iBeacon - Making space for the future of MuseumsMuse tech presentation
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Transcript of iBeacon - Making space for the future of MuseumsMuse tech presentation
iBeacon - Making space for the future of Museums
R. Blake Miller
MA Candidate in Arts Politics (2015)
New York University - Tisch School of the Arts
Museums and Interactive Technology - Fall ‘14
What is “Beacon” technology?
iBeacons are proximity sensors
that transmit a universally unique identifier
to a compatible app or operating system
using low-frequency Bluetooth signals (BLE).
*Transforming advertising, mobile payments, building infrastructure and indoor
tracking technologies. (and everything else, really)
**Beacons contextualize an app’s use based on the host device’s proximity to
a beacon.
Source: padgadget.com
How does it work?Beacons are optimized to enable wireless communication between a smartphone and a low data rate, coin battery operated,
replaceable device located/installed in a closed vicinity….
UUID: This is a 16 byte string used to
differentiate a large group of related
beacons.
Major: (Example: Museum Name)
Minor: (Example: Gift Shop)
Tx Power: Determines proximity (distance)
from the beacon. TX power is defined as
the strength of the signal exactly 1 meter
from the device.
Metropolitan Museum of Art Beacons
Source: metmedialab.hackpad.com
How does it work better?
NFC Magnet-touch QR Code (functional)
- Beacons can gauge user distance by 3 degrees
of distance.
- Minimizing information access cost.
- Beacons encourage and incentivize app usage
- Product interaction
- In-store app usage
- App retention
Feasibility for Museums
Organization & Community - Connect
Navigation & Proximity - Building and Neighborhood
Education - Collection, Create
Access, Amenities, Events - Access, About
Source: rfproximity.com
Organization and Community
Folder - Tools for Direct Interaction
- Create a profile
- Audience research
Setup - Foster Richer Experiences
- Enable contextual learning and social engagement
Login - Influence, Participation, Membership
- Non-members and repeat visitors
- iBeacon messages prompt login
THE WHITNEY SEEKS TO BE THE DEFINING MUSEUM OF 20TH AND 21ST CENTURY AMERICAN ART THE MUSEUM
COLLECTS, EXHIBITS, PRESERVES, RESEARCHES AND INTERPRETS ART OF THE U S IN THE BROADEST GLOBAL,
HISTORICAL AND INTERDISCIPLINARY CONTEXTS AS THE PREEMINENT ADVOCATE FOR AMERICAN ART, WE FOSTER
THE WORK OF LIVING ARTISTS AT CRITICAL MOMENTS IN THEIR CAREERS THE WHITNEY EDUCATES A DIVERSE
PUBLIC THROUGH DIRECT INTERACTION WITH ARTISTS, OFTEN BEFORE THEIR WORK HAS ACHIEVED GENERAL
ACCEPTANCE
CONNECT
Navigation & ProximityBuilding - Technology Challenges, HCI Challenges
- Emergent technology
- Current limitations
- HCI (Human/Computer Interaction) Challenges
Neighborhood
- “Placelogging”
Community Programming
- Events, workshops, partnerships, membership
benefits
Source: exelanz.com
BUILDING & NEIGHBORHOOD
Education- iSolation - Consistency and Evolution - Technology is Ritualistic
- Social Engagement - Augmentation and Membership - Knowledge is Dynamic
- Users - Artist/Teacher/Student - Interchangeable Roles
- Personal, Social, Physical Contexts of Learning
Jean Lave and Etienne Wenger (1991)
“Situated Learning. Legitimate peripheral
participation”
COLLECTION
CREATE
Access & AmenitiesInformation
- Everyone has needs to be met by the museum.
- Visitors can personalize their account based on needs and interests
Assistance
- Art objects pose unique sets of challenges to visitors.
Services and Devices
- Technology assists in the process of providing for these needs, but can’t replace human interaction.
ACCESS
Challenges and Questions1. What limits can museums set for HCI without infringing on the public’s desire/need to interface?
2. How can museums test/experiment with this technology at its early stages without deterring users?
3. How can museums better contribute to arts education for youth, seniors, and marginalized communities using iBeacon?
Pranav Mistry: The thrilling potential of SixthSense
technology [@ 6:24]
Minority Report (2002) - Future Advertising
...Approaching the
Internet of Things...
Anyone
Anything
Anytime
Anywhere