IBM iForum - Augmented Reality Vtt by Charles Woodward

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Augmented Reality Prof. Charles Woodward VTT Technical Research Centre of Finland

Transcript of IBM iForum - Augmented Reality Vtt by Charles Woodward

Page 1: IBM iForum - Augmented Reality Vtt by Charles Woodward

Augmented Reality

Prof. Charles Woodward

VTT Technical Research Centre of Finland

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VTT TECHNICAL RESEARCH CENTRE OF FINLAND

Outline

Introduction VTT Virtual and Augmented Reality

Applications at VTT Entertainment, marketing Interior design, architecture Mobile Augmented Reality Production applications

Augmented Reality Future Some new ideas Enabling technologies Trends and Drivers

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INTRODUCTION

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7 Knowledge Clusters Digital Information Systems Telecommunications Microtechnologies and Sensors Materials and Building Industrial Systems Biotechnology Energy and Pulp&Paper

Figures 2 700 employees 233 M€ research budget 45 Knowledge Centres

VTT

INDUSTRY

UNIVERSITIESBasicresearch

Appliedresearch

Developmentwork

VTT Profile

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Virtual and Augmented Reality at VTT

VR/AR Roadmap report 2005 Fourteen VTT research teams contributing Applications from entertainment to digital media,

construction to production, ships, military, etc.

Technology, incl. Core VR/AR solutions Machine vision, feature tracking Multimodality, 3D audio etc. Motion tracking, avatars, sensors GSM/GPS positioning, GIS systems Ambient intelligence, context sensitivity, …

Special strenghts Multi-disciplinary research Strong industry relations and experience

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Devices, incl. Head Mounted Displays (HMD), data gloves, motion trackers, ...

CAVE systems “Lumeportti” - VTT’s proprietary CAVE for 3D data visualisation Utilises video projectors, networked PCs and low-cost VR technology Provides steroscopic walk-through functionality with gesture-based interaction Applications e.g. space ship simulation for Alenia Spazio

Virtual Reality (Introduction)

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Augmented Reality (AR)- Mixes virtual objects with user’s

view of real world - Properties: real-time,

interactive, 3D

Related technologies- Augmented Virtuality - Mediated Reality- Diminished Reality- Mixed Reality

Display devices- PC screen + web camera

(”Magic mirror”)- Data glasses (video or optical

see through HMD) - Hand held devices, camera

phones (”Magic lense”)

Augmented Reality

Reality Augmented Reality Augmented Virtuality Virtual Reality

Mixed Reality

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AUGMENTED REALITY –

APPLICATIONS AT VTT

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ARCatalogue Enhanced ”Magic Book” application In real marketing use by e.g. Lappset Group

ARCipher Implementation on camera phones Augmenting on matrix codes

AR in Marketing / Media

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CamBall Augmented networked table tennis

SymBall Virtual table tennis for camera phones

StereoGames 3D Stereo display enhancement

AR in Games / Entertainment

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AR at Homes / Interiors

Basic solution Virtual furniture object tied to each marker

ARInteriors Augmented digital images

ARPhone Virtual furniture on phone’s camera image Downloading models by matrix codes

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ARScaleModel Virtual scale model augmented on table Stereo viewing using data glasses Virtual cursor for user interaction

Including ARCatalogue for selecting components Virtual reality walk-through inside the model

AR on the Table / Collaboration

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Outdoors visualisation of Digitalo Commission by Senate Properties, spring 2003 Client/server implementation with PDA & WLAN Using large 80 x 80 cm markers, Speed 2 frames / sec

Markerless implementation “AROnSite” Feature based tracking Interactive positioning of building to real scene E.g. Helsinki Music Hall visualisation 2006

Mobile Augmented Reality

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Google Earth + AROnSite Building placed in Google Earth Semi-automatic positioning using GPS

Applications, e.g. Paper mill visualisations by Pöyry Plc 2007 Excavator visualisations for Metso Minerals 2007

Future work Automatic positioning, e.g. matching map and cam view Implementation on camera phones

“Google Earth on Earth”

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ARWebCam Augmented reality webcamera Application during Digitalo construction 2003 – 2005 VTT being the first in the world to implement

3D Terrain Semiautomatic creation of 3D environment Based on aerial photos and geographic information Incl. trees, surrounding buildings, terrain shapes

AR in the Web

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PRODUCTION APPLICATIONS

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Industry Partners, e.g.

