ICE2015 Manufacturing SGs Survey v1

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    Belfast

    22 June 2015

    E u r o p e a n C o m m i s s i o n

    DG CONNECT

    ICE Conference

    GaLA

    Game and Learning Alliance

    The European Network of Excellence on Serious Games

    Serious Games in Manufacturing

    Companies

    Johann Riedel

    Nottingham University Business School

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    SG Integration in Companies

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    SGIntegratio

    n

    Training

    PeopleDevelopment

    ExecutiveEducation

    Direct SGTraining

    Intervention

    Change,Strategy,Culture

    StrategyDevelopment

    ChangeManagement

    CulturalAdaptation

    ViralDiffusion

    Use gamedynamics to

    diffuse

    Gamification

    of operations,

    Interaction withCustomer

    EmployeeEngagement

    CustomerEngagement

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    Screen Shots

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    Serious Games Adoption in Industry

    Survey of top 300 UK firms in 2011

    Training Managers

    Low response rate 3%

    Indicates the term Serious Games not widely known

    Games & Game Based training methods used

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    Company Needs - SG Survey

    Decided to re-launch SG survey in 2014

    Target MBA Alumni

    Graduates

    Working in industry

    Diverse Industry sectors

    Shortened Survey only 5 questions

    Online Survey

    Three business schools: U Nottingham, Cedep, ESADE

    Very low response rate (not allowed to email the individuals)

    AAU Telephone questionnaire

    July-August 2014, Very successful

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    106 Danish MBA Alumni (graduates)

    Does your org. use Games/ Gamification 99% Average years in job: 9.6 years

    Industry Sector

    MBA Survey

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    0% 10% 20% 30% 40% 50%

    Culture/Heritage

    Aerospace

    Retail

    Financial Service s

    Media

    Healthcare

    Public Administration/Government

    Transport/Logistics

    Other________

    Defence/Military

    EducationIT/ Telecoms

    Services

    Energy & Utilities

    Manufacturing

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    Functional Area

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    0% 5% 10% 15% 20% 25% 30% 35% 40%

    ITC

    Other

    Quality controlling,

    Finance/ accounting,

    Transport

    Warehouse

    HR/Training

    Administration

    Sales

    Design

    R&D

    Marketing

    Procurement

    Engineering

    Production

    Logistics/SCM

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    Business Challenges (all that apply)

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    0% 10% 20% 30% 40% 50% 60%

    Employee turnover,employee competence

    Improvement programme(s)/ intervention,

    Downsizing

    Environment impact/ sustainability

    Quality Issues

    Virtual team-working

    Team-working

    Customer service

    Employee development

    Communication/ conflict resolution

    Decision-making/ problem solving

    Managing change, resistance to change,

    Changing culture, cross c ultural management

    Innovation, creativity

    Reorganisation/ relocation

    Expansion/growth,

    Profitability/ cost saving

    New market development

    Newstrategy development

    50%+ 6 challenges:

    new strategy developmentnew market development

    profitability/ cost saving

    expansion/ growth

    reorganisation/ relocation

    innovation/ creativity

    < 50% 3 challenges:

    changing culture/ crosscultural management

    managing change/

    resistance to change

    decision-making/ problem

    solving

    40% 2 challenges:

    communication/ conflictresolution

    employee development

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    Barriers Top 3

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    0 10 20 30 40 50

    Lack of IT/ technical facilities and support for using Game-based

    Other_____________

    LowFamiliarity with using technology for Virtual Worlds

    LowFamiliarity with using technology for 3D Environments

    Not sure of the reliability of the technology

    Worries aboutthe integration of Game-based solution in to

    LowFamiliarity with using technology for Gamification

    Lack of staff who arewilling or experiencedin using Game-

    Staff and employee perceptionthat playing games is easy but

    Note nough time to use Game-based solutions in our company

    Lack of good quality information about Game-based solutions

    Unwilling to invest in developing Game-based solution

    Lackof knowledge (self, company) about Game-based solutions

    Costof using/ developinga Game-based solution

    Difficult to estimate the Return On Investment

    Lack of awareness of the benefits of Game-based solutions

    We use external consultants that help us to solve challenges

    Itis not easy, or practical, in our business to develop/use Game-

    Lack of information about Game-based solutions practical

    Unconvinced of the business case

    >40%+ 3 barriers:

    unconvinced of thebusiness case

    lack of informationon

    practical application

    not easy/ practical to

    develop or use SGs

    30 - 40% 3 barriers:

    lack of awareness of SGs difficult to estimate the ROI

    cost using/developing SGs

    Conclusion:Information about the business benefits and practical

    application of SGs are the biggest barriers

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    What Use SGs for

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    0% 10% 20% 30% 40% 50% 60% 7

    Recruit new, more competent, employees

    To reduce costs related to training

    Marketing tool to gain more influence and loyalty from our

    clients

    To increase ourrevenues

    To enter new market sectors

    To improve team work

    To improve employee motivation/ engagement

    As a means to resolve resistance to change

    As a means to foster innovation and creativity

    To improve employees competences

    50%+ Top Uses improve employee competence

    foster innovation/ creativity

    resolve resistance to change

    improve employee engagement

    improve team work

    Low use:Reduce training costs

    Recruit new employees

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    Advantages

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    0% 10% 20% 30% 40% 50% 60% 70% 80%

    Reduce our training costs

    Increase our sales

    Enter new markets

    Improve our products/ services

    Becomemore profitable

    Increase support for creativity and innovation

    Improve our staff competence (team work, self-management,

    decision-making, problem solving)

    Become more efficient

    Make our employees more adaptable

    Become a more flexible organisation

    Conclusion:SGs have good advantages, particularly for improving flexibility and adaptability

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    QUESTIONS

    Thank you

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