IBM iForum - Augmented Reality Vtt by Charles Woodward
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Transcript of IBM iForum - Augmented Reality Vtt by Charles Woodward
Augmented Reality
Prof. Charles Woodward
VTT Technical Research Centre of Finland
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Outline
Introduction VTT Virtual and Augmented Reality
Applications at VTT Entertainment, marketing Interior design, architecture Mobile Augmented Reality Production applications
Augmented Reality Future Some new ideas Enabling technologies Trends and Drivers
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
INTRODUCTION
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
7 Knowledge Clusters Digital Information Systems Telecommunications Microtechnologies and Sensors Materials and Building Industrial Systems Biotechnology Energy and Pulp&Paper
Figures 2 700 employees 233 M€ research budget 45 Knowledge Centres
VTT
INDUSTRY
UNIVERSITIESBasicresearch
Appliedresearch
Developmentwork
VTT Profile
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Virtual and Augmented Reality at VTT
VR/AR Roadmap report 2005 Fourteen VTT research teams contributing Applications from entertainment to digital media,
construction to production, ships, military, etc.
Technology, incl. Core VR/AR solutions Machine vision, feature tracking Multimodality, 3D audio etc. Motion tracking, avatars, sensors GSM/GPS positioning, GIS systems Ambient intelligence, context sensitivity, …
Special strenghts Multi-disciplinary research Strong industry relations and experience
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Devices, incl. Head Mounted Displays (HMD), data gloves, motion trackers, ...
CAVE systems “Lumeportti” - VTT’s proprietary CAVE for 3D data visualisation Utilises video projectors, networked PCs and low-cost VR technology Provides steroscopic walk-through functionality with gesture-based interaction Applications e.g. space ship simulation for Alenia Spazio
Virtual Reality (Introduction)
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Augmented Reality (AR)- Mixes virtual objects with user’s
view of real world - Properties: real-time,
interactive, 3D
Related technologies- Augmented Virtuality - Mediated Reality- Diminished Reality- Mixed Reality
Display devices- PC screen + web camera
(”Magic mirror”)- Data glasses (video or optical
see through HMD) - Hand held devices, camera
phones (”Magic lense”)
Augmented Reality
Reality Augmented Reality Augmented Virtuality Virtual Reality
Mixed Reality
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
AUGMENTED REALITY –
APPLICATIONS AT VTT
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
ARCatalogue Enhanced ”Magic Book” application In real marketing use by e.g. Lappset Group
ARCipher Implementation on camera phones Augmenting on matrix codes
AR in Marketing / Media
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
CamBall Augmented networked table tennis
SymBall Virtual table tennis for camera phones
StereoGames 3D Stereo display enhancement
AR in Games / Entertainment
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
AR at Homes / Interiors
Basic solution Virtual furniture object tied to each marker
ARInteriors Augmented digital images
ARPhone Virtual furniture on phone’s camera image Downloading models by matrix codes
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
ARScaleModel Virtual scale model augmented on table Stereo viewing using data glasses Virtual cursor for user interaction
Including ARCatalogue for selecting components Virtual reality walk-through inside the model
AR on the Table / Collaboration
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Outdoors visualisation of Digitalo Commission by Senate Properties, spring 2003 Client/server implementation with PDA & WLAN Using large 80 x 80 cm markers, Speed 2 frames / sec
Markerless implementation “AROnSite” Feature based tracking Interactive positioning of building to real scene E.g. Helsinki Music Hall visualisation 2006
Mobile Augmented Reality
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Google Earth + AROnSite Building placed in Google Earth Semi-automatic positioning using GPS
Applications, e.g. Paper mill visualisations by Pöyry Plc 2007 Excavator visualisations for Metso Minerals 2007
Future work Automatic positioning, e.g. matching map and cam view Implementation on camera phones
“Google Earth on Earth”
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
ARWebCam Augmented reality webcamera Application during Digitalo construction 2003 – 2005 VTT being the first in the world to implement
3D Terrain Semiautomatic creation of 3D environment Based on aerial photos and geographic information Incl. trees, surrounding buildings, terrain shapes
AR in the Web
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
PRODUCTION APPLICATIONS
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Industry Partners, e.g.