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Further applications by Pöyry Plc

ARCatalogue for technical machinery documents

Helmet with integrated camera & data glasses Emagin video glasses / Micro-optical PC viewer Lightweight, battery mounted inside helmet

Project SPECIAL

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Objective To provide ubiquitous access to plant information using

intuitive mobile user interfaces / Augmented Reality

Results Core-task analyses for operational and maintenance

work to consider and define interfaces between actions and actors including outsourcing of services

An ontology based modeling environment for linking plant model information from several sources e.g. for augmented visualisation of 3D constructions

AR demonstrations on gasification simulation process; the user can e.g. change controls and study changes in process values, and retrienve service instructions of the identified equipment

Employing AR in the design phase to support information transfer between design, installation, implementation and maintenance

Project PLAMOS

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Objective: to study studies methods and tools for ubiquitous plant model usage

Continuation to PLAMOS, but stronger emphasis on locationing techniques & pilot applications

Location aware services and augmented reality techniques studied in process industry surroundings in order to provide plant model services to a mobile device

Technologies: model based tracking, pseudosatellites

Participating companies Fortum Nuclear Services, Pöyry Forest Industry, Metso Paper,

Wärtsilä, Nokia Research Center, Cadmatic, Space Systems Finland, R.A. TR-Consulting

Timetable 26.9.2007-31.7.2009, funding from Tekes and companies

Project NOSE

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Augmented Assembly Timetable: 1.8.2006-31.7.2008 Funding from Tekes and companies

Objective: Increasing efficiency in assembly work with Augmented Reality

Development of the manufacturing process using AR Integration of AR to CAD/PLM/ERP systems Content creation (authoring) for Augmented Assembly Exploring AR display devices in assembly factory Work tool sensor feedback into AR systems Development of a AugAsse demonstration system Development of pilot applications at customer companies

Advantages Visual and smart information for manual working phases Faster work and less faults Uniform quality Steep learning curve Customer-driven design change management

Project AugAsse

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SOME NEW PROJECT IDEAS

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Internet

Project Proposal ”TelePet”

• Augmented Networked Games for Dogs • To entertain dogs over Internet during master’s absence• Game control based on gesture detection

• Example game • Master throws virtual ball, dog has to “catch”• Dog sees silhouette on the screen, ball bounces back if “caught”• Further rewards, e.g. biscuit box operated over internet

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Project Proposal ”AR4BC”

• “Augmented Reality for Building and Construction” • To provide mobile AR (MR) tools linking real situation at

construction site to Building Information Models (BIM) information, planning and follow-up

• Augmented on-site visualisation• linking project plans with actual situation on site

• Augmented site journaling • feedback to system: attach images,

tag installed parts in 4D model

• Office solutions• presentation techniques for

augmented 4D models

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“Mobile AR for Architects, Communities, Ads and Things”

Technology – core solutions ARPhone – products, things downloaded by matrix codes, augmented in

camera phone view ARMobile/AROnSite – products, things positioned in Google Earth maps,

augmented in camera phone view ARCipher – 3D content augmented to ads, products etc., based on visual

tracking of matrix codes

Applications (“Things”) Consumer products, furniture, decoration Construction, houses, appartments Augmented ads, packages, products Entertainment, infotainment, games Fashion, trends, digital arts Personal digital items Virtual brand products Sharing by communities

Project Proposal “MARACAT”

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Connecting Physical and Digital Worlds

• Mobile Augmented Reality as visual interface to location based (3D) Internet content

Internet content augmented in real world• “Google Earth on Earth” for displaying GE content on spot• E.g. virtual ads, tourist info, navigation, architecture

Mobile Internet content creation• Augmented and other media on camera phones, e.g. photos, video clips• Attaching the user generated (augmented) content to real world locations

Interfaces to virtual products • Digital products by virtual communities, with real monetary value • Current examples Habbo Hotel, IRC Gallery, Aapeli, Second Life, …• MAR interface to hyperdragging

Interfaces to virtual worlds • E.g. virtual world avatars augmented in real world• And, real people, things augmented in virtual worlds

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Mobile Augmented Reality one of the technologies

“most likely to alter industries, fields of research, and

the way we live”.

- MIT’s annual review “10 Emerging Technologies 2007”

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Technology Enablers and Drivers

• Smart mobile terminal• Technology convergence to smart phones• Incl. camera, 3D graphics, WLAN, WiMAX, 4G• Up to accelerometers, RFID, 3D displays• E.g. N95, iPhone, Samsung

• Minituriarised data glasses • E.g. Lumus augmented reality glasses• MyVu video glasses for iPod

• Game industry, e.g.• Sony Eye Toy• Nintendo Wii• Eye of Judgment

• AR software technology• E.g., Markerless tracking (see video)• Commercial activities, companies Intersense (USA),

Metaio (Germany), Total Immersion (France)

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Mixed Reality and 3D Web

• Second Life etc.• Virtual communities and commerce• Avatar representations & access from real world by Mixed Reality

• Google Earth • Incl. 3D buildings, photos, panorama, etc.• Content creation by virtual communities, “digital graffiti”

• Microsoft• PhotoSynth, Massively multi-user content creation• 3D reconstruction of physical world

• Nokia• Purchase of Navteq at 5 Billion €• MARA project & VCUI team work at Palo Alto 2007

• IBM• International Herald Tribune (April 25, 2007): IBM creates a mainframe platform for

Virtual Worlds with game developer Hoplon, using the high-powered Cell processor, capable of supporting 100.000’s of users in realistic 3D games ...

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Thank You!

Prof. Charles Woodward

Videos and Demos available at:

http://www.vtt.fi/multimedia