Iat410 Sko Foodfight Gameconcept
description
Transcript of Iat410 Sko Foodfight Gameconcept
Food Fight
Design ChallengeTo create a 2D turn-based strategy game with a delicious twist
Time Limit: 10 Weeks
Game Concept by Scott Ko
Food Fight
Persuasive PurposeTo allow players to engage in culinary
warfare while supplying them with
a wide variety of food from around
the world!
User Description
They are likely…• Ages 8 - 28• Have played Artillery, Worms, GunBound…
Anyone who is stuck in the doldrums of cafeteria food
Storyboard
Storyboard continued
Prototype of Food Fight
Worms: Open Warfare 2 (NDS)
GunBound(PC)
Features/Functionality
• Solo play– Vs CPU, Target practice, Puzzle, Time Attack, etc.
• Multiplayer• Various class types with attributes to chose
– School kids, office workers, hospital patients, prisoners, military personel, etc.
• Multiple maps• Environmental variables that affect
trajectories (A/C, fans, steam, wind)
Theoretical Justifications
• More strategy, than button mashing
• Balanced multiplayer = competition = fun
• People are familiar with cafeteria food fights
• Food fights are rare and frowned upon
Shortcomings of Design
• Not everyone has played a turn-based artillery game
• Creating enough variation in map designs
• Time constraints for establishing multiplayer?
Expansion - What else is possible?
• Single Player 2D side scroller?– Dodge attacks while trying to run out of cafeteria
• Guilds/Clans for team ladder competition• Rotting food + area of effect = damage over
time• Cafeterias from around the world = many
food possibilities• Destructible maps
Next Steps in Design Process
1. Build prototype with game mechanics
2. Develop physics code
3. User test
4. Analyze mechanics
5. Tweek and retest
Tossing tasty treats to cause your defeat!