iBeacon - Making space for the future of MuseumsMuse tech presentation

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iBeacon - Making space for the future of Museums R. Blake Miller MA Candidate in Arts Politics (2015) New York University - Tisch School of the Arts Museums and Interactive Technology - Fall ‘14

Transcript of iBeacon - Making space for the future of MuseumsMuse tech presentation

Page 1: iBeacon - Making space for the future of MuseumsMuse tech presentation

iBeacon - Making space for the future of Museums

R. Blake Miller

MA Candidate in Arts Politics (2015)

New York University - Tisch School of the Arts

Museums and Interactive Technology - Fall ‘14

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What is “Beacon” technology?

iBeacons are proximity sensors

that transmit a universally unique identifier

to a compatible app or operating system

using low-frequency Bluetooth signals (BLE).

*Transforming advertising, mobile payments, building infrastructure and indoor

tracking technologies. (and everything else, really)

**Beacons contextualize an app’s use based on the host device’s proximity to

a beacon.

Source: padgadget.com

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How does it work?Beacons are optimized to enable wireless communication between a smartphone and a low data rate, coin battery operated,

replaceable device located/installed in a closed vicinity….

UUID: This is a 16 byte string used to

differentiate a large group of related

beacons.

Major: (Example: Museum Name)

Minor: (Example: Gift Shop)

Tx Power: Determines proximity (distance)

from the beacon. TX power is defined as

the strength of the signal exactly 1 meter

from the device.

Metropolitan Museum of Art Beacons

Source: metmedialab.hackpad.com

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How does it work better?

NFC Magnet-touch QR Code (functional)

- Beacons can gauge user distance by 3 degrees

of distance.

- Minimizing information access cost.

- Beacons encourage and incentivize app usage

- Product interaction

- In-store app usage

- App retention

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Feasibility for Museums

Organization & Community - Connect

Navigation & Proximity - Building and Neighborhood

Education - Collection, Create

Access, Amenities, Events - Access, About

Source: rfproximity.com

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Organization and Community

Folder - Tools for Direct Interaction

- Create a profile

- Audience research

Setup - Foster Richer Experiences

- Enable contextual learning and social engagement

Login - Influence, Participation, Membership

- Non-members and repeat visitors

- iBeacon messages prompt login

THE WHITNEY SEEKS TO BE THE DEFINING MUSEUM OF 20TH AND 21ST CENTURY AMERICAN ART THE MUSEUM

COLLECTS, EXHIBITS, PRESERVES, RESEARCHES AND INTERPRETS ART OF THE U S IN THE BROADEST GLOBAL,

HISTORICAL AND INTERDISCIPLINARY CONTEXTS AS THE PREEMINENT ADVOCATE FOR AMERICAN ART, WE FOSTER

THE WORK OF LIVING ARTISTS AT CRITICAL MOMENTS IN THEIR CAREERS THE WHITNEY EDUCATES A DIVERSE

PUBLIC THROUGH DIRECT INTERACTION WITH ARTISTS, OFTEN BEFORE THEIR WORK HAS ACHIEVED GENERAL

ACCEPTANCE

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CONNECT

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Navigation & ProximityBuilding - Technology Challenges, HCI Challenges

- Emergent technology

- Current limitations

- HCI (Human/Computer Interaction) Challenges

Neighborhood

- “Placelogging”

Community Programming

- Events, workshops, partnerships, membership

benefits

Source: exelanz.com

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BUILDING & NEIGHBORHOOD

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Education- iSolation - Consistency and Evolution - Technology is Ritualistic

- Social Engagement - Augmentation and Membership - Knowledge is Dynamic

- Users - Artist/Teacher/Student - Interchangeable Roles

- Personal, Social, Physical Contexts of Learning

Jean Lave and Etienne Wenger (1991)

“Situated Learning. Legitimate peripheral

participation”

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COLLECTION

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CREATE

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Access & AmenitiesInformation

- Everyone has needs to be met by the museum.

- Visitors can personalize their account based on needs and interests

Assistance

- Art objects pose unique sets of challenges to visitors.

Services and Devices

- Technology assists in the process of providing for these needs, but can’t replace human interaction.

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ACCESS

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Challenges and Questions1. What limits can museums set for HCI without infringing on the public’s desire/need to interface?

2. How can museums test/experiment with this technology at its early stages without deterring users?

3. How can museums better contribute to arts education for youth, seniors, and marginalized communities using iBeacon?

Pranav Mistry: The thrilling potential of SixthSense

technology [@ 6:24]

Minority Report (2002) - Future Advertising

...Approaching the

Internet of Things...

Anyone

Anything

Anytime

Anywhere