaus Copernicus University, Poland

• First dual degree program – National University of Tainan. • Save 200+ tons of CO2 emissions annually

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Where Edtech Students Live

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Online Learning is…

• Social• Global• Interactive• Personalized• Engaging• Collaborative• Evidence-Based

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Community

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Presence

http://edtech.boisestate.edu/snelsonc/videos/dwcs4welcomescreen/dwcs4welcomescreen.html

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Personalization

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Course Sites

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Course Sites

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Lessons

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Resource Sharing

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Collaboration

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Authentic Audiences

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Project Management

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Interaction

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http://edtech2.boisestate.edu/gedeborgs/index.html

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Thesis Defense

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Lily JaneLily Jane

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21st Century Skills21st Century Skills

LCP’s PBL Best Practice

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Learner Autonomy

Active Participation

Collaboration and

Community Building

Authentic Assessment

21st Century Skills21st Century Skills

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Image created using wordle: http://www.wordle.net/

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Going Virtual! Research Series

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Leader in K-12 Online Teacher PD

IDLA California Virtual Academies Connections Academy K12 Inc. Fairmont Schools, NC Skoolaborate, Australia

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Leader in K-12 Online Teacher PD

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September, 2011

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Leveraging Data Systems

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Weekday Course PatternsWeekday Student Patterns

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Association Rules

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Pass Rate Predictive Model

Decision Tree Analysis

Engagement

Cluster Analysis

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http://www.gartner.com/it/page.jsp?id=1447613

Gartner Hype Cycle

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Video Technologies

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Mobile Learning

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GamificationBy 2015, More Than 50 Percent of Organizations That Manage Innovation

Processes Will Gamify Those Processes

‘Gamification describes the broad trend of employing game mechanics to non-game environments such as innovation, marketing, training, employee performance, health and social change," said Brian Burke, an analyst at Gartner. "Enterprise architects, CIOs and IT planners must be aware of, and lead, the business trend of gamification, educate their business counterparts and collaborate in the evaluation of opportunities within the organization.’

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3 D Game Lab

http://3dgamelab.org

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Transforming the way we teach AND learn

Kerry RiceDepartment of Educational Technology

Boise State [email protected]

Questions?