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Further applications by Pöyry Plc
ARCatalogue for technical machinery documents
Helmet with integrated camera & data glasses Emagin video glasses / Micro-optical PC viewer Lightweight, battery mounted inside helmet
Project SPECIAL
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Objective To provide ubiquitous access to plant information using
intuitive mobile user interfaces / Augmented Reality
Results Core-task analyses for operational and maintenance
work to consider and define interfaces between actions and actors including outsourcing of services
An ontology based modeling environment for linking plant model information from several sources e.g. for augmented visualisation of 3D constructions
AR demonstrations on gasification simulation process; the user can e.g. change controls and study changes in process values, and retrienve service instructions of the identified equipment
Employing AR in the design phase to support information transfer between design, installation, implementation and maintenance
Project PLAMOS
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Objective: to study studies methods and tools for ubiquitous plant model usage
Continuation to PLAMOS, but stronger emphasis on locationing techniques & pilot applications
Location aware services and augmented reality techniques studied in process industry surroundings in order to provide plant model services to a mobile device
Technologies: model based tracking, pseudosatellites
Participating companies Fortum Nuclear Services, Pöyry Forest Industry, Metso Paper,
Wärtsilä, Nokia Research Center, Cadmatic, Space Systems Finland, R.A. TR-Consulting
Timetable 26.9.2007-31.7.2009, funding from Tekes and companies
Project NOSE
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Augmented Assembly Timetable: 1.8.2006-31.7.2008 Funding from Tekes and companies
Objective: Increasing efficiency in assembly work with Augmented Reality
Development of the manufacturing process using AR Integration of AR to CAD/PLM/ERP systems Content creation (authoring) for Augmented Assembly Exploring AR display devices in assembly factory Work tool sensor feedback into AR systems Development of a AugAsse demonstration system Development of pilot applications at customer companies
Advantages Visual and smart information for manual working phases Faster work and less faults Uniform quality Steep learning curve Customer-driven design change management
Project AugAsse
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
SOME NEW PROJECT IDEAS
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Internet
Project Proposal ”TelePet”
• Augmented Networked Games for Dogs • To entertain dogs over Internet during master’s absence• Game control based on gesture detection
• Example game • Master throws virtual ball, dog has to “catch”• Dog sees silhouette on the screen, ball bounces back if “caught”• Further rewards, e.g. biscuit box operated over internet
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Project Proposal ”AR4BC”
• “Augmented Reality for Building and Construction” • To provide mobile AR (MR) tools linking real situation at
construction site to Building Information Models (BIM) information, planning and follow-up
• Augmented on-site visualisation• linking project plans with actual situation on site
• Augmented site journaling • feedback to system: attach images,
tag installed parts in 4D model
• Office solutions• presentation techniques for
augmented 4D models
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
“Mobile AR for Architects, Communities, Ads and Things”
Technology – core solutions ARPhone – products, things downloaded by matrix codes, augmented in
camera phone view ARMobile/AROnSite – products, things positioned in Google Earth maps,
augmented in camera phone view ARCipher – 3D content augmented to ads, products etc., based on visual
tracking of matrix codes
Applications (“Things”) Consumer products, furniture, decoration Construction, houses, appartments Augmented ads, packages, products Entertainment, infotainment, games Fashion, trends, digital arts Personal digital items Virtual brand products Sharing by communities
Project Proposal “MARACAT”
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Connecting Physical and Digital Worlds
• Mobile Augmented Reality as visual interface to location based (3D) Internet content
Internet content augmented in real world• “Google Earth on Earth” for displaying GE content on spot• E.g. virtual ads, tourist info, navigation, architecture
Mobile Internet content creation• Augmented and other media on camera phones, e.g. photos, video clips• Attaching the user generated (augmented) content to real world locations
Interfaces to virtual products • Digital products by virtual communities, with real monetary value • Current examples Habbo Hotel, IRC Gallery, Aapeli, Second Life, …• MAR interface to hyperdragging
Interfaces to virtual worlds • E.g. virtual world avatars augmented in real world• And, real people, things augmented in virtual worlds
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Mobile Augmented Reality one of the technologies
“most likely to alter industries, fields of research, and
the way we live”.
- MIT’s annual review “10 Emerging Technologies 2007”
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Technology Enablers and Drivers
• Smart mobile terminal• Technology convergence to smart phones• Incl. camera, 3D graphics, WLAN, WiMAX, 4G• Up to accelerometers, RFID, 3D displays• E.g. N95, iPhone, Samsung
• Minituriarised data glasses • E.g. Lumus augmented reality glasses• MyVu video glasses for iPod
• Game industry, e.g.• Sony Eye Toy• Nintendo Wii• Eye of Judgment
• AR software technology• E.g., Markerless tracking (see video)• Commercial activities, companies Intersense (USA),
Metaio (Germany), Total Immersion (France)
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Mixed Reality and 3D Web
• Second Life etc.• Virtual communities and commerce• Avatar representations & access from real world by Mixed Reality
• Google Earth • Incl. 3D buildings, photos, panorama, etc.• Content creation by virtual communities, “digital graffiti”
• Microsoft• PhotoSynth, Massively multi-user content creation• 3D reconstruction of physical world
• Nokia• Purchase of Navteq at 5 Billion €• MARA project & VCUI team work at Palo Alto 2007
• IBM• International Herald Tribune (April 25, 2007): IBM creates a mainframe platform for
Virtual Worlds with game developer Hoplon, using the high-powered Cell processor, capable of supporting 100.000’s of users in realistic 3D games ...
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Thank You!
Prof. Charles Woodward
Videos and Demos available at:
http://www.vtt.fi/multimedia