ICS2208 lecture5

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Intellig ent Interfac es I ICS2208 [email protected]

Transcript of ICS2208 lecture5

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Intelligent Interfaces

IICS2208

[email protected]

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Topic 4: Overview• Interaction Styles

• Direct Manipulation: characteristics & concepts

• Challenges of direct manipulation

• Scenarios for direct manipulation

• AR & VR: immersive spaces

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Interaction StylesPositive emotions which such interfaces may cause in users include:

• Mastery of the interface

• Competence in performing tasks

• Ease in learning originally and in assimilating advanced features

• Confidence in retaining mastery over time

• Enjoyment in using the interface

• Eagerness to show off the interface to novices

• Desire to explore more powerful aspects

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Direct ManipulationThe characteristics of direct manipulation interfaces include:

• Visibility of the objects and actions of interest;

• Rapid

• Reversible

• Incremental actions;

• Replacement of typed commands by a pointing action on the object of interest

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Concepts of direct manipulation find their practice in ideas such as:

• Game design: Characters and NPCs controlled by novel pointing devices

• Science: Remote operated microscopes or fly drones

• Information visualisation: Presentation of thousands of objects on screen with dynamic user controls

• Virtual reality, augmented reality & tangible user interfaces: hand gestures allow users to point, select, grasp and navigate.

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Using these principles it is possible to design systems with the following attributes:

1. Novices can learn basic functionality quickly usually through a demonstration by a more experienced user;

2. Experts can work rapidly to carry out a wide range of tasks even defining new functions and features;

3. Knowledgeable intermittent users can retain operational concepts;

4. Error messages are rarely needed;

5. Users can immediately see whether their actions are furthering their goals, and if the actions are counterproductive, they can simply change the direction of the activity;

6. Users experiences less anxiety because the interface is comprehensible and because actions can be reversed easily;

7. Users gain a sense of confidence and mastery because they are the initiators of actions, they feel in control, and they can predict the interface’s responses.

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Transnational Distance

• Weak direct manipulation - large TD

• Medium direct manipulation

• Strong direct manipulation - small TD

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Challenges of Direct Manipulation

• GUIs need to be complemented with speech enabled devices or audio designs to help vision impaired users interact;

• Direct manipulation devices need to find a balance between screen space and presenting information

• Users need to learn the meaning of visual representations and graphic icons

• There are times when typing commands can be more efficient than actually pointing on to a screen with a device

• Small mobile devices have limited screen space and a finger pointing at a device may partially block the display

• Programming rapid and incremental actions may be quite difficult to achieve

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Game Scenarios with Direct Manipulation

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Game Scenarios with Direct Manipulation

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Immersive Interfaces• Provide overviews so that the users can see the big

picture (plan view display?)

• Allow teleportation

• Offer x-ray vision so that users can see into or beyond objects

• Provide history keeping

• Permit rich user actions on objects (copying, annotating, sharing)

• Enable remote collaboration

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Immersive Interfaces• Give users control over explanatory text (pop, floating,

screen tips) and let them view details on demand

• Offer tools to select, mark and measure

• Implement dynamic queries to rapidly filter out unneeded items

• Support semantic zooming and movement

• Enable landmarks to show themselves even at a distance

• Allow multiple coordinated views

• Develop novel 3D icons to represent concepts that are more recognisable and memorable.

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Applications of AR

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Applications of VR

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Conclusion• Appealing systems have an enjoyable user

interface with customised user generated content that offers a natural representation of the task objects and actions;

• AR & VR are being applied in an increasing number of domains;

• Research needs to be furthered in these areas, to enhance the user experience.