ICE2015 Manufacturing SGs Survey v1
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Transcript of ICE2015 Manufacturing SGs Survey v1
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7/24/2019 ICE2015 Manufacturing SGs Survey v1
1/13
Belfast
22 June 2015
E u r o p e a n C o m m i s s i o n
DG CONNECT
ICE Conference
GaLA
Game and Learning Alliance
The European Network of Excellence on Serious Games
Serious Games in Manufacturing
Companies
Johann Riedel
Nottingham University Business School
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7/24/2019 ICE2015 Manufacturing SGs Survey v1
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Belfast
22 June 2015
E u r o p e a n C o m m i s s i o n
DG CONNECT
ICE Conference
SG Integration in Companies
3
SGIntegratio
n
Training
PeopleDevelopment
ExecutiveEducation
Direct SGTraining
Intervention
Change,Strategy,Culture
StrategyDevelopment
ChangeManagement
CulturalAdaptation
ViralDiffusion
Use gamedynamics to
diffuse
Gamification
of operations,
Interaction withCustomer
EmployeeEngagement
CustomerEngagement
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7/24/2019 ICE2015 Manufacturing SGs Survey v1
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Belfast
22 June 2015
E u r o p e a n C o m m i s s i o n
DG CONNECT
ICE Conference
Screen Shots
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7/24/2019 ICE2015 Manufacturing SGs Survey v1
4/13
Belfast
22 June 2015
E u r o p e a n C o m m i s s i o n
DG CONNECT
ICE Conference
Serious Games Adoption in Industry
Survey of top 300 UK firms in 2011
Training Managers
Low response rate 3%
Indicates the term Serious Games not widely known
Games & Game Based training methods used
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5/13
Belfast
22 June 2015
E u r o p e a n C o m m i s s i o n
DG CONNECT
ICE Conference
Company Needs - SG Survey
Decided to re-launch SG survey in 2014
Target MBA Alumni
Graduates
Working in industry
Diverse Industry sectors
Shortened Survey only 5 questions
Online Survey
Three business schools: U Nottingham, Cedep, ESADE
Very low response rate (not allowed to email the individuals)
AAU Telephone questionnaire
July-August 2014, Very successful
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7/24/2019 ICE2015 Manufacturing SGs Survey v1
6/13
Belfast
22 June 2015
E u r o p e a n C o m m i s s i o n
DG CONNECT
ICE Conference
106 Danish MBA Alumni (graduates)
Does your org. use Games/ Gamification 99% Average years in job: 9.6 years
Industry Sector
MBA Survey
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0% 10% 20% 30% 40% 50%
Culture/Heritage
Aerospace
Retail
Financial Service s
Media
Healthcare
Public Administration/Government
Transport/Logistics
Other________
Defence/Military
EducationIT/ Telecoms
Services
Energy & Utilities
Manufacturing
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7/24/2019 ICE2015 Manufacturing SGs Survey v1
7/13
Belfast
22 June 2015
E u r o p e a n C o m m i s s i o n
DG CONNECT
ICE Conference
Functional Area
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0% 5% 10% 15% 20% 25% 30% 35% 40%
ITC
Other
Quality controlling,
Finance/ accounting,
Transport
Warehouse
HR/Training
Administration
Sales
Design
R&D
Marketing
Procurement
Engineering
Production
Logistics/SCM
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E u r o p e a n C o m m i s s i o n
DG CONNECT
ICE Conference
Business Challenges (all that apply)
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0% 10% 20% 30% 40% 50% 60%
Employee turnover,employee competence
Improvement programme(s)/ intervention,
Downsizing
Environment impact/ sustainability
Quality Issues
Virtual team-working
Team-working
Customer service
Employee development
Communication/ conflict resolution
Decision-making/ problem solving
Managing change, resistance to change,
Changing culture, cross c ultural management
Innovation, creativity
Reorganisation/ relocation
Expansion/growth,
Profitability/ cost saving
New market development
Newstrategy development
50%+ 6 challenges:
new strategy developmentnew market development
profitability/ cost saving
expansion/ growth
reorganisation/ relocation
innovation/ creativity
< 50% 3 challenges:
changing culture/ crosscultural management
managing change/
resistance to change
decision-making/ problem
solving
40% 2 challenges:
communication/ conflictresolution
employee development
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22 June 2015
E u r o p e a n C o m m i s s i o n
DG CONNECT
ICE Conference
Barriers Top 3
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0 10 20 30 40 50
Lack of IT/ technical facilities and support for using Game-based
Other_____________
LowFamiliarity with using technology for Virtual Worlds
LowFamiliarity with using technology for 3D Environments
Not sure of the reliability of the technology
Worries aboutthe integration of Game-based solution in to
LowFamiliarity with using technology for Gamification
Lack of staff who arewilling or experiencedin using Game-
Staff and employee perceptionthat playing games is easy but
Note nough time to use Game-based solutions in our company
Lack of good quality information about Game-based solutions
Unwilling to invest in developing Game-based solution
Lackof knowledge (self, company) about Game-based solutions
Costof using/ developinga Game-based solution
Difficult to estimate the Return On Investment
Lack of awareness of the benefits of Game-based solutions
We use external consultants that help us to solve challenges
Itis not easy, or practical, in our business to develop/use Game-
Lack of information about Game-based solutions practical
Unconvinced of the business case
>40%+ 3 barriers:
unconvinced of thebusiness case
lack of informationon
practical application
not easy/ practical to
develop or use SGs
30 - 40% 3 barriers:
lack of awareness of SGs difficult to estimate the ROI
cost using/developing SGs
Conclusion:Information about the business benefits and practical
application of SGs are the biggest barriers
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Belfast
22 June 2015
E u r o p e a n C o m m i s s i o n
DG CONNECT
ICE Conference
What Use SGs for
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0% 10% 20% 30% 40% 50% 60% 7
Recruit new, more competent, employees
To reduce costs related to training
Marketing tool to gain more influence and loyalty from our
clients
To increase ourrevenues
To enter new market sectors
To improve team work
To improve employee motivation/ engagement
As a means to resolve resistance to change
As a means to foster innovation and creativity
To improve employees competences
50%+ Top Uses improve employee competence
foster innovation/ creativity
resolve resistance to change
improve employee engagement
improve team work
Low use:Reduce training costs
Recruit new employees
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22 June 2015
E u r o p e a n C o m m i s s i o n
DG CONNECT
ICE Conference
Advantages
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0% 10% 20% 30% 40% 50% 60% 70% 80%
Reduce our training costs
Increase our sales
Enter new markets
Improve our products/ services
Becomemore profitable
Increase support for creativity and innovation
Improve our staff competence (team work, self-management,
decision-making, problem solving)
Become more efficient
Make our employees more adaptable
Become a more flexible organisation
Conclusion:SGs have good advantages, particularly for improving flexibility and adaptability
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Belfast
22 June 2015
E u r o p e a n C o m m i s s i o n
DG CONNECT
ICE Conference
QUESTIONS
Thank you
14